From f34e48f1b6c2795cc270d7c79787f2282279fbb3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E3=83=95=E3=83=9E=E3=82=B8=E3=83=A1?= <161014075+fu-majime@users.noreply.github.com> Date: Fri, 12 Apr 2024 10:40:54 +0900 Subject: [PATCH] Basketball Girls (#858) * wip * Secretly fixed bugs in unrelated areas * wip2 * wip3 * camera * OK --- Assets/Resources/Games/basketballGirls.prefab | 5006 +++++++++++++++++ .../Games/basketballGirls.prefab.meta | 7 + .../Games/builtToScaleRvl.prefab.meta | 2 +- .../Resources/Sfx/games/basketballGirls.meta | 8 + .../Sfx/games/basketballGirls/1.wav.meta | 22 + .../Sfx/games/basketballGirls/2.wav.meta | 22 + .../Sfx/games/basketballGirls/6.wav.meta | 22 + .../Sfx/games/basketballGirls/A.wav.meta | 22 + .../Sfx/games/basketballGirls/catch.ogg.meta | 22 + .../games/basketballGirls/dribble1.ogg.meta | 22 + .../games/basketballGirls/dribble2.ogg.meta | 22 + .../basketballGirls/dribbleEcho1.ogg.meta | 22 + .../basketballGirls/dribbleEcho2.ogg.meta | 22 + 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-800084636 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: goal_basket_0 + rect: + serializedVersion: 2 + x: 921 + y: 729 + width: 102 + height: 78 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: eae3a425fec687e499d3c15d57e58694 + internalID: -1068631849 + vertices: [] + indices: + edges: [] + weights: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: + ball: -774983813 + basket: -334685160 + basket_shadow: -1731897770 + girl_arm_0: -1690016911 + girl_arm_1: 891538500 + girl_arm_10: -2114659386 + girl_arm_2: -303579537 + girl_arm_3: -2102719021 + girl_arm_4: 642793398 + girl_arm_8: -555139021 + girl_arm_9: 1934181187 + girl_body_0: -1668252287 + girl_body_1: -1752479190 + girl_hair_1_0: 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goal_basket_3: -2107098157 + goal_face_0: 665453727 + goal_face_1: -800084636 + impact_0: -940820003 + impact_1: 4250505 + impact_2: -2038206540 + line_0: -7841930 + line_1: -319977233 + original_6: 1762463700 + original_7: 1517484785 + original_8: -671303782 + star_0: -1792629191 + star_1: -898560856 + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BasketballGirls.meta b/Assets/Scripts/Games/BasketballGirls.meta new file mode 100644 index 00000000..ee667633 --- /dev/null +++ b/Assets/Scripts/Games/BasketballGirls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7f5754c28d2ba9441814255c52bf93e5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BasketballGirls/Ball.cs b/Assets/Scripts/Games/BasketballGirls/Ball.cs new file mode 100644 index 00000000..05bb5bf4 --- /dev/null +++ b/Assets/Scripts/Games/BasketballGirls/Ball.cs @@ -0,0 +1,104 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_BasketballGirls +{ + public class Ball : MonoBehaviour + { + public double startBeat; + [SerializeField] private Animator ballAnim; + + private BasketballGirls game; + + public void Init() + { + game = BasketballGirls.instance; + ballAnim.DoScaledAnimationAsync("prepare", 0.5f); + game.ScheduleInput(startBeat, 1, BasketballGirls.InputAction_Catch, JustCatch, MissCatch, Empty); + } + + void JustCatch(PlayerActionEvent caller, float state) + { + game.girlRightNoBopIntervals.Add(new Interval(startBeat + 1, startBeat + 2)); + + if (state <= -1f || state >= 1f) + { + SoundByte.PlayOneShotGame("basketballGirls/catch"); + MultiSound.Play( + new MultiSound.Sound[] { + new MultiSound.Sound("basketballGirls/throw", startBeat + 1.5), + new MultiSound.Sound("basketballGirls/6", startBeat + 2), + } + ); + + ballAnim.DoScaledAnimationAsync("catch", 0.5f); + game.girlLeftAnim.DoScaledAnimationAsync("pass", 0.5f); + game.girlRightAnim.DoScaledAnimationAsync("catch", 0.5f); + BeatAction.New(this, new List() + { + new BeatAction.Action(startBeat + 1.5, delegate { + ballAnim.DoScaledAnimationAsync("shootBarely", 0.5f); + game.girlRightAnim.DoScaledAnimationAsync("shoot", 0.5f); + }), + new BeatAction.Action(startBeat + 2, delegate { + ballAnim.DoScaledAnimationAsync("barely", 0.5f); + game.goalAnim.DoScaledAnimationAsync("barely", 0.5f); + }), + new BeatAction.Action(startBeat + 3, delegate { + Destroy(gameObject); + }), + }); + return; + } + SoundByte.PlayOneShotGame("basketballGirls/catch"); + MultiSound.Play( + new MultiSound.Sound[] { + new MultiSound.Sound("basketballGirls/throw", startBeat + 1.5), + new MultiSound.Sound("basketballGirls/dunk", startBeat + 2), + new MultiSound.Sound("basketballGirls/ok1", startBeat + 2.5), + new MultiSound.Sound("basketballGirls/ok2", startBeat + 3), + } + ); + + ballAnim.DoScaledAnimationAsync("catch", 0.5f); + if (!game.girlLeftNoBopIntervals.Any(x => x.Start == (startBeat + 1))) game.girlLeftAnim.DoScaledAnimationAsync("pass", 0.5f); + game.girlRightAnim.DoScaledAnimationAsync("catch", 0.5f); + BeatAction.New(this, new List() + { + new BeatAction.Action(startBeat + 1.5, delegate { + ballAnim.DoScaledAnimationAsync("shootJust", 0.5f); + game.girlRightAnim.DoScaledAnimationAsync("shoot", 0.5f); + }), + new BeatAction.Action(startBeat + 2, delegate { + ballAnim.DoScaledAnimationAsync("just", 0.5f); + game.goalAnim.DoScaledAnimationAsync("just", 0.5f); + }), + new BeatAction.Action(startBeat + 3, delegate { + Destroy(gameObject); + }), + }); + } + + void MissCatch(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("basketballGirls/" + UnityEngine.Random.Range(1,2).ToString()); + ballAnim.DoScaledAnimationAsync("hit", 0.5f); + game.girlLeftAnim.DoScaledAnimationAsync("shock", 0.5f); + game.girlRightAnim.DoScaledAnimationAsync("hit", 0.5f); + game.girlRightNoBopIntervals.Add(new Interval(startBeat + 1, startBeat + 2)); + BeatAction.New(this, new List() + { + new BeatAction.Action(startBeat + 3, delegate { + Destroy(gameObject); + }), + }); + } + + void Empty(PlayerActionEvent caller) { } + } +} diff --git a/Assets/Scripts/Games/BasketballGirls/Ball.cs.meta b/Assets/Scripts/Games/BasketballGirls/Ball.cs.meta new file mode 100644 index 00000000..3f3736f3 --- /dev/null +++ b/Assets/Scripts/Games/BasketballGirls/Ball.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 118bbd422c37f2a4eafcb0c2fc904392 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs b/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs new file mode 100644 index 00000000..07c9da30 --- /dev/null +++ b/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs @@ -0,0 +1,272 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlBasketLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("basketballGirls", "Basketball Girls", "ffffff", false, false, new List() + { + new("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; BasketballGirls.instance.ToggleBop(e.beat, e.length, e["toggle"], e["auto"]);}, + resizable = true, + parameters = new() + { + new("toggle", true, "Bop"), + new("auto", false, "Bop (Auto)") + } + }, + new GameAction("ball", "Ball") + { + function = delegate {var e = eventCaller.currentEntity; BasketballGirls.instance.SpawnBall(e.beat); }, + defaultLength = 2f, + }, + new GameAction("zoom", "Zoom In/Out") + { + function = delegate { var e = eventCaller.currentEntity; BasketballGirls.instance.ToggleZoom(e.beat, e.length, e["ease"], e["toggle"]);}, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("toggle", true, "Zoom In", "Toggle if the camera should zoom in."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), + } + }, + new GameAction("background appearance", "Background Appearance") + { + function = delegate { + var e = eventCaller.currentEntity; + BasketballGirls.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]); + }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("colorBGStart", new Color(1f, 0.937f, 0.224f), "Start BG Color", "Set the color at the start of the event."), + new Param("colorBGEnd", new Color(1f, 0.937f, 0.224f), "End BG Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), + } + }, + }, + new List() { "rvl", "normal" }, + "rvlbasket", "en", + new List() {}, + chronologicalSortKey: 105 + ); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_BasketballGirls; + public class BasketballGirls : Minigame + { + public Transform baseBall; + public Animator girlLeftAnim, girlRightAnim; + [NonSerialized] public List girlLeftNoBopIntervals = new(), + girlRightNoBopIntervals = new(); + public Animator goalAnim; + + public Transform[] CameraPosition; + double cameraMoveBeat = double.MaxValue; + double cameraMoveLength; + Util.EasingFunction.Ease cameraMoveEase; + bool cameraMoveIn; + + [SerializeField] private SpriteRenderer BGPlane; + + private ColorEase bgColorEase = new(new Color(1f, 0.937f, 0.224f)); + + public static BasketballGirls instance; + + const int IAAltDownCat = IAMAXCAT; + + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + + public static PlayerInput.InputAction InputAction_Catch = + new("RvlBasketCatch", new int[] { IAPressCat, IAPressCat, IAAltDownCat }, + IA_PadBasicPress, IA_TouchBasicPress, IA_BatonAltPress); + + private void Awake() + { + instance = this; + SetupBopRegion("basketballGirls", "bop", "auto"); + HandleBops(); + } + + public override void OnLateBeatPulse(double beat) + { + if (BeatIsInBopRegion(beat)) { Bop(beat);} + } + + private void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + if (PlayerInput.GetIsAction(InputAction_Catch) && !IsExpectingInputNow(InputAction_Catch)) + { + if (!girlRightAnim.IsPlayingAnimationNames("blank") && !girlRightNoBopIntervals.Any(x => x.Contains(cond.songPositionInBeatsAsDouble))) + { + SoundByte.PlayOneShotGame("basketballGirls/A"); + girlRightAnim.DoScaledAnimationAsync("blank", 0.5f); + } + } + + UpdateCamera(cond.songPositionInBeatsAsDouble); + UpdateBackgroundColor(); + } + } + + private void HandleBops() + { + List events = EventCaller.GetAllInGameManagerList("basketballGirls", new string[] { "ball" }); + + foreach (var e in events) + { + girlLeftNoBopIntervals.Add(new Interval(e.beat, e.beat + 2)); + } + } + public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) + { + if (bopOrNah) + { + for (int i = 0; i < length; i++) + { + var currentBeat = beat + i; + BeatAction.New(instance, new List() + { + new BeatAction.Action(currentBeat, delegate { Bop(currentBeat);}) + }); + } + } + } + private void Bop(double beat) + { + if (!girlLeftNoBopIntervals.Any(x => x.Contains(beat))) + { + MultiSound.Play( + new MultiSound.Sound[] { + new MultiSound.Sound("basketballGirls/dribble" + UnityEngine.Random.Range(1,3).ToString(), beat), + new MultiSound.Sound("basketballGirls/dribbleEcho" + UnityEngine.Random.Range(1,4).ToString(), beat + 0.5), + } + ); + girlLeftAnim.DoScaledAnimationAsync("dribble", 0.5f); + } + if (!girlRightNoBopIntervals.Any(x => x.Contains(beat))) + { + girlRightAnim.DoScaledAnimationAsync("bop", 0.5f); + } + } + + public void SpawnBall(double beat) + { + var newBall = Instantiate(baseBall, transform).GetComponent(); + newBall.startBeat = beat; + + SoundByte.PlayOneShotGame("basketballGirls/voice"); + girlLeftAnim.DoScaledAnimationAsync("prepare", 0.5f); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { + newBall.gameObject.SetActive(true); + newBall.Init(); + }), + new BeatAction.Action(beat+2, delegate { + }), + }); + } + + public void ToggleZoom(double beat, double length, int ease, bool toggle) + { + cameraMoveBeat = beat; + cameraMoveLength = length; + cameraMoveEase = (Util.EasingFunction.Ease)ease; + cameraMoveIn = toggle; + } + private void UpdateCamera(double beat) + { + Vector3 cameraPosition; + + if (beat >= cameraMoveBeat) + { + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameraMoveEase); + float prog = conductor.GetPositionFromBeat(cameraMoveBeat, cameraMoveLength, true); + prog = Mathf.Clamp01(prog); + if (cameraMoveIn) + { + cameraPosition.x = func(CameraPosition[0].position.x, CameraPosition[1].position.x, prog); + cameraPosition.y = func(CameraPosition[0].position.y, CameraPosition[1].position.y, prog); + cameraPosition.z = func(CameraPosition[0].position.z, CameraPosition[1].position.z, prog); + } + else + { + cameraPosition.x = func(CameraPosition[1].position.x, CameraPosition[0].position.x, prog); + cameraPosition.y = func(CameraPosition[1].position.y, CameraPosition[0].position.y, prog); + cameraPosition.z = func(CameraPosition[1].position.z, CameraPosition[0].position.z, prog); + } + } + else + { + if (cameraMoveIn) cameraPosition = CameraPosition[1].position; + else cameraPosition = CameraPosition[0].position; + } + + GameCamera.AdditionalPosition = cameraPosition - GameCamera.defaultPosition; + } + + public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet) + { + bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet); + + UpdateBackgroundColor(); + } + private void UpdateBackgroundColor() + { + BGPlane.color = bgColorEase.GetColor(); + } + } +} + + +// How should Bop's on/off be managed? +namespace HeavenStudio.Games.Scripts_BasketballGirls +{ + public class Interval + { + private readonly double _start; + private readonly double _end; + private readonly Func _leftComparer; + private readonly Func _rightComparer; + + public double Start => _start; + public double End => _end; + + public Interval(double start, double end, bool isLeftClosed = true, bool isRightClosed = false) + { + _start = start; + _end = end; + + _leftComparer = isLeftClosed ? (value, boundary) => value >= boundary : (value, boundary) => value > boundary; + _rightComparer = isRightClosed ? (value, boundary) => value <= boundary : (value, boundary) => value < boundary; + } + + public bool Contains(double value) => _leftComparer(value, _start) && _rightComparer(value, _end); + } +} diff --git a/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs.meta b/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs.meta new file mode 100644 index 00000000..f452db0c --- /dev/null +++ b/Assets/Scripts/Games/BasketballGirls/BasketballGirls.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bd41ea1e783b5f043b24b752b4133444 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs index 6fd1fe3f..73f89705 100644 --- a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs +++ b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs @@ -111,6 +111,7 @@ namespace HeavenStudio.Games void JustHold(PlayerActionEvent caller, float state) { var currentBeat = caller.timer + caller.startBeat; + isJust = false; ScheduleInput(currentBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty, CanJump); if (state >= 1f || state <= -1f) @@ -132,6 +133,7 @@ namespace HeavenStudio.Games void JustJump(PlayerActionEvent caller, float state) { var currentBeat = caller.timer + caller.startBeat; + isJust = true; if (state >= 1f || state <= -1f) { @@ -147,7 +149,8 @@ namespace HeavenStudio.Games JumpMissAnim(caller.timer + caller.startBeat); } - bool CanJump() { return isHold && !isGone;} + bool isJust = false; // not fundamental solution + bool CanJump() { return isHold && !isGone || isJust;} void Empty(PlayerActionEvent caller) { } diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 8c2d6882..dce24b2e 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -33,6 +33,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBadmintonLoader failed!"); } + game = RvlBasketLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlBasketLoader failed!"); + } + game = CtrBearLoader.AddGame(eventCaller); if (game != null) {