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new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys(); }), + new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys(); monkeys[0].Play("Jumpactualtap", 0, 0); monkeys[1].Play("Jumpactualtap", 0, 0); }), new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys_2(); }), });