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RhythmHeavenMania.Games.KarateMan public int spriteIndex; public int index; + public bool combo; + public GameObject shadow; @@ -57,6 +59,7 @@ namespace RhythmHeavenMania.Games.KarateMan yRange = Random.Range(500, 1600); break; } + if (combo) yRange = Random.Range(800, 1600); rb2d.AddForce(Vector3.up * yRange); rb2d.AddForce(Vector3.right * Random.Range(500, 800)); diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs b/Assets/Scripts/Games/KarateMan/KarateJoe.cs index 3ec58cd3..e1f1c05a 100644 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateJoe.cs @@ -61,6 +61,7 @@ namespace RhythmHeavenMania.Games.KarateMan if (hitCombo) { currentComboPots[comboPotIndex].Hit(); + HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit1"); } @@ -72,6 +73,7 @@ namespace RhythmHeavenMania.Games.KarateMan if (hitCombo) { currentComboPots[comboPotIndex].Hit(); + HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit1"); } @@ -83,6 +85,7 @@ namespace RhythmHeavenMania.Games.KarateMan if (hitCombo) { currentComboPots[comboPotIndex].Hit(); + HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit2"); } @@ -94,6 +97,7 @@ namespace RhythmHeavenMania.Games.KarateMan if (hitCombo) { currentComboPots[comboPotIndex].Hit(); + HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit3"); } @@ -105,6 +109,7 @@ namespace RhythmHeavenMania.Games.KarateMan if (hitCombo) { currentComboPots[comboPotIndex].Hit(); + HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); comboPotIndex++; Jukebox.PlayOneShotGame("karateman/comboHit3"); } @@ -124,6 +129,7 @@ namespace RhythmHeavenMania.Games.KarateMan { // fail anim anim.Play("Idle"); + ResetCombo(); } } } @@ -172,6 +178,7 @@ namespace RhythmHeavenMania.Games.KarateMan { comboBeat = EligibleHits[currentComboHitInList].createBeat; hitCombo = true; + // Debug.Break(); } else { @@ -196,7 +203,8 @@ namespace RhythmHeavenMania.Games.KarateMan if (currentComboPots[comboPotIndex].state.perfect) { - BarrelDestroy(currentComboPots[comboPotIndex]); + BarrelDestroy(currentComboPots[comboPotIndex], true); + HitEffectF(currentComboPots[comboPotIndex].Holder.transform.localPosition); Destroy(currentComboPots[comboPotIndex].gameObject); Jukebox.PlayOneShotGame("karateman/comboHit4"); } @@ -206,6 +214,11 @@ namespace RhythmHeavenMania.Games.KarateMan currentComboPots[comboPotIndex].Miss(); } + ResetCombo(); + } + + private void ResetCombo() + { hitCombo = false; inCombo = false; comboPotIndex = 0; @@ -270,7 +283,7 @@ namespace RhythmHeavenMania.Games.KarateMan case 4: if (kickC != null) StopCoroutine(kickC); kickC = StartCoroutine(PrepareKick()); - BarrelDestroy(p); + BarrelDestroy(p, false); break; } } @@ -302,7 +315,7 @@ namespace RhythmHeavenMania.Games.KarateMan Destroy(hit, 0.06f); } - private void BarrelDestroy(Pot p) + private void BarrelDestroy(Pot p, bool combo) { for (int i = 0; i < 8; i++) { @@ -318,6 +331,7 @@ namespace RhythmHeavenMania.Games.KarateMan bde.shadow.transform.position = p.Shadow.transform.position; bde.shadow.transform.localScale = p.Shadow.transform.lossyScale; bde.index = i; + bde.combo = combo; switch (i) { diff --git a/Assets/cointoss.json b/Assets/cointoss.json index ceb6eb74..d250a74b 100644 --- a/Assets/cointoss.json +++ b/Assets/cointoss.json @@ -1 +1 @@ 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