diff --git a/Assets/Resources/Games/karateman.prefab b/Assets/Resources/Games/karateman.prefab
index fbbace9d..03ba84cf 100644
--- a/Assets/Resources/Games/karateman.prefab
+++ b/Assets/Resources/Games/karateman.prefab
@@ -1,5 +1,4867 @@
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+ m_Colors:
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+ - _Color: {r: 1, g: 1, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+ - _OutColor: {r: 0.7529412, g: 0.7529412, b: 0.7529412, a: 1}
+ - _OutlineColor: {r: 0, g: 0, b: 0, a: 0}
+ m_BuildTextureStacks: []
diff --git a/Assets/Resources/Sprites/Games/KarateMan/effect/krt_pot.mat.meta b/Assets/Resources/Sprites/Games/KarateMan/effect/krt_pot.mat.meta
new file mode 100644
index 00000000..fa2fa74d
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/KarateMan/effect/krt_pot.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 58ebf205c5d96684ab32d4c47b6f6a39
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 2100000
+ userData:
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+ assetBundleVariant:
diff --git a/Assets/Resources/Sprites/Games/KarateMan/effect/krt_rock.mat b/Assets/Resources/Sprites/Games/KarateMan/effect/krt_rock.mat
new file mode 100644
index 00000000..14b3378e
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/KarateMan/effect/krt_rock.mat
@@ -0,0 +1,86 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: krt_rock
+ m_Shader: {fileID: 4800000, guid: b4cada49e3bbaee4b96deed8a436d7fd, type: 3}
+ m_ShaderKeywords:
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+ m_CustomRenderQueue: -1
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+ disabledShaderPasses: []
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+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
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+ m_Texture: {fileID: 0}
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+ - _Color: {r: 1, g: 1, b: 1, a: 1}
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+ m_BuildTextureStacks: []
diff --git a/Assets/Resources/Sprites/Games/KarateMan/effect/krt_rock.mat.meta b/Assets/Resources/Sprites/Games/KarateMan/effect/krt_rock.mat.meta
new file mode 100644
index 00000000..a4d17c68
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/KarateMan/effect/krt_rock.mat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 016beae804f619645aae118919bbc0c5
+NativeFormatImporter:
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diff --git a/Assets/Resources/Sprites/Games/KarateMan/effect/potStar.png.meta b/Assets/Resources/Sprites/Games/KarateMan/effect/potStar.png.meta
index 3752503c..827604aa 100644
--- a/Assets/Resources/Sprites/Games/KarateMan/effect/potStar.png.meta
+++ b/Assets/Resources/Sprites/Games/KarateMan/effect/potStar.png.meta
@@ -68,7 +68,19 @@ TextureImporter:
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
- textureCompression: 1
+ textureCompression: 0
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 1e0b7078..3691631a 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Loaders
new List()
{
new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"),
- new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom")
+ new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom")
}),
new GameAction("kick", delegate { KarateMan.instance.Kick(eventCaller.currentEntity.beat); }, 4f),
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f),
@@ -67,13 +67,14 @@ namespace HeavenStudio.Games.Loaders
new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"),
new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"),
- }),
+ },
+ hidden: true),
new GameAction("set background fx", delegate {
}, 0.5f, false, new List()
{
new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed")
},
- hidden: true)
+ hidden: true),
});
}
diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
index bb2f17f8..a54b35a1 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
@@ -191,7 +191,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f));
}
- if (prog >= 2f) {
+ if (prog >= 2f || (type == ItemType.KickBomb && prog >= 1f)) {
+ if (type == ItemType.KickBomb)
+ {
+ ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
+ p.Play();
+ }
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
@@ -207,6 +212,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
case FlyStatus.Hit:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
+
+ if (type == ItemType.KickBomb)
+ {
+ ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
+ p.Play();
+ }
+
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
@@ -225,7 +237,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break;
case FlyStatus.NG:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
- if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
+ if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (type == ItemType.KickBomb && prog >= 1f) || CurrentCurve == null) {
+ if (type == ItemType.KickBomb)
+ {
+ ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
+ p.Play();
+ }
GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject);
return;
@@ -262,6 +279,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
//handles hitsound and particles
void ItemHitEffect(bool straight = false)
{
+ ParticleSystem p;
CreateHitMark(type == ItemType.KickBomb);
switch (type)
{
@@ -269,24 +287,45 @@ namespace HeavenStudio.Games.Scripts_KarateMan
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true);
+ p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
+
+ if (effectTint.a == 0)
+ break;
+
+ //change gradient to match own colour
+ var col = p.colorOverLifetime;
+ col.enabled = true;
+ Gradient grad = new Gradient();
+ grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) });
+ col.color = grad;
+
+ var col2 = p.gameObject.transform.GetChild(0).GetComponent().colorOverLifetime;
+ col2.enabled = true;
+ Gradient grad2 = new Gradient();
+ grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) });
+ col2.color = grad2;
+
+ p.Play();
break;
case ItemType.Rock:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
+ p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p.Play();
break;
case ItemType.Ball:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true);
- ParticleSystem p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.Cooking:
CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
//todo: pot lid
break;
@@ -294,7 +333,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.TacoBell:
@@ -302,66 +341,70 @@ namespace HeavenStudio.Games.Scripts_KarateMan
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot1:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot2:
CurrentCurve = ItemCurves[0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot3:
CurrentCurve = ItemCurves[2];
curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot4:
CurrentCurve = ItemCurves[3];
curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboPot5:
CurrentCurve = ItemCurves[4];
curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
- p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.ComboBarrel:
Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
- p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.KickBarrel:
KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item04", ItemType.KickBomb);
Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
- p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), KarateMan.instance.ItemHolder);
p.Play();
- p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.KickBomb:
Jukebox.PlayOneShotGame("karateman/bombKick", forcePlay: true);
+ p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, KarateMan.instance.ItemHolder);
+ p.Play();
break;
default:
CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true);
+ p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
+ p.Play();
break;
}