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textureCompression: 1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 1e0b7078..3691631a 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Loaders new List() { new Param("type", KarateMan.LightBulbType.Normal, "Type", "The preset bulb type. Yellow is used for kicks while Blue is used for combos"), - new Param("colorA", new Color(), "Custom Color", "The color to use when the bulb type is set to Custom") + new Param("colorA", new Color(1f,1f,1f), "Custom Color", "The color to use when the bulb type is set to Custom") }), new GameAction("kick", delegate { KarateMan.instance.Kick(eventCaller.currentEntity.beat); }, 4f), new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentEntity.beat); }, 4f), @@ -67,13 +67,14 @@ namespace HeavenStudio.Games.Loaders new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"), new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom"), - }), + }, + hidden: true), new GameAction("set background fx", delegate { }, 0.5f, false, new List() { new Param("type", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed") }, - hidden: true) + hidden: true), }); } diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index bb2f17f8..a54b35a1 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -191,7 +191,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f)); } - if (prog >= 2f) { + if (prog >= 2f || (type == ItemType.KickBomb && prog >= 1f)) { + if (type == ItemType.KickBomb) + { + ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[6].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + } GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; @@ -207,6 +212,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan case FlyStatus.Hit: prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) { + + if (type == ItemType.KickBomb) + { + ParticleSystem p = Instantiate(HitParticles[6], ItemCurves[7].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + } + GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; @@ -225,7 +237,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan break; case FlyStatus.NG: prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); - if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) { + if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || (type == ItemType.KickBomb && prog >= 1f) || CurrentCurve == null) { + if (type == ItemType.KickBomb) + { + ParticleSystem p = Instantiate(HitParticles[7], ItemCurves[8].GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); + } GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(gameObject); return; @@ -262,6 +279,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan //handles hitsound and particles void ItemHitEffect(bool straight = false) { + ParticleSystem p; CreateHitMark(type == ItemType.KickBomb); switch (type) { @@ -269,24 +287,45 @@ namespace HeavenStudio.Games.Scripts_KarateMan CurrentCurve = ItemCurves[straight ? 1 : 0]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/lightbulbHit", forcePlay: true); + p = Instantiate(HitParticles[5], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); + + if (effectTint.a == 0) + break; + + //change gradient to match own colour + var col = p.colorOverLifetime; + col.enabled = true; + Gradient grad = new Gradient(); + grad.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(Color.white, 0.25f), new GradientColorKey(effectTint, 0.5f), new GradientColorKey(effectTint, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 0.5f), new GradientAlphaKey(0.0f, 1.0f) }); + col.color = grad; + + var col2 = p.gameObject.transform.GetChild(0).GetComponent().colorOverLifetime; + col2.enabled = true; + Gradient grad2 = new Gradient(); + grad2.SetKeys(new GradientColorKey[] { new GradientColorKey(Color.white, 0.0f), new GradientColorKey(effectTint, 0.5f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(1.0f, 1.0f) }); + col2.color = grad2; + + p.Play(); break; case ItemType.Rock: CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); + p = Instantiate(HitParticles[4], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; case ItemType.Ball: CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true); - ParticleSystem p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.Cooking: CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); //todo: pot lid break; @@ -294,7 +333,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan CurrentCurve = ItemCurves[1]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.TacoBell: @@ -302,66 +341,70 @@ namespace HeavenStudio.Games.Scripts_KarateMan curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot1: CurrentCurve = ItemCurves[straight ? 1 : 0]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot2: CurrentCurve = ItemCurves[0]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot3: CurrentCurve = ItemCurves[2]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot4: CurrentCurve = ItemCurves[3]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboPot5: CurrentCurve = ItemCurves[4]; curveTargetBeat = 1f; Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); - p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.ComboBarrel: Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true); p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); - p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.KickBarrel: KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item04", ItemType.KickBomb); Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true); - p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.Euler(0, 0, -5f), KarateMan.instance.ItemHolder); p.Play(); - p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.Euler(0, 0, UnityEngine.Random.Range(0f, 360f)), KarateMan.instance.ItemHolder); p.Play(); break; case ItemType.KickBomb: Jukebox.PlayOneShotGame("karateman/bombKick", forcePlay: true); + p = Instantiate(HitParticles[2], ItemCurves[6].GetPoint(0.5f), Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; default: CurrentCurve = ItemCurves[straight ? 1 : 0]; curveTargetBeat = 2f; Jukebox.PlayOneShotGame("karateman/potHit", forcePlay: true); + p = Instantiate(HitParticles[3], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder); + p.Play(); break; }