mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
remappable item colours
- fixed bop toggle not working - fixed some entities being stretchable when they shouldn't
This commit is contained in:
parent
04067eaaac
commit
f216143e1f
7 changed files with 759 additions and 115 deletions
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@ -31117,7 +31117,7 @@ SpriteRenderer:
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@ -96548,7 +96656,7 @@ MonoBehaviour:
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@ -144,11 +144,27 @@ AnimationClip:
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@ -82,7 +82,7 @@ Material:
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m_Colors:
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- _AddColor: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAlpha: {r: 1, g: 1, b: 1, a: 0}
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- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
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- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
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- _ColorDelta: {r: 0.54901963, g: 0.54901963, b: 0.54901963, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@ -13,7 +13,7 @@ namespace HeavenStudio.Games.Loaders
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("karateman", "Karate Man [INDEV REWORK]", "70A8D8", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity.toggle); }, 0.5f, true, new List<Param>()
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new GameAction("bop", delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List<Param>()
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{
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new Param("toggle", true, "Bop", "Whether to bop to the beat or not")
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}),
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new Param("colorA", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"),
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new Param("colorB", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"),
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}),
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new GameAction("set object colors", delegate { var e = eventCaller.currentEntity; KarateMan.instance.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }, 0.5f, true, new List<Param>()
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new GameAction("set object colors", delegate { var e = eventCaller.currentEntity; KarateMan.instance.UpdateMaterialColour(e.colorA, e.colorB, e.colorC); }, 0.5f, false, new List<Param>()
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{
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new Param("colorA", new Color(), "Joe Body Color", "The color to use for Karate Joe's body"),
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new Param("colorB", new Color(), "Joe Highlight Color", "The color to use for Karate Joe's highlights"),
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SetBgAndShadowCol(0f, 0f, bgType, (int) currentShadowType, BackgroundColors[bgType], customShadowColour, (int)currentBgEffect);
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UpdateMaterialColour(BodyColor, HighlightColor, ItemColor);
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ToggleBop(true);
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}
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private void Update()
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@ -39,7 +39,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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private void Awake()
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{
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}
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private void Update()
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anim.Play("Beat", -1, 0);
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}
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && cond.songPositionInBeats >= unPrepareTime && !inCombo)
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if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1, false) && cond.songPositionInBeats > bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length && cond.songPositionInBeats >= unPrepareTime && !inCombo)
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{
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anim.speed = 1f;
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anim.Play("Beat", -1, 0);
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FlyStatus status = FlyStatus.Fly;
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Color effectTint = Color.white;
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Material[] renderMaterials;
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[SerializeField] SpriteRenderer[] cellRenderers;
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Material[] cellMaterials;
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[SerializeField] Color[] ItemAlienMap;
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[SerializeField] Color[] ItemBombMap;
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[SerializeField] Color[] ItemBarrelMap;
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[SerializeField] Color[] ItemCookingLidMap;
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public int comboId = -1;
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static int _lastCombo = -1;
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return flyPosition;
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}
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void SetColourMapping()
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{
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Color alpha, bravo, delta;
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switch (type)
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{
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case ItemType.Alien:
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alpha = ItemAlienMap[0];
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bravo = ItemAlienMap[1];
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delta = KarateMan.instance.ItemColor;
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break;
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case ItemType.KickBomb:
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alpha = ItemBombMap[0];
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bravo = ItemBombMap[1];
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delta = KarateMan.instance.ItemColor;
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break;
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case ItemType.KickBarrel:
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case ItemType.ComboBarrel:
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alpha = ItemBarrelMap[0];
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bravo = ItemBarrelMap[1];
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delta = ItemBarrelMap[2];
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break;
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case ItemType.Cooking:
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case ItemType.CookingLid:
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alpha = ItemCookingLidMap[0];
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bravo = ItemCookingLidMap[1];
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delta = KarateMan.instance.ItemColor;
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break;
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default:
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alpha = KarateMan.instance.ItemColor;
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bravo = KarateMan.instance.ItemColor;
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delta = KarateMan.instance.ItemColor;
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break;
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}
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for (int i = 0; i < cellRenderers.Length; i++) {
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SpriteRenderer r = cellRenderers[i];
|
||||
if (r.material != null)
|
||||
{
|
||||
if (cellMaterials == null)
|
||||
{
|
||||
cellMaterials = new Material[cellRenderers.Length];
|
||||
cellMaterials[i] = Instantiate(r.material);
|
||||
r.material = cellMaterials[i];
|
||||
}
|
||||
|
||||
r.material.SetColor("_ColorAlpha", alpha);
|
||||
r.material.SetColor("_ColorBravo", bravo);
|
||||
r.material.SetColor("_ColorDelta", delta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
switch (type)
|
||||
|
@ -178,8 +234,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
else
|
||||
transform.position = CurrentCurve.GetPoint(0f);
|
||||
|
||||
Animator mobjAnim = GetComponent<Animator>();
|
||||
mobjAnim.Play(awakeAnim, -1, 0);
|
||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||
|
||||
ShadowInstance = GameObject.Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||
|
@ -189,6 +243,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Animator mobjAnim = GetComponent<Animator>();
|
||||
mobjAnim.Play(awakeAnim, -1, 0);
|
||||
SetColourMapping();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -278,6 +339,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
|||
}
|
||||
ShadowInstance.transform.position = new Vector3(transform.position.x, floorHeight - 0.5f, transform.position.z);
|
||||
shadowRenderer.color = KarateMan.instance.GetShadowColor();
|
||||
SetColourMapping();
|
||||
}
|
||||
|
||||
void CreateHitMark(bool useLocalPos = false)
|
||||
|
|
Loading…
Reference in a new issue