make Karate Man init from new entities

This commit is contained in:
minenice55 2022-08-19 19:46:37 -04:00
parent c034155e8a
commit f0fd6f5ede

View file

@ -705,14 +705,15 @@ namespace HeavenStudio.Games
if (e.beat > beat)
break;
SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3);
SetBgTexture(e.type4, e.type5, e.colorC, e.colorD);
}
var bgtex = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/set background texture");
for (int i = 0; i < bgtex.Count; i++)
var camfx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/special camera");
for (int i = 0; i < camfx.Count; i++)
{
var e = bgtex[i];
var e = camfx[i];
if (e.beat > beat)
break;
SetBgTexture(e.type, e.type2, e.colorA, e.colorB);
DoSpecialCamera(e.beat, e.length, e.toggle);
}
// has issues when creating a new hitx entity so this is deactivated for now
// var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX");
@ -756,7 +757,10 @@ namespace HeavenStudio.Games
//😢
if (fx != (int) BackgroundFXType.Fade)
{
bgColourLast = bgColour;
oldShadowColour = GetShadowColor(true);
}
if (textureFilterType == (int) ShadowType.Tinted)
filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);