diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 48a9d245..4297dc15 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -106,6 +106,7 @@ namespace HeavenStudio.Editor foreach (var minigame in EventCaller.instance.minigames.Values) AddIcon(minigame); + GridGameSelectorRect.GetComponent().Sort("alphabet"); UpdateEditorStatus(true); #if HEAVENSTUDIO_PROD diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 253cc305..d32fe955 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -72,6 +72,16 @@ namespace HeavenStudio { Debug.LogWarning("Game loader RvlBookLoader failed!"); } + + game = NtrFreezeFrameLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader NtrCameraManLoader failed!"); + } game = AgbClapLoader.AddGame(eventCaller); if (game != null)