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Code Clean Up
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parent
2a026d8dea
commit
ef710cc714
2 changed files with 16 additions and 16 deletions
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@ -10,25 +10,24 @@ namespace RhythmHeavenMania.Games.KarateMan
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{
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{
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public enum LightBulbType
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public enum LightBulbType
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{
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{
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Normal = 0,
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Normal,
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Blue = 1,
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Blue,
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Yellow = 2,
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Yellow,
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Custom = 3
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Custom
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}
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}
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public Color[] LightBulbColors;
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public enum BackgroundType
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public enum BackgroundType
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{
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{
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Yellow = 0,
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Yellow,
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Fushia = 1,
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Fushia,
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Blue = 2,
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Blue,
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Red = 3,
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Red,
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Orange = 4,
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Orange,
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Pink = 5,
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Pink,
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Custom = 6
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Custom
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}
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}
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public Color[] LightBulbColors;
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public Color[] BackgroundColors;
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public Color[] BackgroundColors;
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const float hitVoiceOffset = 0.042f;
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const float hitVoiceOffset = 0.042f;
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@ -233,8 +233,8 @@ namespace RhythmHeavenMania
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new GameAction("bulb", delegate {
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new GameAction("bulb", delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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var c = KarateMan.instance.LightBulbColors[e.type];
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var c = KarateMan.instance.LightBulbColors[e.type];
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if(e.type == 3) c = e.colorA;
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if(e.type == (int)KarateMan.LightBulbType.Custom) c = e.colorA;
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KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1, tint: c);
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KarateMan.instance.Shoot(e.beat, 1, tint: c);
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}, 2, false, new List<Param>()
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}, 2, false, new List<Param>()
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{
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{
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new Param("type", KarateMan.LightBulbType.Normal, "Type"),
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new Param("type", KarateMan.LightBulbType.Normal, "Type"),
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@ -252,7 +252,8 @@ namespace RhythmHeavenMania
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new GameAction("set background color", delegate {
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new GameAction("set background color", delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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var c = KarateMan.instance.BackgroundColors[e.type];
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var c = KarateMan.instance.BackgroundColors[e.type];
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if(e.type == 6) c = e.colorA;
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if(e.type == (int)KarateMan.BackgroundType.Custom) c = e.colorA;
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Debug.Log("type - " + e.type.ToString());
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KarateMan.instance.SetBackgroundColor(c);
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KarateMan.instance.SetBackgroundColor(c);
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}, 1f, false, new List<Param>()
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}, 1f, false, new List<Param>()
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{
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{
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