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Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve
Fixed weird curve stuff on game switch in working dough
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commit
eec3c09aa8
1 changed files with 7 additions and 1 deletions
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@ -498,7 +498,13 @@ namespace HeavenStudio.Games
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ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
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ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
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if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
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if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
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}
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}
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if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw);
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if (ball.beat > beat - 1)
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{
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(ball.beat - 1, delegate { SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw); })
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});
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}
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}
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}
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queuedBalls.Clear();
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queuedBalls.Clear();
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