mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Merge branch 'master' into game-ntrIdol
This commit is contained in:
commit
ee8e9fc059
44 changed files with 7742 additions and 27 deletions
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@ -24,6 +24,7 @@ namespace RhythmHeavenMania.Games
|
|||
private int currentMarchBeat;
|
||||
private int stepCount;
|
||||
private bool isStepping;
|
||||
|
||||
private static float inactiveStart = -1f;
|
||||
|
||||
public bool isMarching => marchStartBeat != -1f;
|
||||
|
@ -66,20 +67,48 @@ namespace RhythmHeavenMania.Games
|
|||
var cond = Conductor.instance;
|
||||
var entities = GameManager.instance.Beatmap.entities;
|
||||
|
||||
// Find the beat of the closest "start marching" event.
|
||||
// If not found, default to current beat.
|
||||
float startBeat = cond.songPositionInBeats;
|
||||
|
||||
var marchStarts = entities.FindAll(m => m.datamodel == "cropStomp/start marching");
|
||||
for (int i = 0; i < marchStarts.Count; i++)
|
||||
if (inactiveStart == -1f)
|
||||
{
|
||||
var sampleBeat = marchStarts[i].beat;
|
||||
if (cond.songPositionInBeats <= sampleBeat + 0.25f) // 0.25-beat buffer in case the start marching event is directly next to the game switch event.
|
||||
// Find the beat of the closest "start marching" event.
|
||||
var marchStarts = entities.FindAll(m => m.datamodel == "cropStomp/start marching");
|
||||
for (int i = 0; i < marchStarts.Count; i++)
|
||||
{
|
||||
startBeat = sampleBeat;
|
||||
break;
|
||||
var sampleBeat = marchStarts[i].beat;
|
||||
if (cond.songPositionInBeats <= sampleBeat + 0.25f) // 0.25-beat buffer in case the start marching event is directly next to the game switch event.
|
||||
{
|
||||
startBeat = sampleBeat;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find the beat of the next step, assuming marching started at inactiveStart.
|
||||
int stepsPassed = 0;
|
||||
|
||||
while (inactiveStart + (stepsPassed * 2f) < cond.songPositionInBeats)
|
||||
{
|
||||
stepsPassed++;
|
||||
|
||||
if (stepsPassed > 1000)
|
||||
{
|
||||
Debug.Log("Loop broke!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
startBeat = inactiveStart + (stepsPassed * 2f);
|
||||
|
||||
// Cue the marching proper to begin when applicable.
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
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{
|
||||
new BeatAction.Action(startBeat, delegate { StartMarching(startBeat); })
|
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});
|
||||
|
||||
inactiveStart = -1f;
|
||||
}
|
||||
|
||||
// Veggie and mole events.
|
||||
var vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
|
||||
|
@ -92,14 +121,14 @@ namespace RhythmHeavenMania.Games
|
|||
var vegLength = vegEvents[i].length;
|
||||
|
||||
// Only consider veggie events that aren't past the start point.
|
||||
if (startBeat < vegBeat + vegLength)
|
||||
if (startBeat <= vegBeat + vegLength)
|
||||
{
|
||||
int veggiesInEvent = Mathf.CeilToInt(vegLength + 1) / 2;
|
||||
|
||||
for (int b = 0; b < veggiesInEvent; b++)
|
||||
{
|
||||
var targetVeggieBeat = vegBeat + 2f * b;
|
||||
if (startBeat < targetVeggieBeat)
|
||||
if (startBeat <= targetVeggieBeat)
|
||||
{
|
||||
SpawnVeggie(targetVeggieBeat, startBeat, false);
|
||||
}
|
||||
|
@ -112,28 +141,13 @@ namespace RhythmHeavenMania.Games
|
|||
{
|
||||
var moleBeat = moleEvents[i].beat;
|
||||
|
||||
if (startBeat < moleBeat)
|
||||
if (startBeat <= moleBeat)
|
||||
{
|
||||
SpawnVeggie(moleBeat, startBeat, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGameSwitch(float beat)
|
||||
{
|
||||
if(inactiveStart != -1f)
|
||||
{
|
||||
StartMarching(inactiveStart);
|
||||
float diff = beat - marchStartBeat;
|
||||
newBeat = (Mathf.Ceil(diff) + marchStartBeat-1)*Conductor.instance.secPerBeat;
|
||||
currentMarchBeat = Mathf.CeilToInt(diff);
|
||||
stepCount = currentMarchBeat / 2;
|
||||
farmer.nextStompBeat = newBeat/Conductor.instance.secPerBeat;
|
||||
inactiveStart = -1f;
|
||||
PlayAnims();
|
||||
}
|
||||
}
|
||||
|
||||
List<Beatmap.Entity> cuedMoleSounds = new List<Beatmap.Entity>();
|
||||
private void Update()
|
||||
{
|
||||
|
@ -148,7 +162,7 @@ namespace RhythmHeavenMania.Games
|
|||
{
|
||||
var moleEvent = moleEvents[i];
|
||||
var timeToEvent = moleEvent.beat - cond.songPositionInBeats;
|
||||
if (timeToEvent <= 3f && timeToEvent > 0f && !cuedMoleSounds.Contains(moleEvent))
|
||||
if (timeToEvent <= 4f && timeToEvent > 2f && !cuedMoleSounds.Contains(moleEvent))
|
||||
{
|
||||
cuedMoleSounds.Add(moleEvent);
|
||||
MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("cropStomp/moleNyeh", (moleEvent.beat - 2f) - moleSoundOffsets[0] * Conductor.instance.songBpm / 60f),
|
||||
|
|
8
Assets/Scripts/Games/Fireworks.meta
Normal file
8
Assets/Scripts/Games/Fireworks.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 04632955efd3d734682a556cccf03cd8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
23
Assets/Scripts/Games/Fireworks/Fireworks.cs
Normal file
23
Assets/Scripts/Games/Fireworks/Fireworks.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using RhythmHeavenMania.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games
|
||||
{
|
||||
using Scripts_Fireworks;
|
||||
public class Fireworks : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Fireworks/Fireworks.cs.meta
Normal file
11
Assets/Scripts/Games/Fireworks/Fireworks.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7f156c79b8e773d40be2499ddc7d28d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
25
Assets/Scripts/Games/Fireworks/Rocket.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.Scripts_Fireworks
|
||||
{
|
||||
public class Rocket : PlayerActionObject
|
||||
{
|
||||
public bool isSparkler;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Fireworks/Rocket.cs.meta
Normal file
11
Assets/Scripts/Games/Fireworks/Rocket.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d8b2f480be153a4499d741b02b6ebc36
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -414,6 +414,9 @@ namespace RhythmHeavenMania
|
|||
new GameAction("donut", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, false); }, 3, false),
|
||||
new GameAction("cake", delegate { BlueBear.instance.SpawnTreat(eventCaller.currentEntity.beat, true); }, 4, false),
|
||||
}),
|
||||
new Minigame("fireworks", "Fireworks \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
new Minigame("fanClub", "Fan Club \n<color=#eb5454>[WIP don't use]</color>", "FDFD00", false, false, new List<GameAction>()
|
||||
{
|
||||
}),
|
||||
|
|
Loading…
Reference in a new issue