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propertyName, dynamic value) + { + this.propertyName = propertyName; + this.value = value; + } + } + public class CallAndResponseEvent + { + public float beat; + public float length; + public float relativeBeat; // this beat is relative to the intervalStartBeat + public Dictionary DynamicData; //if you need more properties for your queued event + public string tag; + + public CallAndResponseEvent(float beat, float relativeBeat, string tag, float length = 0) + { + this.beat = beat; + this.length = length; + this.relativeBeat = relativeBeat; + DynamicData = new Dictionary(); + this.tag = tag; + this.length = length; + } + + public void CreateProperty(string name, dynamic defaultValue) + { + if (!DynamicData.ContainsKey(name)) + { + DynamicData.Add(name, defaultValue); + } + } + + public dynamic this[string propertyName] + { + get + { + if (DynamicData.ContainsKey(propertyName)) + { + return DynamicData[propertyName]; + } + else + { + Debug.LogWarning("This property does not exist on this callAndResponse event."); + return null; + } + } + set + { + if (DynamicData.ContainsKey(propertyName)) + { + DynamicData[propertyName] = value; + } + else + { + Debug.LogError($"This callAndRespone event does not have a property named {propertyName}! Attempted to insert value of type {value.GetType()}"); + } + + + } + } + } + + public float intervalStartBeat = -1; // the first beat of the interval + public float intervalLength = -1; // the duration of the interval in beats + + public float defaultIntervalLength; // when an event is queued and the interval has not started yet, it will use this as the interval length. + + public CallAndResponseHandler(float defaultIntervalLength) + { + this.defaultIntervalLength = defaultIntervalLength; + } + + public List queuedEvents = new List(); + + /// + /// Returns the normalized progress of the interval + /// + public float GetIntervalProgress(float lengthOffset = 0) + { + return Conductor.instance.GetPositionFromBeat(intervalStartBeat, intervalLength - lengthOffset); + } + + public float GetIntervalProgressFromBeat(float beat, float lengthOffset = 0) + { + return Mathp.Normalize(beat, intervalStartBeat, intervalStartBeat + intervalLength - lengthOffset); + } + + /// + /// Is the interval currently on-going? + /// + public bool IntervalIsActive() + { + float progress = GetIntervalProgress(); + return progress >= 0 && progress <= 1; + } + + /// + /// Starts the interval. + /// + /// The interval start beat. + /// The length of the interval. + public void StartInterval(float beat, float length) + { + intervalStartBeat = beat; + intervalLength = length; + defaultIntervalLength = length; + } + /// + /// Adds an event to the queued events list. + /// + /// The current beat. + /// Extra properties to add to the event. + /// If true, this function will not start a new interval if the interval isn't active. + /// If true, overrides the current interval. + public void AddEvent(float beat, float length = 0, string tag = "", List crParams = null, bool ignoreInterval = false, bool overrideInterval = false) + { + if ((!IntervalIsActive() && !ignoreInterval) || overrideInterval) + { + StartInterval(beat, defaultIntervalLength); + } + CallAndResponseEvent addedEvent = new CallAndResponseEvent(beat, beat - intervalStartBeat, tag, length); + if (crParams != null && crParams.Count > 0) + { + foreach (var param in crParams) + { + addedEvent.CreateProperty(param.propertyName, param.value); + } + } + queuedEvents.Add(addedEvent); + } + + /// + /// Check if an event exists at beat. + /// + /// The beat to check. + public bool EventExistsAtBeat(float beat) + { + if (queuedEvents.Count == 0) + { + return false; + } + CallAndResponseEvent foundEvent = queuedEvents.Find(x => x.beat == beat); + return foundEvent != null; + } + + /// + /// Check if an event exists at relativeBeat. + /// + /// The beat to check. + public bool EventExistsAtRelativetBeat(float relativeBeat) + { + if (queuedEvents.Count == 0) + { + return false; + } + CallAndResponseEvent foundEvent = queuedEvents.Find(x => x.relativeBeat == relativeBeat); + return foundEvent != null; + } + } + +} diff --git a/Assets/Scripts/Games/CallAndResponseHandler.cs.meta b/Assets/Scripts/Games/CallAndResponseHandler.cs.meta new file mode 100644 index 00000000..41f46e3e --- /dev/null +++ b/Assets/Scripts/Games/CallAndResponseHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4af79422cc731bc489888dd72a37e11a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTweezers/Hair.cs b/Assets/Scripts/Games/RhythmTweezers/Hair.cs index 4f2dfebd..5af20973 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Hair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Hair.cs @@ -15,20 +15,15 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers private Tweezers tweezers; private bool plucked; - PlayerActionEvent pluckEvent; - private void Awake() { game = RhythmTweezers.instance; tweezers = game.Tweezers; } - private void Start() { - pluckEvent = game.ScheduleInput(createBeat, game.tweezerBeatOffset + game.beatInterval, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out); - } - - private void Update() + public void StartInput(float beat, float length) { + game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out); } public void Ace() @@ -60,11 +55,5 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers } private void Out(PlayerActionEvent caller) {} - - void OnDestroy() - { - if (pluckEvent != null) - pluckEvent.Disable(); - } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs index 12e13804..95edf3a3 100644 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using UnityEngine.UIElements; namespace HeavenStudio.Games.Scripts_RhythmTweezers { @@ -21,9 +22,9 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers private Sound pullSound; - PlayerActionEvent pluckEvent; + private float inputBeat; + PlayerActionEvent endEvent; - InputType endInput; private void Awake() { @@ -32,34 +33,31 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers tweezers = game.Tweezers; } - private void Start() { - game.ScheduleInput(createBeat, game.tweezerBeatOffset + game.beatInterval, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, StartJust, StartMiss, Out); + public void StartInput(float beat, float length) + { + inputBeat = beat + length; + game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, StartJust, StartMiss, Out); } private void Update() { if (pluckState == 1) { - bool input = PlayerInput.PressedUp(); - if (endInput == InputType.DIRECTION_UP) input = PlayerInput.GetAnyDirectionUp(); - if (input && !game.IsExpectingInputNow(endInput)) - { - endEvent.isEligible = false; - EndEarly(); - return; - } - Vector3 tst = tweezers.tweezerSpriteTrans.position; var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position; holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection); - float normalizedBeat = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f); + float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f); anim.Play("LoopPull", 0, normalizedBeat); tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat); - + if (!game.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP) && PlayerInput.PressedUp(true) && normalizedBeat < 1f) + { + EndEarly(); + endEvent.Disable(); + } // Auto-release if holding at release time. - if (normalizedBeat >= 1f) - endEvent.Hit(0f, 1f); + if (normalizedBeat >= 1f && !game.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP)) + EndAce(); } loop.transform.localScale = Vector2.one / holder.transform.localScale; @@ -67,6 +65,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers public void EndAce() { + if (pluckState != 1) return; tweezers.LongPluck(true, this); tweezers.hitOnFrame++; @@ -78,9 +77,9 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers public void EndEarly() { - var normalized = Conductor.instance.GetPositionFromBeat(createBeat + game.tweezerBeatOffset + game.beatInterval, 0.5f); + var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f); anim.Play("LoopPullReverse", 0, normalized); - tweezers.anim.Play("Idle", 0, 0); + tweezers.anim.Play("Tweezers_Idle", 0, 0); if (pullSound != null) pullSound.Stop(); @@ -95,17 +94,9 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers pluckState = -1; return; } - if (PlayerInput.GetAnyDirectionDown()) - { - endInput = InputType.DIRECTION_UP; - } - else - { - endInput = InputType.STANDARD_UP; - } pullSound = Jukebox.PlayOneShotGame($"rhythmTweezers/longPull{UnityEngine.Random.Range(1, 5)}"); pluckState = 1; - endEvent = game.ScheduleInput(createBeat, game.tweezerBeatOffset + game.beatInterval + 0.5f, endInput, EndJust, Out, Out); + endEvent = game.ScheduleInput(inputBeat, 0.5f, InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP, EndJust, Out, Out); } private void StartMiss(PlayerActionEvent caller) @@ -123,13 +114,5 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers } EndAce(); } - - void OnDestroy() - { - if (pluckEvent != null) - pluckEvent.Disable(); - if (endEvent != null) - endEvent.Disable(); - } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 368a9cce..309ea2c2 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -20,73 +20,104 @@ namespace HeavenStudio.Games.Loaders function = delegate { RhythmTweezers.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, defaultLength = 4f, resizable = true, - priority = 1 + priority = 1, + inactiveFunction = delegate { RhythmTweezers.InactiveInterval(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); } }, new GameAction("short hair", "Short Hair") { - + inactiveFunction = delegate { RhythmTweezers.SpawnHairInactive(eventCaller.currentEntity.beat); }, function = delegate { RhythmTweezers.instance.SpawnHair(eventCaller.currentEntity.beat); }, defaultLength = 0.5f }, new GameAction("long hair", "Curly Hair") { + inactiveFunction = delegate { RhythmTweezers.SpawnLongHairInactive(eventCaller.currentEntity.beat); }, function = delegate { RhythmTweezers.instance.SpawnLongHair(eventCaller.currentEntity.beat); }, defaultLength = 0.5f }, + new GameAction("passTurn", "Pass Turn") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.PassTurn(e.beat, e.length); }, + resizable = true, + preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PrePassTurn(e.beat, e.length); } + }, new GameAction("next vegetable", "Swap Vegetable") { - function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.NextVegetable(e.beat, e["type"], e["colorA"], e["colorB"]); }, + function = delegate + { + var e = eventCaller.currentEntity; + if (!e["instant"]) RhythmTweezers.instance.NextVegetable(e.beat, e["type"], e["colorA"], e["colorB"]); + else RhythmTweezers.instance.ChangeVegetableImmediate(e["type"], e["colorA"], e["colorB"]); + }, defaultLength = 0.5f, parameters = new List() + { + new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), + new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), + new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato"), + new Param("instant", false, "Instant", "Instantly change vegetable?") + }, + priority = 3 + }, + new GameAction("noPeek", "No Peeking Sign") + { + preFunction = delegate { var e = eventCaller.currentEntity; RhythmTweezers.PreNoPeeking(e.beat, e.length); }, + defaultLength = 4f, + resizable = true + }, + new GameAction("fade background color", "Background Fade") + { + function = delegate + { + var e = eventCaller.currentEntity; + if (e["instant"]) + { + RhythmTweezers.instance.ChangeBackgroundColor(e["colorA"], 0f); + } + else + { + RhythmTweezers.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); + } + }, + resizable = true, + parameters = new List() + { + new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), + new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade"), + new Param("instant", false, "Instant", "Instantly change color to start color?") + } + }, + new GameAction("altSmile", "Use Alt Smile") + { + function = delegate + { + RhythmTweezers.instance.VegetableAnimator.SetBool("UseAltSmile", !RhythmTweezers.instance.VegetableAnimator.GetBool("UseAltSmile")); + }, + defaultLength = 0.5f + }, + //backwards compatibility + new GameAction("change vegetable", "Change Vegetable (Instant)") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e["type"], e["colorA"], e["colorB"]); }, + defaultLength = 0.5f, + parameters = new List() { new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") }, - priority = 3 - }, - new GameAction("change vegetable", "Change Vegetable (Instant)") - { - function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e["type"], e["colorA"], e["colorB"]); }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"), - new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"), - new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") - } - }, - new GameAction("set tweezer delay", "Offset Tweezer") - { - function = delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, - resizable = true, - priority = 2 - }, - new GameAction("reset tweezer delay", "Reset Tweezer Offset") - { - function = delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, - defaultLength = 0.5f, - priority = 2 + hidden = true, }, new GameAction("set background color", "Background Colour") { - function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e["colorA"], 0f); }, + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e["colorA"], 0f); }, defaultLength = 0.5f, - parameters = new List() + parameters = new List() { new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color", "The background color to change to") - } + }, + hidden = true }, - new GameAction("fade background color", "Background Fade") - { - function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); }, - resizable = true, - parameters = new List() - { - new Param("colorA", Color.white, "Start Color", "The starting color in the fade"), - new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade") - } - } }, new List() {"agb", "repeat"}, "agbhair", "en", @@ -108,6 +139,12 @@ namespace HeavenStudio.Games Potato } + private struct QueuedPeek + { + public float beat; + public float length; + } + [Header("References")] public Transform VegetableHolder; public SpriteRenderer Vegetable; @@ -118,16 +155,16 @@ namespace HeavenStudio.Games public GameObject hairBase; public GameObject longHairBase; public GameObject pluckedHairBase; + [SerializeField] private Animator noPeeking; public GameObject HairsHolder; public GameObject DroppedHairsHolder; [NonSerialized] public int hairsLeft = 0; [Header("Variables")] - public float beatInterval = 4f; - float intervalStartBeat; - bool intervalStarted; - public float tweezerBeatOffset = 0f; + private float passTurnBeat; + private float passTurnEndBeat = 2; + private static List queuedPeeks = new List(); [Header("Sprites")] public Sprite pluckedHairSprite; @@ -172,67 +209,172 @@ namespace HeavenStudio.Games } public static RhythmTweezers instance { get; set; } + private static CallAndResponseHandler crHandlerInstance; + + private List spawnedHairs = new List(); + private List spawnedLongs = new List(); + + private static List passedTurns = new List(); + + private float peekBeat = -1; + private bool peekRising; private void Awake() { instance = this; + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(4); + } + if (crHandlerInstance.queuedEvents.Count > 0) + { + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + if (crEvent.tag == "Hair") + { + Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent(); + spawnedHairs.Add(hair); + hair.gameObject.SetActive(true); + hair.GetComponent().Play("SmallAppear", 0, 1); + float rot = -58f + 116 * Mathp.Normalize(crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); + hair.transform.eulerAngles = new Vector3(0, 0, rot); + hair.createBeat = crEvent.beat; + } + else if (crEvent.tag == "Long") + { + LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent(); + spawnedLongs.Add(hair); + hair.gameObject.SetActive(true); + hair.GetComponent().Play("LongAppear", 0, 1); + float rot = -58f + 116 * Mathp.Normalize(crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); + hair.transform.eulerAngles = new Vector3(0, 0, rot); + hair.createBeat = crEvent.beat; + } + } + } + } + + private void OnDestroy() + { + if (crHandlerInstance != null && !Conductor.instance.isPlaying) + { + crHandlerInstance = null; + } + } + + public static void SpawnHairInactive(float beat) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(4); + } + if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; + crHandlerInstance.AddEvent(beat, 0, "Hair"); + } + + public static void SpawnLongHairInactive(float beat) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(4); + } + if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; + crHandlerInstance.AddEvent(beat, 0.5f, "Long"); } public void SpawnHair(float beat) { + if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; // End transition early if the next hair is a lil early. StopTransitionIfActive(); - // If interval hasn't started, assume this is the first hair of the interval. - if (!intervalStarted) - { - SetIntervalStart(beat, beatInterval); - } + crHandlerInstance.AddEvent(beat, 0, "Hair"); Jukebox.PlayOneShotGame("rhythmTweezers/shortAppear", beat); Hair hair = Instantiate(hairBase, HairsHolder.transform).GetComponent(); + spawnedHairs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("SmallAppear", 0, 0); - float rot = -58f + 116 * Mathp.Normalize(beat, intervalStartBeat, intervalStartBeat + beatInterval - 1f); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = beat; - hairsLeft++; } public void SpawnLongHair(float beat) { + if (crHandlerInstance.queuedEvents.Count > 0 && crHandlerInstance.queuedEvents.Find(x => x.beat == beat || (beat >= x.beat && beat <= x.beat + x.length)) != null) return; StopTransitionIfActive(); - if (!intervalStarted) - { - SetIntervalStart(beat, beatInterval); - } + crHandlerInstance.AddEvent(beat, 0.5f, "Long"); Jukebox.PlayOneShotGame("rhythmTweezers/longAppear", beat); LongHair hair = Instantiate(longHairBase, HairsHolder.transform).GetComponent(); + spawnedLongs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("LongAppear", 0, 0); - float rot = -58f + 116 * Mathp.Normalize(beat, intervalStartBeat, intervalStartBeat + beatInterval - 1f); + float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = beat; - hairsLeft++; } public void SetIntervalStart(float beat, float interval = 4f) { - // Don't do these things if the interval was already started. - if (!intervalStarted) - { - // End transition early if the interval starts a lil early. - StopTransitionIfActive(); - hairsLeft = 0; - intervalStarted = true; - } + StopTransitionIfActive(); + hairsLeft = 0; + eyeSize = 0; + crHandlerInstance.StartInterval(beat, interval); + } - intervalStartBeat = beat; - beatInterval = interval; + public static void InactiveInterval(float beat, float interval) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(4); + } + crHandlerInstance.StartInterval(beat, interval); + } + + public void PassTurn(float beat, float length) + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + hairsLeft = crHandlerInstance.queuedEvents.Count; + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + if (crEvent.tag == "Hair") + { + Hair hairToInput = spawnedHairs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat + length, crEvent.relativeBeat); + } + else if (crEvent.tag == "Long") + { + LongHair hairToInput = spawnedLongs.Find(x => x.createBeat == crEvent.beat); + hairToInput.StartInput(beat + length, crEvent.relativeBeat); + } + } + crHandlerInstance.queuedEvents.Clear(); + } + } + + public static void PrePassTurn(float beat, float length) + { + if (GameManager.instance.currentGame == "rhythmTweezers") + { + instance.SetPassTurnValues(beat + length); + } + else + { + passedTurns.Add(beat + length); + } + } + + private void SetPassTurnValues(float startBeat) + { + if (crHandlerInstance.intervalLength <= 0) return; + passTurnBeat = startBeat - 1f; + passTurnEndBeat = startBeat + crHandlerInstance.intervalLength; } const float vegDupeOffset = 16.7f; @@ -261,7 +403,6 @@ namespace HeavenStudio.Games ResetVegetable(); transitioning = false; - intervalStarted = false; }).SetEase(Ease.InOutSine); } @@ -302,13 +443,57 @@ namespace HeavenStudio.Games ChangeBackgroundColor(end, beats); } + public static void PreNoPeeking(float beat, float length) + { + if (GameManager.instance.currentGame == "rhythmTweezers") + { + instance.NoPeeking(beat, length); + } + else + { + queuedPeeks.Add(new QueuedPeek() + { + beat = beat, + length = length + }); + } + } + + public void NoPeeking(float beat, float length) + { + peekBeat = beat - 1f; + peekRising = true; + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length, delegate { peekBeat = beat + length; peekRising = false; }) + }); + } + private void Update() { - if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) { - StopTransitionIfActive(); - ResetVegetable(); - intervalStarted = false; + if (passedTurns.Count > 0) + { + foreach (var turn in passedTurns) + { + SetPassTurnValues(turn); + } + passedTurns.Clear(); + } + if (queuedPeeks.Count > 0) + { + foreach (var peek in queuedPeeks) + { + NoPeeking(peek.beat, peek.length); + } + queuedPeeks.Clear(); + } + float normalizedBeat = Conductor.instance.GetPositionFromBeat(peekBeat, 1); + if (normalizedBeat >= 0f && normalizedBeat <= 1f) + { + noPeeking.DoNormalizedAnimation(peekRising ? "NoPeekRise" : "NoPeekLower", normalizedBeat); + } } } @@ -317,12 +502,9 @@ namespace HeavenStudio.Games // Set tweezer angle. var tweezerAngle = -180f; - if (intervalStarted) - { - var tweezerTime = Conductor.instance.songPositionInBeats - beatInterval - tweezerBeatOffset; - var unclampedAngle = -58f + 116 * Mathp.Normalize(tweezerTime, intervalStartBeat, intervalStartBeat + beatInterval - 1f); - tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f); - } + var tweezerTime = Conductor.instance.songPositionInBeats; + var unclampedAngle = -58f + 116 * Mathp.Normalize(tweezerTime, passTurnBeat + 1f, passTurnEndBeat - 1f); + tweezerAngle = Mathf.Clamp(unclampedAngle, -180f, 180f); Tweezers.transform.eulerAngles = new Vector3(0, 0, tweezerAngle); diff --git a/Assets/Scripts/Games/Rockers.meta b/Assets/Scripts/Games/Rockers.meta new file mode 100644 index 00000000..33a91bc5 --- /dev/null +++ b/Assets/Scripts/Games/Rockers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9946cfa50b9c13f4fa89f8d447238b13 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/RockerBendInput.cs b/Assets/Scripts/Games/Rockers/RockerBendInput.cs new file mode 100644 index 00000000..6355afef --- /dev/null +++ b/Assets/Scripts/Games/Rockers/RockerBendInput.cs @@ -0,0 +1,46 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_Rockers +{ + public class RockerBendInput : MonoBehaviour + { + private int pitch; + + private Rockers game; + + public void Init(int pitch, float beat, float length) + { + game = Rockers.instance; + this.pitch = pitch; + game.ScheduleInput(beat, length, InputType.DIRECTION_DOWN, Just, Miss, Empty); + } + + private void Just(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + game.Soshi.BendUp(pitch); + Destroy(gameObject); + return; + } + game.Soshi.BendUp(pitch); + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + game.JJ.Miss(); + Destroy(gameObject); + } + + private void Empty(PlayerActionEvent caller) + { + + } + } +} + + diff --git a/Assets/Scripts/Games/Rockers/RockerBendInput.cs.meta b/Assets/Scripts/Games/Rockers/RockerBendInput.cs.meta new file mode 100644 index 00000000..739ad907 --- /dev/null +++ b/Assets/Scripts/Games/Rockers/RockerBendInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 40bd44c5381eb69468a65caa371f3876 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs new file mode 100644 index 00000000..fd2179cc --- /dev/null +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -0,0 +1,1014 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class NtrRockersLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("rockers", "Rockers", "EB4C94", false, false, new List() + { + new GameAction("intervalStart", "Start Interval") + { + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.StartInterval(e.beat, e.length); }, + defaultLength = 8f, + resizable = true, + preFunction = delegate { Rockers.PreMoveCamera(eventCaller.currentEntity.beat, eventCaller.currentEntity["moveCamera"]); }, + parameters = new List() + { + new Param("moveCamera", true, "Move Camera", "Should the camera move?") + }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveInterval(e.beat, e.length); } + }, + new GameAction("riff", "Riff") + { + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Riff(e.beat, e.length, new int[6] + { + e["1JJ"], + e["2JJ"], + e["3JJ"], + e["4JJ"], + e["5JJ"], + e["6JJ"], + }, e["gcJJ"], new int[6] + { + e["1S"], + e["2S"], + e["3S"], + e["4S"], + e["5S"], + e["6S"], + }, e["gcS"], e["sampleJJ"], e["pitchSampleJJ"], e["sampleS"], e["pitchSampleS"], !e["respond"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("respond", true, "Respond", "Will this guitar riff have to be responded to?"), + new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"), + new Param("pitchSampleJJ", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"), + new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"), + new Param("pitchSampleS", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?") + }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveRiff(e.beat, e.length, new int[6] + { + e["1S"], + e["2S"], + e["3S"], + e["4S"], + e["5S"], + e["6S"], + }, e["gcS"], e["sampleS"], e["pitchSampleS"]); } + }, + new GameAction("bend", "Bend") + { + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.Bend(e.beat, e.length, e["1JJ"], e["1S"], !e["respond"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("respond", true, "Respond", "Will this guitar bend have to be responded to?"), + new Param("1JJ", new EntityTypes.Integer(1, 24, 1), "Pitch Bend (JJ)", "How many semitones up is the current riff gonna be pitchbended?"), + new Param("1S", new EntityTypes.Integer(1, 24, 1), "Pitch Bend (Soshi)", "How many semitones up is the current riff gonna be pitchbended?"), + }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; Rockers.InactiveBend(e.beat, e.length, e["1S"]); } + }, + new GameAction("prepare", "Prepare") + { + function = delegate { Rockers.instance.Mute(eventCaller.currentEntity["who"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("who", Rockers.WhoMutes.JJ, "Who?", "Who will prepare? (Soshi is only affected by this event in auto-play.)") + } + }, + new GameAction("passTurn", "Pass Turn") + { + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e.length, e["moveCamera"]); }, + resizable = true, + parameters = new List + { + new Param("moveCamera", true, "Move Camera", "Should the camera move?") + } + }, + new GameAction("cmon", "C'mon!") + { + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultCmon(e.beat, new int[4] + { + e["JJ1"], + e["JJ2"], + e["JJ3"], + e["JJ4"], + }, new int[4] + { + e["pJJ1"], + e["pJJ2"], + e["pJJ3"], + e["pJJ4"], + }, new int[4] + { + e["S1"], + e["S2"], + e["S3"], + e["S4"], + }, new int[4] + { + e["pS1"], + e["pS2"], + e["pS3"], + e["pS4"], + }, e["moveCamera"] + ); }, + defaultLength = 11, + parameters = new List() + { + new Param("moveCamera", true, "Move Camera", "Should the camera move?"), + new Param("JJ1", Rockers.PremadeSamples.ChordG5, "Premade Sample 1 (JJ)", "What sample to use for the 1st riff?"), + new Param("pJJ1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("JJ2", Rockers.PremadeSamples.ChordG5, "Premade Sample 2 (JJ)", "What sample to use for the 2nd riff?"), + new Param("pJJ2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("JJ3", Rockers.PremadeSamples.ChordG5, "Premade Sample 3 (JJ)", "What sample to use for the 3rd riff?"), + new Param("pJJ3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("JJ4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (JJ)", "What sample to use for the final riff?"), + new Param("pJJ4", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 4 (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("S1", Rockers.PremadeSamples.ChordG, "Premade Sample 1 (Soshi)", "What sample to use for the 1st riff?"), + new Param("pS1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("S2", Rockers.PremadeSamples.ChordG, "Premade Sample 2 (Soshi)", "What sample to use for the 2nd riff?"), + new Param("pS2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("S3", Rockers.PremadeSamples.ChordG, "Premade Sample 3 (Soshi)", "What sample to use for the 3rd riff?"), + new Param("pS3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("S4", Rockers.PremadeSamples.ChordA, "Premade Sample 4 (Soshi)", "What sample to use for the final riff?"), + new Param("pS4", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 4 (Soshi)", "Pitch up the sample by X amount of semitones?"), + } + }, + new GameAction("lastOne", "Last One!") + { + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.DefaultLastOne(e.beat, new int[3] + { + e["JJ1"], + e["JJ2"], + e["JJ3"], + }, new int[3] + { + e["pJJ1"], + e["pJJ2"], + e["pJJ3"], + }, new int[3] + { + e["S1"], + e["S2"], + e["S3"], + }, new int[3] + { + e["pS1"], + e["pS2"], + e["pS3"], + }, e["moveCamera"] + ); }, + defaultLength = 7, + parameters = new List() + { + new Param("moveCamera", true, "Move Camera", "Should the camera move?"), + new Param("JJ1", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 1 (JJ)", "What sample to use for the 1st riff?"), + new Param("pJJ1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("JJ2", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 2 (JJ)", "What sample to use for the 2nd riff?"), + new Param("pJJ2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("JJ3", Rockers.PremadeSamples.ChordAsus4, "Premade Sample 3 (JJ)", "What sample to use for the final riff?"), + new Param("pJJ3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("S1", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 1 (Soshi)", "What sample to use for the 1st riff?"), + new Param("pS1", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 1 (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("S2", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 2 (Soshi)", "What sample to use for the 2nd riff?"), + new Param("pS2", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 2 (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("S3", Rockers.PremadeSamples.ChordDmaj9, "Premade Sample 3 (Soshi)", "What sample to use for the final riff?"), + new Param("pS3", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones 3 (Soshi)", "Pitch up the sample by X amount of semitones?"), + } + }, + new GameAction("count", "Count In") + { + parameters = new List() + { + new Param("count", Rockers.CountIn.One, "Count", "Which voiceline?") + }, + preFunction = delegate + { + var e = eventCaller.currentEntity; + float offSet = 0; + switch (e["count"]) + { + case 1: + offSet = 0.028f; + break; + case 2: + case 3: + offSet = 0.033f; + break; + case 4: + offSet = 0.034f; + break; + } + Jukebox.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet); + } + }, + new GameAction("voiceLine", "Together Voice Line") + { + parameters = new List() + { + new Param("cmon", true, "C'mon!", "Use the C'mon voiceline? If unchecked it uses the Last One voiceline."), + }, + preFunction = delegate + { + Jukebox.PlayOneShot(eventCaller.currentEntity["cmon"] ? "games/rockers/Cmon" : "games/rockers/LastOne", eventCaller.currentEntity.beat); + } + }, + new GameAction("prepareTogether", "Custom Together Prepare") + { + function = delegate { var e = eventCaller.currentEntity; Rockers.instance.TogetherPrepare(e.beat, e["cmon"] == (int)Rockers.VoiceLineSelection.Cmon, e["cmon"] == (int)Rockers.VoiceLineSelection.None, + e["muteBeat"], e["middleBeat"], e["moveCamera"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("cmon", Rockers.VoiceLineSelection.Cmon, "Voiceline", "Which voiceline should be used?"), + new Param("muteBeat", new EntityTypes.Integer(0, 30, 2), "Mute Beat", "How many beats from the start of this event will they prepare mute?"), + new Param("middleBeat", new EntityTypes.Integer(0, 30, 2), "Go-to-middle Beat", "How many beats from the start of this event will they go to the middle?"), + new Param("moveCamera", true, "Move Camera", "Should the camera move?") + } + }, + new GameAction("riffTogether", "Custom Together Riff") + { + resizable = true, + parameters = new List() + { + new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"), + new Param("pitchSampleJJ", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"), + new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"), + new Param("pitchSampleS", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?") + } + }, + new GameAction("riffTogetherEnd", "Custom Together End Riff") + { + resizable = true, + parameters = new List() + { + new Param("1JJ", new EntityTypes.Integer(-1, 24, 0), "E2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("2JJ", new EntityTypes.Integer(-1, 24, 0), "A2 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("3JJ", new EntityTypes.Integer(-1, 24, 0), "D3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("4JJ", new EntityTypes.Integer(-1, 24, 0), "G3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("5JJ", new EntityTypes.Integer(-1, 24, 0), "B3 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("6JJ", new EntityTypes.Integer(-1, 24, 0), "E4 String (JJ)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("sampleJJ", Rockers.PremadeSamples.None, "Premade Sample (JJ)", "Use a premade sample?"), + new Param("pitchSampleJJ", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (JJ)", "Pitch up the sample by X amount of semitones?"), + new Param("gcJJ", false, "Glee Club Guitar (JJ)", "Will JJ use the same guitar as in the glee club lessons?"), + new Param("1S", new EntityTypes.Integer(-1, 24, 0), "E2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("2S", new EntityTypes.Integer(-1, 24, 0), "A2 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("3S", new EntityTypes.Integer(-1, 24, 0), "D3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("4S", new EntityTypes.Integer(-1, 24, 0), "G3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("5S", new EntityTypes.Integer(-1, 24, 0), "B3 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("6S", new EntityTypes.Integer(-1, 24, 0), "E4 String (Soshi)", "How many semitones up is this string pitched? If left at -1, this string will not play."), + new Param("sampleS", Rockers.PremadeSamples.None, "Premade Sample (Soshi)", "Use a premade sample?"), + new Param("pitchSampleS", new EntityTypes.Integer(0, 24, 0), "Sample Semtiones (Soshi)", "Pitch up the sample by X amount of semitones?"), + new Param("gcS", false, "Glee Club Guitar (Soshi)", "Will Soshi use the same guitar as in the glee club lessons?") + } + }, + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_Rockers; + using Starpelly; + using System; + + public class Rockers : Minigame + { + public enum PremadeSamples + { + None, + BendG5, + BendC6, + ChordA, + ChordAsus4, + ChordBm, + ChordCSharpm7, + ChordDmaj7, + ChordDmaj9, + ChordFSharp5, + ChordG, + ChordG5, + ChordGdim7, + ChordGm, + NoteASharp4, + NoteA5, + PracticeChordD, + Remix6ChordA, + Remix10ChordD, + Remix10ChordFSharpm, + DoremiChordA7, + DoremiChordAm7, + DoremiChordC, + DoremiChordC7, + DoremiChordCadd9, + DoremiChordDm, + DoremiChordDm7, + DoremiChordEm, + DoremiChordF, + DoremiChordFadd9, + DoremiChordFm, + DoremiChordG, + DoremiChordG7, + DoremiChordGm, + DoremiChordGsus4, + DoremiNoteA2, + DoremiNoteE2 + } + public enum WhoMutes + { + JJ, + Soshi, + Both + } + public enum CountIn + { + One = 1, + Two = 2, + Three = 3, + Four = 4 + } + public enum VoiceLineSelection + { + Cmon, + LastOne, + None + } + public static Rockers instance; + + public static CallAndResponseHandler crHandlerInstance; + + [Header("Rockers")] + public RockersRocker JJ; + public RockersRocker Soshi; + + [Header("Input")] + [SerializeField] RockersInput rockerInputRef; + [SerializeField] RockerBendInput rockerBendInputRef; + + private float lastTargetCameraX = 0; + private float targetCameraX = 0; + private float cameraMoveBeat = -1; + private float endBeat = Single.MaxValue; + private static List queuedCameraEvents = new List(); + private static List queuedPreInterval = new List(); + + private List riffEvents = new List(); + + private static List riffUsedBeats = new List(); + + private List bendEvents = new List(); + + private static List bendUsedBeats = new List(); + + private List prepareBeatsJJ = new List(); + + private void Awake() + { + instance = this; + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } + var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "prepare" }); + foreach (var tempEvent in tempEvents) + { + if (tempEvent["who"] != (int)WhoMutes.Soshi) prepareBeatsJJ.Add(tempEvent.beat); + } + riffEvents = GrabAllRiffEvents(); + bendEvents = GrabAllBendEvents(); + } + + private static List GrabAllRiffEvents() + { + var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riff" }); + if (tempEvents.Count > 1) + { + tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); + float forbiddenLength = tempEvents[0].beat + tempEvents[0].length; + List tempEvents2 = new List(); + for (int i = 1; i < tempEvents.Count; i++) + { + if (tempEvents[i].beat > forbiddenLength) + { + tempEvents2.Add(tempEvents[i]); + forbiddenLength = tempEvents[i].beat + tempEvents[i].length; + } + } + tempEvents2.Add(tempEvents[0]); + return tempEvents2; + } + else + { + return tempEvents; + } + } + + private static List GrabAllBendEvents() + { + var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "bend" }); + if (tempEvents.Count > 1) + { + tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); + float forbiddenLength = tempEvents[0].beat + tempEvents[0].length; + List tempEvents2 = new List(); + for (int i = 1; i < tempEvents.Count; i++) + { + if (tempEvents[i].beat > forbiddenLength) + { + tempEvents2.Add(tempEvents[i]); + forbiddenLength = tempEvents[i].beat + tempEvents[i].length; + } + } + tempEvents2.Add(tempEvents[0]); + return tempEvents2; + } + else + { + return tempEvents; + } + } + + private List GrabAllTogetherEvents(float beat) + { + var tempEvents = EventCaller.GetAllInGameManagerList("rockers", new string[] { "riffTogether", "riffTogetherEnd" }); + var allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }); + allEnds.Sort((x, y) => x.beat.CompareTo(y.beat)); + + //get the beat of the closest end event + foreach (var end in allEnds) + { + if (end.datamodel.Split(2) == "rockers") continue; + if (end.beat > beat) + { + endBeat = end.beat; + break; + } + } + if (tempEvents.Count > 0) + { + tempEvents.Sort((s1, s2) => s1.beat.CompareTo(s2.beat)); + List tempEvents2 = new List(); + for (int i = 0; i < tempEvents.Count; i++) + { + if (tempEvents[i].beat > beat) + { + tempEvents2.Add(tempEvents[i]); + } + } + List tempEvents3 = new List(); + float forbiddenLength = tempEvents2[0].beat + tempEvents2[0].length; + tempEvents3.Add(tempEvents2[0]); + for (int i = 1; i < tempEvents2.Count; i++) + { + if (tempEvents2[i].beat > forbiddenLength) + { + tempEvents3.Add(tempEvents2[i]); + } + } + List tempEvents4 = new List(); + for (int i = 0; i < tempEvents3.Count; i++) + { + if (tempEvents3[i].beat < endBeat) + { + tempEvents4.Add(tempEvents3[i]); + } + } + return tempEvents4; + } + return tempEvents; + } + + private void Start() + { + if (PlayerInput.Pressing()) + { + Soshi.Mute(); + } + } + + private void OnDestroy() + { + if (!Conductor.instance.isPlaying) + { + crHandlerInstance = null; + if (riffUsedBeats.Count > 0) riffUsedBeats.Clear(); + if (bendUsedBeats.Count > 0) bendUsedBeats.Clear(); + } + if (queuedCameraEvents.Count > 0) queuedCameraEvents.Clear(); + if (queuedPreInterval.Count > 0) queuedPreInterval.Clear(); + } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (PlayerInput.Pressed()) + { + Soshi.Mute(); + } + if (PlayerInput.PressedUp() && !IsExpectingInputNow(InputType.STANDARD_UP)) + { + Soshi.UnHold(); + } + if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN)) + { + Soshi.BendUp(Soshi.lastBendPitch); + } + if (PlayerInput.GetAnyDirectionUp() && !IsExpectingInputNow(InputType.DIRECTION_UP)) + { + Soshi.BendDown(); + } + + if (queuedCameraEvents.Count > 0) + { + foreach (var cameraEvent in queuedCameraEvents) + { + MoveCamera(cameraEvent); + } + queuedCameraEvents.Clear(); + } + if (queuedPreInterval.Count > 0) + { + foreach (var interval in queuedPreInterval) + { + PreInterval(interval); + } + queuedPreInterval.Clear(); + } + + float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f); + + if (normalizedBeat >= 0f && normalizedBeat <= 1f) + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuad); + + float newX = func(lastTargetCameraX, targetCameraX, normalizedBeat); + GameCamera.additionalPosition = new Vector3(newX, 0, 0); + } + } + if (!Conductor.instance.isPlaying) + { + crHandlerInstance = null; + if (riffUsedBeats.Count > 0) riffUsedBeats.Clear(); + if (bendUsedBeats.Count > 0) bendUsedBeats.Clear(); + } + } + + public void DefaultLastOne(float beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera) + { + Jukebox.PlayOneShotGame("rockers/lastOne"); + if (moveCamera) + { + lastTargetCameraX = GameCamera.additionalPosition.x; + targetCameraX = 0; + cameraMoveBeat = beat + 2; + } + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 2, delegate + { + if (JJ.together || Soshi.together) return; + JJ.PrepareTogether(true); + Soshi.PrepareTogether(GameManager.instance.autoplay); + }), + new BeatAction.Action(beat + 3, delegate + { + JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]); + }), + new BeatAction.Action(beat + 3.5f, delegate + { + JJ.Mute(); + }), + new BeatAction.Action(beat + 4.5f, delegate + { + JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]); + }), + new BeatAction.Action(beat + 5f, delegate + { + JJ.Mute(); + }), + new BeatAction.Action(beat + 6, delegate + { + JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]); + }), + new BeatAction.Action(beat + 6.5f, delegate + { + JJ.Mute(); + }), + }); + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]); + ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + + RockersInput riffComp2 = Instantiate(rockerInputRef, transform); + riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]); + ScheduleInput(beat, 5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + + RockersInput riffComp3 = Instantiate(rockerInputRef, transform); + riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]); + ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + } + + public void DefaultCmon(float beat, int[] JJSamples, int[] JJPitches, int[] SoshiSamples, int[] SoshiPitches, bool moveCamera) + { + Jukebox.PlayOneShotGame("rockers/cmon"); + if (moveCamera) + { + lastTargetCameraX = GameCamera.additionalPosition.x; + targetCameraX = 0; + cameraMoveBeat = beat + 2; + } + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 2, delegate + { + if (JJ.together || Soshi.together) return; + JJ.PrepareTogether(true); + Soshi.PrepareTogether(GameManager.instance.autoplay); + }), + new BeatAction.Action(beat + 3, delegate + { + JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[0], JJPitches[0]); + }), + new BeatAction.Action(beat + 4, delegate + { + JJ.Mute(); + }), + new BeatAction.Action(beat + 4.5f, delegate + { + JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[1], JJPitches[1]); + }), + new BeatAction.Action(beat + 5.5f, delegate + { + JJ.Mute(); + }), + new BeatAction.Action(beat + 6, delegate + { + JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[2], JJPitches[2]); + }), + new BeatAction.Action(beat + 6.5, delegate + { + JJ.Mute(); + }), + new BeatAction.Action(beat + 7, delegate + { + JJ.StrumStrings(false, new int[6], (PremadeSamples)JJSamples[3], JJPitches[3], false, true); + }), + new BeatAction.Action(beat + 10, delegate + { + JJ.Mute(); + }), + }); + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]); + ScheduleInput(beat, 4, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + + RockersInput riffComp2 = Instantiate(rockerInputRef, transform); + riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]); + ScheduleInput(beat, 5.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + + RockersInput riffComp3 = Instantiate(rockerInputRef, transform); + riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]); + ScheduleInput(beat, 6.5f, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + + RockersInput riffComp4 = Instantiate(rockerInputRef, transform); + riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true); + ScheduleInput(beat, 10, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + } + + public void TogetherPrepare(float beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera) + { + List togetherEvents = GrabAllTogetherEvents(beat); + if (togetherEvents.Count == 0 || crHandlerInstance.IntervalIsActive()) return; + if (!muteSound) Jukebox.PlayOneShotGame(cmon ? "rockers/Cmon" : "rockers/LastOne"); + List actions = new List(); + if (moveCamera) + { + lastTargetCameraX = GameCamera.additionalPosition.x; + targetCameraX = 0; + cameraMoveBeat = beat + goToMiddleBeat; + } + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + goToMiddleBeat, delegate + { + if (JJ.together || Soshi.together) return; + JJ.PrepareTogether(goToMiddleBeat == muteBeat); + Soshi.PrepareTogether(goToMiddleBeat == muteBeat && GameManager.instance.autoplay); + }), + new BeatAction.Action(beat + muteBeat, delegate + { + if (goToMiddleBeat == muteBeat) return; + if (JJ.together || Soshi.together) return; + Mute((int)WhoMutes.Both); + }), + }); + for (int i = 0; i < togetherEvents.Count; i++) + { + var e = togetherEvents[i]; + if (togetherEvents[i].datamodel == "rockers/riffTogether") + { + actions.Add(new BeatAction.Action(e.beat, delegate + { + JJ.StrumStrings(e["gcJJ"], new int[6] + { + e["1JJ"], + e["2JJ"], + e["3JJ"], + e["4JJ"], + e["5JJ"], + e["6JJ"], + }, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"]); + })); + actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); })); + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, + (PremadeSamples)e["sampleS"], e["pitchSampleS"]); + ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + } + else + { + actions.Add(new BeatAction.Action(e.beat, delegate + { + JJ.StrumStrings(e["gcJJ"], new int[6] + { + e["1JJ"], + e["2JJ"], + e["3JJ"], + e["4JJ"], + e["5JJ"], + e["6JJ"], + }, (PremadeSamples)e["sampleJJ"], e["pitchSampleJJ"], false, true); + })); + actions.Add(new BeatAction.Action(e.beat + e.length, delegate { JJ.Mute(); })); + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, + (PremadeSamples)e["sampleS"], e["pitchSampleS"], true); + ScheduleInput(beat, e.beat - beat + e.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + break; + } + } + BeatAction.New(instance.gameObject, actions); + } + + public static void PreMoveCamera(float beat, bool moveCamera) + { + if (GameManager.instance.currentGame == "rockers") + { + if (moveCamera) instance.MoveCamera(beat - 1); + instance.PreInterval(beat - 1); + } + if (moveCamera) queuedCameraEvents.Add(beat - 1); + queuedPreInterval.Add(beat - 1); + } + + private void MoveCamera(float beat) + { + lastTargetCameraX = GameCamera.additionalPosition.x; + targetCameraX = JJ.transform.localPosition.x; + cameraMoveBeat = beat; + + } + + private void PreInterval(float beat) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + if (JJ.together || Soshi.together) + { + JJ.ReturnBack(); + if (prepareBeatsJJ.Count > 0 && prepareBeatsJJ.Contains(beat)) JJ.Mute(false); + Soshi.ReturnBack(); + } + }) + }); + } + + public static void InactiveInterval(float beat, float length) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } + crHandlerInstance.StartInterval(beat, length); + } + + public void StartInterval(float beat, float length) + { + crHandlerInstance.StartInterval(beat, length); + if (GameManager.instance.autoplay) Soshi.UnHold(); + } + + public static void InactiveRiff(float beat, float length, int[] pitchesPlayer, bool gleeClubPlayer, int sampleSoshi, int sampleTonesSoshi) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } + List foundRiffEvents = GrabAllRiffEvents(); + DynamicBeatmap.DynamicEntity foundEvent = foundRiffEvents.Find(x => x.beat == beat); + if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains(foundEvent.beat))) && foundRiffEvents.Count > 1) return; + riffUsedBeats.Add(beat); + crHandlerInstance.AddEvent(beat, length, "riff", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer), + new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]), + new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]), + new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]), + new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]), + new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]), + new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]), + new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi), + new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi) + }); + } + + public static void InactiveBend(float beat, float length, int pitchSoshi) + { + if (crHandlerInstance == null) + { + crHandlerInstance = new CallAndResponseHandler(8); + } + var bendEventsToCheck = GrabAllBendEvents(); + var riffEventsToCheck = GrabAllRiffEvents(); + if (riffEventsToCheck.Count == 0) return; + DynamicBeatmap.DynamicEntity foundEvent = bendEventsToCheck.Find(x => x.beat == beat); + if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains(foundEvent.beat))) && bendEventsToCheck.Count > 1) return; + DynamicBeatmap.DynamicEntity riffEventToCheck = riffEventsToCheck.Find(x => beat >= x.beat && beat < x.beat + x.length); + if (riffEventToCheck == null) return; + bendUsedBeats.Add(beat); + crHandlerInstance.AddEvent(beat, length, "bend", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi), + }); + } + + public void Riff(float beat, float length, int[] pitches, bool gleeClubJJ, int[] pitchesPlayer, bool gleeClubPlayer, int sampleJJ, int sampleTonesJJ, int sampleSoshi, int sampleTonesSoshi, bool noRespond) + { + DynamicBeatmap.DynamicEntity foundEvent = riffEvents.Find(x => x.beat == beat); + if ((foundEvent == null || (riffUsedBeats.Count > 0 && riffUsedBeats.Contains(foundEvent.beat))) && riffEvents.Count > 1) return; + riffUsedBeats.Add(beat); + JJ.StrumStrings(gleeClubJJ, pitches, (PremadeSamples)sampleJJ, sampleTonesJJ, noRespond); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length, delegate { JJ.Mute(); }) + }); + if (noRespond) return; + crHandlerInstance.AddEvent(beat, length, "riff", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("gleeClub", gleeClubPlayer), + new CallAndResponseHandler.CallAndResponseEventParam("1", pitchesPlayer[0]), + new CallAndResponseHandler.CallAndResponseEventParam("2", pitchesPlayer[1]), + new CallAndResponseHandler.CallAndResponseEventParam("3", pitchesPlayer[2]), + new CallAndResponseHandler.CallAndResponseEventParam("4", pitchesPlayer[3]), + new CallAndResponseHandler.CallAndResponseEventParam("5", pitchesPlayer[4]), + new CallAndResponseHandler.CallAndResponseEventParam("6", pitchesPlayer[5]), + new CallAndResponseHandler.CallAndResponseEventParam("sample", sampleSoshi), + new CallAndResponseHandler.CallAndResponseEventParam("sampleTones", sampleTonesSoshi) + }); + } + + public void Bend(float beat, float length, int pitchJJ, int pitchSoshi, bool noRespond) + { + if (riffEvents.Count == 0) return; + DynamicBeatmap.DynamicEntity foundEvent = bendEvents.Find(x => x.beat == beat); + if ((foundEvent == null || (bendUsedBeats.Count > 0 && bendUsedBeats.Contains(foundEvent.beat))) && bendEvents.Count > 1) return; + DynamicBeatmap.DynamicEntity riffEventToCheck = riffEvents.Find(x => beat >= x.beat && beat < x.beat + x.length); + if (riffEventToCheck == null) return; + bendUsedBeats.Add(beat); + JJ.BendUp(pitchJJ); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length, delegate { JJ.BendDown(); }) + }); + if (noRespond) return; + crHandlerInstance.AddEvent(beat, length, "bend", new List() + { + new CallAndResponseHandler.CallAndResponseEventParam("Pitch", pitchSoshi), + }); + } + + public void Mute(int whoMutes) + { + if (whoMutes is (int)WhoMutes.JJ or (int)WhoMutes.Both) + { + JJ.Mute(); + } + if (whoMutes is (int)WhoMutes.Soshi or (int)WhoMutes.Both) + { + if (GameManager.instance.autoplay) Soshi.Mute(); + } + } + + public void PassTurn(float beat, float length, bool moveCamera) + { + if (crHandlerInstance.queuedEvents.Count > 0) + { + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + (length / 2), delegate + { + List crEvents = crHandlerInstance.queuedEvents; + + foreach (var crEvent in crEvents) + { + if (crEvent.tag == "riff") + { + RockersInput riffComp = Instantiate(rockerInputRef, transform); + riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, length + crEvent.relativeBeat, + (PremadeSamples)crEvent["sample"], crEvent["sampleTones"]); + ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty); + } + else if (crEvent.tag == "bend") + { + RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform); + bendComp.Init(crEvent["Pitch"], beat, length + crEvent.relativeBeat); + ScheduleInput(beat, length + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty); + } + } + crHandlerInstance.queuedEvents.Clear(); + }), + new BeatAction.Action(beat + length, delegate { JJ.UnHold(); }) + }); + if (moveCamera) + { + lastTargetCameraX = GameCamera.additionalPosition.x; + targetCameraX = Soshi.transform.localPosition.x; + cameraMoveBeat = beat; + } + } + } + + private void JustMute(PlayerActionEvent caller, float state) + { + Soshi.Mute(); + } + + private void MuteMiss(PlayerActionEvent caller) + { + JJ.Miss(); + } + + private void JustUnBend(PlayerActionEvent caller, float state) + { + Soshi.BendDown(); + } + + private void UnBendMiss(PlayerActionEvent caller) + { + JJ.Miss(); + } + + private void Empty(PlayerActionEvent caller) + { + + } + } +} + diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs.meta b/Assets/Scripts/Games/Rockers/Rockers.cs.meta new file mode 100644 index 00000000..736f8952 --- /dev/null +++ b/Assets/Scripts/Games/Rockers/Rockers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8fb47fde533de754e9d8fa37bcd9dd63 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/RockersInput.cs b/Assets/Scripts/Games/Rockers/RockersInput.cs new file mode 100644 index 00000000..e5cb29d4 --- /dev/null +++ b/Assets/Scripts/Games/Rockers/RockersInput.cs @@ -0,0 +1,56 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_Rockers +{ + public class RockersInput : MonoBehaviour + { + private List pitches = new List(); + + private bool gleeClub; + + private Rockers.PremadeSamples sample; + private int sampleTones; + + private bool jump; + + private Rockers game; + + public void Init(bool gleeClub, int[] pitches, float beat, float length, Rockers.PremadeSamples sample, int sampleTones, bool jump = false) + { + game = Rockers.instance; + this.gleeClub = gleeClub; + this.pitches = pitches.ToList(); + this.sample = sample; + this.sampleTones = sampleTones; + this.jump = jump; + game.ScheduleInput(beat, length, InputType.STANDARD_UP, Just, Miss, Empty); + } + + private void Just(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump, true); + Destroy(gameObject); + return; + } + game.Soshi.StrumStrings(gleeClub, pitches.ToArray(), sample, sampleTones, false, jump); + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + game.JJ.Miss(); + Destroy(gameObject); + } + + private void Empty(PlayerActionEvent caller) + { + + } + } +} + diff --git a/Assets/Scripts/Games/Rockers/RockersInput.cs.meta b/Assets/Scripts/Games/Rockers/RockersInput.cs.meta new file mode 100644 index 00000000..72281111 --- /dev/null +++ b/Assets/Scripts/Games/Rockers/RockersInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 061139f39edbd4340814a1cc568dbb9b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs new file mode 100644 index 00000000..80303229 --- /dev/null +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs @@ -0,0 +1,291 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using System; + +namespace HeavenStudio.Games.Scripts_Rockers +{ + public class RockersRocker : MonoBehaviour + { + private Sound[] stringSounds = new Sound[6]; + private Sound chordSound; + private Animator anim; + public int[] lastPitches = new int[6]; + public int lastBendPitch; + + [SerializeField] private GameObject strumEffect; + + [SerializeField] private bool JJ; + + [NonSerialized] public bool muted; + private bool strumming; + private bool bending; + [NonSerialized] public bool together; + + [SerializeField] List bluSprites = new List(); + [SerializeField] List yelSprites = new List(); + [SerializeField] List normalSprites = new List(); + + [SerializeField] List lightningLefts = new List(); + [SerializeField] List lightningRights = new List(); + + private void Awake() + { + anim = GetComponent(); + } + + private void OnDestroy() + { + StopSounds(); + } + + private void StopSounds() + { + foreach (var sound in stringSounds) + { + if (sound != null) + { + sound.KillLoop(0); + } + } + if (chordSound != null) + { + chordSound.KillLoop(0); + } + } + + public void PrepareTogether(bool forceMute = false) + { + together = true; + if ((PlayerInput.Pressing() && !JJ) || forceMute) + { + DoScaledAnimationAsync("ComeOnPrepare", 0.5f); + if (forceMute) Mute(true, true); + } + else + { + DoScaledAnimationAsync("ComeOnPrepareNoMute", 0.5f); + if (strumming) strumEffect.GetComponent().Play("StrumRight", 0, 0); + } + } + + public void Miss() + { + if (strumming) return; + DoScaledAnimationAsync(together ? "Miss" : "MissComeOn", 0.5f); + } + + public void ReturnBack() + { + together = false; + if (JJ) + { + muted = false; + DoScaledAnimationAsync("Return", 0.5f); + } + else + { + if (strumming) strumEffect.GetComponent().Play("StrumIdle", 0, 0); + if (PlayerInput.Pressing() || (GameManager.instance.autoplay && muted)) + { + DoScaledAnimationAsync("Crouch", 0.5f); + } + else + { + muted = false; + DoScaledAnimationAsync("Return", 0.5f); + } + } + } + + public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false) + { + muted = false; + strumming = true; + StopSounds(); + if (sample == Rockers.PremadeSamples.None) + { + lastPitches = pitches; + for (int i = 0; i < pitches.Length; i++) + { + if (pitches[i] == -1) continue; + float pitch = Jukebox.GetPitchFromSemiTones(pitches[i], true); + float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length); + string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1)); + Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName); + stringSounds[i] = Jukebox.PlayOneShotGame(soundName, -1, pitch, volume, true); + } + } + else + { + float pitch = Jukebox.GetPitchFromSemiTones(sampleTones, true); + string soundName = sample switch + { + Rockers.PremadeSamples.None => "", + Rockers.PremadeSamples.BendG5 => "rockers/BendG5", + Rockers.PremadeSamples.BendC6 => "rockers/BendC6", + Rockers.PremadeSamples.ChordA => "rockers/rocker/ChordA", + Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/ChordAsus4", + Rockers.PremadeSamples.ChordBm => "rockers/rocker/ChordBm", + Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/ChordC#m7", + Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/ChordDmaj7", + Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/ChordDmaj9", + Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/ChordF#5", + Rockers.PremadeSamples.ChordG => "rockers/rocker/ChordG", + Rockers.PremadeSamples.ChordG5 => "rockers/rocker/ChordG5", + Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/ChordGdim7", + Rockers.PremadeSamples.ChordGm => "rockers/rocker/ChordGm", + Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/NoteA#4", + Rockers.PremadeSamples.NoteA5 => "rockers/rocker/NoteA5", + Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/PracticeChordD", + Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/Remix6ChordA", + Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/Remix10ChordD", + Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/Remix10ChordF#m", + Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/ChordA7", + Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/ChordAm7", + Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/ChordC", + Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/ChordC7", + Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/ChordCadd9", + Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/ChordDm", + Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/ChordDm7", + Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/ChordEm", + Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/ChordF", + Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/ChordFadd9", + Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/ChordFm", + Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/ChordG", + Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/ChordG7", + Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/ChordGm", + Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/ChordGsus4", + Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/NoteA2", + Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/NoteE2", + _ => throw new System.NotImplementedException(), + }; + chordSound = Jukebox.PlayOneShotGame(soundName, -1, pitch, 1, true); + } + + if (together) + { + DoScaledAnimationAsync(jump ? "Jump" : "ComeOnStrum", 0.5f); + if (disableStrumEffect) return; + strumEffect.SetActive(true); + bool strumLeft = JJ && jump; + strumEffect.GetComponent().Play(strumLeft ? "StrumStartLeft" : "StrumStartRIght", 0, 0); + } + else + { + DoScaledAnimationAsync("Strum", 0.5f); + if (disableStrumEffect) return; + strumEffect.SetActive(true); + strumEffect.GetComponent().Play("StrumStart", 0, 0); + } + + if (!JJ) + { + if (barely) + { + bool useYel = UnityEngine.Random.Range(1, 3) == 1; + for (int i = 0; i < 3; i++) + { + if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = useYel ? yelSprites[i] : bluSprites[i]; + if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = useYel ? yelSprites[i] : bluSprites[i]; + } + } + else + { + for (int i = 0; i < 3; i++) + { + if (lightningRights[i].gameObject.activeSelf) lightningRights[i].sprite = normalSprites[i]; + if (lightningLefts[i].gameObject.activeSelf) lightningLefts[i].sprite = normalSprites[i]; + } + } + } + } + + public void BendUp(int pitch) + { + if (bending || !strumming) return; + bending = true; + lastBendPitch = pitch; + if (chordSound != null) + { + chordSound.BendUp(0.05f, Jukebox.GetPitchFromSemiTones(Jukebox.GetSemitonesFromPitch(chordSound.pitch) + pitch, true)); + } + else + { + for (int i = 0; i < stringSounds.Length; i++) + { + if (stringSounds[i] != null) + { + stringSounds[i].BendUp(0.05f, Jukebox.GetPitchFromSemiTones(Jukebox.GetSemitonesFromPitch(stringSounds[i].pitch) + pitch, true)); + } + } + } + + Jukebox.PlayOneShotGame("rockers/bendUp"); + DoScaledAnimationAsync("Bend", 0.5f); + } + + + public void BendDown() + { + if (!bending) return; + bending = false; + foreach (var sound in stringSounds) + { + if (sound != null) + { + sound.BendDown(0.05f); + } + } + if (chordSound != null) + { + chordSound.BendDown(0.05f); + } + Jukebox.PlayOneShotGame("rockers/bendDown"); + DoScaledAnimationAsync("Unbend", 0.5f); + } + + private float GetVolumeBasedOnAmountOfStrings(int stringAmount) + { + + switch (stringAmount) + { + default: + return 1; + case 3: + return 0.893f; + case 4: + return 0.75f; + case 5: + return 0.686f; + case 6: + return 0.62f; + } + } + + public void Mute(bool soundExists = true, bool noAnim = false) + { + strumming = false; + strumEffect.SetActive(false); + bending = false; + StopSounds(); + if (soundExists) Jukebox.PlayOneShotGame("rockers/mute"); + if (!noAnim) DoScaledAnimationAsync(together ? "ComeOnMute" : "Crouch", 0.5f); + muted = true; + } + + public void UnHold() + { + if (!muted) return; + muted = false; + if (!together) DoScaledAnimationAsync("UnCrouch", 0.5f); + } + + private void DoScaledAnimationAsync(string name, float time) + { + anim.DoScaledAnimationAsync((JJ ? "JJ" : "") + name, time); + } + } +} + diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs.meta b/Assets/Scripts/Games/Rockers/RockersRocker.cs.meta new file mode 100644 index 00000000..40eb7ce5 --- /dev/null +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e879fe35102c7154aaed4934ab31bed1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Util/Jukebox.cs b/Assets/Scripts/Util/Jukebox.cs index 0c1eaffe..028168eb 100644 --- a/Assets/Scripts/Util/Jukebox.cs +++ b/Assets/Scripts/Util/Jukebox.cs @@ -301,6 +301,14 @@ namespace HeavenStudio.Util return Mathf.Pow(2f, (1f / 12f) * semiTones); } } + /// + /// Returns the semitones from a pitch. Does not work with pitches pitched to music. + /// + /// The pitch of the sound. + public static int GetSemitonesFromPitch(float pitch) + { + return (int)(12f * Mathf.Log(pitch, 2)); + } /// /// Gets a pitch multiplier from cents. diff --git a/Assets/Scripts/Util/Sound.cs b/Assets/Scripts/Util/Sound.cs index 0269bfc3..dcd74ee4 100644 --- a/Assets/Scripts/Util/Sound.cs +++ b/Assets/Scripts/Util/Sound.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using Starpelly; namespace HeavenStudio.Util { @@ -8,6 +9,7 @@ namespace HeavenStudio.Util { public AudioClip clip; public float pitch = 1; + public float bendedPitch = 1; //only used with rockers public float volume = 1; // For use with PlayOneShotScheduled @@ -136,12 +138,69 @@ namespace HeavenStudio.Util audioSource.Stop(); } + public void Pause() + { + if (audioSource != null) + audioSource.Pause(); + } + + public void UnPause() + { + if (audioSource != null) + audioSource.UnPause(); + } + public void Delete() { GameManager.instance.SoundObjects.Remove(gameObject); Destroy(gameObject); } + #region Bend + // All of these should only be used with rockers. + public void BendUp(float bendTime, float bendedPitch) + { + this.bendedPitch = bendedPitch; + StartCoroutine(BendUpLoop(bendTime)); + } + + public void BendDown(float bendTime) + { + StartCoroutine(BendDownLoop(bendTime)); + } + + IEnumerator BendUpLoop(float bendTime) + { + float startingPitch = audioSource.pitch; + float bendTimer = 0f; + + while (bendTimer < bendTime) + { + bendTimer += Time.deltaTime; + float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime); + float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, normalizedProgress); + audioSource.pitch = Mathf.Min(currentPitch, bendedPitch); + yield return null; + } + } + + IEnumerator BendDownLoop(float bendTime) + { + float bendTimer = 0f; + float startingPitch = pitch; + + while (bendTimer < bendTime) + { + bendTimer += Time.deltaTime; + float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime); + float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, 1 - normalizedProgress); + audioSource.pitch = Mathf.Max(currentPitch, pitch); + yield return null; + } + } + + #endregion + public void KillLoop(float fadeTime) { StartCoroutine(FadeLoop(fadeTime)); diff --git a/Assets/StreamingAssets/agbbatter/common b/Assets/StreamingAssets/agbbatter/common index 7b27f10b..a9ec14fb 100644 Binary files a/Assets/StreamingAssets/agbbatter/common and b/Assets/StreamingAssets/agbbatter/common differ diff --git a/Assets/StreamingAssets/agbexplode/common b/Assets/StreamingAssets/agbexplode/common index 21a9de1a..762cce7b 100644 Binary files a/Assets/StreamingAssets/agbexplode/common and b/Assets/StreamingAssets/agbexplode/common differ diff --git a/Assets/StreamingAssets/agbexplode/common.manifest b/Assets/StreamingAssets/agbexplode/common.manifest index edd39fd7..003b92a4 100644 --- a/Assets/StreamingAssets/agbexplode/common.manifest +++ b/Assets/StreamingAssets/agbexplode/common.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 3324159491 +CRC: 1380240849 Hashes: AssetFileHash: serializedVersion: 2 diff --git a/Assets/StreamingAssets/agbhair/common b/Assets/StreamingAssets/agbhair/common index a86ca480..4a6e7185 100644 Binary files a/Assets/StreamingAssets/agbhair/common and b/Assets/StreamingAssets/agbhair/common differ diff --git a/Assets/StreamingAssets/agbmarcher/common b/Assets/StreamingAssets/agbmarcher/common index c5c44af4..92d6a2bb 100644 Binary files a/Assets/StreamingAssets/agbmarcher/common and b/Assets/StreamingAssets/agbmarcher/common differ diff --git a/Assets/StreamingAssets/agbmarcher/common.manifest b/Assets/StreamingAssets/agbmarcher/common.manifest index a6ab7266..3437625d 100644 --- a/Assets/StreamingAssets/agbmarcher/common.manifest +++ b/Assets/StreamingAssets/agbmarcher/common.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 1384349698 +CRC: 1086654757 Hashes: AssetFileHash: serializedVersion: 2 diff --git a/Assets/StreamingAssets/ctrintro/common b/Assets/StreamingAssets/ctrintro/common index b90beb75..922fdb06 100644 Binary files a/Assets/StreamingAssets/ctrintro/common and b/Assets/StreamingAssets/ctrintro/common differ diff --git a/Assets/StreamingAssets/ctrintro/common.manifest b/Assets/StreamingAssets/ctrintro/common.manifest index 2e69d8c7..29851448 100644 --- a/Assets/StreamingAssets/ctrintro/common.manifest +++ b/Assets/StreamingAssets/ctrintro/common.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 2468459598 +CRC: 3626501956 Hashes: AssetFileHash: serializedVersion: 2 diff --git a/Assets/StreamingAssets/ctrteppan/common b/Assets/StreamingAssets/ctrteppan/common index 8274a230..d42593de 100644 Binary files a/Assets/StreamingAssets/ctrteppan/common and b/Assets/StreamingAssets/ctrteppan/common differ diff --git a/Assets/StreamingAssets/ctrteppan/common.manifest b/Assets/StreamingAssets/ctrteppan/common.manifest index d0a9de10..39ea0c59 100644 --- a/Assets/StreamingAssets/ctrteppan/common.manifest +++ b/Assets/StreamingAssets/ctrteppan/common.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 3225447570 +CRC: 1678427662 Hashes: AssetFileHash: serializedVersion: 2 diff --git a/Assets/StreamingAssets/ntrsamurai/common b/Assets/StreamingAssets/ntrsamurai/common index 58aae431..4df78b6b 100644 Binary files a/Assets/StreamingAssets/ntrsamurai/common and b/Assets/StreamingAssets/ntrsamurai/common differ diff --git a/Assets/StreamingAssets/ntrsamurai/common.manifest b/Assets/StreamingAssets/ntrsamurai/common.manifest index 290552df..ea51117b 100644 --- a/Assets/StreamingAssets/ntrsamurai/common.manifest +++ b/Assets/StreamingAssets/ntrsamurai/common.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 2859427142 +CRC: 89228373 Hashes: AssetFileHash: serializedVersion: 2 diff --git a/Assets/StreamingAssets/ntrstomp/common b/Assets/StreamingAssets/ntrstomp/common index e53d7185..95e9ddfb 100644 Binary files a/Assets/StreamingAssets/ntrstomp/common and b/Assets/StreamingAssets/ntrstomp/common differ diff --git a/Assets/StreamingAssets/ntrstomp/common.manifest b/Assets/StreamingAssets/ntrstomp/common.manifest index bb341d9b..2949f7fc 100644 --- a/Assets/StreamingAssets/ntrstomp/common.manifest +++ b/Assets/StreamingAssets/ntrstomp/common.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 1818047006 +CRC: 1943216595 Hashes: AssetFileHash: serializedVersion: 2 diff --git a/Assets/StreamingAssets/rvldrum/common b/Assets/StreamingAssets/rvldrum/common index 328ff2d1..32603800 100644 Binary files a/Assets/StreamingAssets/rvldrum/common and b/Assets/StreamingAssets/rvldrum/common differ diff --git a/Assets/StreamingAssets/rvldrum/common.manifest b/Assets/StreamingAssets/rvldrum/common.manifest index d2514efc..39313a1e 100644 --- a/Assets/StreamingAssets/rvldrum/common.manifest +++ b/Assets/StreamingAssets/rvldrum/common.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 1707663673 +CRC: 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