mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 09:35:11 +00:00
prod flag fixes
This commit is contained in:
parent
3a4279ce5e
commit
ede961fa31
3 changed files with 18 additions and 2 deletions
|
@ -128,7 +128,7 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
|
||||||
PlayerInput.InitInputControllers();
|
PlayerInput.InitInputControllers();
|
||||||
#if HEAVENSTUDIO_PROD
|
#if HEAVENSTUDIO_PROD && !UNITY_EDITOR
|
||||||
Starpelly.OS.ChangeWindowTitle("Heaven Studio");
|
Starpelly.OS.ChangeWindowTitle("Heaven Studio");
|
||||||
buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
|
||||||
#elif UNITY_EDITOR
|
#elif UNITY_EDITOR
|
||||||
|
|
|
@ -503,7 +503,24 @@ namespace HeavenStudio
|
||||||
new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),
|
new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#if HEAVENSTUDIO_PROD && !UNITY_EDITOR
|
||||||
|
string lvpath = Application.dataPath;
|
||||||
|
if (Application.platform == RuntimePlatform.OSXPlayer)
|
||||||
|
{
|
||||||
|
lvpath += "/../../Levels/";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lvpath += "/../Levels/";
|
||||||
|
}
|
||||||
|
if (!Directory.Exists(lvpath))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(lvpath);
|
||||||
|
}
|
||||||
|
StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", lvpath, extensions, false, (string[] paths) =>
|
||||||
|
#else
|
||||||
StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
|
StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
var path = Path.Combine(paths);
|
var path = Path.Combine(paths);
|
||||||
if (path == string.Empty)
|
if (path == string.Empty)
|
||||||
|
|
|
@ -37,7 +37,6 @@ These builds include experimental new features that will not be included in Rele
|
||||||
|
|
||||||
#### Important Notes:
|
#### Important Notes:
|
||||||
- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/RHeavenStudio/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
|
- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/RHeavenStudio/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
|
||||||
- On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.
|
|
||||||
|
|
||||||
|
|
||||||
## Self-Building
|
## Self-Building
|
||||||
|
|
Loading…
Reference in a new issue