From 0f1eb779880301d0dc3d4a0c280ad0baed055788 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sat, 9 Jul 2022 23:22:59 -0400 Subject: [PATCH 1/4] add tabs system to editor settings --- .../Sprites/UI/Common/StudioDance.meta | 8 + .../Sprites/UI/Common/StudioDance/Anime.meta | 8 + .../Common/StudioDance/Anime/Arisa.controller | 130 + .../StudioDance/Anime/Arisa.controller.meta | 8 + .../UI/Common/StudioDance/Anime/DanceL.anim | 13903 +++++++++++++++ .../Common/StudioDance/Anime/DanceL.anim.meta | 8 + .../UI/Common/StudioDance/Anime/DanceR.anim | 14227 ++++++++++++++++ .../Common/StudioDance/Anime/DanceR.anim.meta | 8 + .../UI/Common/StudioDance/Anime/NoPose.anim | 4133 +++++ .../Common/StudioDance/Anime/NoPose.anim.meta | 8 + .../UI/Common/StudioDance/Arisa.prefab | 1048 ++ .../UI/Common/StudioDance/Arisa.prefab.meta | 7 + .../UI/Common/StudioDance/arisaDance.png.meta | 1332 ++ Assets/Resources/Sprites/UI/appLogo.png | Bin 0 -> 348821 bytes Assets/Resources/Sprites/UI/appLogo.png.meta | 108 + Assets/Scenes/Editor.unity | 3833 ++++- .../LevelEditor/SettingsDialog/TabButton.cs | 20 + .../SettingsDialog/TabButton.cs.meta | 11 + .../LevelEditor/SettingsDialog/Tabs.meta | 8 + .../Tabs/CreditsLegalSettings.cs | 42 + .../Tabs/CreditsLegalSettings.cs.meta | 11 + .../{ => Tabs}/DispAudioSettings.cs | 0 .../{ => Tabs}/DispAudioSettings.cs.meta | 0 .../LevelEditor/SettingsDialog/TabsManager.cs | 24 + .../SettingsDialog/TabsManager.cs.meta | 11 + 25 files changed, 38881 insertions(+), 15 deletions(-) create mode 100644 Assets/Resources/Sprites/UI/Common/StudioDance.meta create mode 100644 Assets/Resources/Sprites/UI/Common/StudioDance/Anime.meta create mode 100644 Assets/Resources/Sprites/UI/Common/StudioDance/Anime/Arisa.controller create mode 100644 Assets/Resources/Sprites/UI/Common/StudioDance/Anime/Arisa.controller.meta create mode 100644 Assets/Resources/Sprites/UI/Common/StudioDance/Anime/DanceL.anim create mode 100644 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-saladplainzone + + -Pengu123 + + + Artwork + + -Ko + Takeuchi (Original Rhythm Heaven Assets) + + -Starpelly + (Rhythm Heaven Mania) + + -OctaHeart + (Logo) + + -dexiedoo_octo + + -Sofuto + + -MilaDraws + + -Talk + + -saladplainzone + + -Mocha + + -Seanski2 + + -The + Culinator + + -Brandix + + -Metasepia + + -Jellirby + + -Radomila + + -flaticon.com + + + Font + + -Super_Tailx_50 + (Logo) + + -Christian Robertson (Roboto) + + -Nintendo + (Rodin) + + -minenice (Sprite + Glyphs) + + + Other Resources & Technologies + + -Nintendo + (Concept, Sound, Design) + + -Powered + by Unity 2020.3.25f1 + + -Adobe Photoshop 2022 + + -GIMP + + -paint.net + + -Krita + + -Visual + Studio 2022 + + -Visual Studio Code + + -Newtonsoft.Json + + -DOTween + + -Starpelly + Library + + -StandaloneFileBrowser + + -NaughtyBezierCurves + + -VorbisPlugin + + -RHRE + SFX Database + + -Github Copilot + + + Legal + + Rhythm + Heaven / Rhythm Tengoku is the intellectual property of Nintendo. This program + is NOT endorsed nor sponsored in any way by Nintendo. All used properties of + Nintendo (such as names, audio, graphics, character, design, etc.) in this software + are not intended to maliciously infringe trademark rights. All other trademarks + and assets are property of their respective owners. This is a community project + and this is available for others to use according to the GPL-3.0 license, without + charge. + + + THIS SOFTWARE MUST NOT BE SOLD, NEITHER ALONE NOR AS PART OF + A BUNDLE. + + + IF YOU PAID FOR THIS SOFTWARE OR RECIEVED IT AS PART OF A BUNDLE + FOLLOWING PAYMENT, YOU HAVE BEEN SCAMMED. 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b/Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs new file mode 100644 index 00000000..ab9797aa --- /dev/null +++ b/Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Editor.Track; + +using TMPro; + +namespace HeavenStudio.Editor +{ + public class TabButton : MonoBehaviour + { + [SerializeField] GameObject Content; + + public void OnClick() + { + var tabsManager = transform.parent.GetComponent(); + tabsManager.SetActiveContent(Content); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs.meta b/Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs.meta new file mode 100644 index 00000000..ec65b7cd --- /dev/null +++ b/Assets/Scripts/LevelEditor/SettingsDialog/TabButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72c5153eb89ce5d4eb324d72a9627670 +MonoImporter: + externalObjects: {} + 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+using HeavenStudio.Util; + +using TMPro; + +namespace HeavenStudio.Editor +{ + public class CreditsLegalSettings : MonoBehaviour + { + private int SecretCounter = 0; + private static bool SecretActive = false; + [SerializeField] private GameObject secretObject; + + private void Start() + { + SecretCounter = 0; + secretObject.SetActive(false); + } + + public void OnClickCountUp() + { + SecretCounter++; + Debug.Log("SecretCounter: " + SecretCounter); + if (SecretCounter == 10) + { + secretObject.SetActive(true); + } + } + + public void OnClickSecret() + { + if (SecretActive) return; + + SecretActive = true; + Jukebox.PlayOneShot("applause"); + Debug.Log("Activating Studio Dance..."); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs.meta b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs.meta new file mode 100644 index 00000000..3dac5d78 --- /dev/null +++ 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.../Cursors/cursor_vertical.png.meta | 96 + Assets/GUIWindows/Resources.meta | 8 + .../Resources/WindowUIComponent.prefab | 3235 +++ .../Resources/WindowUIComponent.prefab.meta | 8 + Assets/GUIWindows/Scripts.meta | 8 + Assets/GUIWindows/Scripts/Editor.meta | 8 + .../Scripts/Editor/GUIPointerObjectEditor.cs | 35 + .../Editor/GUIPointerObjectEditor.cs.meta | 11 + Assets/GUIWindows/Scripts/GUIBorderParent.cs | 29 + .../Scripts/GUIBorderParent.cs.meta | 11 + Assets/GUIWindows/Scripts/GUIPointerObject.cs | 66 + .../Scripts/GUIPointerObject.cs.meta | 11 + Assets/GUIWindows/Scripts/GUIWindow.cs | 18 + Assets/GUIWindows/Scripts/GUIWindow.cs.meta | 11 + .../GUIWindows/Scripts/GUIWindowExpander.cs | 186 + .../Scripts/GUIWindowExpander.cs.meta | 11 + Assets/GUIWindows/Scripts/GUIWindowHandle.cs | 278 + .../Scripts/GUIWindowHandle.cs.meta | 11 + Assets/GUIWindows/Scripts/GUIWindowMover.cs | 70 + .../GUIWindows/Scripts/GUIWindowMover.cs.meta | 11 + Assets/GUIWindows/Scripts/GUIWindowUtils.cs | 67 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seamlessCubemap: 0 + textureFormat: -3 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 7 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GUIWindows/Cursors/cursor_vertical.png b/Assets/GUIWindows/Cursors/cursor_vertical.png new file mode 100644 index 0000000000000000000000000000000000000000..0dac657f02be8a2555eae2fb89508d59c2cb400c GIT binary patch literal 249 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE1|*BCs=fdzwj^(N7l!{JxM1({$v_d#0*}aI z1_o|n5N2eUHAey{$X?><>&pI!O-zha@kQ25d7x06r;B4q#NoHoy!jdwcwC|%|2@yj zea + /// Contains a reference to all GUIWindowHandle objects below this Transform for ease of referencing + /// + public class GUIBorderParent : MonoBehaviour + { + private GUIWindowHandle[] handles; + // Use this for initialization + void Start() + { + handles = GetComponentsInChildren(); + } + + ///

+ /// Toggle interactivity of handles + /// + /// is interactive + public void SetIsLocked(bool input) + { + for (int i = 0; i < handles.Length; i++) + { + handles[i].SetIsLocked(input); + } + } + } +} \ No newline at end of file diff --git a/Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta b/Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta new file mode 100644 index 00000000..1081769e --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIBorderParent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7522e6e31c695a24eab781c580d37a59 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GUIWindows/Scripts/GUIPointerObject.cs b/Assets/GUIWindows/Scripts/GUIPointerObject.cs new file mode 100644 index 00000000..97e6886b --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIPointerObject.cs @@ -0,0 +1,66 @@ +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; + +namespace Rellac.Windows +{ + /// + /// Contains events referencing IPointerHandlers + /// + public class GUIPointerObject : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler + { + /// + /// Fires when a pointer up is detected + /// + [HideInInspector] + [Tooltip("Fires when a pointer up is detected")] + public UnityEvent onPointerUp = null; + /// + /// Fires when a pointer down is detected + /// + [HideInInspector] + [Tooltip("Fires when a pointer down is detected")] + public UnityEvent onPointerDown = null; + /// + /// Fires when a pointer enter is detected + /// + [HideInInspector] + [Tooltip("Fires when a pointer enter is detected")] + public UnityEvent onPointerEnter = null; + /// + /// Fires when a pointer exit is detected + /// + [HideInInspector] + [Tooltip("Fires when a pointer exit is detected")] + public UnityEvent onPointerExit = null; + + public void OnPointerUp(PointerEventData eventData) + { + if (onPointerUp != null) + { + onPointerUp.Invoke(); + } + } + public void OnPointerDown(PointerEventData eventData) + { + if (onPointerDown != null) + { + onPointerDown.Invoke(); + } + } + public void OnPointerEnter(PointerEventData eventData) + { + if (onPointerEnter != null) + { + onPointerEnter.Invoke(); + } + } + public void OnPointerExit(PointerEventData eventData) + { + if (onPointerExit != null) + { + onPointerExit.Invoke(); + } + } + } +} \ No newline at end of file diff --git a/Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta b/Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta new file mode 100644 index 00000000..307190b6 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIPointerObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4817080b0d03dd846b5ee72dfd97c993 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GUIWindows/Scripts/GUIWindow.cs b/Assets/GUIWindows/Scripts/GUIWindow.cs new file mode 100644 index 00000000..57c6e471 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindow.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +namespace Rellac.Windows +{ + /// + /// Simple script to destroy the target GameObject when window is closed + /// + public class GUIWindow : MonoBehaviour + { + /// + /// Close window by destroying this GameObject + /// + public void CloseWindow() + { + Destroy(gameObject); + } + } +} \ No newline at end of file diff --git a/Assets/GUIWindows/Scripts/GUIWindow.cs.meta b/Assets/GUIWindows/Scripts/GUIWindow.cs.meta new file mode 100644 index 00000000..ffb61e01 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53f10846845fcf9489fc69eccfbd24c9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GUIWindows/Scripts/GUIWindowExpander.cs b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs new file mode 100644 index 00000000..d791aa4b --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs @@ -0,0 +1,186 @@ +using UnityEngine; +using UnityEngine.Events; + +namespace Rellac.Windows +{ + /// + /// Script to handle expanding and restoring a window to/from screen size + /// + public class GUIWindowExpander : GUIPointerObject + { + + private const float MaxTimeForDoubleClick = 0.5f; + /// + /// Window to apply expand effect to + /// + [Tooltip("")] + [SerializeField] private RectTransform parentWindow = null; + /// + /// Expander is locked and unusable + /// + [Tooltip("")] + [SerializeField] private bool isLocked = false; + /// + /// Allows you to double click this target image to minimise/maximise + /// + [Tooltip("Allows you to double click this target image to minimise/maximise")] + [SerializeField] private bool doubleClick = true; + /// + /// Fires when window starts restoring to a smaller size + /// + public UnityEvent onMinimised = null; + /// + /// Fires when window starts expanding + /// + public UnityEvent onMaximised = null; + + private bool isMaximised = false; + private bool doAction = false; + + private Vector2 initialPosition; + private Vector2 initialMinAnchor; + private Vector2 initialMaxAnchor; + private Vector2 initialSize; + private Vector2 initialPivot = Vector2.one * -1; + + private Vector2 targetPosition; + private Vector2 targetSize; + + private int numClicks; + + void Start() + { + onPointerDown.AddListener(parentWindow.SetAsLastSibling); + onPointerDown.AddListener(TryDoubleClick); + } + + // Update is called once per frame + void Update() + { + if (doAction) + { + // Lerp to position & size + parentWindow.sizeDelta = Vector2.MoveTowards(parentWindow.sizeDelta, targetSize, Time.deltaTime * 10000); + parentWindow.anchoredPosition = Vector2.MoveTowards(parentWindow.anchoredPosition, targetPosition, Time.deltaTime * 5000); + // reached target + if (parentWindow.sizeDelta == targetSize && parentWindow.anchoredPosition == targetPosition) + { + doAction = false; + if (isMaximised) + { // set to a full stretched rect + parentWindow.anchorMin = Vector2.zero; + parentWindow.anchorMax = Vector2.one; + parentWindow.sizeDelta = Vector2.zero; + parentWindow.anchoredPosition = Vector2.zero; + if (onMaximised != null) + { + onMaximised.Invoke(); + } + } + else + { // just invoke the event for a minimised window + if (onMinimised != null) + { + onMinimised.Invoke(); + } + } + } + } + } + + /// + /// Toggle interactivity of expander + /// + /// is interactive + public void SetIsLocked(bool input) + { + isLocked = input; + parentWindow.SetAsLastSibling(); + } + + /// + /// Set window to fill screen + /// + public void MaximiseWindow() + { + if (isLocked) return; + + initialPosition = parentWindow.anchoredPosition; + initialMinAnchor = parentWindow.anchorMin; + initialMaxAnchor = parentWindow.anchorMax; + initialSize = parentWindow.sizeDelta; + initialPivot = parentWindow.pivot; + + parentWindow.SetPivot(Vector2.one * 0.5f); + + targetPosition = Vector2.zero; + targetSize = new Vector2(Screen.width, Screen.height); + + isMaximised = true; + doAction = true; + parentWindow.SetAsLastSibling(); + } + + /// + /// Set window to small size + /// + public void MinimiseWindow() + { + if (isLocked) return; + parentWindow.anchorMin = initialMinAnchor; + parentWindow.anchorMax = initialMaxAnchor; + + parentWindow.sizeDelta = new Vector2(Screen.width, Screen.height); + + if (initialPivot != Vector2.one * -1) + { + parentWindow.SetPivot(initialPivot); + } + + targetPosition = initialPosition; + targetSize = initialSize; + + isMaximised = false; + doAction = true; + parentWindow.SetAsLastSibling(); + } + + /// + /// Do a click for attempting to expand by double click + /// + public void TryDoubleClick() + { + parentWindow.SetAsLastSibling(); + if (isLocked || !doubleClick) return; + numClicks++; + if (numClicks == 1) + { + Invoke("ResetDoubleClick", MaxTimeForDoubleClick); + } + else if (numClicks >= 2) + { + Invoke("Swap", 0.1f); // wait in case we're interrupting a mover + } + } + + /// + /// Swap between minimised and maximised + /// + public void Swap() + { + if (isMaximised) + { + MinimiseWindow(); + } + else + { + MaximiseWindow(); + } + } + + private void ResetDoubleClick() + { + numClicks = 0; + } + } +} \ No newline at end of file diff --git a/Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta new file mode 100644 index 00000000..2ca05865 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 14001084fe201b84d9804ee3eafd2b7a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GUIWindows/Scripts/GUIWindowHandle.cs b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs new file mode 100644 index 00000000..51ad20a6 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs @@ -0,0 +1,278 @@ +using UnityEngine; +using UnityEngine.Events; + +namespace Rellac.Windows +{ + /// + /// Script to handle pull handles to expand the windows + /// + public class GUIWindowHandle : GUIPointerObject + { + /// + /// Window to apply pull effect to + /// + [Tooltip("Window to apply pull effect to")] + [SerializeField] private RectTransform parentWindow = null; + /// + /// Handle is locked and unusable + /// + [Tooltip("Handle is locked and unusable")] + [SerializeField] private bool isLocked = false; + /// + /// Minimum width parent window can be set to + /// + [Tooltip("Minimum width parent window can be set to")] + [SerializeField] private float minWidth = 50; + /// + /// Minimum height parent window can be set to + /// + [Tooltip("Minimum height parent window can be set to")] + [SerializeField] private float minHeight = 50; + /// + /// Sprite to show for cursor when this handle is highlighted + /// + [Tooltip("Sprite to show for cursor when this handle is highlighted")] + [SerializeField] private Texture2D cursor = null; + /// + /// Directional axis to pull window with this handle + /// + [Tooltip("Directional axis to pull window with this handle")] + [SerializeField] private Axis axis = Axis.Horizontal; + /// + /// Fired when user pulls on the handle + /// + public UnityEvent onWindowPulled = null; + + Direction direction; + private bool isGrabbed = false; + + + private Vector2 initialMousePos; + private Vector2 initialSize; + private Vector2 initialPivot; + + void Start() + { + //register to pointer events + onPointerDown.AddListener(SetIsGrabbed); + onPointerDown.AddListener(parentWindow.SetAsLastSibling); + // onPointerEnter.AddListener(ShowCursor); + // onPointerExit.AddListener(ResetCursor); + + // find what direction we're pulling with this handle + switch (axis) + { + + case Axis.Horizontal: + if (transform.position.x > parentWindow.position.x) + { + direction = Direction.Right; + } + else + { + direction = Direction.Left; + } + break; + + case Axis.Vertical: + if (transform.position.y > parentWindow.position.y) + { + direction = Direction.Up; + } + else + { + direction = Direction.Down; + } + break; + + case Axis.Diagonal: + if (transform.position.y > parentWindow.position.y) + { + if (transform.position.x > parentWindow.position.x) + { + direction = Direction.UpRight; + } + else + { + direction = Direction.UpLeft; + } + } + else + { + if (transform.position.x > parentWindow.position.x) + { + direction = Direction.DownRight; + } + else + { + direction = Direction.DownLeft; + } + } + break; + } + } + + void Update() + { + if (!isGrabbed) + return; + + if (Input.GetMouseButtonUp(0)) + { + isGrabbed = false; + parentWindow.SetPivot(initialPivot); + if (onWindowPulled != null) + { + onWindowPulled.Invoke(); + } + return; + } + + Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one; + Vector2 parentScale = parentWindow.transform.parent.GetComponent().rect.size; + Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale); + Vector2 size = initialSize; + + switch (direction) + { + case Direction.Up: + size += new Vector2(0, mouseDelta.y); + break; + case Direction.Down: + size -= new Vector2(0, mouseDelta.y); + break; + case Direction.Left: + size -= new Vector2(mouseDelta.x, 0); + break; + case Direction.Right: + size += new Vector2(mouseDelta.x, 0); + break; + case Direction.UpRight: + size += new Vector2(mouseDelta.x, mouseDelta.y); + break; + case Direction.UpLeft: + size += new Vector2(-mouseDelta.x, mouseDelta.y); + break; + case Direction.DownRight: + size += new Vector2(mouseDelta.x, -mouseDelta.y); + break; + case Direction.DownLeft: + size += new Vector2(-mouseDelta.x, -mouseDelta.y); + break; + } + + // Keep Window within minimum size + if (size.x < minWidth || size.y < minHeight) + { + Vector2 newsize = size; + if (size.x < minWidth) + { + newsize.x = minWidth; + } + if (size.y < minHeight) + { + newsize.y = minHeight; + } + parentWindow.sizeDelta = newsize; + return; + } + + // set position & size + parentWindow.sizeDelta = size; + } + + /// + /// Toggle interactivity of handle + /// + /// is interactive + public void SetIsLocked(bool input) + { + isLocked = input; + parentWindow.SetAsLastSibling(); + } + + /// + /// Trigger that this handle has been grabbed + /// + public void SetIsGrabbed() + { + if (isLocked) return; + isGrabbed = true; + + initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()); + initialSize = parentWindow.sizeDelta; + initialPivot = parentWindow.pivot; + + // Set Pivot to correct value based on direction so we don't need to offset movement + switch (direction) + { + case Direction.Up: + parentWindow.SetPivot(new Vector2(0.5f, 0)); + break; + case Direction.Down: + parentWindow.SetPivot(new Vector2(0.5f, 1)); + break; + case Direction.Left: + parentWindow.SetPivot(new Vector2(1, 0.5f)); + break; + case Direction.Right: + parentWindow.SetPivot(new Vector2(0, 0.5f)); + break; + case Direction.UpRight: + parentWindow.SetPivot(new Vector2(0, 0)); + break; + case Direction.UpLeft: + parentWindow.SetPivot(new Vector2(1, 0)); + break; + case Direction.DownRight: + parentWindow.SetPivot(new Vector2(0, 1)); + break; + case Direction.DownLeft: + parentWindow.SetPivot(new Vector2(1, 1)); + break; + } + parentWindow.SetAsLastSibling(); + } + + /// + /// Show the changed cursor when this handle is highlighted + /// + public void ShowCursor() + { + if (!isLocked && cursor != null) + { + Cursor.SetCursor(cursor, new Vector2(16, 16), CursorMode.Auto); + } + } + + /// + /// Return the cursor to the default state + /// + public void ResetCursor() + { + if (cursor != null) + { + Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); + } + } + + private enum Axis + { + Horizontal, + Vertical, + Diagonal + } + + private enum Direction + { + Up, + Down, + Left, + Right, + UpLeft, + UpRight, + DownLeft, + DownRight + } + } +} \ No newline at end of file diff --git a/Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta new file mode 100644 index 00000000..560e9eb7 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff5cd5446e2fdea43a48057e3e0e0b8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GUIWindows/Scripts/GUIWindowMover.cs b/Assets/GUIWindows/Scripts/GUIWindowMover.cs new file mode 100644 index 00000000..a92d512a --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowMover.cs @@ -0,0 +1,70 @@ +using UnityEngine; +using UnityEngine.Events; + +namespace Rellac.Windows +{ + /// + /// Script to handle moving windows + /// + public class GUIWindowMover : GUIPointerObject + { + /// + /// Window to move + /// + [Tooltip("Window to move")] + [SerializeField] private RectTransform parentWindow = null; + /// + /// Mover is locked and unusable + /// + [Tooltip("Mover is locked and unusable")] + [SerializeField] private bool isLocked = false; + /// + /// Fires when a window has been moved + /// + [Tooltip("Fires when a window has been moved")] + [SerializeField] private UnityEvent onWindowMoved = null; + + private Vector2 mouseOffset; + private bool isGrabbed = false; + + void Start() + { + onPointerDown.AddListener(SetIsGrabbed); + } + + void Update() + { + if (!isGrabbed || isLocked) return; + + parentWindow.position = (Vector2)GUIWindowUtils.MousePosition() + mouseOffset; + if (Input.GetMouseButtonUp(0)) + { + isGrabbed = false; + if (onWindowMoved != null) + { + onWindowMoved.Invoke(); + } + } + } + + /// + /// Toggle interactivity of handle + /// + /// is interactive + public void SetIsLocked(bool input) + { + isLocked = input; + isGrabbed = false; + } + + /// + /// Trigger that window has started to be moved + /// + public void SetIsGrabbed() + { + mouseOffset = parentWindow.position - GUIWindowUtils.MousePosition(); + isGrabbed = true; + parentWindow.SetAsLastSibling(); + } + } +} \ No newline at end of file diff --git a/Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta b/Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta new file mode 100644 index 00000000..dc87b8a0 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: afc20c44b0e31b64193a5ccaa228b5f8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GUIWindows/Scripts/GUIWindowUtils.cs b/Assets/GUIWindows/Scripts/GUIWindowUtils.cs new file mode 100644 index 00000000..cde306e7 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowUtils.cs @@ -0,0 +1,67 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; +#if UNITY_EDITOR +using UnityEditor; +#endif +namespace Rellac.Windows +{ + public static class GUIWindowUtils + { +#if UNITY_EDITOR + [MenuItem("GameObject/UI/Window")] + public static void InstantiateWindow() + { + NewWindow(); + } +#endif + + public static GameObject NewWindow() + { + Object prefab = Resources.Load("WindowUIComponent"); + Canvas canvas = GameObject.FindObjectOfType(); + if (canvas == null) + { + // Create default canvas + GameObject newCanvas = new GameObject("Canvas"); + canvas = newCanvas.AddComponent(); + canvas.renderMode = RenderMode.ScreenSpaceOverlay; + newCanvas.AddComponent(); + newCanvas.AddComponent(); + if (GameObject.FindObjectOfType() == null) + { + // Create defalut EventSystem + new GameObject("EventSystem").AddComponent(). // create new GameObject with EventSystem + gameObject.AddComponent() // add Input Module +#if UNITY_5_3_OR_NEWER + ; // we don't need the Touch Input Module at 5.3+ +#else + .gameObject.AddComponent(); +#endif + } + } + GameObject go = (GameObject)GameObject.Instantiate(prefab); + go.transform.SetParent(canvas.transform); + go.transform.localPosition = Vector2.zero; + go.name = "Window"; + return go; + } + + public static void SetPivot(this RectTransform rectTransform, Vector2 pivot) + { + if (rectTransform == null) return; + + Vector2 size = rectTransform.rect.size; + Vector2 deltaPivot = rectTransform.pivot - pivot; + Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y); + rectTransform.pivot = pivot; + rectTransform.localPosition -= deltaPosition; + } + + public static Vector3 MousePosition() + { + var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); + return new Vector3(mousePos.x, mousePos.y, 0); + } + } +} \ No newline at end of file diff --git a/Assets/GUIWindows/Scripts/GUIWindowUtils.cs.meta b/Assets/GUIWindows/Scripts/GUIWindowUtils.cs.meta new file mode 100644 index 00000000..54425e93 --- /dev/null +++ b/Assets/GUIWindows/Scripts/GUIWindowUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f1db78fc458ea44ebcab0c6ce456cfe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/UI/Common/StudioDance/Anime/Arisa.controller b/Assets/Resources/Sprites/UI/Common/StudioDance/Anime/Arisa.controller index 8fa8c272..db211495 100644 --- a/Assets/Resources/Sprites/UI/Common/StudioDance/Anime/Arisa.controller +++ b/Assets/Resources/Sprites/UI/Common/StudioDance/Anime/Arisa.controller @@ -1,5 +1,31 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1102 &-7358310358408031479 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m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2139897957} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8a8695521f0d02e499659fee002a26c2, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Padding: + m_Left: 0 + m_Right: 3 + m_Top: 0 + m_Bottom: 0 + m_ChildAlignment: 5 + m_StartCorner: 0 + m_StartAxis: 0 + m_CellSize: {x: 25, y: 25} + m_Spacing: {x: 0, y: 0} + m_Constraint: 0 + m_ConstraintCount: 2 --- !u!1 &2142375786 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 7d8123b9..64afc14e 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -28,6 +28,8 @@ namespace HeavenStudio public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" }; public static int ScreenSizeIndex = 0; + public static float MasterVolume = 0.8f; + public enum Scenes : int { SplashScreen = 0, @@ -133,5 +135,11 @@ namespace HeavenStudio Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode); } } + + public static void ChangeMasterVolume(float value) + { + MasterVolume = value; + AudioListener.volume = MasterVolume; + } } } diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 917b45f9..4daaf8e2 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -13,6 +13,7 @@ using TMPro; using Starpelly; using SFB; +using HeavenStudio.Editor; using HeavenStudio.Editor.Track; using HeavenStudio.Util; @@ -63,10 +64,11 @@ namespace HeavenStudio.Editor private bool loadedMusic = false; private string currentRemixPath = ""; private string remixName = ""; - private bool fullscreen; + public bool fullscreen; public bool discordDuringTesting = false; public bool canSelect = true; public bool editingInputField = false; + public bool isCursorEnabled = true; public static Editor instance { get; private set; } @@ -456,7 +458,7 @@ namespace HeavenStudio.Editor MainCanvas.enabled = true; EditorCamera.enabled = true; GameCamera.instance.camera.targetTexture = ScreenRenderTexture; - GameManager.instance.CursorCam.enabled = true; + GameManager.instance.CursorCam.enabled = true && isCursorEnabled; GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture; fullscreen = false; diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs index 328a6b43..21b9a731 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/CreditsLegalSettings.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using HeavenStudio.Util; +using HeavenStudio.StudioDance; using TMPro; @@ -11,8 +12,9 @@ namespace HeavenStudio.Editor public class CreditsLegalSettings : MonoBehaviour { private int SecretCounter = 0; - private static bool SecretActive = false; + private bool SecretActive = false; [SerializeField] private GameObject secretObject; + [SerializeField] private StudioDanceManager secretContent; private void Start() { @@ -37,6 +39,16 @@ namespace HeavenStudio.Editor SecretActive = true; Jukebox.PlayOneShot("applause"); Debug.Log("Activating Studio Dance..."); + + secretContent.OpenDanceWindow(); + } + + public void MakeSecretInactive() + { + SecretCounter = 0; + secretObject.SetActive(false); + SecretActive = false; + secretContent.CloseDanceWindow(); } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs index ea0c651b..2735d6cd 100644 --- a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/DispAudioSettings.cs @@ -1,7 +1,6 @@ -using System.Collections; using System.Collections.Generic; using UnityEngine; -using HeavenStudio.Editor.Track; +using UnityEngine.UI; using TMPro; @@ -13,6 +12,10 @@ namespace HeavenStudio.Editor public GameObject customSetter; public TMP_InputField widthInputField, heightInputField; + + public Slider volSlider; + public TMP_InputField volLabel; + private void Start() { List dropDownData = new List(); var vals = GlobalGameManager.DEFAULT_SCREEN_SIZES_STRING; @@ -42,6 +45,9 @@ namespace HeavenStudio.Editor GlobalGameManager.CustomScreenHeight = System.Math.Max(int.Parse(heightInputField.text), 64); heightInputField.text = GlobalGameManager.CustomScreenHeight.ToString(); }); + + volSlider.value = GlobalGameManager.MasterVolume; + volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString(); } public void WindowFullScreen() @@ -53,5 +59,17 @@ namespace HeavenStudio.Editor { GlobalGameManager.ChangeScreenSize(); } + + public void OnVolSliderChanged() + { + GlobalGameManager.ChangeMasterVolume(volSlider.value); + volLabel.text = System.Math.Round(volSlider.value * 100, 2).ToString(); + } + + public void OnVolLabelChanged() + { + volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text), 2); + GlobalGameManager.ChangeMasterVolume(volSlider.value); + } } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs new file mode 100644 index 00000000..1d05e73e --- /dev/null +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using UnityEngine.UI; +using TMPro; + +namespace HeavenStudio.Editor +{ + public class EditorSettings : MonoBehaviour + { + public Toggle cursorCheckbox; + + public void OnCursorCheckboxChanged() + { + Editor.instance.isCursorEnabled = cursorCheckbox.isOn; + if (!Editor.instance.fullscreen) + { + GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs.meta b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs.meta new file mode 100644 index 00000000..5b66ba70 --- /dev/null +++ b/Assets/Scripts/LevelEditor/SettingsDialog/Tabs/EditorSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4dcd15958462e4e488a04ef094e7ffcb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StudioDance.meta b/Assets/Scripts/StudioDance.meta new file mode 100644 index 00000000..eed29fb8 --- /dev/null +++ b/Assets/Scripts/StudioDance.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 865b25422d0ff654cacdd7387de6873c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StudioDance/Dancer.cs b/Assets/Scripts/StudioDance/Dancer.cs new file mode 100644 index 00000000..60caa696 --- /dev/null +++ b/Assets/Scripts/StudioDance/Dancer.cs @@ -0,0 +1,57 @@ +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.StudioDance +{ + public class Dancer : MonoBehaviour + { + private Animator animator; + private float lastReportedBeat = 0f; + private float currentBeat = 0f; + + private bool isDance = false; + + private void Start() + { + animator = GetComponent(); + } + + private void Update() + { + var cond = Conductor.instance; + if (cond == null || !cond.isPlaying) + { + if (!isDance) return; + if (currentBeat % 2 != 0) + { + animator.DoScaledAnimationAsync("PoseL"); + } + else + { + animator.DoScaledAnimationAsync("PoseR"); + } + isDance = false; + return; + } + isDance = true; + + if (cond.ReportBeat(ref lastReportedBeat)) + { + currentBeat = lastReportedBeat; + } + else if (cond.songPositionInBeats < lastReportedBeat) + { + lastReportedBeat = Mathf.Round(cond.songPositionInBeats); + } + + if (currentBeat % 2 != 0) + { + animator.DoScaledAnimation("DanceL", currentBeat); + } + else + { + animator.DoScaledAnimation("DanceR", currentBeat); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/StudioDance/Dancer.cs.meta b/Assets/Scripts/StudioDance/Dancer.cs.meta new file mode 100644 index 00000000..5954df7e --- /dev/null +++ b/Assets/Scripts/StudioDance/Dancer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e57f95bd19852bc46a88eb6f67404fce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StudioDance/StudioDanceManager.cs b/Assets/Scripts/StudioDance/StudioDanceManager.cs new file mode 100644 index 00000000..66513609 --- /dev/null +++ b/Assets/Scripts/StudioDance/StudioDanceManager.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio; + +namespace HeavenStudio.StudioDance +{ + public class StudioDanceManager : MonoBehaviour + { + [SerializeField] private GameObject windowBase; + [SerializeField] private Transform windowHolder; + [SerializeField] private GameObject content; + + public void OpenDanceWindow() + { + var mobj = GameObject.Instantiate(windowBase, windowHolder); + mobj.SetActive(true); + content.SetActive(true); + } + + public void CloseDanceWindow() + { + content.SetActive(false); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/StudioDance/StudioDanceManager.cs.meta b/Assets/Scripts/StudioDance/StudioDanceManager.cs.meta new file mode 100644 index 00000000..4f5a37be --- /dev/null +++ b/Assets/Scripts/StudioDance/StudioDanceManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f906c9e16af974d409dd19d0836bb9c6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index abff2a76..ead6498e 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -19,7 +19,7 @@ TagManager: - 3DAlt - Flash - Textboxes - - + - StudioDanceRender - - - @@ -44,3 +44,6 @@ TagManager: - name: Textboxes uniqueID: 610346305 locked: 0 + - name: StudioDance + uniqueID: 2311759579 + locked: 0 From ffcccdb6b9b9b0fd444b2daa2dca7851595e1269 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sun, 10 Jul 2022 17:45:59 -0400 Subject: [PATCH 3/4] missing fit to song --- Assets/Scripts/LevelEditor/Editor.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 4daaf8e2..203cd65c 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -415,6 +415,7 @@ namespace HeavenStudio.Editor bytes = ms.ToArray(); Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(bytes, "music"); loadedMusic = true; + Timeline.FitToSong(); } } } From ab7b2f680ccd058a209c7df1f5b66250390dca0e Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sun, 10 Jul 2022 17:55:06 -0400 Subject: [PATCH 4/4] update credits text --- Assets/Scenes/Editor.unity | 178 +++++++------------------------------ 1 file changed, 31 insertions(+), 147 deletions(-) diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 9fdccea1..f51799b6 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -17007,7 +17007,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 1 + m_Value: 0 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -18508,7 +18508,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0.000061035156} - m_SizeDelta: {x: 0, y: 3137.16} + m_SizeDelta: {x: 0, y: 3210.16} m_Pivot: {x: 0, y: 1} --- !u!114 &975391006 MonoBehaviour: @@ -19389,7 +19389,7 @@ MonoBehaviour: m_HandleRect: {fileID: 1649292126} m_Direction: 2 m_Value: 1 - m_Size: 0.14780252 + m_Size: 0.14444143 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -22501,8 +22501,8 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 1956641996} - - {fileID: 1611689950} - {fileID: 1750038562} + - {fileID: 1611689950} - {fileID: 907920115} m_Father: {fileID: 2051557111} m_RootOrder: 4 @@ -30314,7 +30314,7 @@ RectTransform: - {fileID: 1437736686} - {fileID: 172566392} m_Father: {fileID: 1182686744} - m_RootOrder: 1 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -30555,7 +30555,7 @@ RectTransform: m_Father: {fileID: 475433193} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0.85219747} + m_AnchorMin: {x: 0, y: 0.8555586} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 20, y: 20} @@ -32335,7 +32335,7 @@ RectTransform: - {fileID: 1953458823} - {fileID: 926134724} m_Father: {fileID: 1182686744} - m_RootOrder: 2 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -37096,8 +37096,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 602.5, y: -1652.16} - m_SizeDelta: {x: 1165, y: 2960} + m_AnchoredPosition: {x: 602.5, y: -1688.66} + m_SizeDelta: {x: 1165, y: 3033} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &2010444526 MonoBehaviour: @@ -37119,145 +37119,29 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_text: 'Programming - - -Megaminerzero - - -Starpelly - (Rhythm Heaven Mania) - - -minenice - - -huantian - - -Slaith12 - - -Mytiaoga - - -Carson - - -saladplainzone - - -Pengu123 - - - Artwork - - -Ko - Takeuchi (Original Rhythm Heaven Assets) - - -Starpelly - (Rhythm Heaven Mania) - - -OctaHeart - (Logo) - - -dexiedoo_octo - - -Sofuto - - -MilaDraws - - -Talk - - -saladplainzone - - -Mocha - - -Seanski2 - - -The - Culinator - - -Brandix - - -Metasepia - - -Jellirby - - -Radomila - - -flaticon.com - - - Font - - -Super_Tailx_50 - (Logo) - - -Christian Robertson (Roboto) - - -Nintendo - (Rodin) - - -minenice (Sprite - Glyphs) - - - Other Resources & Technologies - - -Nintendo - (Concept, Sound, Design) - - -Powered - by Unity 2020.3.25f1 - - -Adobe Photoshop 2022 - - -GIMP - - -paint.net - - -Krita - - -Visual - Studio 2022 - - -Visual Studio Code - - -Newtonsoft.Json - - -DOTween - - -Starpelly - Library - - -StandaloneFileBrowser - - -NaughtyBezierCurves - - -VorbisPlugin - - -RHRE - SFX Database - - -Github Copilot - - - Legal - - Rhythm + m_text: "Programming\n-Megaminerzero\n-Starpelly + (Rhythm Heaven Mania)\n-minenice\n-huantian\n-Slaith12\n-Mytiaoga\n-Carson\n-saladplainzone\n-Pengu123\n\nArtwork\n-Ko + Takeuchi (Original Rhythm Heaven Assets)\n-Starpelly + (Rhythm Heaven Mania)\n-OctaHeart (Logo)\n-dexiedoo_octo\n-Sofuto\n-MilaDraws\n-Talk\n-saladplainzone\n-Mocha\n-Seanski2\n-The + Culinator\n-Brandix\n-Metasepia\n-Jellirby\n-Radomila\n-flaticon.com\n\nFont\n-Super_Tailx_50 + (Logo)\n-Christian Robertson (Roboto)\n-Nintendo + (Rodin)\n-minenice (Sprite + Glyphs)\n\nOther Resources & Technologies\n-Nintendo + (Concept, Sound, Design)\n-Powered + by Unity 2020.3.25f1\n-Adobe Photoshop 2022\n-GIMP\n-paint.net\n-Krita\n-Visual + Studio 2022\n-Visual Studio Code\n-Newtonsoft.Json\n-DOTween\n-Starpelly + Library\n-StandaloneFileBrowser\n-unity-gui-windows\n-NaughtyBezierCurves\n-VorbisPlugin\n-RHRE + SFX Database\n-Github Copilot\n\nLegal\nRhythm Heaven / Rhythm Tengoku is the intellectual property of Nintendo. This program - is NOT endorsed nor sponsored in any way by Nintendo. All used properties of - Nintendo (such as names, audio, graphics, character, design, etc.) in this software - are not intended to maliciously infringe trademark rights. All other trademarks - and assets are property of their respective owners. This is a community project - and this is available for others to use according to the GPL-3.0 license, without - charge. - - - THIS SOFTWARE MUST NOT BE SOLD, NEITHER ALONE NOR AS PART OF - A BUNDLE. - - - IF YOU PAID FOR THIS SOFTWARE OR RECIEVED IT AS PART OF A BUNDLE - FOLLOWING PAYMENT, YOU HAVE BEEN SCAMMED. CONTACT THE SELLER AND DEMAND YOUR - MONEY BACK IMMEDIATELY. - - - https://github.com/megaminerjenny/HeavenStudio - - ' + is NOT endorsed nor sponsored in any way by Nintendo nor any of its affiliates. + \nAll used properties of Nintendo (such as names, audio, graphics, characters, + design, etc.) in this software are not intended to maliciously infringe trademark + rights. All other trademarks and assets are property of their respective owners. + This is a community project and this is available for others to use according + to the GPL-3.0 license, without charge.\n\nTHIS SOFTWARE MUST NOT BE SOLD, + NEITHER ALONE NOR AS PART OF A BUNDLE.\n\nIF YOU PAID FOR THIS SOFTWARE OR RECIEVED + IT AS PART OF A BUNDLE FOLLOWING PAYMENT, YOU HAVE BEEN SCAMMED. CONTACT THE + SELLER AND DEMAND YOUR MONEY BACK IMMEDIATELY.\n\nhttps://github.com/megaminerjenny/HeavenStudio\nhttps://discord.gg/5rdEq2SFNj\n" m_isRightToLeft: 0 m_fontAsset: {fileID: 11400000, guid: 4810e200fa0cb24438bac52343d7674b, type: 2} m_sharedMaterial: {fileID: 2100000, guid: 6d4610587e293f74ca2b71ec1cf59da3, type: 2}