mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
This commit is contained in:
commit
eba80da200
8 changed files with 288 additions and 12 deletions
|
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|
53
Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs
Normal file
53
Assets/Scripts/Games/KarateMan/CookingPotDestroyEffect.cs
Normal file
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@ -0,0 +1,53 @@
|
|||
using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
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|
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.KarateMan
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{
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// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
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public class CookingPotDestroyEffect : MonoBehaviour
|
||||
{
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public SpriteRenderer SpriteRenderer;
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public int spriteIndex;
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public int index;
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|
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private float rotationSpeed;
|
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|
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public GameObject pot;
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private void Start()
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{
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SpriteRenderer sr = gameObject.AddComponent<SpriteRenderer>();
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sr.sprite = KarateMan.instance.CookingPotSprites[1];
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|
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Rigidbody2D rb2d = gameObject.AddComponent<Rigidbody2D>();
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rb2d.gravityScale = 5;
|
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rb2d.collisionDetectionMode = CollisionDetectionMode2D.Continuous;
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rb2d.AddForce(Vector3.up * Random.Range(875, 925));
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rotationSpeed = Random.Range(100, 200);
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PhysicsMaterial2D mat = new PhysicsMaterial2D();
|
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mat.bounciness = 0;
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StartCoroutine(FadeOut());
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|
||||
gameObject.name = "cookingpot_lid";
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||||
}
|
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|
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private void Update()
|
||||
{
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||||
transform.eulerAngles -= new Vector3(0, 0, rotationSpeed * Time.deltaTime);
|
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transform.position = new Vector3(pot.transform.position.x, transform.position.y, transform.position.z);
|
||||
}
|
||||
|
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private IEnumerator FadeOut()
|
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{
|
||||
yield return new WaitForSeconds(Conductor.instance.secPerBeat * 3);
|
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Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
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@ -0,0 +1,11 @@
|
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|
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executionOrder: 0
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@ -12,8 +12,6 @@ namespace RhythmHeavenMania.Games.KarateMan
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|||
[Header("Components")]
|
||||
public Animator anim;
|
||||
public GameObject HitEffect;
|
||||
public ParticleSystem HitParticle;
|
||||
public ParticleSystem RockParticle;
|
||||
public GameObject BulbHit;
|
||||
[SerializeField] private SpriteRenderer head;
|
||||
[SerializeField] private Sprite[] heads;
|
||||
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@ -268,7 +266,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
}
|
||||
else
|
||||
{
|
||||
if (p.type == 2 || p.type == 3 || p.type == 4 || p.type == 6)
|
||||
if (p.type == 2 || p.type == 3 || p.type == 4 || p.type == 6 || p.type == 999)
|
||||
{
|
||||
punchLeft = false;
|
||||
}
|
||||
|
|
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@ -14,7 +14,10 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
Pot = 0,
|
||||
Rock = 2,
|
||||
Ball = 3,
|
||||
TacoBell = 6
|
||||
CookingPot = 6,
|
||||
Alien = 7,
|
||||
|
||||
TacoBell = 999
|
||||
}
|
||||
|
||||
public enum LightBulbType
|
||||
|
@ -65,6 +68,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
public Sprite[] ObjectSprites;
|
||||
public Sprite[] BarrelSprites;
|
||||
public Sprite[] CookingPotSprites;
|
||||
public Sprite[] OtherSprites;
|
||||
|
||||
public List<BGSpriteC> BGSprites;
|
||||
public SpriteRenderer BGSprite;
|
||||
|
@ -84,6 +89,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
|
||||
private float bgBeat;
|
||||
|
||||
public ParticleSystem potHitEffect;
|
||||
|
||||
public GameObject comboRef;
|
||||
|
||||
public GameObject HIT3Ref;
|
||||
|
@ -150,6 +157,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
p.createBeat = beat;
|
||||
p.isThrown = true;
|
||||
p.type = type;
|
||||
|
||||
if(type <= ObjectSprites.Length)
|
||||
p.Sprite.GetComponent<SpriteRenderer>().sprite = ObjectSprites[type];
|
||||
|
||||
if (combo)
|
||||
|
@ -210,7 +219,25 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
});
|
||||
break;
|
||||
case 6:
|
||||
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
||||
outSnd = "karateman/objectOut";
|
||||
else
|
||||
outSnd = "karateman/offbeatObjectOut";
|
||||
p.hitSnd = "karateman/cookingPot";
|
||||
break;
|
||||
case 7:
|
||||
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
||||
outSnd = "karateman/objectOut";
|
||||
else
|
||||
outSnd = "karateman/offbeatObjectOut";
|
||||
p.hitSnd = "karateman/alienHit";
|
||||
break;
|
||||
case 999:
|
||||
p.Sprite.GetComponent<SpriteRenderer>().sprite = OtherSprites[0];
|
||||
if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f)
|
||||
outSnd = "karateman/objectOut";
|
||||
else
|
||||
outSnd = "karateman/offbeatObjectOut";
|
||||
p.hitSnd = "karateman/tacobell";
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
private GameObject newHolder;
|
||||
public GameObject Sprite;
|
||||
public GameObject BulbLightSprite;
|
||||
public GameObject CookingPotLid;
|
||||
private SpriteRenderer spriteComp;
|
||||
public GameObject Shadow;
|
||||
private SpriteRenderer shadowSpriteComp;
|
||||
|
@ -70,6 +71,9 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
else
|
||||
hitLength = 14f;
|
||||
|
||||
if (type == 6)
|
||||
CookingPotLid.SetActive(true);
|
||||
|
||||
/*if (combo)
|
||||
{
|
||||
if (comboIndex == 0)
|
||||
|
@ -266,7 +270,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
// HitParticle.Play();
|
||||
KarateMan.instance.potHitEffect.Play();
|
||||
break;
|
||||
case 1:
|
||||
GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit);
|
||||
|
@ -275,11 +279,19 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
Destroy(bulbHit, 0.7f);
|
||||
break;
|
||||
case 2:
|
||||
// RockParticle.Play();
|
||||
// TODO: Rock destroy particle effect
|
||||
break;
|
||||
case 4:
|
||||
BarrelDestroy(false);
|
||||
break;
|
||||
case 6:
|
||||
// TODO: Rock destroy particle effect
|
||||
CookingPotLid.SetActive(false);
|
||||
CookingPotDestroy();
|
||||
break;
|
||||
case 999:
|
||||
Jukebox.PlayOneShotGame("karateman/rockHit");
|
||||
break;
|
||||
}
|
||||
|
||||
if (!kick)
|
||||
|
@ -327,6 +339,17 @@ namespace RhythmHeavenMania.Games.KarateMan
|
|||
Holder.transform.parent = newHolder.transform;
|
||||
}
|
||||
|
||||
public void CookingPotDestroy()
|
||||
{
|
||||
GameObject lid = new GameObject();
|
||||
lid.transform.localPosition = Holder.transform.localPosition;
|
||||
lid.transform.parent = transform.parent;
|
||||
lid.transform.localScale = Holder.transform.localScale;
|
||||
|
||||
CookingPotDestroyEffect cpde = lid.AddComponent<CookingPotDestroyEffect>();
|
||||
cpde.pot = Sprite;
|
||||
}
|
||||
|
||||
public void BarrelDestroy(bool combo)
|
||||
{
|
||||
for (int i = 0; i < 8; i++)
|
||||
|
|
|
@ -263,7 +263,7 @@ namespace RhythmHeavenMania
|
|||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2, hidden: true),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2, hidden: true),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2, hidden: true),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 6); }, 2, hidden: true),
|
||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 999); }, 2, hidden: true),
|
||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentEntity.beat); }, hidden: true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.Sunburst); }, hidden: true),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.SetBackgroundFX(KarateMan.BackgroundFXType.None); }, hidden: true),
|
||||
|
|
Loading…
Reference in a new issue