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DJ School sounds
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86 changed files with 5954 additions and 56 deletions
607
Assets/Resources/Games/djSchool.prefab
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607
Assets/Resources/Games/djSchool.prefab
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Assets/Resources/Sfx/games/djSchool/breakCmonAlt1.ogg.meta
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Assets/Resources/Sfx/games/djSchool/breakCmonAlt2.ogg.meta
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Assets/Resources/Sfx/games/djSchool/breakCmonLoud1.ogg.meta
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Assets/Resources/Sfx/games/djSchool/breakCmonLoud2.ogg.meta
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22
Assets/Resources/Sfx/games/djSchool/checkItOut.ogg.meta
Normal file
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Assets/Resources/Sfx/games/djSchool/checkItOut1.ogg.meta
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22
Assets/Resources/Sfx/games/djSchool/checkItOut2.ogg.meta
Normal file
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22
Assets/Resources/Sfx/games/djSchool/checkItOut3.ogg.meta
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Assets/Resources/Sfx/games/djSchool/hey.ogg.meta
Normal file
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Normal file
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Normal file
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Normal file
22
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Assets/Resources/Sfx/games/djSchool/ohYeahAlt2.ogg.meta
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Assets/Resources/Sfx/games/djSchool/oohAlt.ogg.meta
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145
Assets/Scripts/Common/FreeCam.cs
Normal file
145
Assets/Scripts/Common/FreeCam.cs
Normal file
|
@ -0,0 +1,145 @@
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||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
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|
using UnityEngine;
|
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|
|
||||||
|
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|
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|
/// A simple free camera to be added to a Unity game object.
|
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|
///
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|
/// Keys:
|
||||||
|
/// wasd / arrows - movement
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
///
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|
/// </summary>
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|
public class FreeCam : MonoBehaviour
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|
{
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|
/// <summary>
|
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|
/// Normal speed of camera movement.
|
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|
/// </summary>
|
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|
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|
|
||||||
|
/// <summary>
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||||||
|
/// Speed of camera movement when shift is held down,
|
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|
/// </summary>
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|
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|
|
||||||
|
/// <summary>
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|
/// Sensitivity for free look.
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/// </summary>
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|
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||||||
|
/// <summary>
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||||||
|
/// Amount to zoom the camera when using the mouse wheel.
|
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/// </summary>
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public float zoomSensitivity = 10f;
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/// <summary>
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|
/// Amount to zoom the camera when using the mouse wheel (fast mode).
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/// </summary>
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/// <summary>
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|
/// Set to true when free looking (on right mouse button).
|
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|
/// </summary>
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private bool looking = false;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
|
||||||
|
var movementSpeed = fastMode ? this.fastMovementSpeed : this.movementSpeed;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-transform.right * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (transform.right * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (transform.forward * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-transform.forward * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.Q))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (transform.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.E))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-transform.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (Vector3.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown))
|
||||||
|
{
|
||||||
|
transform.position = transform.position + (-Vector3.up * movementSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (looking)
|
||||||
|
{
|
||||||
|
float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * freeLookSensitivity;
|
||||||
|
float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * freeLookSensitivity;
|
||||||
|
transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
float axis = Input.GetAxis("Mouse ScrollWheel");
|
||||||
|
if (axis != 0)
|
||||||
|
{
|
||||||
|
var zoomSensitivity = fastMode ? this.fastZoomSensitivity : this.zoomSensitivity;
|
||||||
|
transform.position = transform.position + transform.forward * axis * zoomSensitivity;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Mouse1))
|
||||||
|
{
|
||||||
|
StartLooking();
|
||||||
|
}
|
||||||
|
else if (Input.GetKeyUp(KeyCode.Mouse1))
|
||||||
|
{
|
||||||
|
StopLooking();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
StopLooking();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Enable free looking.
|
||||||
|
/// </summary>
|
||||||
|
public void StartLooking()
|
||||||
|
{
|
||||||
|
looking = true;
|
||||||
|
Cursor.visible = false;
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disable free looking.
|
||||||
|
/// </summary>
|
||||||
|
public void StopLooking()
|
||||||
|
{
|
||||||
|
looking = false;
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Common/FreeCam.cs.meta
Normal file
11
Assets/Scripts/Common/FreeCam.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a0e5d5d77f9b8824b997a02d704003ef
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
26
Assets/Scripts/GameCamera.cs
Normal file
26
Assets/Scripts/GameCamera.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania
|
||||||
|
{
|
||||||
|
public class GameCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameCamera instance { get; private set; }
|
||||||
|
public new Camera camera;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
public Color baseColor;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
camera = this.GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
camera.backgroundColor = baseColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameCamera.cs.meta
Normal file
11
Assets/Scripts/GameCamera.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a774f8053d895604cb8ded8c46de6733
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Games/DJSchool.meta
Normal file
8
Assets/Scripts/Games/DJSchool.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51d95684617a83745b551fa3687d2a01
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
34
Assets/Scripts/Games/DJSchool/DJSchool.cs
Normal file
34
Assets/Scripts/Games/DJSchool/DJSchool.cs
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.DJSchool
|
||||||
|
{
|
||||||
|
public class DJSchool : Minigame
|
||||||
|
{
|
||||||
|
public static DJSchool instance { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BreakCmon(float beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("djSchool/breakCmon1", beat),
|
||||||
|
new MultiSound.Sound("djSchool/breakCmon2", beat + 1f),
|
||||||
|
new MultiSound.Sound("djSchool/ooh", beat + 2f),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScratchoHey(float beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("djSchool/scratchoHey1", beat),
|
||||||
|
new MultiSound.Sound("djSchool/scratchoHey2", beat + 1f),
|
||||||
|
new MultiSound.Sound("djSchool/hey", beat + 2f),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/DJSchool/DJSchool.cs.meta
Normal file
11
Assets/Scripts/Games/DJSchool/DJSchool.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 36f587267a500e643bcbf5b9c04bb1b5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Games/RhythmRally.meta
Normal file
8
Assets/Scripts/Games/RhythmRally.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3ad2a7be988b204e8eb10ec0871948c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
25
Assets/Scripts/Games/RhythmRally/RhythmRally.cs
Normal file
25
Assets/Scripts/Games/RhythmRally/RhythmRally.cs
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Games.RhythmRally
|
||||||
|
{
|
||||||
|
public class RhythmRally : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform cameraPos;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
GameCamera.instance.camera.transform.position = cameraPos.position;
|
||||||
|
GameCamera.instance.camera.transform.rotation = cameraPos.rotation;
|
||||||
|
GameCamera.instance.camera.fieldOfView = 41f;
|
||||||
|
GameCamera.instance.camera.backgroundColor = Color.white;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta
Normal file
11
Assets/Scripts/Games/RhythmRally/RhythmRally.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35772aee9756b5040ab64a73ebc3f8ae
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -197,7 +197,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 0.7f, kicker.transform.position.y - 6f);
|
toeCurve.KeyPoints[1].transform.position = new Vector3(kicker.transform.position.x - 1.0f, kicker.transform.position.y - 6f);
|
||||||
}
|
}
|
||||||
|
|
||||||
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
|
holder.transform.localPosition = toeCurve.GetPoint(normalizedBeatAnim);
|
||||||
|
|
|
@ -33,7 +33,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
for (int i = 1; i < BallsHolder.transform.childCount; i++)
|
||||||
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
Destroy(BallsHolder.transform.GetChild(i).gameObject);
|
||||||
GameManager.instance.GameCamera.orthographic = false;
|
GameCamera.instance.camera.orthographic = false;
|
||||||
|
|
||||||
if (EligibleHits.Count > 0)
|
if (EligibleHits.Count > 0)
|
||||||
EligibleHits.RemoveRange(0, EligibleHits.Count);
|
EligibleHits.RemoveRange(0, EligibleHits.Count);
|
||||||
|
@ -52,7 +52,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" });
|
allCameraEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "cameraZoom" });
|
||||||
GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, -10);
|
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, -10);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -83,18 +83,18 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
|
|
||||||
if (normalizedBeat > Minigame.EndTime())
|
if (normalizedBeat > Minigame.EndTime())
|
||||||
{
|
{
|
||||||
lastCamDistance = GameManager.instance.GameCamera.transform.localPosition.z;
|
lastCamDistance = GameCamera.instance.camera.transform.localPosition.z;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (currentZoomCamLength <= 0)
|
if (currentZoomCamLength <= 0)
|
||||||
{
|
{
|
||||||
GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
|
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat);
|
float newPosZ = Mathf.Lerp(lastCamDistance, currentZoomCamDistance, normalizedBeat);
|
||||||
GameManager.instance.GameCamera.transform.localPosition = new Vector3(0, 0, newPosZ);
|
GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -53,6 +53,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
private string currentRemixPath = "";
|
private string currentRemixPath = "";
|
||||||
private int lastEditorObjectsCount = 0;
|
private int lastEditorObjectsCount = 0;
|
||||||
private bool fullscreen;
|
private bool fullscreen;
|
||||||
|
public bool discordDuringTesting = false;
|
||||||
|
|
||||||
public static Editor instance { get; private set; }
|
public static Editor instance { get; private set; }
|
||||||
|
|
||||||
|
@ -64,7 +65,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
|
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
||||||
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
|
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
|
||||||
Screen.texture = ScreenRenderTexture;
|
Screen.texture = ScreenRenderTexture;
|
||||||
|
|
||||||
|
@ -382,22 +383,23 @@ namespace RhythmHeavenMania.Editor
|
||||||
{
|
{
|
||||||
MainCanvas.enabled = false;
|
MainCanvas.enabled = false;
|
||||||
EditorCamera.enabled = false;
|
EditorCamera.enabled = false;
|
||||||
GameManager.instance.GameCamera.targetTexture = null;
|
GameCamera.instance.camera.targetTexture = null;
|
||||||
// GameManager.instance.GameCamera.transform.parent.GetChild(1).GetComponent<Camera>().enabled = false;
|
GameCamera.instance.camera.transform.parent.GetChild(1).GetComponent<Camera>().enabled = false;
|
||||||
fullscreen = true;
|
fullscreen = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
MainCanvas.enabled = true;
|
MainCanvas.enabled = true;
|
||||||
EditorCamera.enabled = true;
|
EditorCamera.enabled = true;
|
||||||
GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
|
GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
|
||||||
// GameManager.instance.GameCamera.transform.parent.GetChild(1).GetComponent<Camera>().enabled = true;
|
GameCamera.instance.camera.transform.parent.GetChild(1).GetComponent<Camera>().enabled = true;
|
||||||
fullscreen = false;
|
fullscreen = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateEditorStatus(bool updateTime)
|
private void UpdateEditorStatus(bool updateTime)
|
||||||
{
|
{
|
||||||
|
if (discordDuringTesting || !Application.isEditor)
|
||||||
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"Objects: {GameManager.instance.Beatmap.entities.Count + GameManager.instance.Beatmap.tempoChanges.Count}", updateTime);
|
DiscordRPC.DiscordRPC.UpdateActivity("In Editor", $"Objects: {GameManager.instance.Beatmap.entities.Count + GameManager.instance.Beatmap.tempoChanges.Count}", updateTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,7 @@ using RhythmHeavenMania.Games.ClappyTrio;
|
||||||
using RhythmHeavenMania.Games.Spaceball;
|
using RhythmHeavenMania.Games.Spaceball;
|
||||||
using RhythmHeavenMania.Games.KarateMan;
|
using RhythmHeavenMania.Games.KarateMan;
|
||||||
using RhythmHeavenMania.Games.SpaceSoccer;
|
using RhythmHeavenMania.Games.SpaceSoccer;
|
||||||
|
using RhythmHeavenMania.Games.DJSchool;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
|
@ -20,9 +21,10 @@ namespace RhythmHeavenMania
|
||||||
public string displayName;
|
public string displayName;
|
||||||
public string color;
|
public string color;
|
||||||
public GameObject holder;
|
public GameObject holder;
|
||||||
|
public bool threeD;
|
||||||
public List<GameAction> actions = new List<GameAction>();
|
public List<GameAction> actions = new List<GameAction>();
|
||||||
|
|
||||||
public Minigame(string name, string displayName, string color, List<GameAction> actions)
|
public Minigame(string name, string displayName, string color, bool threeD, List<GameAction> actions)
|
||||||
{
|
{
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.displayName = displayName;
|
this.displayName = displayName;
|
||||||
|
@ -53,60 +55,66 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
eventCaller.minigames = new List<Minigame>()
|
eventCaller.minigames = new List<Minigame>()
|
||||||
{
|
{
|
||||||
new Minigame("gameManager", "Game Manager", "", new List<GameAction>()
|
new Minigame("gameManager", "Game Manager", "", false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("end", delegate { Debug.Log("end"); }),
|
new GameAction("end", delegate { Debug.Log("end"); }),
|
||||||
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); })
|
new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); })
|
||||||
}),
|
}),
|
||||||
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", new List<GameAction>()
|
new Minigame("forkLifter", "Fork Lifter", "FFFFFF", false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3),
|
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3),
|
||||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3),
|
new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3),
|
||||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3),
|
new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3),
|
||||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3),
|
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3),
|
||||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||||
}),
|
}),
|
||||||
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", new List<GameAction>()
|
new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true),
|
new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true),
|
||||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ),
|
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ),
|
||||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceball", "Spaceball", "00A518", new List<GameAction>()
|
new Minigame("spaceball", "Spaceball", "00A518", false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2),
|
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2),
|
||||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
|
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3),
|
||||||
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ),
|
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ),
|
||||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
|
new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ),
|
||||||
new GameAction("cameraZoom", delegate { }, 4, true ),
|
new GameAction("cameraZoom", delegate { }, 4, true ),
|
||||||
}),
|
}),
|
||||||
new Minigame("karateman", "Karate Man", "70A8D8", new List<GameAction>()
|
new Minigame("karateman", "Karate Man", "70A8D8", false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
|
new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true),
|
||||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2),
|
new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2),
|
||||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2),
|
new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2),
|
||||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2),
|
new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2),
|
||||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2),
|
new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2),
|
||||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f),
|
new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f),
|
||||||
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f),
|
new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f),
|
||||||
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
|
new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }),
|
||||||
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }),
|
new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }),
|
||||||
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true),
|
new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||||
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 6); }, 2),
|
new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 6); }, 2),
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceSoccer", "Space Soccer", "B888F8", new List<GameAction>()
|
new Minigame("spaceSoccer", "Space Soccer", "B888F8", false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f),
|
new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f),
|
||||||
new GameAction("keep-up", delegate { }, 4f, true),
|
new GameAction("keep-up", delegate { }, 4f, true),
|
||||||
new GameAction("high kick-toe!", delegate { }, 3f),
|
new GameAction("high kick-toe!", delegate { }, 3f),
|
||||||
}),
|
}),
|
||||||
/*new Minigame("djSchool", "DJ School", "B888F8", new List<GameAction>()
|
new Minigame("djSchool", "DJ School \n<color=#eb5454>[Non-Playable]</color>", "B888F8", false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
new GameAction("break c'mon ooh", delegate { DJSchool.instance.BreakCmon(eventCaller.currentBeat); }, 3f),
|
||||||
|
new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentBeat); }, 3f),
|
||||||
|
}),
|
||||||
|
/*new Minigame("rhythmRally", "Rhythm Rally", "B888F8", true, new List<GameAction>()
|
||||||
|
{
|
||||||
|
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
@ -120,9 +128,6 @@ namespace RhythmHeavenMania
|
||||||
new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List<GameAction>()
|
new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
}),
|
}),
|
||||||
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", new List<GameAction>()
|
|
||||||
{
|
|
||||||
}),
|
|
||||||
new Minigame("airRally", "Air Rally", "B888F8", new List<GameAction>()
|
new Minigame("airRally", "Air Rally", "B888F8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
}),
|
}),
|
||||||
|
|
1
Assets/Tests/Levels/rhythmrally.json
Normal file
1
Assets/Tests/Levels/rhythmrally.json
Normal file
|
@ -0,0 +1 @@
|
||||||
|
{"bpm":120.0,"entities":[{"beat":0.0,"track":2,"length":1.0,"datamodel":"gameManager/switchGame/rhythmRally"}],"tempoChanges":[]}
|
7
Assets/Tests/Levels/rhythmrally.json.meta
Normal file
7
Assets/Tests/Levels/rhythmrally.json.meta
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1163ac8f23a6b1e4d8fc4f27ace810ae
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -25,7 +25,7 @@ MonoBehaviour:
|
||||||
m_SupportsTerrainHoles: 1
|
m_SupportsTerrainHoles: 1
|
||||||
m_SupportsHDR: 1
|
m_SupportsHDR: 1
|
||||||
m_MSAA: 1
|
m_MSAA: 1
|
||||||
m_RenderScale: 1
|
m_RenderScale: 2
|
||||||
m_MainLightRenderingMode: 1
|
m_MainLightRenderingMode: 1
|
||||||
m_MainLightShadowsSupported: 1
|
m_MainLightShadowsSupported: 1
|
||||||
m_MainLightShadowmapResolution: 2048
|
m_MainLightShadowmapResolution: 2048
|
||||||
|
|
|
@ -39,7 +39,7 @@ GraphicsSettings:
|
||||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_CustomRenderPipeline: {fileID: 0}
|
m_CustomRenderPipeline: {fileID: 11400000, guid: 101cb6f0eda36514fa0bb49e41c8fae1, type: 2}
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
|
|
Loading…
Reference in a new issue