mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
init
sfx, sprites, prefab, script pretty freakin epic!!!
This commit is contained in:
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27 changed files with 1533 additions and 4 deletions
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DYB_spritesheet_32: -526470183
|
||||
DYB_spritesheet_33: -591490588
|
||||
DYB_spritesheet_34: -886325485
|
||||
DYB_spritesheet_35: -1435166698
|
||||
DYB_spritesheet_4: -1748562713
|
||||
DYB_spritesheet_5: 1698877662
|
||||
DYB_spritesheet_6: 1810517961
|
||||
DYB_spritesheet_7: -1983626645
|
||||
DYB_spritesheet_8: -2124576031
|
||||
DYB_spritesheet_9: 1340347453
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/Scripts/Games/DressYourBest.meta
Normal file
8
Assets/Scripts/Games/DressYourBest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5e81b4e2f8742f744807c72fa38906da
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
55
Assets/Scripts/Games/DressYourBest/DressYourBest.cs
Normal file
55
Assets/Scripts/Games/DressYourBest/DressYourBest.cs
Normal file
|
@ -0,0 +1,55 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
|
||||
using Jukebox;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class PcoDressYourBestLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("start interval", "Start Interval")
|
||||
{
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
}
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."),
|
||||
new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
},
|
||||
},
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
/// This class handles the minigame logic.
|
||||
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||
public class DressYourBest : Minigame
|
||||
{
|
||||
public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta
Normal file
11
Assets/Scripts/Games/DressYourBest/DressYourBest.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3f57892d5812f534cb7af68e90ae3082
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -233,6 +233,16 @@ namespace HeavenStudio
|
|||
Debug.LogWarning("Game loader RvlDoubleDateLoader failed!");
|
||||
}
|
||||
|
||||
game = PcoDressYourBestLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
eventCaller.minigames.Add(game.name, game);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Game loader PcoDressYourBestLoader failed!");
|
||||
}
|
||||
|
||||
game = CtrDrummingLoader.AddGame(eventCaller);
|
||||
if (game != null)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue