From e94cb9b4db3cb1df37e693a5b714c2f99aa05c45 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sat, 30 Dec 2023 23:06:33 -0500 Subject: [PATCH] The Rest of Pajama Party (#599) * fix weird tiling issue * bg open / close * slice this sheet * mako transformation * monkey colour change * monkeys transform * high mode details instant high mode * boats * re-enable ABs * stretchable BG change --- Assets/Resources/Games/pajamaParty.prefab | 11170 ++++++++++++++- .../Prefabs/Games/PajamaParty/Monkey.prefab | 17 +- .../Sprites/Games/PajamaParty/Anime.meta | 2 +- .../Games/PajamaParty/Anime/BG/Bg.controller | 358 +- .../PajamaParty/Anime/BG/BoatsAppear.anim | 358 + .../Anime/BG/BoatsAppear.anim.meta | 8 + .../PajamaParty/Anime/BG/BoatsNoPose.anim | 188 + .../Anime/BG/BoatsNoPose.anim.meta | 8 + .../PajamaParty/Anime/BG/CastleAppear.anim | 331 + .../Anime/BG/CastleAppear.anim.meta | 8 + .../PajamaParty/Anime/BG/CastleNoPose.anim | 223 + .../Anime/BG/CastleNoPose.anim.meta | 8 + 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.../PajamaParty/Material/BalloonMaterial.mat | 117 + .../Material/BalloonMaterial.mat.meta | 8 + .../PajamaParty/Material/BoatMaterial.mat | 88 + .../Material/BoatMaterial.mat.meta | 8 + .../Material/ctrpajama_balloon.shader | 92 + .../Material/ctrpajama_balloon.shader.meta | 10 + .../{ => Material}/pillow_objMapped.mat | 8 +- .../{ => Material}/pillow_objMapped.mat.meta | 0 .../PajamaParty/pillow_half_half.png.meta | 20 +- .../Games/PajamaParty/pillow_obj.png.meta | 30 +- .../Games/PajamaParty/pillow_obj02.png.meta | 1301 +- .../Games/PajamaParty/CtrPillowMonkey.cs | 89 +- .../Games/PajamaParty/CtrPillowPlayer.cs | 115 +- .../Scripts/Games/PajamaParty/PajamaParty.cs | 340 +- 103 files changed, 182347 insertions(+), 1573 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/PajamaParty/Anime/BG/BoatsAppear.anim create mode 100644 Assets/Resources/Sprites/Games/PajamaParty/Anime/BG/BoatsAppear.anim.meta create mode 100644 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_AlphaSplitEnabled; + + fixed4 SampleSpriteTexture (float2 uv) + { + fixed4 color = tex2D (_MainTex, uv); + +#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED + if (_AlphaSplitEnabled) + color.a = tex2D (_AlphaTex, uv).r; +#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED + + return color; + } + + fixed4 frag(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture (IN.texcoord); + float3 outlinedRGB = lerp(IN.color.rgb, _OutlineColor.rgb, 1 - c.r); + c = fixed4(outlinedRGB.r, outlinedRGB.g, outlinedRGB.b, c.a); + c.rgb *= c.a; + return c; + } + ENDCG + } + } +} diff --git a/Assets/Resources/Sprites/Games/PajamaParty/Material/ctrpajama_balloon.shader.meta b/Assets/Resources/Sprites/Games/PajamaParty/Material/ctrpajama_balloon.shader.meta new file mode 100644 index 00000000..c444d1f1 --- /dev/null +++ b/Assets/Resources/Sprites/Games/PajamaParty/Material/ctrpajama_balloon.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: d92af55b6015e0048bce25489a1c1749 +ShaderImporter: + externalObjects: {} + 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+ internalID: -448281831 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_47 + rect: + serializedVersion: 2 + x: 1165 + y: 65 + width: 503 + height: 641 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 3f5931d7000000000800000000000000 + internalID: 2098435571 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_48 + rect: + serializedVersion: 2 + x: 1717 + y: 67 + width: 503 + height: 641 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 8281e6b1000000000800000000000000 + internalID: 460199976 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_49 + rect: + serializedVersion: 2 + x: 2286 + y: 461 + width: 146 + height: 143 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 2765ed87000000000800000000000000 + internalID: 2027837042 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_50 + rect: + serializedVersion: 2 + x: 2507 + y: 465 + width: 160 + height: 125 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: e9e91b86000000000800000000000000 + internalID: 1756470942 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_51 + rect: + serializedVersion: 2 + x: 2725 + y: 458 + width: 385 + height: 284 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: c6c8848effffffff0800000000000000 + internalID: -397898644 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_52 + rect: + serializedVersion: 2 + x: 3191 + y: 451 + width: 384 + height: 298 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 085ca191000000000800000000000000 + internalID: 421184896 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_53 + rect: + serializedVersion: 2 + x: 3643 + y: 465 + width: 408 + height: 274 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 5de96d36000000000800000000000000 + internalID: 1675009749 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_54 + rect: + serializedVersion: 2 + x: 2275 + y: 82 + width: 503 + height: 278 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 5d9c69e4000000000800000000000000 + internalID: 1318504917 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_55 + rect: + serializedVersion: 2 + x: 2855 + y: 105 + width: 384 + height: 289 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: c1eb15fdffffffff0800000000000000 + internalID: -548291044 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_56 + rect: + serializedVersion: 2 + x: 3281 + y: 117 + width: 360 + height: 270 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 2b983db4000000000800000000000000 + internalID: 1272154546 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_57 + rect: + serializedVersion: 2 + x: 3679 + y: 128 + width: 384 + height: 242 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 29f36387000000000800000000000000 + internalID: 2016821138 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] @@ -100,6 +1332,65 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: + pillow_obj02_0: 708138305 + pillow_obj02_1: -654590701 + pillow_obj02_10: -1661528138 + pillow_obj02_11: -374173840 + pillow_obj02_12: -456912487 + pillow_obj02_13: -1048727800 + pillow_obj02_14: 858678628 + pillow_obj02_15: 1728444420 + pillow_obj02_16: -2039390538 + pillow_obj02_17: -529251256 + pillow_obj02_18: 1661961486 + pillow_obj02_19: 422346294 + pillow_obj02_2: -190487308 + pillow_obj02_20: 442375674 + pillow_obj02_21: -238166957 + pillow_obj02_22: 103902602 + pillow_obj02_23: -1012196697 + pillow_obj02_24: 1199832370 + pillow_obj02_25: -1028193256 + pillow_obj02_26: -1431653383 + pillow_obj02_27: -2090547469 + pillow_obj02_28: -150693555 + pillow_obj02_29: -1905395269 + pillow_obj02_3: -1091391465 + pillow_obj02_30: -1795737246 + pillow_obj02_31: -1340656805 + pillow_obj02_32: 120521491 + pillow_obj02_33: -1058272255 + pillow_obj02_34: 338797104 + pillow_obj02_35: 1987307248 + pillow_obj02_36: -1623807916 + pillow_obj02_37: 1597850624 + pillow_obj02_38: 467687346 + pillow_obj02_39: 110898070 + pillow_obj02_4: -1258931158 + pillow_obj02_40: 832599421 + pillow_obj02_41: -1129515519 + pillow_obj02_42: -222306302 + pillow_obj02_43: -227944939 + pillow_obj02_44: 1933745985 + pillow_obj02_45: 807331948 + pillow_obj02_46: -448281831 + pillow_obj02_47: 2098435571 + pillow_obj02_48: 460199976 + pillow_obj02_49: 2027837042 + pillow_obj02_5: 1818279088 + pillow_obj02_50: 1756470942 + pillow_obj02_51: -397898644 + pillow_obj02_52: 421184896 + pillow_obj02_53: 1675009749 + pillow_obj02_54: 1318504917 + pillow_obj02_55: -548291044 + pillow_obj02_56: 1272154546 + pillow_obj02_57: 2016821138 + pillow_obj02_6: 797175420 + pillow_obj02_7: -1482911634 + pillow_obj02_8: 694421038 + pillow_obj02_9: -2033148185 spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs index 4b9533ab..3c39cfec 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs @@ -9,12 +9,17 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { public class CtrPillowMonkey : MonoBehaviour { - [Header("Objects")] - public GameObject Monkey; - public GameObject Shadow; - public GameObject Projectile; + const string HighSuffix = "_H"; + const string NrmSuffix = ""; + + [Header("Objects")] + [SerializeField] GameObject Monkey; + [SerializeField] GameObject Shadow; + [SerializeField] GameObject Projectile; + + public Animator anim { get; private set; } + string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix); - public Animator anim; public bool shouldBop = false; public int row; @@ -31,10 +36,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty double startThrowTime = double.MinValue; float throwLength = 4f; - float throwHeight = 12f; + float throwHeight = 14f; private bool hasThrown = false; - + void Awake() { anim = Monkey.GetComponent(); @@ -51,9 +56,9 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { hasJumped = true; float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; + float yWeight = -(yMul * yMul) + 1f; Monkey.transform.localPosition = new Vector3(0, jumpHeight * yWeight); - Shadow.transform.localScale = new Vector3((1f-yWeight*0.2f) * 1.2f, (1f-yWeight*0.2f) * 0.8f, 1f); + Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.2f, (1f - yWeight * 0.2f) * 0.8f, 1f); if (jumpAlt > 1) { float t; @@ -62,10 +67,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty else t = jumpPos; Monkey.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(22.5f, -22.5f, t)); - anim.DoScaledAnimation("MonkeyJump0" + jumpAlt, startJumpTime, jumpLength); + anim.DoScaledAnimation("MonkeyJump0" + jumpAlt + animSuffix, startJumpTime, jumpLength); } else - anim.DoScaledAnimation("MonkeyJump", startJumpTime, jumpLength); + anim.DoScaledAnimation("MonkeyJump" + animSuffix, startJumpTime, jumpLength); } else { @@ -74,7 +79,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty shouldntBop = false; hasJumped = false; PajamaParty.instance.DoBedImpact(); - anim.DoScaledAnimationAsync("MonkeyLand"); + anim.DoScaledAnimationAsync("MonkeyLand" + animSuffix); Monkey.transform.rotation = Quaternion.Euler(0, 0, 0); jumpAlt = 0; } @@ -89,8 +94,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { hasThrown = true; float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; - Projectile.transform.localPosition = new Vector3(0, throwHeight * yWeight + 1.5f); + float yWeight = -(yMul * yMul) + 1f; + Projectile.transform.localPosition = new Vector3(0, (throwHeight * yWeight) + 1.5f); Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime)); } else @@ -100,7 +105,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { Projectile.transform.localPosition = new Vector3(0, 0); Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); - anim.DoUnscaledAnimation("MonkeyBeat"); + anim.DoUnscaledAnimation("MonkeyBeat" + animSuffix); Projectile.SetActive(false); hasThrown = false; shouldntBop = false; @@ -108,11 +113,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty } } - private void LateUpdate() + private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop) { - anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f); + anim.DoScaledAnimationAsync("MonkeyBeat" + animSuffix, 0.5f); } } @@ -129,14 +134,29 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void Charge(double beat) { shouldntBop = true; - anim.DoUnscaledAnimation("MonkeyReady"); + anim.DoUnscaledAnimation("MonkeyReady" + animSuffix); } - public void Throw(double beat) + public void Throw(double beat, bool highCheck) { - anim.DoUnscaledAnimation("MonkeyThrow"); + anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix); startThrowTime = beat; Projectile.SetActive(true); + + if (highCheck) + { + BeatAction.New(this, new List() + { + new + ( + beat + 2, + delegate + { + anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix, 1); + } + ) + }); + } } public void ReadySleep(double beat, int action) @@ -155,33 +175,38 @@ namespace HeavenStudio.Games.Scripts_PajamaParty startJumpTime = double.MinValue; Monkey.transform.localPosition = new Vector3(0, 0); Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f); - - List seq = + + List seq = new List() { - new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00"); }), - new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01"); }), + new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00" + animSuffix); }), + new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01" + animSuffix); }), }; - + if (col == 0 || col == 4) { - seq.Add(new BeatAction.Action( beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); })); + seq.Add(new BeatAction.Action(beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); } else if (col == 1 || col == 3) { - seq.Add(new BeatAction.Action( beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); })); - seq.Add(new BeatAction.Action( beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); })); + seq.Add(new BeatAction.Action(beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); })); + seq.Add(new BeatAction.Action(beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); } else { - seq.Add(new BeatAction.Action( beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); })); - seq.Add(new BeatAction.Action( beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); })); + seq.Add(new BeatAction.Action(beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); })); + seq.Add(new BeatAction.Action(beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); } - if (action != (int) PajamaParty.SleepType.NoAwake) - seq.Add(new BeatAction.Action( beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake"); })); + if (action != (int)PajamaParty.SleepType.NoAwake) + seq.Add(new BeatAction.Action(beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake" + animSuffix); })); BeatAction.New(this, seq); } + + public void DoForcedHigh() + { + anim.Play("NoPose" + animSuffix, -1, 0); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs index d58fdef5..c24d1439 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs @@ -10,13 +10,18 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { public class CtrPillowPlayer : MonoBehaviour { - [Header("Objects")] - public GameObject Player; - public GameObject Shadow; - public GameObject Projectile; - public GameObject Projectile_Root; + const string HighSuffix = "_H"; + const string NrmSuffix = ""; + + [Header("Objects")] + [SerializeField] GameObject Player; + [SerializeField] GameObject Shadow; + [SerializeField] GameObject Projectile; + [SerializeField] GameObject Projectile_Root; + + public Animator anim { get; private set; } + string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix); - public Animator anim; double lastReportedBeat; double startJumpTime = double.MinValue; float jumpLength = 0; @@ -32,7 +37,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty private bool startedSleeping = false; double startThrowTime = double.MinValue; - float throwLength = 0; + double throwLength = 0; float throwHeight = 0; bool throwType = true; // true = throw, false = dropped ("Out") @@ -91,7 +96,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight); Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.65f, (1f - yWeight * 0.2f), 1f); // handles the shirt lifting - anim.DoScaledAnimation("MakoJump", startJumpTime, jumpLength); + anim.DoScaledAnimation("MakoJump" + animSuffix, startJumpTime, jumpLength); } else { @@ -102,11 +107,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty hasJumped = false; PajamaParty.instance.DoBedImpact(); if (jumpNg) - anim.DoScaledAnimationAsync("MakoCatchNg"); + anim.DoScaledAnimationAsync("MakoCatchNg" + animSuffix); else if (jumpHeight != 4f) - anim.DoScaledAnimationAsync("MakoCatch"); + anim.DoScaledAnimationAsync("MakoCatch" + animSuffix); else - anim.DoScaledAnimationAsync("MakoLand"); + anim.DoScaledAnimationAsync("MakoLand" + animSuffix); jumpNg = false; } startJumpTime = double.MinValue; @@ -141,11 +146,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); if (throwNg) { - anim.DoUnscaledAnimation("MakoCatchNg"); + anim.DoUnscaledAnimation("MakoCatchNg" + animSuffix); } else { - anim.DoUnscaledAnimation("MakoCatch"); + anim.DoUnscaledAnimation("MakoCatch" + animSuffix); } //TODO: change when locales are a thing SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh @@ -164,7 +169,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop) { - anim.DoScaledAnimationAsync("MakoBeat", 0.5f); + anim.DoScaledAnimationAsync("MakoBeat" + animSuffix, 0.5f); } } @@ -176,15 +181,15 @@ namespace HeavenStudio.Games.Scripts_PajamaParty if (drop) { throwType = false; - throwLength = 0.5f; + throwLength = 0.5; Projectile.GetComponent().DoScaledAnimation("ThrowOut", startThrowTime, throwLength); Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f)); } else { throwType = true; - throwHeight = ng ? 1.5f : 12f; - throwLength = ng ? 1f : 4f; + throwHeight = ng ? 1.5f : 14f; + throwLength = ng ? 1 : 4; } } @@ -205,7 +210,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { startedSleeping = false; canJump = false; - anim.DoUnscaledAnimation("MakoReady"); + anim.DoUnscaledAnimation("MakoReady" + animSuffix); charging = true; } @@ -215,17 +220,45 @@ namespace HeavenStudio.Games.Scripts_PajamaParty var cond = Conductor.instance; charging = false; canCharge = false; - if (hit) - anim.DoUnscaledAnimation("MakoThrow"); - else + var game = PajamaParty.instance; + if (game.ExpectHigh) { - anim.DoScaledAnimationAsync("MakoThrowOut", 0.5f); BeatAction.New(this, new List() { - new BeatAction.Action( - beat + 0.5f, - delegate { - anim.DoScaledAnimationAsync("MakoPickUp"); + new + ( + beat + 0.5, + delegate + { + game.ToggleHighState(hit && !ng, beat + 0.5); + } + ), + new + ( + beat + 2, + delegate + { + anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1); + game.PrepareHighState(); + } + ) + }); + } + if (hit) + { + anim.DoUnscaledAnimation("MakoThrow" + animSuffix); + } + else + { + anim.DoScaledAnimationAsync("MakoThrowOut" + animSuffix, 0.5f); + BeatAction.New(this, new List() + { + new + ( + beat + 0.5, + delegate + { + anim.DoScaledAnimationAsync("MakoPickUp" + animSuffix); SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh Projectile.SetActive(false); canCharge = true; @@ -239,7 +272,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void PlayerThrough(double beat) { var cond = Conductor.instance; - anim.DoScaledAnimationAsync("MakoThrough", 0.5f); + anim.DoScaledAnimationAsync("MakoThrough" + animSuffix, 0.5f); charging = false; canCharge = false; canJump = false; @@ -322,12 +355,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty if (state <= -1f || state >= 1f) { SoundByte.PlayOneShot("miss"); - EndCharge(cond.songPositionInBeatsAsDouble, true, true); + throwNg = true; + EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg); } else { SoundByte.PlayOneShotGame("pajamaParty/throw5"); - EndCharge(cond.songPositionInBeatsAsDouble, true, (throwNg || false)); + EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg); } caller.CanHit(false); } @@ -358,7 +392,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty hasJumped = false; PajamaParty.instance.DoBedImpact(); - anim.DoScaledAnimationAsync("MakoLand"); + anim.DoScaledAnimationAsync("MakoLand" + animSuffix); } startJumpTime = double.MinValue; Player.transform.localPosition = new Vector3(0, 0); @@ -383,11 +417,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { new BeatAction.Action( beat, - delegate { anim.DoScaledAnimationAsync("MakoSleep00"); } + delegate { anim.DoScaledAnimationAsync("MakoSleep00" + animSuffix); } ), new BeatAction.Action( beat + 0.5f, - delegate { anim.DoUnscaledAnimation("MakoSleep01"); } + delegate { anim.DoUnscaledAnimation("MakoSleep01" + animSuffix); } ), new BeatAction.Action( beat + 1f, @@ -399,7 +433,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty beat + 3f, delegate { if (canSleep) - anim.DoScaledAnimationAsync(alt ? "MakoReadySleep01" : "MakoReadySleep"); + anim.DoScaledAnimationAsync((alt ? "MakoReadySleep01" : "MakoReadySleep") + animSuffix); } ), new BeatAction.Action( @@ -423,11 +457,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty caller.CanHit(false); canSleep = false; if (state <= -1f || state >= 1f) - anim.DoUnscaledAnimation("MakoSleepNg"); + anim.DoUnscaledAnimation("MakoSleepNg" + animSuffix); else { SoundByte.PlayOneShotGame("pajamaParty/siesta4"); - anim.DoScaledAnimationAsync("MakoSleepJust"); + anim.DoScaledAnimationAsync("MakoSleepJust" + animSuffix); if (!longSleep) { @@ -436,7 +470,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty new BeatAction.Action( caller.startBeat + 7f, delegate { - anim.DoScaledAnimationAsync("MakoAwake"); + anim.DoScaledAnimationAsync("MakoAwake" + animSuffix); SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); } ), @@ -451,7 +485,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty var cond = Conductor.instance; if (canSleep) { - anim.DoScaledAnimationAsync("MakoSleepThrough", 1, 0); + anim.DoScaledAnimationAsync("MakoSleepThrough" + animSuffix, 1, 0); caller.CanHit(false); canSleep = false; } @@ -462,12 +496,17 @@ namespace HeavenStudio.Games.Scripts_PajamaParty var cond = Conductor.instance; if (canSleep) { - anim.DoScaledAnimationAsync("MakoSleepOut", 0.5f); + anim.DoScaledAnimationAsync("MakoSleepOut" + animSuffix, 0.5f); SoundByte.PlayOneShotGame("pajamaParty/siestaBad"); caller.CanHit(false); canSleep = false; } } ////// + + public void DoForcedHigh() + { + anim.Play("NoPose" + animSuffix, -1, 0); + } } } diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index ca0ed79c..50d6624f 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -7,12 +7,15 @@ using System; using UnityEngine; using UnityEngine.Rendering; +using Jukebox; + namespace HeavenStudio.Games.Loaders { using static Minigames; public static class CtrPillowLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List() { new GameAction("bop", "Bop") @@ -34,31 +37,60 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("jump (back to front)", "Back to Front Jumps") { - function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, - defaultLength = 4f, + function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, + defaultLength = 4f, inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); } }, //idem new GameAction("slumber", "Slumber") { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, defaultLength = 8f, parameters = new List() { new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") - }, + }, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); } }, new GameAction("throw", "Throw Pillows") { - function = delegate { PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoThrowSequence(e.beat, high: e["high"]); }, defaultLength = 8f, - inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); } + inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); }, + parameters = new List() + { + new Param("high", false, "Change Costumes", "Change character costumes"), + }, + }, + new GameAction("open background", "Open / Close Background") + { + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.OpenBackground(e.beat, e.length, e["instant"]); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("instant", false, "Instant", "Instantly open / close the background"), + }, + }, + new GameAction("dream boats", "Background Boats") + { + function = delegate { PajamaParty.instance.DreamBoats(); }, + defaultLength = 1, + }, + new GameAction("high mode", "Instant Costumes") + { + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.ForceToggleHigh(e["toggle"], e.beat); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", true, "Change Costumes", "Enable / disable costumes"), + }, + priority = 5, }, new GameAction("instant slumber", "Instant Slumber") { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, defaultLength = 0.5f, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); }, resizable = true, @@ -72,8 +104,8 @@ namespace HeavenStudio.Games.Loaders // background stuff // do shit with mako's face? (talking?) }, - new List() {"ctr", "normal"}, - "ctrpillow", "jp", + new List() { "ctr", "normal" }, + "ctrpillow", "en", new List() {"en", "jp", "ko"} ); } @@ -86,28 +118,46 @@ namespace HeavenStudio.Games public class PajamaParty : Minigame { [Header("Objects")] - public CtrPillowPlayer Mako; - public GameObject Bed; - public GameObject MonkeyPrefab; + [SerializeField] CtrPillowPlayer Mako; + [SerializeField] GameObject Bed; + [SerializeField] GameObject MonkeyPrefab; + [SerializeField] GameObject Castle; + [SerializeField] Animator BgAnimator; + [SerializeField] ParticleSystem BalloonsEffect; [Header("Positions")] - public Transform SpawnRoot; + [SerializeField] Transform SpawnRoot; + [SerializeField] float HighCameraHeight; + + [Header("Materials")] + [SerializeField] Color monkeyNrmColour; + [SerializeField] Color monkeyHighColour; + [SerializeField] Material monkeyColMat; //game scene public static PajamaParty instance; + + public bool HighState => highState; + public bool ExpectHigh => expectHigh; + CtrPillowMonkey[,] monkeys; + double cameraHighStart = double.MaxValue; + double castleAppearStart = double.MaxValue; + bool bgState, highState, expectHigh; //cues while unoaded static double WantThreeJump = double.MinValue; static double WantFiveJump = double.MinValue; static double WantThrowSequence = double.MinValue; + static bool WantThrowHigh = false; static double WantSleepSequence = double.MinValue; static double WantInstantSleep = double.MinValue; static bool WantSleepType = false; - static int WantSleepAction = (int) PajamaParty.SleepType.Normal; - static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal; - - public enum SleepType { + static int WantSleepAction = (int)PajamaParty.SleepType.Normal; + static int WantInstantSleepAction = (int)PajamaParty.SleepType.Normal; + + public enum SleepType + { Normal, NoAwake, } @@ -159,18 +209,18 @@ namespace HeavenStudio.Games // m m m m m // m m m m m // m m P m m - monkeys = new CtrPillowMonkey[5,5]; + monkeys = new CtrPillowMonkey[5, 5]; float RADIUS = 2.75f; float scale = 1.0f; int sorting = 10; //set our start position (at Mako + 2*radius to the right) - Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS*3, 0); + Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { //on x-axis we go left to right - spawnPos += new Vector3(RADIUS*scale, 0); + spawnPos += new Vector3(RADIUS * scale, 0); if (!(y == 0 && x == 2)) //don't spawn at the player's position { GameObject mobj = Instantiate(MonkeyPrefab, SpawnRoot.parent); @@ -185,11 +235,36 @@ namespace HeavenStudio.Games } // on the y-axis we go front to back (player to the rear) scale -= 0.1f; - spawnPos = SpawnRoot.position - new Vector3(RADIUS*3*scale, -RADIUS/3.75f*(y+1), -RADIUS/5f*(y+1)); + spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1)); sorting--; } } + void Start() + { + monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour); + Update(); + } + + void Update() + { + var cond = Conductor.instance; + Vector3 additional = Vector3.zero; + if (cond.songPositionInBeatsAsDouble >= cameraHighStart && cond.songPositionInBeatsAsDouble < cameraHighStart + 4) + { + float prog = cond.GetPositionFromBeat(cameraHighStart, 4, true); + float yMul = prog * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + additional.y = yWeight * HighCameraHeight; + } + GameCamera.AdditionalPosition = additional; + + if (cond.songPositionInBeatsAsDouble >= castleAppearStart) + { + BgAnimator.DoScaledAnimation(highState ? "CastleAppear" : "CastleHide", castleAppearStart, 3.5, animLayer: 1, clamp: true); + } + } + public override void OnGameSwitch(double beat) { if (WantThreeJump != double.MinValue) @@ -204,7 +279,7 @@ namespace HeavenStudio.Games } if (WantThrowSequence != double.MinValue) { - DoThrowSequence(WantThrowSequence, false); + DoThrowSequence(WantThrowSequence, false, high: WantThrowHigh); WantThrowSequence = double.MinValue; } if (WantSleepSequence != double.MinValue) @@ -217,25 +292,49 @@ namespace HeavenStudio.Games DoInstantSleep(WantInstantSleep, WantInstantSleepAction); WantInstantSleep = double.MinValue; } + + EntityPreCheck(beat); + } + + public override void OnPlay(double beat) + { + EntityPreCheck(beat); + } + + void EntityPreCheck(double beat) + { + List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "pajamaParty"); + + RiqEntity high = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "pajamaParty/high mode"); + if (high != null) + { + ForceToggleHigh(high["toggle"], high.beat); + } } public void Bop(double beat, double length, bool doesBop, bool autoBop) { Mako.shouldBop = autoBop; - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = autoBop; } } - - if (doesBop) { + + if (doesBop) + { var actions = new List(); for (int i = 0; i < length; i++) { - actions.Add(new BeatAction.Action(beat + i, delegate { + actions.Add(new BeatAction.Action(beat + i, delegate + { Mako.anim.DoScaledAnimationAsync("MakoBeat", 0.5f); - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f); } } @@ -249,10 +348,10 @@ namespace HeavenStudio.Games { Mako.ScheduleJump(beat); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1f), - new MultiSound.Sound("pajamaParty/three3", beat + 2f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1), + new MultiSound.Sound("pajamaParty/three3", beat + 2), }); BeatAction.New(instance, new List() @@ -282,11 +381,11 @@ namespace HeavenStudio.Games public static void WarnThreeJump(double beat) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1f), - new MultiSound.Sound("pajamaParty/three3", beat + 2f), - }, forcePlay:true); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1), + new MultiSound.Sound("pajamaParty/three3", beat + 2), + }, forcePlay: true); WantThreeJump = beat; } @@ -294,21 +393,21 @@ namespace HeavenStudio.Games { Mako.ScheduleJump(beat); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/five3", beat + 1f), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), - new MultiSound.Sound("pajamaParty/five5", beat + 2f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/five1", beat), + new MultiSound.Sound("pajamaParty/five2", beat + 0.5), + new MultiSound.Sound("pajamaParty/five3", beat + 1), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5), + new MultiSound.Sound("pajamaParty/five5", beat + 2) }); BeatAction.New(instance, new List() { new BeatAction.Action( beat, delegate { JumpRow(4, beat); }), - new BeatAction.Action( beat + 0.5f, delegate { JumpRow(3, beat + 0.5f, 2); }), - new BeatAction.Action( beat + 1f, delegate { JumpRow(2, beat + 1f); }), - new BeatAction.Action( beat + 1.5f, delegate { JumpRow(1, beat + 1.5f, 2); }), - new BeatAction.Action( beat + 2f, delegate { JumpRow(0, beat + 2f); }), + new BeatAction.Action( beat + 0.5, delegate { JumpRow(3, beat + 0.5, 2); }), + new BeatAction.Action( beat + 1, delegate { JumpRow(2, beat + 1); }), + new BeatAction.Action( beat + 1.5, delegate { JumpRow(1, beat + 1.5, 2); }), + new BeatAction.Action( beat + 2, delegate { JumpRow(0, beat + 2); }), }); } @@ -316,69 +415,76 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/five3", beat + 1f), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), - new MultiSound.Sound("pajamaParty/five5", beat + 2f) - }, forcePlay:true); + new MultiSound.Sound("pajamaParty/five2", beat + 0.5), + new MultiSound.Sound("pajamaParty/five3", beat + 1), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5), + new MultiSound.Sound("pajamaParty/five5", beat + 2) + }, forcePlay: true); WantFiveJump = beat; } - public void DoThrowSequence(double beat, bool doSound = true) + public void DoThrowSequence(double beat, bool doSound = true, bool high = false) { Mako.ScheduleThrow(beat); if (doSound) PlayThrowSequenceSound(beat); + if (high) + { + cameraHighStart = beat + 3; + expectHigh = true; + } + BeatAction.New(Mako, new List() { - new BeatAction.Action(beat + 2f, delegate { MonkeyCharge(beat + 2f); } ), - new BeatAction.Action(beat + 3f, delegate { MonkeyThrow(beat + 3f); } ), + new BeatAction.Action(beat + 2, delegate { MonkeyCharge(beat + 2); } ), + new BeatAction.Action(beat + 3, delegate { MonkeyThrow(beat + 3, high); } ), }); } - public static void WarnThrowSequence(double beat) + public static void WarnThrowSequence(double beat, bool high = false) { PlayThrowSequenceSound(beat, true); WantThrowSequence = beat; + WantThrowHigh = high; } public static void PlayThrowSequenceSound(double beat, bool force = false) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/throw1", beat), - new MultiSound.Sound("pajamaParty/throw2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/throw3", beat + 1f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/throw1", beat), + new MultiSound.Sound("pajamaParty/throw2", beat + 0.5), + new MultiSound.Sound("pajamaParty/throw3", beat + 1), //TODO: change when locales are a thing - new MultiSound.Sound("pajamaParty/throw4a", beat + 1.5f), + new MultiSound.Sound("pajamaParty/throw4a", beat + 1.5), - new MultiSound.Sound("pajamaParty/charge", beat + 2f), + new MultiSound.Sound("pajamaParty/charge", beat + 2), }, forcePlay: force); } - public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true) + public void DoSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal, bool doSound = true) { Mako.StartSleepSequence(beat, alt, action); MonkeySleep(beat, action); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4) }); } - public static void WarnSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal) + public static void WarnSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4) }, forcePlay: true); WantSleepSequence = beat; WantSleepType = alt; @@ -388,17 +494,19 @@ namespace HeavenStudio.Games public void DoInstantSleep(double deslumber, int action) { Mako.anim.Play("MakoSleepJust", -1, 1); - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1); } } if (action == 1) return; BeatAction.New(this, new List() { - new BeatAction.Action(deslumber, delegate { + new BeatAction.Action(deslumber, delegate { Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f); - SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); + SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f); @@ -460,13 +568,13 @@ namespace HeavenStudio.Games } } - public void MonkeyThrow(double beat) + public void MonkeyThrow(double beat, bool high) { foreach (CtrPillowMonkey monkey in monkeys) { if (monkey != null) { - monkey.Throw(beat); + monkey.Throw(beat, high); } } } @@ -481,5 +589,69 @@ namespace HeavenStudio.Games } } } + + public void OpenBackground(double beat, double length, bool instant = false) + { + bgState = !bgState; + if (instant) + { + BgAnimator.Play(bgState ? "SlideOpen" : "SlideClose", 0, 1); + BgAnimator.speed = 0; + } + else + { + BgAnimator.DoScaledAnimationAsync(bgState ? "SlideOpen" : "SlideClose", (float)(1.0 / length), animLayer: 0); + } + } + + public void ForceToggleHigh(bool toggle, double beat) + { + expectHigh = false; + highState = toggle; + castleAppearStart = beat - 4; + PrepareHighState(); + Mako.DoForcedHigh(); + foreach (CtrPillowMonkey monkey in monkeys) + { + if (monkey != null) + { + monkey.DoForcedHigh(); + } + } + } + + public void ToggleHighState(bool hit, double beat, bool instant = false) + { + expectHigh = false; + if (hit && !highState) + { + highState = true; + if (!instant) + { + BalloonsEffect.Play(); + } + BgAnimator.Play("FloatsNear", 2, 0); + } + else + { + highState = false; + if (!instant) + { + BalloonsEffect.Play(); + } + BgAnimator.Play("FloatsFar", 2, 0); + } + castleAppearStart = instant ? beat - 4 : beat; + } + + public void PrepareHighState() + { + monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour); + } + + public void DreamBoats() + { + BgAnimator.Play("BoatsAppear", 3, 0); + } } }