Fireworks Sound Effect Quality Improvement (#310)

Does exactly what the title says
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Jellirby 2023-02-21 22:48:24 -05:00 committed by GitHub
parent 8409cb2818
commit e93458546a
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19 changed files with 31 additions and 31 deletions

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@ -192,14 +192,14 @@ namespace HeavenStudio.Games
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("fireworks/sparkler", beat, 1, 1, false, 0.223f)
new MultiSound.Sound("fireworks/nuei", beat, 1, 1, false, 0.223f)
}, forcePlay: true);
}
else
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("fireworks/rocket", beat)
new MultiSound.Sound("fireworks/rocket_2", beat)
}, forcePlay: true);
}
if (GameManager.instance.currentGame == "fireworks")
@ -260,7 +260,7 @@ namespace HeavenStudio.Games
public void SpawnBomb(float beat, bool practice, bool applause)
{
Jukebox.PlayOneShotGame("fireworks/bomb");
Jukebox.PlayOneShotGame("fireworks/tamaya_4");
if (practice)
{
MultiSound.Play(new MultiSound.Sound[]

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@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
void Success(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("fireworks/explodeBomb");
Jukebox.PlayOneShotGame("fireworks/taikoExplode");
game.FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);
}

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@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
void Success(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("fireworks/explodeRocket");
Jukebox.PlayOneShotGame("fireworks/explode_5");
selectedParticleEffect.Play();
anim.gameObject.SetActive(false);
if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);