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Fireworks Sound Effect Quality Improvement (#310)
Does exactly what the title says
This commit is contained in:
parent
8409cb2818
commit
e93458546a
19 changed files with 31 additions and 31 deletions
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Assets/Resources/Sfx/games/fireworks/explode_5.wav
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Assets/Resources/Sfx/games/fireworks/explode_5.wav
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: ba72946ccdd57ae4eaeed6035337c97b
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guid: 6594baedf84b45d4d838df6f559c6499
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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Assets/Resources/Sfx/games/fireworks/nuei.ogg
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Assets/Resources/Sfx/games/fireworks/nuei.ogg
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 594e1d61c2c427a49b98ef7deb9551f9
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guid: f7942eb9dec52f14ab393efd83f59805
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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Assets/Resources/Sfx/games/fireworks/rocket_2.wav
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Assets/Resources/Sfx/games/fireworks/rocket_2.wav
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: e84be1cac56dcda42a0deb668fe363e6
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guid: 3af3fff2b4184c04692072ba05c32cef
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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@ -1,22 +0,0 @@
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fileFormatVersion: 2
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guid: 7f9f888258ef0d24a93858fd10bb6651
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Resources/Sfx/games/fireworks/taikoExplode.wav
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Assets/Resources/Sfx/games/fireworks/taikoExplode.wav
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fileFormatVersion: 2
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guid: 2f85ec797d37d64409cbb31738b3d69f
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guid: ad01839d64123ba4cae9b5bd78e71833
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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BIN
Assets/Resources/Sfx/games/fireworks/tamaya_4.wav
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Assets/Resources/Sfx/games/fireworks/tamaya_4.wav
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22
Assets/Resources/Sfx/games/fireworks/tamaya_4.wav.meta
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Assets/Resources/Sfx/games/fireworks/tamaya_4.wav.meta
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@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 1131eada75d4f1d4082c06f591428a7a
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -192,14 +192,14 @@ namespace HeavenStudio.Games
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("fireworks/sparkler", beat, 1, 1, false, 0.223f)
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new MultiSound.Sound("fireworks/nuei", beat, 1, 1, false, 0.223f)
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}, forcePlay: true);
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}
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else
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("fireworks/rocket", beat)
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new MultiSound.Sound("fireworks/rocket_2", beat)
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}, forcePlay: true);
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}
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if (GameManager.instance.currentGame == "fireworks")
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@ -260,7 +260,7 @@ namespace HeavenStudio.Games
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public void SpawnBomb(float beat, bool practice, bool applause)
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{
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Jukebox.PlayOneShotGame("fireworks/bomb");
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Jukebox.PlayOneShotGame("fireworks/tamaya_4");
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if (practice)
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{
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MultiSound.Play(new MultiSound.Sound[]
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@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
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void Success(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame("fireworks/explodeBomb");
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Jukebox.PlayOneShotGame("fireworks/taikoExplode");
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game.FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
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if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);
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}
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@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
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void Success(PlayerActionEvent caller)
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{
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Jukebox.PlayOneShotGame("fireworks/explodeRocket");
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Jukebox.PlayOneShotGame("fireworks/explode_5");
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selectedParticleEffect.Play();
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anim.gameObject.SetActive(false);
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if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);
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