Fireworks Sound Effect Quality Improvement (#310)

Does exactly what the title says
This commit is contained in:
Jellirby 2023-02-21 22:48:24 -05:00 committed by GitHub
parent 8409cb2818
commit e93458546a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 31 additions and 31 deletions

Binary file not shown.

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ba72946ccdd57ae4eaeed6035337c97b
guid: 6594baedf84b45d4d838df6f559c6499
AudioImporter:
externalObjects: {}
serializedVersion: 6

Binary file not shown.

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 594e1d61c2c427a49b98ef7deb9551f9
guid: f7942eb9dec52f14ab393efd83f59805
AudioImporter:
externalObjects: {}
serializedVersion: 6

Binary file not shown.

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: e84be1cac56dcda42a0deb668fe363e6
guid: 3af3fff2b4184c04692072ba05c32cef
AudioImporter:
externalObjects: {}
serializedVersion: 6

View File

@ -1,22 +0,0 @@
fileFormatVersion: 2
guid: 7f9f888258ef0d24a93858fd10bb6651
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 2f85ec797d37d64409cbb31738b3d69f
guid: ad01839d64123ba4cae9b5bd78e71833
AudioImporter:
externalObjects: {}
serializedVersion: 6

Binary file not shown.

View File

@ -0,0 +1,22 @@
fileFormatVersion: 2
guid: 1131eada75d4f1d4082c06f591428a7a
AudioImporter:
externalObjects: {}
serializedVersion: 6
defaultSettings:
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
preloadAudioData: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

View File

@ -192,14 +192,14 @@ namespace HeavenStudio.Games
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("fireworks/sparkler", beat, 1, 1, false, 0.223f)
new MultiSound.Sound("fireworks/nuei", beat, 1, 1, false, 0.223f)
}, forcePlay: true);
}
else
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("fireworks/rocket", beat)
new MultiSound.Sound("fireworks/rocket_2", beat)
}, forcePlay: true);
}
if (GameManager.instance.currentGame == "fireworks")
@ -260,7 +260,7 @@ namespace HeavenStudio.Games
public void SpawnBomb(float beat, bool practice, bool applause)
{
Jukebox.PlayOneShotGame("fireworks/bomb");
Jukebox.PlayOneShotGame("fireworks/tamaya_4");
if (practice)
{
MultiSound.Play(new MultiSound.Sound[]

View File

@ -55,7 +55,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
void Success(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("fireworks/explodeBomb");
Jukebox.PlayOneShotGame("fireworks/taikoExplode");
game.FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);
}

View File

@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
void Success(PlayerActionEvent caller)
{
Jukebox.PlayOneShotGame("fireworks/explodeRocket");
Jukebox.PlayOneShotGame("fireworks/explode_5");
selectedParticleEffect.Play();
anim.gameObject.SetActive(false);
if (applause) Jukebox.PlayOneShot("applause", caller.timer + caller.startBeat + 1f);