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Kitties (WIP) (#237)
* Kitties! (Initialization) * Kitties Sprites Set-up * Kitties (Placeholder Icon) * Kitties (SFX added and some work on input) * Kitties Animation Stuff * Kitties Idle and Pop In * Kitties Clap Animations and Inverse Spawn * More Claps * Face Claps * Face Idle (Partially Done) and Mice * Finished Claps * Spins Partially Done * Started On Fish * Finished Rolls * Fixed issue where animation flip would override code flip * Fish Catch Animation Started * Kitties Inputs Done and Custom Background sorta done * Changed from "Initialization Only" to "WIP"
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Assets/Resources/Sfx/games/kitties/fish3.ogg.meta
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22
Assets/Resources/Sfx/games/kitties/fish4.ogg.meta
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22
Assets/Resources/Sfx/games/kitties/nya1.ogg.meta
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22
Assets/Resources/Sfx/games/kitties/nya2.ogg.meta
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Assets/Resources/Sfx/games/kitties/nya3.ogg.meta
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22
Assets/Resources/Sfx/games/kitties/roll1.ogg.meta
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22
Assets/Resources/Sfx/games/kitties/roll2.ogg.meta
Normal file
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22
Assets/Resources/Sfx/games/kitties/roll3.ogg.meta
Normal file
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22
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22
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22
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Normal file
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22
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Normal file
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|
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|
||||||
|
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|
physicsShape: []
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@ -1641,7 +1644,7 @@ TextureImporter:
|
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|
width: 348
|
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|
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|
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|
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|
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|
@ -1662,7 +1665,7 @@ TextureImporter:
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|
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|
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|
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|
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|
@ -1674,6 +1677,27 @@ TextureImporter:
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: kittiesCatchFail_2
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
bones: []
|
||||||
|
spriteID: 74bef69877fd13780800000000000000
|
||||||
|
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|
||||||
|
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|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
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|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
18
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
Normal file
18
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CtrTeppanKitty : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
Normal file
11
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e0cfe8bc5e77011419ade3fe44843c26
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
211
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
Normal file
211
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
Normal file
|
@ -0,0 +1,211 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_Kitties
|
||||||
|
{
|
||||||
|
public class CtrTeppanPlayer : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Objects")]
|
||||||
|
public GameObject Player;
|
||||||
|
public Animator anim;
|
||||||
|
public Animator fish;
|
||||||
|
private int spawnType;
|
||||||
|
|
||||||
|
private bool hasClapped = false;
|
||||||
|
public bool canClap = false;
|
||||||
|
|
||||||
|
private bool hasSpun = true;
|
||||||
|
private bool checkSpin = false;
|
||||||
|
|
||||||
|
private bool hasFish = false;
|
||||||
|
private bool canFish = false;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
if (spawnType != 3)
|
||||||
|
anim.Play("ClapFail", 0, 0);
|
||||||
|
else
|
||||||
|
anim.Play("FaceClapFail", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (PlayerInput.AltPressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)
|
||||||
|
|| PlayerInput.AltPressedUp() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP) && hasSpun)
|
||||||
|
{
|
||||||
|
RollFail();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScheduleClap(float beat, int type)
|
||||||
|
{
|
||||||
|
spawnType = type;
|
||||||
|
Kitties.instance.ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, ClapSuccessOne, ClapMissOne, ClapEmpty);
|
||||||
|
Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScheduleRoll(float beat)
|
||||||
|
{
|
||||||
|
Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMissOne, SpinEmpty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScheduleRollFinish(float beat)
|
||||||
|
{
|
||||||
|
Debug.Log(hasSpun);
|
||||||
|
if (hasSpun)
|
||||||
|
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMissTwo, SpinEmpty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScheduleFish(float beat)
|
||||||
|
{
|
||||||
|
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_DOWN, FishSuccess, FishMiss, FishEmpty);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClapSuccessOne(PlayerActionEvent Caller, float state)
|
||||||
|
{
|
||||||
|
if (spawnType != 3)
|
||||||
|
{
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{ //todo: proper near miss feedback
|
||||||
|
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||||
|
Jukebox.PlayOneShotGame("kitties/tink");
|
||||||
|
anim.Play("ClapMiss", 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("kitties/clap1");
|
||||||
|
anim.Play("Clap1", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{ //todo: proper near miss feedback
|
||||||
|
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||||
|
Jukebox.PlayOneShotGame("kitties/tink");
|
||||||
|
anim.Play("FaceClapFail", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame("kitties/clap1");
|
||||||
|
anim.Play("FaceClap", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void ClapMissOne(PlayerActionEvent Caller)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||||
|
}
|
||||||
|
public void ClapEmpty(PlayerActionEvent Caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClapSuccessTwo(PlayerActionEvent Caller, float state)
|
||||||
|
{
|
||||||
|
if (spawnType != 3)
|
||||||
|
{
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{ //todo: proper near miss feedback
|
||||||
|
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||||
|
Jukebox.PlayOneShotGame("kitties/tink");
|
||||||
|
anim.Play("ClapMiss", 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("kitties/clap2");
|
||||||
|
anim.Play("Clap2", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{ //todo: proper near miss feedback
|
||||||
|
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||||
|
Jukebox.PlayOneShotGame("kitties/tink");
|
||||||
|
anim.Play("FaceClapFail", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
Jukebox.PlayOneShotGame("kitties/clap2");
|
||||||
|
anim.Play("FaceClap", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClapMissTwo(PlayerActionEvent Caller)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinSuccessOne(PlayerActionEvent caller, float beat)
|
||||||
|
{
|
||||||
|
hasSpun = true;
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll5");
|
||||||
|
anim.Play("Rolling", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinSuccessTwo(PlayerActionEvent caller, float beat)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll6");
|
||||||
|
anim.Play("RollEnd", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinMissOne(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
hasSpun = false;
|
||||||
|
var cond = Conductor.instance;
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll5", -1f, 1, .1f);
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll6", cond.songPositionInBeats + .75f, 1, .1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinMissTwo(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
if (hasSpun)
|
||||||
|
{
|
||||||
|
RollFail();
|
||||||
|
}
|
||||||
|
Jukebox.PlayOneShotGame("kitties/roll6", -1f, 1, .3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpinEmpty(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RollFail()
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
anim.Play("RollFail", 0, 0);
|
||||||
|
hasSpun = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FishSuccess(PlayerActionEvent caller, float beat)
|
||||||
|
{
|
||||||
|
Kitties.instance.RemoveCats(false);
|
||||||
|
Jukebox.PlayOneShotGame("kitties/fish4");
|
||||||
|
fish.Play("CaughtSuccess", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FishMiss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
Kitties.instance.RemoveCats(false);
|
||||||
|
Jukebox.PlayOneShot("miss");
|
||||||
|
fish.Play("CaughtFail", 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FishEmpty(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
Normal file
11
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9feef42b0c54b0849a0b2c530a4106b4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -10,43 +10,104 @@ namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
public static Minigame AddGame(EventCaller eventCaller)
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
{
|
{
|
||||||
return new Minigame("kitties", "Kitties! \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
return new Minigame("kitties", "Kitties! \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("clap", "Cat Clap")
|
new GameAction("clap", "Cat Clap")
|
||||||
{
|
{
|
||||||
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
|
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"],
|
||||||
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||||
|
|
||||||
defaultLength = 3,
|
defaultLength = 4f,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||||
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||||||
new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"),
|
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||||
|
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
new GameAction("clapclose", "Up Close Clap")
|
new GameAction("roll", "Roll")
|
||||||
{
|
{
|
||||||
function = delegate { Kitties.instance.ClapClose(eventCaller.currentEntity.beat); },
|
function = delegate { Kitties.instance.Roll(eventCaller.currentEntity["toggle"], eventCaller.currentEntity.beat); },
|
||||||
|
|
||||||
defaultLength = 3,
|
defaultLength = 4f,
|
||||||
|
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||||
|
}
|
||||||
},
|
},
|
||||||
|
|
||||||
|
new GameAction ("fish", "Fish")
|
||||||
|
{
|
||||||
|
function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); },
|
||||||
|
defaultLength = 4f,
|
||||||
|
},
|
||||||
|
|
||||||
|
new GameAction("instantSpawn", "Instant Spawn")
|
||||||
|
{
|
||||||
|
function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
|
||||||
|
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||||
|
|
||||||
|
defaultLength = .5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||||
|
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||||||
|
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||||
|
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
new GameAction("bgcolor", "Background Color")
|
||||||
|
{
|
||||||
|
function = delegate {Kitties.instance.BackgroundColor(eventCaller.currentEntity["color"]); },
|
||||||
|
defaultLength = .5f,
|
||||||
|
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("color", Kitties.defaultBGColor, "Change BG Color", "Changes background color"),
|
||||||
|
}
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_Fireworks;
|
using Scripts_Kitties;
|
||||||
public class Kitties : Minigame
|
public class Kitties : Minigame
|
||||||
{
|
{
|
||||||
|
public CtrTeppanPlayer player;
|
||||||
|
public Animator[] kitties;
|
||||||
|
public GameObject[] Cats;
|
||||||
|
|
||||||
|
public GameObject Fish;
|
||||||
|
public bool isInverted;
|
||||||
|
public SpriteRenderer background;
|
||||||
|
|
||||||
|
public Vector3[] positions;
|
||||||
|
public float[] rotationAngles;
|
||||||
|
|
||||||
|
private static Color _defaultBGColor;
|
||||||
|
public static Color defaultBGColor
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColor);
|
||||||
|
return _defaultBGColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Color currentBGColor;
|
||||||
|
|
||||||
public enum SpawnType
|
public enum SpawnType
|
||||||
{
|
{
|
||||||
Straight,
|
Straight,
|
||||||
DiagonalDown,
|
DownDiagonal,
|
||||||
DiagonalUp,
|
UpDiagonal,
|
||||||
|
CloseUp
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Kitties instance;
|
public static Kitties instance;
|
||||||
|
@ -62,10 +123,331 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
|
public void Clap(bool isMice, bool isInverse, bool keepSpawned, float beat, int type)
|
||||||
{ }
|
{
|
||||||
|
player.ScheduleClap(beat, type);
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("kitties/nya1", beat),
|
||||||
|
new MultiSound.Sound("kitties/nya2", beat + .75f),
|
||||||
|
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
|
||||||
|
});
|
||||||
|
|
||||||
public void ClapClose(float beat)
|
if(type == 3)
|
||||||
{ }
|
{
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
||||||
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
||||||
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (!isMice)
|
||||||
|
{
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
|
||||||
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
||||||
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
|
||||||
|
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
|
||||||
|
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!keepSpawned)
|
||||||
|
{
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Roll(bool keepSpawned, float beat)
|
||||||
|
{
|
||||||
|
if (!player.canClap)
|
||||||
|
return;
|
||||||
|
player.ScheduleRoll(beat);
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("kitties/roll1", beat),
|
||||||
|
new MultiSound.Sound("kitties/roll2", beat + .5f),
|
||||||
|
new MultiSound.Sound("kitties/roll3", beat + 1f),
|
||||||
|
new MultiSound.Sound("kitties/roll4", beat + 1.5f)
|
||||||
|
|
||||||
|
});
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); })
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); })
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!keepSpawned)
|
||||||
|
{
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CatchFish(float beat)
|
||||||
|
{
|
||||||
|
if (!player.canClap)
|
||||||
|
return;
|
||||||
|
if (isInverted)
|
||||||
|
Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
|
else
|
||||||
|
Fish.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||||
|
player.ScheduleFish(beat);
|
||||||
|
MultiSound.Play(new MultiSound.Sound[] {
|
||||||
|
new MultiSound.Sound("kitties/fish1", beat + 2f),
|
||||||
|
new MultiSound.Sound("kitties/fish2", beat + 2.25f),
|
||||||
|
new MultiSound.Sound("kitties/fish3", beat + 2.5f),
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
|
||||||
|
new BeatAction.Action(beat, delegate { Fish.GetComponent<Animator>().DoScaledAnimationAsync("FishDangle", 0.5f); }),
|
||||||
|
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }),
|
||||||
|
new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); })
|
||||||
|
});
|
||||||
|
|
||||||
|
BeatAction.New(Fish, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);})
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant)
|
||||||
|
{
|
||||||
|
ResetRotation(catNum);
|
||||||
|
if (firstSpawn)
|
||||||
|
{
|
||||||
|
isInverted = isInverse;
|
||||||
|
switch (pos)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
|
||||||
|
if (!isInverse)
|
||||||
|
{
|
||||||
|
positions[0] = new Vector3(-5.11f, -1.25f, 0f);
|
||||||
|
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
||||||
|
positions[2] = new Vector3(5.75f, -1.25f, 0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
positions[0] = new Vector3(5.75f, -1.25f, 0f);
|
||||||
|
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
||||||
|
positions[2] = new Vector3(-5.11f, -1.5f, 0f);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
|
||||||
|
if (!isInverse)
|
||||||
|
{
|
||||||
|
positions[0] = new Vector3(-6.61f, 1.75f, 6f);
|
||||||
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
|
positions[2] = new Vector3(4.25f, -1.75f, -2f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
positions[0] = new Vector3(6.61f, 1.75f, 6f);
|
||||||
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
|
positions[2] = new Vector3(-4.25f, -1.75f, -2f);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
|
||||||
|
if (!isInverse)
|
||||||
|
{
|
||||||
|
positions[0] = new Vector3(4.25f, -1.75f, -2f);
|
||||||
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
|
positions[2] = new Vector3(-6.61f, 1.75f, 6f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
positions[0] = new Vector3(-4.25f, -1.75f, -2f);
|
||||||
|
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||||
|
positions[2] = new Vector3(6.61f, 1.75f, 6f);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
if (firstSpawn)
|
||||||
|
{
|
||||||
|
rotationAngles = new float[] { -135f, 135f, 0f };
|
||||||
|
positions[0] = new Vector3(-8.21f, 3.7f, 0f);
|
||||||
|
positions[1] = new Vector3(7.51f, 4.2f, 0f);
|
||||||
|
positions[2] = new Vector3(.32f, -4.25f, 0f);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Cats[catNum].transform.position = positions[catNum];
|
||||||
|
if (pos != 3)
|
||||||
|
{
|
||||||
|
if (!isInverse)
|
||||||
|
Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f);
|
||||||
|
else
|
||||||
|
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var rotationVector = Cats[catNum].transform.rotation.eulerAngles;
|
||||||
|
rotationVector.z = rotationAngles[catNum];
|
||||||
|
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
||||||
|
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
|
||||||
|
|
||||||
|
if (!instant)
|
||||||
|
{
|
||||||
|
if (pos == 3)
|
||||||
|
{
|
||||||
|
kitties[catNum].Play("FacePopIn", 0, 0);
|
||||||
|
}
|
||||||
|
else if (!isMice)
|
||||||
|
kitties[catNum].Play("PopIn", 0, 0);
|
||||||
|
else if (catNum < 2)
|
||||||
|
{
|
||||||
|
kitties[catNum].Play("MicePopIn", 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
kitties[catNum].Play("PopIn", 0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(pos == 3)
|
||||||
|
kitties[catNum].Play("FaceIdle", 0, 0);
|
||||||
|
else if (!isMice)
|
||||||
|
kitties[catNum].Play("Idle", 0, 0);
|
||||||
|
else if (catNum < 2)
|
||||||
|
kitties[catNum].Play("MiceIdle", 0, 0);
|
||||||
|
else
|
||||||
|
kitties[catNum].Play("Idle", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetRotation(int catNum)
|
||||||
|
{
|
||||||
|
var rotationVector = Cats[0].transform.rotation.eulerAngles;
|
||||||
|
rotationVector.z = 0;
|
||||||
|
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveCats(bool fishing)
|
||||||
|
{
|
||||||
|
if (!fishing)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < 3; x++)
|
||||||
|
{
|
||||||
|
Cats[x].transform.GetChild(0).gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Fish.SetActive(false);
|
||||||
|
player.canClap = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InstantSpawn(bool isMice, bool isInverse, float beat, int pos)
|
||||||
|
{
|
||||||
|
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }),
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }),
|
||||||
|
new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); })
|
||||||
|
});
|
||||||
|
player.canClap = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BackgroundColor(Color color)
|
||||||
|
{
|
||||||
|
background.color = color;
|
||||||
|
currentBGColor = background.color;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue