From e6e5eaf0c41ab8843491862cbdef2822d8c3e0e7 Mon Sep 17 00:00:00 2001
From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date: Thu, 3 Aug 2023 03:25:17 +0200
Subject: [PATCH] Tram and Pauline (#519)
* setup
* proper scene setup
* full scene setup
* some scripts
* anims galore
* movements and some anims
* transformative!
* smoke
* tweak
* anchored em bitches
* smoke improvements
* barelies!
* transformation persistance, curtain and audience reactions
* forgot to make prepare persistant
* visual edits
* scaling tweaks
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
---
Assets/Resources/Games/Tram&Pauline.prefab | 11071 --------
Assets/Resources/Games/tramAndPauline.prefab | 22323 ++++++++++++++++
...prefab.meta => tramAndPauline.prefab.meta} | 0
.../games/tramAndPauline.meta} | 6 +-
.../Sfx/games/tramAndPauline/jump1.ogg.meta | 22 +
.../Sfx/games/tramAndPauline/jump2.ogg.meta | 22 +
.../tramAndPauline/transformPauline.ogg.meta | 22 +
.../tramAndPauline/transformTram.ogg.meta | 22 +
...uline.png.meta => tramAndPauline.png.meta} | 0
....png.meta => tramAndPauline_mask.png.meta} | 0
.../Animations/Curtains Down.anim | 169 -
.../Animations/Curtains.controller | 260 -
.../Tram&Pauline/Animations/No Curtains.anim | 169 -
.../Animations/Pauline Fox Transform.anim | 16151 -----------
.../Animations/Pauline Fox ready.anim | 2283 --
.../Animations/Pauline Fox.anim.meta | 8 -
.../Animations/Pauline Jump.anim.meta | 8 -
.../Animations/Pauline Transform.anim | 15346 -----------
.../Animations/Pauline Transform.anim.meta | 8 -
.../Animations/Pauline ready.anim | 1738 --
.../Animations/Pauline ready.anim.meta | 8 -
.../Tram&Pauline/Animations/Pauline.anim | 421 -
.../Tram&Pauline/Animations/Pauline.anim.meta | 8 -
.../Animations/Tram Fox Jump.anim.meta | 8 -
.../Animations/Tram Fox Transform.anim | 13991 ----------
.../Animations/Tram Fox Transform.anim.meta | 8 -
.../Animations/Tram Fox ready.anim.meta | 8 -
.../Animations/Tram Jump .anim.meta | 8 -
.../Animations/Tram Transform.anim | 13784 ----------
.../Animations/Tram Transform.anim.meta | 8 -
.../Animations/Tram ready.anim.meta | 8 -
.../Games/Tram&Pauline/Animations/Tram.anim | 421 -
.../Tram&Pauline/Animations/Tram.anim.meta | 8 -
.../Animations/Trampoline Bounce.anim | 92 -
.../Animations/Trampoline Bounce.anim.meta | 8 -
.../Animations/Trampoline Crazy.anim | 101 -
.../Animations/Trampoline Crazy.anim.meta | 8 -
.../Animations/Trampoline Ready.anim | 193 -
.../Animations/Trampoline Ready.anim.meta | 8 -
...New_Tram-&-Pauline-Sprite-Sheet 1.png.meta | 3645 ---
...COVER_Tram-&-Pauline-Sprite-Sheet.png.meta | 1831 --
.../Tram&Pauline_Back-curtains.png.meta | 180 -
.../Tram&Pauline_Curtains.png.meta | 220 -
.../Tram&Pauline/Tram&Pauline_People.png.meta | 180 -
.../Tram&Pauline/Tram&Pauline_Stage.png.meta | 180 -
...{Tram&Pauline.meta => TramAndPauline.meta} | 0
.../Animations.meta | 0
.../Animations/.gitkeep | 0
.../Animations/Curtain.anim} | 32 +-
.../Animations/Curtain.anim.meta} | 2 +-
.../Animations/Curtain.controller | 72 +
.../Animations/Curtain.controller.meta} | 2 +-
.../TramAndPauline/Animations/Happy.anim | 685 +
.../Animations/Happy.anim.meta} | 2 +-
.../Games/TramAndPauline/Animations/Idle.anim | 53 +
.../Animations/Idle.anim.meta} | 2 +-
.../Animations/Pauline.meta} | 6 +-
.../Animations/Pauline/BarelyIdle.anim} | 908 +-
.../Animations/Pauline/BarelyIdle.anim.meta} | 2 +-
.../Animations/Pauline/FoxIdle.anim | 53 +
.../Animations/Pauline/FoxIdle.anim.meta | 8 +
.../Animations/Pauline/HumanIdle.anim | 698 +
.../Animations/Pauline/HumanIdle.anim.meta | 8 +
.../Animations/Pauline/JumpBarely.anim | 688 +
.../Animations/Pauline/JumpBarely.anim.meta | 8 +
.../Animations/Pauline/JumpFox.anim | 338 +
.../Animations/Pauline/JumpFox.anim.meta | 8 +
.../Animations/Pauline/JumpHuman.anim} | 511 +-
.../Animations/Pauline/JumpHuman.anim.meta | 8 +
.../Animations/Pauline}/Pauline.controller | 271 +-
.../Pauline}/Pauline.controller.meta | 2 +-
.../Animations/Pauline/Prepare.anim | 695 +
.../Animations/Pauline/Prepare.anim.meta | 8 +
.../Animations/Pauline/PrepareBarely.anim} | 2589 +-
.../Pauline/PrepareBarely.anim.meta | 8 +
.../Animations/Pauline/PrepareHuman.anim | 1478 +
.../Animations/Pauline/PrepareHuman.anim.meta | 8 +
.../Animations/Pauline/TransformBarely.anim | 1001 +
.../Pauline/TransformBarely.anim.meta | 8 +
.../Animations/Pauline/TransformFox.anim | 1425 +
.../Animations/Pauline/TransformFox.anim.meta | 8 +
.../Animations/Pauline/TransformHuman.anim} | 1494 +-
.../Pauline/TransformHuman.anim.meta | 8 +
.../Animations/Tram.meta} | 6 +-
.../Animations/Tram/BarelyIdle.anim | 778 +
.../Animations/Tram/BarelyIdle.anim.meta | 8 +
.../Animations/Tram/FoxIdle.anim | 53 +
.../Animations/Tram/FoxIdle.anim.meta | 8 +
.../Animations/Tram/HumanIdle.anim | 698 +
.../Animations/Tram/HumanIdle.anim.meta | 8 +
.../Animations/Tram/JumpBarely.anim | 688 +
.../Animations/Tram/JumpBarely.anim.meta | 8 +
.../Animations/Tram/JumpFox.anim | 338 +
.../Animations/Tram/JumpFox.anim.meta | 8 +
.../Animations/Tram/JumpHuman.anim} | 529 +-
.../Animations/Tram/JumpHuman.anim.meta | 8 +
.../Animations/Tram/Prepare.anim | 569 +
.../Animations/Tram/Prepare.anim.meta | 8 +
.../Animations/Tram/PrepareBarely.anim} | 2400 +-
.../Animations/Tram/PrepareBarely.anim.meta | 8 +
.../Animations/Tram/PrepareHuman.anim | 1478 +
.../Animations/Tram/PrepareHuman.anim.meta | 8 +
.../Animations/Tram}/Tram.controller | 416 +-
.../Animations/Tram}/Tram.controller.meta | 2 +-
.../Animations/Tram/TransformBarely.anim} | 1163 +-
.../Animations/Tram/TransformBarely.anim.meta | 8 +
.../Animations/Tram/TransformFox.anim} | 1673 +-
.../Animations/Tram/TransformFox.anim.meta | 8 +
.../Animations/Tram/TransformHuman.anim | 885 +
.../Animations/Tram/TransformHuman.anim.meta | 8 +
.../TramAndPauline/Animations/Trampoline.meta | 8 +
.../Animations/Trampoline/Bounce.anim | 420 +
.../Animations/Trampoline/Bounce.anim.meta | 8 +
.../Animations/Trampoline/Idle.anim | 53 +
.../Animations/Trampoline/Idle.anim.meta | 8 +
.../Animations/Trampoline/Jump.anim | 681 +
.../Animations/Trampoline/Jump.anim.meta | 8 +
.../Animations/Trampoline/Prepare.anim | 306 +
.../Animations/Trampoline/Prepare.anim.meta | 8 +
.../Trampoline/Trampoline.controller} | 107 +-
.../Trampoline/Trampoline.controller.meta} | 2 +-
.../Animations/audience.controller | 101 +
.../Animations/audience.controller.meta | 8 +
.../Games/TramAndPauline/FixLinesTP.mat | 96 +
.../Games/TramAndPauline/FixLinesTP.mat.meta | 8 +
.../Games/TramAndPauline/Tram_Poline.png.meta | 1619 ++
.../Games/TramAndPauline/smoke.png.meta | 323 +
.../splashdownbg (1).png.meta} | 125 +-
.../Games/TramAndPauline/AgbAnimalKid.cs | 165 +
.../Games/TramAndPauline/AgbAnimalKid.cs.meta | 11 +
.../Games/TramAndPauline/TramAndPauline.cs | 273 +-
.../LiberationSans SDF - Fallback.asset | 45 +-
132 files changed, 45435 insertions(+), 88780 deletions(-)
delete mode 100644 Assets/Resources/Games/Tram&Pauline.prefab
create mode 100644 Assets/Resources/Games/tramAndPauline.prefab
rename Assets/Resources/Games/{Tram&Pauline.prefab.meta => tramAndPauline.prefab.meta} (100%)
rename Assets/Resources/{Sprites/Games/Tram&Pauline/Animations/Pauline Fox Jump.anim.meta => Sfx/games/tramAndPauline.meta} (54%)
create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/jump1.ogg.meta
create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/jump2.ogg.meta
create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/transformPauline.ogg.meta
create mode 100644 Assets/Resources/Sfx/games/tramAndPauline/transformTram.ogg.meta
rename Assets/Resources/Sprites/Editor/GameIcons/{Tram&Pauline.png.meta => tramAndPauline.png.meta} (100%)
rename Assets/Resources/Sprites/Editor/GameIcons/{Tram&Pauline_mask.png.meta => tramAndPauline_mask.png.meta} (100%)
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Curtains Down.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Curtains.controller
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/No Curtains.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox Transform.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox ready.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Jump.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Transform.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Transform.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline ready.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline ready.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Jump.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Transform.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Transform.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox ready.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Jump .anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Transform.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Transform.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram ready.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Bounce.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Bounce.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Crazy.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Crazy.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Ready.anim
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Ready.anim.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/New_Tram-&-Pauline-Sprite-Sheet 1.png.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_Back-curtains.png.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_Curtains.png.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_People.png.meta
delete mode 100644 Assets/Resources/Sprites/Games/Tram&Pauline/Tram&Pauline_Stage.png.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline.meta => TramAndPauline.meta} (100%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline => TramAndPauline}/Animations.meta (100%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline => TramAndPauline}/Animations/.gitkeep (100%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains Up.anim => TramAndPauline/Animations/Curtain.anim} (89%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains Up.anim.meta => TramAndPauline/Animations/Curtain.anim.meta} (79%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Curtain.controller
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains.controller.meta => TramAndPauline/Animations/Curtain.controller.meta} (79%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Happy.anim
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/No Curtains.anim.meta => TramAndPauline/Animations/Happy.anim.meta} (79%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Idle.anim
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Curtains Down.anim.meta => TramAndPauline/Animations/Idle.anim.meta} (79%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox ready.anim.meta => TramAndPauline/Animations/Pauline.meta} (54%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox Jump.anim => TramAndPauline/Animations/Pauline/BarelyIdle.anim} (55%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox Transform.anim.meta => TramAndPauline/Animations/Pauline/BarelyIdle.anim.meta} (79%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/FoxIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/FoxIdle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/HumanIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/HumanIdle.anim.meta
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create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpBarely.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpFox.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpFox.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Jump.anim => TramAndPauline/Animations/Pauline/JumpHuman.anim} (64%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/JumpHuman.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Pauline}/Pauline.controller (54%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Pauline}/Pauline.controller.meta (79%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/Prepare.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/Prepare.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox Jump.anim => TramAndPauline/Animations/Pauline/PrepareBarely.anim} (51%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareBarely.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareHuman.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareHuman.anim.meta
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create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformBarely.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformFox.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformFox.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Pauline Fox.anim => TramAndPauline/Animations/Pauline/TransformHuman.anim} (53%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformHuman.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox.anim.meta => TramAndPauline/Animations/Tram.meta} (54%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/BarelyIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/BarelyIdle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/FoxIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/FoxIdle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/HumanIdle.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/HumanIdle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpBarely.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpBarely.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpFox.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpFox.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Jump .anim => TramAndPauline/Animations/Tram/JumpHuman.anim} (63%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/JumpHuman.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Prepare.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Prepare.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox ready.anim => TramAndPauline/Animations/Tram/PrepareBarely.anim} (51%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareBarely.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareHuman.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareHuman.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Tram}/Tram.controller (56%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations => TramAndPauline/Animations/Tram}/Tram.controller.meta (79%)
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Tram Fox.anim => TramAndPauline/Animations/Tram/TransformBarely.anim} (59%)
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformBarely.anim.meta
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create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformFox.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformHuman.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformHuman.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Bounce.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Bounce.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Idle.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Idle.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Jump.anim.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/Trampoline/Prepare.anim.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Animations/Mat.controller => TramAndPauline/Animations/Trampoline/Trampoline.controller} (66%)
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create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/audience.controller
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Animations/audience.controller.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/FixLinesTP.mat
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/FixLinesTP.mat.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/Tram_Poline.png.meta
create mode 100644 Assets/Resources/Sprites/Games/TramAndPauline/smoke.png.meta
rename Assets/Resources/Sprites/Games/{Tram&Pauline/Tram&Pauline_Colors.png.meta => TramAndPauline/splashdownbg (1).png.meta} (58%)
create mode 100644 Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
create mode 100644 Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta
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diff --git a/Assets/Resources/Sprites/Games/Tram&Pauline/New_Tram-&-Pauline-Sprite-Sheet 1.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/New_Tram-&-Pauline-Sprite-Sheet 1.png.meta
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rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations.meta
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similarity index 64%
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diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/Prepare.anim.meta b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/Prepare.anim.meta
new file mode 100644
index 00000000..28441989
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diff --git a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Jump.anim b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareBarely.anim
similarity index 51%
rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Jump.anim
rename to Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareBarely.anim
index 93286ef2..765dd24b 100644
--- a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox Jump.anim
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/PrepareBarely.anim
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new file mode 100644
index 00000000..8fb78dbc
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similarity index 53%
rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox.anim
rename to Assets/Resources/Sprites/Games/TramAndPauline/Animations/Pauline/TransformHuman.anim
index 4649bb7d..4193d5d9 100644
--- a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Pauline Fox.anim
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new file mode 100644
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diff --git a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox ready.anim b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareBarely.anim
similarity index 51%
rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox ready.anim
rename to Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareBarely.anim
index ee548b27..608a75e6 100644
--- a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox ready.anim
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareBarely.anim
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diff --git a/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareHuman.anim.meta b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/PrepareHuman.anim.meta
new file mode 100644
index 00000000..207dc355
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diff --git a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.controller b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Tram.controller
similarity index 56%
rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.controller
rename to Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Tram.controller
index d9717786..214ae5f6 100644
--- a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.controller
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Tram.controller
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m_Name: Base Layer
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@@ -221,14 +259,14 @@ AnimatorController:
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---- !u!1102 &246075473680137576
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+ m_Name: FoxIdle
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@@ -241,20 +279,20 @@ AnimatorState:
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m_ObjectHideFlags: 1
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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+ m_Name: JumpBarely
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diff --git a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.controller.meta b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Tram.controller.meta
similarity index 79%
rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.controller.meta
rename to Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Tram.controller.meta
index 8403039d..de2a5f7e 100644
--- a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram.controller.meta
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/Tram.controller.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox.anim b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformBarely.anim
similarity index 59%
rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox.anim
rename to Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformBarely.anim
index a5a23e55..b5d31cfe 100644
--- a/Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram Fox.anim
+++ b/Assets/Resources/Sprites/Games/TramAndPauline/Animations/Tram/TransformBarely.anim
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m_PrefabInstance: {fileID: 0}
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similarity index 55%
rename from Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Tram ready.anim
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- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
- buildTarget: Lumin
- maxTextureSize: 2048
- resizeAlgorithm: 0
- textureFormat: -1
- textureCompression: 2
- compressionQuality: 50
- crunchedCompression: 0
- allowsAlphaSplitting: 0
- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
- buildTarget: WebGL
- maxTextureSize: 2048
- resizeAlgorithm: 0
- textureFormat: -1
- textureCompression: 2
- compressionQuality: 50
- crunchedCompression: 0
- allowsAlphaSplitting: 0
- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
- buildTarget: tvOS
- maxTextureSize: 2048
- resizeAlgorithm: 0
- textureFormat: -1
- textureCompression: 2
- compressionQuality: 50
- crunchedCompression: 0
- allowsAlphaSplitting: 0
- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
- buildTarget: Windows Store Apps
- maxTextureSize: 2048
- resizeAlgorithm: 0
- textureFormat: -1
- textureCompression: 2
- compressionQuality: 50
- crunchedCompression: 0
- allowsAlphaSplitting: 0
- overridden: 0
- androidETC2FallbackOverride: 0
- forceMaximumCompressionQuality_BC6H_BC7: 0
- - serializedVersion: 3
- buildTarget: Android
- maxTextureSize: 2048
- resizeAlgorithm: 0
- textureFormat: -1
- textureCompression: 2
+ textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
@@ -161,7 +103,49 @@ TextureImporter:
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
- sprites: []
+ sprites:
+ - serializedVersion: 2
+ name: happy
+ rect:
+ serializedVersion: 2
+ x: 0
+ y: 1389
+ width: 1608
+ height: 1089
+ alignment: 9
+ pivot: {x: 0.49999997, y: 0.47820085}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 4b44b7790fe6d384d90e6855c2c1434c
+ internalID: 1893655337
+ vertices: []
+ indices:
+ edges: []
+ weights: []
+ - serializedVersion: 2
+ name: neutral
+ rect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1608
+ height: 1125
+ alignment: 0
+ pivot: {x: 0.5, y: 0.5}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: b3c2957ab9b114d4fa7e97f8dd65a032
+ internalID: -312181854
+ vertices: []
+ indices:
+ edges: []
+ weights: []
outline: []
physicsShape: []
bones: []
@@ -172,6 +156,9 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
+ nameFileIdTable:
+ happy: 1893655337
+ neutral: -312181854
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
diff --git a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
new file mode 100644
index 00000000..67781ca8
--- /dev/null
+++ b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
@@ -0,0 +1,165 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Scripts_TramAndPauline
+{
+ public class AgbAnimalKid : MonoBehaviour
+ {
+ [Header("Components")]
+ [SerializeField] private Transform rootBody;
+ [SerializeField] private Animator trampolineAnim;
+ [SerializeField] private Animator bodyAnim;
+ [SerializeField] private ParticleSystem transformParticle;
+ [SerializeField] private ParticleSystem smokeParticle;
+
+ [Header("Properties")]
+ [SerializeField] private float jumpHeight = 3f;
+ [SerializeField] private float jumpHeightIdle = 0.8f;
+ [SerializeField] private float prepareHeight = 0.5f;
+
+ private double jumpBeat = double.MinValue;
+ private double prepareBeat = double.MinValue;
+ private bool preparing = false;
+ private bool isFox = true;
+
+ private EasingFunction.Function upFunc;
+ private EasingFunction.Function downFunc;
+
+ private void Awake()
+ {
+ upFunc = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad);
+ downFunc = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad);
+ }
+
+ private void Update()
+ {
+ var cond = Conductor.instance;
+
+ if (!cond.isPlaying) return;
+
+ float newY = 0f;
+
+ float normalizedUpBeat = cond.GetPositionFromBeat(jumpBeat, 1);
+ float normalizedDownBeat = cond.GetPositionFromBeat(jumpBeat + 1, 1);
+
+ if (normalizedUpBeat >= 0f && normalizedUpBeat <= 1f)
+ {
+ newY = upFunc(0, jumpHeight, normalizedUpBeat);
+ }
+ else if (normalizedDownBeat >= 0f && normalizedDownBeat <= 1f)
+ {
+ newY = downFunc(jumpHeight, 0, normalizedDownBeat);
+ }
+ else if (!preparing)
+ {
+ if (isBarely)
+ {
+ bodyAnim.Play("BarelyIdle", 0, 0);
+ }
+ else bodyAnim.Play(isFox ? "FoxIdle" : "HumanIdle", 0, 0);
+ BounceUpdate(cond, ref newY);
+ }
+ else
+ {
+ PrepareUpdate(cond, ref newY);
+ }
+
+ rootBody.transform.localPosition = new Vector3(0, newY, 0);
+ }
+
+ private void BounceUpdate(Conductor cond, ref float newY)
+ {
+ double startBeat = (jumpBeat != double.MinValue) ? jumpBeat : 0;
+ float normalizedBeat = cond.GetPositionFromBeat(startBeat, 1) % 1;
+ float trampolinePos = 0f;
+
+ if (normalizedBeat < 0.5f)
+ {
+ newY = upFunc(0, jumpHeightIdle, normalizedBeat * 2);
+ trampolinePos = upFunc(0, 1, normalizedBeat * 2);
+ }
+ else
+ {
+ newY = downFunc(jumpHeightIdle, 0, (normalizedBeat - 0.5f) * 2);
+ trampolinePos = downFunc(1, 0, (normalizedBeat - 0.5f) * 2);
+ }
+
+ trampolineAnim.DoNormalizedAnimation("Bounce", trampolinePos);
+ }
+
+ private void PrepareUpdate(Conductor cond, ref float newY)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(prepareBeat, 0.5f);
+
+ if (normalizedBeat >= 0f && normalizedBeat <= 1f)
+ {
+ newY = upFunc(prepareHeight, 0, normalizedBeat);
+ trampolineAnim.DoNormalizedAnimation("Prepare", normalizedBeat);
+ }
+ else if (normalizedBeat > 1f)
+ {
+ trampolineAnim.DoNormalizedAnimation("Prepare", 1);
+ newY = 0f;
+ }
+ }
+
+ public void Jump(double beat)
+ {
+ jumpBeat = beat;
+ preparing = false;
+ if (isBarely)
+ {
+ bodyAnim.Play("JumpBarely", 0, 0);
+ }
+ else bodyAnim.Play(isFox ? "JumpFox" : "JumpHuman", 0, 0);
+ trampolineAnim.DoScaledAnimationAsync("Jump", 0.25f);
+ }
+
+ public void Prepare(double beat, bool inactive = false)
+ {
+ if (preparing) return;
+ prepareBeat = beat;
+ preparing = true;
+ if (inactive)
+ {
+ if (isBarely)
+ {
+ bodyAnim.DoNormalizedAnimation("PrepareBarely", 1);
+ }
+ else bodyAnim.DoNormalizedAnimation(isFox ? "Prepare" : "PrepareHuman", 1);
+ }
+ else
+ {
+ if (isBarely)
+ {
+ bodyAnim.DoScaledAnimationAsync("PrepareBarely", 0.15f);
+ }
+ else bodyAnim.DoScaledAnimationAsync(isFox ? "Prepare" : "PrepareHuman", 0.15f);
+ }
+ }
+
+ private bool isBarely = false;
+
+ public void Transform(bool barely)
+ {
+ isBarely = barely;
+ if (isBarely)
+ {
+ bodyAnim.DoScaledAnimationAsync("TransformBarely", 0.15f);
+ }
+ else bodyAnim.DoScaledAnimationAsync(isFox ? "TransformHuman" : "TransformFox", 0.15f);
+ smokeParticle.SetAsyncScaling(0.5f);
+ transformParticle.PlayScaledAsync(0.5f);
+ isFox = !isFox;
+ }
+
+ public void SetTransform(bool fox)
+ {
+ isFox = fox;
+ }
+ }
+}
+
diff --git a/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta
new file mode 100644
index 00000000..fc8c345c
--- /dev/null
+++ b/Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 96cf69d4e4c5c534da4eb8d03709eb78
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
index 6253c79b..a67f721c 100644
--- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
+++ b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
@@ -10,9 +10,63 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("tramAndPauline", "Tram & Pauline \n[INITIALIZATION ONLY]", "adb5e7", true, false, new List()
+ return new Minigame("tramAndPauline", "Tram & Pauline", "adb5e7", false, false, new List()
{
-
+ new GameAction("prepare", "Prepare")
+ {
+ function = delegate { TramAndPauline.instance.Prepare(eventCaller.currentEntity.beat, (TramAndPauline.TramOrPauline)eventCaller.currentEntity["who"]); },
+ parameters = new List()
+ {
+ new Param("who", TramAndPauline.TramOrPauline.Pauline, "Who Prepares?")
+ }
+ },
+ new GameAction("pauline", "Pauline")
+ {
+ function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Pauline, eventCaller.currentEntity["toggle"]); },
+ defaultLength = 2f,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Audience Reaction")
+ }
+ },
+ new GameAction("tram", "Tram")
+ {
+ function = delegate { TramAndPauline.instance.Jump(eventCaller.currentEntity.beat, TramAndPauline.TramOrPauline.Tram, eventCaller.currentEntity["toggle"]); },
+ defaultLength = 2f,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Audience Reaction")
+ }
+ },
+ new GameAction("shape", "Change Transformation")
+ {
+ function = delegate
+ {
+ var e = eventCaller.currentEntity;
+ TramAndPauline.instance.SetTransformation(e["tram"], e["pauline"]);
+ },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("pauline", true, "Pauline is a Fox?"),
+ new Param("tram", true, "Tram is a Fox?")
+ }
+ },
+ new GameAction("curtains", "Curtains")
+ {
+ function = delegate
+ {
+ var e = eventCaller.currentEntity;
+ TramAndPauline.instance.SetCurtain(e.beat, e.length, e["ease"], e["toggle"]);
+ },
+ defaultLength = 4f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Going Up?"),
+ new Param("ease", EasingFunction.Ease.Linear, "Ease")
+ }
+ }
}
);
}
@@ -20,12 +74,227 @@ namespace HeavenStudio.Games.Loaders
}
namespace HeavenStudio.Games
{
+ using Scripts_TramAndPauline;
public class TramAndPauline : Minigame
{
+ public enum TramOrPauline
+ {
+ Pauline = 0,
+ Tram = 1,
+ Both = 2
+ }
+
public static TramAndPauline instance;
+
+ [Header("Components")]
+ [SerializeField] private AgbAnimalKid tram;
+ [SerializeField] private AgbAnimalKid pauline;
+ [SerializeField] private Animator curtainAnim;
+ [SerializeField] private Animator audienceAnim;
+
+ private double curtainBeat = -1;
+ private float curtainLength = 0;
+ private bool goingUp = true;
+ private Util.EasingFunction.Ease curtainEase = Util.EasingFunction.Ease.Linear;
+
private void Awake()
{
instance = this;
+ Update();
}
+
+ private void Update()
+ {
+ float normalizedBeat = Mathf.Clamp01(Conductor.instance.GetPositionFromBeat(curtainBeat, curtainLength));
+
+ var func = Util.EasingFunction.GetEasingFunction(curtainEase);
+
+ float newPos = func(goingUp ? 1 : 0, goingUp ? 0 : 1, normalizedBeat);
+
+ curtainAnim.DoNormalizedAnimation("Curtain", newPos);
+ }
+
+ public void SetCurtain(double beat, float length, int ease, bool goingUp2)
+ {
+ goingUp = goingUp2;
+ curtainLength = length;
+ curtainBeat = beat;
+ curtainEase = (Util.EasingFunction.Ease)ease;
+ }
+
+ public void SetTransformation(bool tramB, bool paulineB)
+ {
+ tram.SetTransform(tramB);
+ pauline.SetTransform(paulineB);
+ }
+
+ public override void OnGameSwitch(double beat)
+ {
+ PersistCurtain(beat);
+ PersistTransformation(beat);
+ PersistPrepare(beat);
+ }
+
+ public override void OnPlay(double beat)
+ {
+ PersistCurtain(beat);
+ PersistTransformation(beat);
+ PersistPrepare(beat);
+ }
+
+ private void PersistCurtain(double beat)
+ {
+ var lastEvent = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "curtains" }).FindLast(x => x.beat < beat);
+ if (lastEvent != null)
+ {
+ SetCurtain(lastEvent.beat, lastEvent.length, lastEvent["ease"], lastEvent["toggle"]);
+ }
+ }
+
+ private void PersistTransformation(double beat)
+ {
+ bool isFoxTram = true;
+ bool isFoxPauline = true;
+
+ double baseBeat = 0f;
+
+ var lastEvent = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "shape" }).FindLast(x => x.beat < beat);
+ if (lastEvent != null)
+ {
+ baseBeat = lastEvent.beat;
+ isFoxTram = lastEvent["tram"];
+ isFoxPauline = lastEvent["pauline"];
+ }
+
+ var allTramEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "tram" }).FindAll(x => x.beat >= baseBeat && x.beat + 1 < beat);
+ var allPaulineEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "pauline" }).FindAll(x => x.beat >= baseBeat && x.beat + 1 < beat);
+
+ if (allTramEvents.Count % 2 != 0) isFoxTram = !isFoxTram;
+ if (allPaulineEvents.Count % 2 != 0) isFoxPauline = !isFoxPauline;
+
+ SetTransformation(isFoxTram, isFoxPauline);
+ }
+
+ private void PersistPrepare(double beat)
+ {
+ var allEvents = EventCaller.GetAllInGameManagerList("tramAndPauline", new string[] { "prepare", "tram", "pauline" }).FindAll(x => x.beat < beat);
+ if (allEvents.Count == 0) return;
+ allEvents.Sort((x, y) => x.beat.CompareTo(y.beat));
+ var lastEvent = allEvents[allEvents.Count - 1];
+
+ if (lastEvent != null && lastEvent.datamodel == "tramAndPauline/prepare")
+ {
+ Prepare(lastEvent.beat, (TramOrPauline)lastEvent["who"], true);
+ }
+ }
+
+ public void Prepare(double beat, TramOrPauline who, bool instant = false)
+ {
+ switch (who)
+ {
+ case TramOrPauline.Pauline:
+ pauline.Prepare(beat, instant);
+ break;
+ case TramOrPauline.Tram:
+ tram.Prepare(beat, instant);
+ break;
+ case TramOrPauline.Both:
+ pauline.Prepare(beat, instant);
+ tram.Prepare(beat, instant);
+ break;
+ }
+ }
+
+ public void Jump(double beat, TramOrPauline who, bool react)
+ {
+ switch (who)
+ {
+ case TramOrPauline.Pauline:
+ PaulineJump(beat, react);
+ break;
+ case TramOrPauline.Tram:
+ TramJump(beat, react);
+ break;
+ case TramOrPauline.Both:
+ PaulineJump(beat, react);
+ TramJump(beat, react);
+ break;
+ }
+ }
+
+ private void TramJump(double beat, bool audienceReact)
+ {
+ SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3));
+ tram.Jump(beat);
+ ScheduleInput(beat, 1, InputType.DIRECTION_DOWN, audienceReact ? TramJustAudience : TramJust, Empty, Empty);
+ }
+
+ private void PaulineJump(double beat, bool audienceReact)
+ {
+ SoundByte.PlayOneShotGame("tramAndPauline/jump" + UnityEngine.Random.Range(1, 3));
+ pauline.Jump(beat);
+ ScheduleInput(beat, 1, InputType.STANDARD_DOWN, audienceReact ? PaulineJustAudience : PaulineJust, Empty, Empty);
+ }
+
+ private void TramJust(PlayerActionEvent caller, float state)
+ {
+ tram.Transform(state >= 1f || state <= -1f);
+ if (state >= 1f || state <= -1f)
+ {
+ SoundByte.PlayOneShot("miss");
+ return;
+ }
+ SoundByte.PlayOneShotGame("tramAndPauline/transformTram");
+ }
+
+ private void PaulineJust(PlayerActionEvent caller, float state)
+ {
+ pauline.Transform(state >= 1f || state <= -1f);
+ if (state >= 1f || state <= -1f)
+ {
+ SoundByte.PlayOneShot("miss");
+ return;
+ }
+ SoundByte.PlayOneShotGame("tramAndPauline/transformPauline");
+ }
+
+ private void TramJustAudience(PlayerActionEvent caller, float state)
+ {
+ tram.Transform(state >= 1f || state <= -1f);
+ if (state >= 1f || state <= -1f)
+ {
+ SoundByte.PlayOneShot("miss");
+ return;
+ }
+ SoundByte.PlayOneShotGame("tramAndPauline/transformTram");
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
+ {
+ audienceAnim.DoScaledAnimationAsync("Happy", 0.5f);
+ })
+ });
+
+ }
+
+ private void PaulineJustAudience(PlayerActionEvent caller, float state)
+ {
+ pauline.Transform(state >= 1f || state <= -1f);
+ if (state >= 1f || state <= -1f)
+ {
+ SoundByte.PlayOneShot("miss");
+ return;
+ }
+ SoundByte.PlayOneShotGame("tramAndPauline/transformPauline");
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate
+ {
+ audienceAnim.DoScaledAnimationAsync("Happy", 0.5f);
+ })
+ });
+ }
+
+ private void Empty(PlayerActionEvent caller) { }
}
}
diff --git a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
index 22d431f3..a797a3c0 100644
--- a/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
+++ b/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF - Fallback.asset
@@ -193,18 +193,45 @@ MonoBehaviour:
m_StrikethroughOffset: 18
m_StrikethroughThickness: 6.298828
m_TabWidth: 24
- m_GlyphTable: []
- m_CharacterTable: []
+ m_GlyphTable:
+ - m_Index: 271
+ m_Metrics:
+ m_Width: 42
+ m_Height: 59
+ m_HorizontalBearingX: 3
+ m_HorizontalBearingY: 58
+ m_HorizontalAdvance: 48
+ m_GlyphRect:
+ m_X: 10
+ m_Y: 10
+ m_Width: 42
+ m_Height: 59
+ m_Scale: 1
+ m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
+ m_CharacterTable:
+ - m_ElementType: 1
+ m_Unicode: 333
+ m_GlyphIndex: 271
+ m_Scale: 1
m_AtlasTextures:
- {fileID: 28268798066460806}
m_AtlasTextureIndex: 0
m_IsMultiAtlasTexturesEnabled: 0
m_ClearDynamicDataOnBuild: 1
- m_UsedGlyphRects: []
- m_FreeGlyphRects:
+ m_UsedGlyphRects:
- m_X: 0
m_Y: 0
+ m_Width: 61
+ m_Height: 78
+ m_FreeGlyphRects:
+ - m_X: 0
+ m_Y: 78
m_Width: 511
+ m_Height: 433
+ - m_X: 61
+ m_Y: 0
+ m_Width: 450
m_Height: 511
m_fontInfo:
Name: Liberation Sans
@@ -319,9 +346,9 @@ Texture2D:
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
- m_Width: 0
- m_Height: 0
- m_CompleteImageSize: 0
+ m_Width: 512
+ m_Height: 512
+ m_CompleteImageSize: 262144
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
@@ -345,8 +372,8 @@ Texture2D:
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
- image data: 0
- _typelessdata:
+ image data: 262144
+ _typelessdata: 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