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a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 3bf9bd34..08402350 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -18,8 +18,10 @@ namespace RhythmHeavenMania.Games.RhythmTweezers public Tweezers Tweezers; public GameObject hairBase; public GameObject longHairBase; + public GameObject pluckedHairBase; public GameObject HairsHolder; + public GameObject DroppedHairsHolder; [NonSerialized] public int hairsLeft = 0; public float beatInterval = 4f; @@ -27,6 +29,11 @@ namespace RhythmHeavenMania.Games.RhythmTweezers bool intervalStarted; public float tweezerBeatOffset = 0f; + public Sprite pluckedHairSprite; + public Sprite missedHairSprite; + + [NonSerialized] public int eyeSize = 0; + Tween transitionTween; bool transitioning = false; @@ -149,14 +156,17 @@ namespace RhythmHeavenMania.Games.RhythmTweezers { foreach (Transform t in HairsHolder.transform) { - var go = t.gameObject; - if (go != hairBase && go != longHairBase) - { - GameObject.Destroy(go); - } + GameObject.Destroy(t.gameObject); + } + + foreach (Transform t in DroppedHairsHolder.transform) + { + GameObject.Destroy(t.gameObject); } VegetableAnimator.Play("Idle", 0, 0); + + eyeSize = 0; } private void StopTransitionIfActive() diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index a85be3fe..f25c1190 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -13,7 +13,9 @@ namespace RhythmHeavenMania.Games.RhythmTweezers [NonSerialized] public Animator anim; private Animator vegetableAnim; private RhythmTweezers game; - private bool plucking; + private bool pluckingThisFrame; + private bool holdingHair; + public SpriteRenderer heldHairSprite; private void Start() { @@ -27,17 +29,20 @@ namespace RhythmHeavenMania.Games.RhythmTweezers { if (PlayerInput.Pressed()) { - if (!plucking) // Did you do a successful pluck earlier in the frame? + if (!pluckingThisFrame) // Did you do a successful pluck earlier in the frame? { + DropHeldHair(); anim.Play("Tweezers_Pluck", 0, 0); } } - plucking = false; + pluckingThisFrame = false; } public void Pluck(bool ace, Hair hair) { + DropHeldHair(); + if (ace) { Jukebox.PlayOneShotGame($"rhythmTweezers/shortPluck{UnityEngine.Random.Range(1, 21)}"); @@ -46,11 +51,12 @@ namespace RhythmHeavenMania.Games.RhythmTweezers hair.stubbleSprite.SetActive(true); game.hairsLeft--; + game.eyeSize = Mathf.Clamp(game.eyeSize + 1, 0, 10); if (game.hairsLeft <= 0) vegetableAnim.Play("HopFinal", 0, 0); else - vegetableAnim.Play("Hop", 0, 0); + vegetableAnim.Play("Hop" + game.eyeSize.ToString(), 0, 0); anim.Play("Tweezers_Pluck_Success", 0, 0); } @@ -67,7 +73,8 @@ namespace RhythmHeavenMania.Games.RhythmTweezers anim.Play("Tweezers_Pluck_Fail", 0, 0); } - plucking = true; // Prevents standard pluck from playing in LateUpdate(). + pluckingThisFrame = true; // Prevents standard pluck from playing in LateUpdate(). + holdingHair = true; } public void LongPluck(bool ace, LongHair hair) @@ -88,5 +95,24 @@ namespace RhythmHeavenMania.Games.RhythmTweezers Destroy(hair.gameObject); } } + + public void DropHeldHair() + { + if (!holdingHair) return; + + var droppedHair = GameObject.Instantiate(game.pluckedHairBase, game.DroppedHairsHolder.transform).GetComponent(); + droppedHair.gameObject.SetActive(true); + + droppedHair.transform.position = heldHairSprite.transform.position; + droppedHair.transform.rotation = heldHairSprite.transform.rotation; + + droppedHair.sprite = heldHairSprite.sprite; + + // Make the hair spin. + // (The prefab has a Rigidbody2D component already so that it falls) + droppedHair.GetComponent().angularVelocity = UnityEngine.Random.Range(-120f, 120f); + + holdingHair = false; + } } } \ No newline at end of file