Rhythm Test GBA Hotfixes (Right Branch Editon!) (#718)

* Rhythm Test GBA - Starting!!!

- Prefab
- Placeholder icon
- KTB cue & Button animation
- Sorta kinda started the flashing ktb stuff???

* KTB Works! now onto countdown

* Feature-complete!

Still needs text and paper, but beyond that it's pretty much done!

* Finishing touches (for now)

mostly the mask lol

* Rhythm Test GBA Hotfix

countdown is no longer a prefunction
also touched up visuals

* Rhythm Test GBA Hotfix 2

fixed zero not disappearing when beeps start, set up framework that'll make the text at least marginally easier to implement later

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
wookywok 2024-02-25 19:44:53 -06:00 committed by GitHub
parent 8b71fc2234
commit e3c1579535
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GPG key ID: B5690EEEBB952194
5 changed files with 18 additions and 11 deletions

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@ -758,7 +758,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5566258577491883246} m_GameObject: {fileID: 5566258577491883246}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.01, z: -1.98} m_LocalPosition: {x: 0, y: -0.41, z: 0}
m_LocalScale: {x: 40.2019, y: 0.8792758, z: 0.8792758} m_LocalScale: {x: 40.2019, y: 0.8792758, z: 0.8792758}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []

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@ -67,7 +67,7 @@ TextureImporter:
platformSettings: platformSettings:
- serializedVersion: 3 - serializedVersion: 3
buildTarget: DefaultTexturePlatform buildTarget: DefaultTexturePlatform
maxTextureSize: 2048 maxTextureSize: 4096
resizeAlgorithm: 0 resizeAlgorithm: 0
textureFormat: -1 textureFormat: -1
textureCompression: 1 textureCompression: 1

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@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
{ {
public static Minigame AddGame(EventCaller eventCaller) public static Minigame AddGame(EventCaller eventCaller)
{ {
return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n<color=#adadad>(Rhythm-kan Check)</color>", "ffffff", false, false, new List<GameAction>() return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n<color=#adadad>(Rhythm-kan Check)</color>", "2DD816", false, false, new List<GameAction>()
{ {
new GameAction("countin", "Start Beeping") new GameAction("countin", "Start Beeping")
@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders
new GameAction("countdown", "Countdown") new GameAction("countdown", "Countdown")
{ {
preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);}, function = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
defaultLength = 1f, defaultLength = 1f,
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
@ -220,7 +220,7 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(beat + i, delegate new BeatAction.Action(beat + i, delegate
{ {
flashAnimator.Play("KTBPulse", 0, 0); PlayFlashFX();
SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip");
}) })
@ -230,7 +230,12 @@ namespace HeavenStudio.Games
} }
} }
public void PlayFlashFX()
{
numberAnimator.Play("Idle");
numberBGAnimator.Play("Idle");
flashAnimator.Play("KTBPulse", 0 ,0);
}
@ -269,11 +274,11 @@ namespace HeavenStudio.Games
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(instance, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate {flashAnimator.Play("KTBPulse");}), new BeatAction.Action(beat, delegate {PlayFlashFX();}),
new BeatAction.Action(beat+1, delegate {flashAnimator.Play("KTBPulse");}), new BeatAction.Action(beat+1, delegate {PlayFlashFX();}),
new BeatAction.Action(beat+2, delegate {flashAnimator.Play("KTBPulse");}), new BeatAction.Action(beat+2, delegate {PlayFlashFX();}),
new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true);}) new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true);})
@ -294,14 +299,14 @@ namespace HeavenStudio.Games
public void StopKeepbeatInput(double beat) public void StopKeepbeatInput(double beat)
{ {
ScheduleInput(beat, 0f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); ScheduleInput(beat, 0f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
flashAnimator.Play("KTBPulse"); PlayFlashFX();
} }
public override void OnBeatPulse(double beat) public override void OnBeatPulse(double beat)
{ {
if (goBeep) if (goBeep)
{ {
flashAnimator.Play("KTBPulse"); PlayFlashFX();
SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); SoundByte.PlayOneShotGame("rhythmTestGBA/blip");
} }

View file

@ -18,5 +18,7 @@ MonoBehaviour:
_disableAutoReloadInBackground: 0 _disableAutoReloadInBackground: 0
ImportedScriptPaths: ImportedScriptPaths:
- Assets/Scripts/Games/Tunnel/Tunnel.cs - Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
PathsToSkipImportEvent: [] PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: [] PathsToIgnoreOverwriteSettingOnAttribute: []