Cadets' heads and bodies separated, "keep-up" no more

you have no use anymore keep-up
This commit is contained in:
KrispyDotlessI 2022-09-06 14:41:13 +08:00
parent 12fe44ad9a
commit e3a4443d91
17 changed files with 1345 additions and 1134 deletions

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m_ScaleCurves: m_ScaleCurves:
- curve: - curve:
serializedVersion: 2 serializedVersion: 2
@ -836,17 +836,6 @@ AnimationClip:
path: cadetArm2 path: cadetArm2
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
- curve:
- time: 0
value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- time: 0.033333335
value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- time: 0.06666667
value: {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
attribute: m_Sprite
path: cadetHead
classID: 212
script: {fileID: 0}
- curve: - curve:
- time: 0 - time: 0
value: {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3} value: {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
@ -916,13 +905,6 @@ AnimationClip:
typeID: 4 typeID: 4
customType: 0 customType: 0
isPPtrCurve: 0 isPPtrCurve: 0
- serializedVersion: 2
path: 2461089604
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2 - serializedVersion: 2
path: 1351133934 path: 1351133934
attribute: 1 attribute: 1
@ -965,6 +947,13 @@ AnimationClip:
typeID: 4 typeID: 4
customType: 0 customType: 0
isPPtrCurve: 0 isPPtrCurve: 0
- serializedVersion: 2
path: 272678375
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2 - serializedVersion: 2
path: 1097084748 path: 1097084748
attribute: 4 attribute: 4
@ -1049,13 +1038,6 @@ AnimationClip:
typeID: 212 typeID: 212
customType: 23 customType: 23
isPPtrCurve: 1 isPPtrCurve: 1
- serializedVersion: 2
path: 2461089604
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2 - serializedVersion: 2
path: 1351133934 path: 1351133934
attribute: 0 attribute: 0
@ -1091,9 +1073,6 @@ AnimationClip:
- {fileID: 6271359101650170431, guid: 07a712fc3a8592248b24d4108837306c, type: 3} - {fileID: 6271359101650170431, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: -291518656075743311, guid: 07a712fc3a8592248b24d4108837306c, type: 3} - {fileID: -291518656075743311, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 1865138272167363049, guid: 07a712fc3a8592248b24d4108837306c, type: 3} - {fileID: 1865138272167363049, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: -611560658681698378, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3} - {fileID: 1876675414622521761, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 7542399567275105427, guid: 07a712fc3a8592248b24d4108837306c, type: 3} - {fileID: 7542399567275105427, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
- {fileID: 6725708096483345472, guid: 07a712fc3a8592248b24d4108837306c, type: 3} - {fileID: 6725708096483345472, guid: 07a712fc3a8592248b24d4108837306c, type: 3}
@ -1459,171 +1438,6 @@ AnimationClip:
path: cadetArm2 path: cadetArm2
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: cadetHead
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.666
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0.605
inSlope: Infinity
outSlope: -1.2900003
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0.58
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0.56
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0.52
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: cadetHead
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: cadetHead
classID: 4
script: {fileID: 0}
- curve: - curve:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
@ -3327,6 +3141,171 @@ AnimationClip:
path: cadetLeg1 path: cadetLeg1
classID: 212 classID: 212
script: {fileID: 0} script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0
inSlope: Infinity
outSlope: 0
tangentMode: 7
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: CadetHead
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
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time: 0
value: 0.666
inSlope: Infinity
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tangentMode: 7
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m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: CadetHead
classID: 4
script: {fileID: 0}
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m_RotationOrder: 4
attribute: m_LocalPosition.z
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script: {fileID: 0}
m_EulerEditorCurves: m_EulerEditorCurves:
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View file

@ -1,14 +1,15 @@
//notes: //notes:
// BEFORE NEW PROPS // BEFORE NEW PROPS
//1. minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE] // - minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE]
//2. see fan club for separate prefabs (cadets) [DONE] // - see fan club for separate prefabs (cadets) [DONE]
//3. temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS] // - temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS]
// AFTER NEW PROPS // AFTER NEW PROPS
//4. see space soccer, mr upbeat, tunnel for keep-the-beat codes // - testmod marching orders using speed
//5. figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases) // - see space soccer, mr upbeat, tunnel for keep-the-beat codes
//6. will use a textbox without going through the visual options but i wonder how..?? (see first contact if ever textboxes are implemented in said minigame) // - figure how to do custom bg changes when the upscaled textures are finished (see karate man, launch party once it releases)
// - will use a textbox without going through the visual options but i wonder how..?? (see first contact if ever textboxes are implemented in said minigame)
// AFTER FEATURE COMPLETION // AFTER FEATURE COMPLETION
//7. delete all notes once the minigame is considered feature-complete // - delete all notes once the minigame is considered feature-complete
using HeavenStudio.Util; using HeavenStudio.Util;
using System; using System;
@ -30,7 +31,12 @@ namespace HeavenStudio.Games.Loaders
resizable = true resizable = true
}, },
//new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true), new GameAction("marching", "Cadets March")
{
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.CadetsMarch(e.beat, e.length); },
defaultLength = 4f,
resizable = true
},
new GameAction("attention", "Attention...") new GameAction("attention", "Attention...")
{ {
@ -49,7 +55,8 @@ namespace HeavenStudio.Games.Loaders
new GameAction("halt", "Halt!") new GameAction("halt", "Halt!")
{ {
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeHalt(e.beat); }, function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeHalt(e.beat); },
defaultLength = 2f defaultLength = 2f,
inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.HaltSound(e.beat);}
}, },
//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>() //new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
@ -79,6 +86,7 @@ namespace HeavenStudio.Games
public GameEvent bop = new GameEvent(); public GameEvent bop = new GameEvent();
public GameEvent noBop = new GameEvent(); public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent();
public static MarchingOrders instance; public static MarchingOrders instance;
@ -115,6 +123,17 @@ namespace HeavenStudio.Games
} }
} }
if (cond.ReportBeat(ref marching.lastReportedBeat, bop.startBeat % 1))
{
if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
{
Jukebox.PlayOneShotGame("marchingOrders/step1");
Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);
Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);
}
}
if (PlayerInput.Pressed() && !IsExpectingInputNow()) if (PlayerInput.Pressed() && !IsExpectingInputNow())
{ {
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
@ -128,9 +147,10 @@ namespace HeavenStudio.Games
bop.startBeat = beat; bop.startBeat = beat;
} }
public void CadetsMarch(float beat) public void CadetsMarch(float beat, float length)
{ {
marching.length = length;
marching.startBeat = beat;
} }
public void SargeAttention(float beat) public void SargeAttention(float beat)
@ -169,11 +189,15 @@ namespace HeavenStudio.Games
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("marchingOrders/halt1", beat), new MultiSound.Sound("marchingOrders/halt1", beat),
new MultiSound.Sound("marchingOrders/halt2", beat + 1f), new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
new MultiSound.Sound("marchingOrders/step1", beat + 1f),
}, forcePlay:true); }, forcePlay:true);
BeatAction.New(Player, new List<BeatAction.Action>() BeatAction.New(Player, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("Halt", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("Halt", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { Cadet3.DoScaledAnimationAsync("Halt", 0.5f);}),
}); });
} }
@ -192,6 +216,14 @@ namespace HeavenStudio.Games
new MultiSound.Sound("marchingOrders/march1", beat), new MultiSound.Sound("marchingOrders/march1", beat),
new MultiSound.Sound("marchingOrders/march2", beat + 1f), new MultiSound.Sound("marchingOrders/march2", beat + 1f),
}, forcePlay:true); }, forcePlay:true);
}
public static void HaltSound(float beat)
{
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("marchingOrders/halt1", beat),
new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
}, forcePlay:true);
} }
} }
} }

View file

@ -34,7 +34,8 @@ namespace HeavenStudio.Games.Loaders
new GameAction("keep-up", "") new GameAction("keep-up", "")
{ {
defaultLength = 4f, defaultLength = 4f,
resizable = true resizable = true,
hidden = true
}, },
}); });
} }