mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-09 19:25:10 +00:00
Bouncy Road Tweaks 2 (#870)
* fix anim new sprites * fix pos * background appearance --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
This commit is contained in:
parent
048f6a6c0f
commit
e39868769f
3 changed files with 275 additions and 9 deletions
|
@ -75,6 +75,90 @@ Camera:
|
|||
m_OcclusionCulling: 0
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!1 &779842642987536956
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5505106653814911072}
|
||||
- component: {fileID: 719670796437226359}
|
||||
m_Layer: 0
|
||||
m_Name: Low
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5505106653814911072
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 779842642987536956}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: -40, z: 20}
|
||||
m_LocalScale: {x: 200, y: 50, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2791294817650574846}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &719670796437226359
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 779842642987536956}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1000
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &918886259350227450
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -107,7 +191,7 @@ Transform:
|
|||
- {fileID: 2723176266132450488}
|
||||
- {fileID: 5276051793785831601}
|
||||
- {fileID: 3775776905027717847}
|
||||
- {fileID: 5824809245171685558}
|
||||
- {fileID: 2791294817650574846}
|
||||
- {fileID: 2554041347942322038}
|
||||
- {fileID: 5331598396978286576}
|
||||
- {fileID: 2062427345527210161}
|
||||
|
@ -135,6 +219,93 @@ MonoBehaviour:
|
|||
ThingsTrans: {fileID: 2062427345527210161}
|
||||
PosCurve: {fileID: 1821895289258124684}
|
||||
fallY: -10
|
||||
BGGradient: {fileID: 8550399596802296912}
|
||||
BGHigh: {fileID: 723015850799809450}
|
||||
BGLow: {fileID: 719670796437226359}
|
||||
--- !u!1 &1390103326123173002
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3110034411422787401}
|
||||
- component: {fileID: 723015850799809450}
|
||||
m_Layer: 0
|
||||
m_Name: High
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3110034411422787401
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1390103326123173002}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 40, z: 20}
|
||||
m_LocalScale: {x: 200, y: 50, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2791294817650574846}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &723015850799809450
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1390103326123173002}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1000
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 0.003921569, g: 0.59607846, b: 0.99607843, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 1, y: 1}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &2761970376181234193
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -534,7 +705,7 @@ GameObject:
|
|||
- component: {fileID: 5824809245171685558}
|
||||
- component: {fileID: 8550399596802296912}
|
||||
m_Layer: 0
|
||||
m_Name: BG
|
||||
m_Name: Gradient
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -548,12 +719,12 @@ Transform:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5152389461773555234}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -8, y: 0, z: 20}
|
||||
m_LocalScale: {x: 48.1777, y: 2.1424723, z: 0.95581}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 20}
|
||||
m_LocalScale: {x: 181.82, y: 2.1424723, z: 1
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2867745997132204233}
|
||||
m_RootOrder: 3
|
||||
m_Father: {fileID: 2791294817650574846}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &8550399596802296912
|
||||
SpriteRenderer:
|
||||
|
@ -595,7 +766,7 @@ SpriteRenderer:
|
|||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -1000
|
||||
m_SortingOrder: -999
|
||||
m_Sprite: {fileID: -2010126057, guid: b1573b9bbfeef24468e4b72a1c110a69, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
|
@ -686,6 +857,40 @@ Transform:
|
|||
m_Father: {fileID: 2867745997132204233}
|
||||
m_RootOrder: 7
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &6231296930979203387
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 2791294817650574846}
|
||||
m_Layer: 0
|
||||
m_Name: BG
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &2791294817650574846
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6231296930979203387}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 5824809245171685558}
|
||||
- {fileID: 3110034411422787401}
|
||||
- {fileID: 5505106653814911072}
|
||||
m_Father: {fileID: 2867745997132204233}
|
||||
m_RootOrder: 3
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &6928869790579783110
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -192,9 +192,9 @@ TextureImporter:
|
|||
name: Gradient (Prolly will be replaced)
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 1846
|
||||
x: 1894
|
||||
y: 0
|
||||
width: 202
|
||||
width: 154
|
||||
height: 2048
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
|
|
|
@ -26,6 +26,37 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("color", Color.white, "Color", "Choose the color of the ball."),
|
||||
}
|
||||
},
|
||||
new GameAction("background appearance", "Background Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
BouncyRoad.instance.BackgroundColorSet(e.beat, e.length, e["colorBG1Start"], e["colorBG1End"], e["colorBG2Start"], e["colorBG2End"], e["ease"]);
|
||||
},
|
||||
defaultLength = 0.5f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("colorBG1Start", new Color(0.004f, 0.596f, 0.996f), "Start BG Color", "Set top-most color of the background gradient at the start of the event."),
|
||||
new Param("colorBG1End", new Color(0.004f, 0.596f, 0.996f), "End BG Color", "Set top-most color of the background gradient at the end of the event."),
|
||||
new Param("colorBG2Start", Color.black, "Start BG Color", "Set bottom-most color of the background gradient at the start of the event."),
|
||||
new Param("colorBG2End",Color.black, "End BG Color", "Set bottom-most color of the background gradient at the end of the event."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
|
||||
}
|
||||
},
|
||||
// new GameAction("object appearance", "Object Appearance")
|
||||
// {
|
||||
// function = delegate {
|
||||
// var e = eventCaller.currentEntity;
|
||||
// BouncyRoad.instance.ObjectColorSet(e["color1"], e["color2"], e["color3"]);
|
||||
// },
|
||||
// defaultLength = 0.5f,
|
||||
// parameters = new List<Param>()
|
||||
// {
|
||||
// new Param("color1", new Color(1, 1, 1), "Color 1"),
|
||||
// new Param("color2", new Color(1, 1, 1), "Color 2"),
|
||||
// new Param("color3", new Color(1, 1, 1), "Color 3"),
|
||||
// }
|
||||
// },
|
||||
},
|
||||
new List<string>() { "agb", "normal" },
|
||||
"agbbouncy", "en",
|
||||
|
@ -52,6 +83,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
[SerializeField] float fallY;
|
||||
|
||||
[SerializeField] private SpriteRenderer BGGradient, BGHigh, BGLow;
|
||||
private ColorEase[] colorEases = new ColorEase[2];
|
||||
|
||||
const double BALL_SEEK_TIME = 1.0;
|
||||
private struct ScheduledBall
|
||||
{
|
||||
|
@ -101,6 +135,11 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
|
||||
colorEases = new ColorEase[] {
|
||||
new(new Color(0.004f, 0.596f, 0.996f)),
|
||||
new(Color.black),
|
||||
};
|
||||
|
||||
ThingsAnim = new Animator[ThingsTrans.childCount];
|
||||
int childIndex = 0;
|
||||
foreach (Transform child in ThingsTrans)
|
||||
|
@ -193,6 +232,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
UpdateBalls();
|
||||
UpdateBackgroundColor();
|
||||
}
|
||||
|
||||
void UpdateBalls()
|
||||
|
@ -310,5 +350,26 @@ namespace HeavenStudio.Games
|
|||
|
||||
return newCurves;
|
||||
}
|
||||
|
||||
public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet)
|
||||
{
|
||||
colorEases = new ColorEase[] {
|
||||
new(beat, length, BG1Start, BG1End, colorEaseSet),
|
||||
new(beat, length, BG2Start, BG2End, colorEaseSet),
|
||||
};
|
||||
|
||||
UpdateBackgroundColor();
|
||||
}
|
||||
public void ObjectColorSet(Color Color1, Color Color2, Color Color3)
|
||||
{
|
||||
|
||||
}
|
||||
private void UpdateBackgroundColor()
|
||||
{
|
||||
BGGradient.material.SetColor("_ColorAlpha", colorEases[0].GetColor());
|
||||
BGGradient.material.SetColor("_ColorDelta", colorEases[1].GetColor());
|
||||
BGHigh.color = colorEases[0].GetColor();
|
||||
BGLow.color = colorEases[1].GetColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue