kicks complete, start work on particles

- bg colour can now be changed
This commit is contained in:
minenice55 2022-07-30 21:16:48 -04:00
parent 1b5288f7e9
commit e37de018cd
26 changed files with 26321 additions and 340 deletions

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View file

@ -35,8 +35,7 @@ namespace HeavenStudio.Games.Loaders
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show") new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
}), }),
new GameAction("prepare", delegate { }, 1f, true), new GameAction("prepare", delegate { }, 1f, true),
new GameAction("set background effects", delegate { new GameAction("set background effects", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, e.type3); }, 0.5f, false, new List<Param>()
}, 0.5f, false, new List<Param>()
{ {
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"),
@ -60,7 +59,7 @@ namespace HeavenStudio.Games.Loaders
new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show") new Param("type", KarateMan.HitThree.HitThree, "Type", "The warning text to show")
}, },
hidden: true), hidden: true),
new GameAction("set background color", delegate { }, 0.5f, false, new GameAction("set background color", delegate { var e = eventCaller.currentEntity; KarateMan.instance.SetBgAndShadowCol(e.beat, e.type, e.type2, e.colorA, e.colorB, 0); }, 0.5f, false,
new List<Param>() new List<Param>()
{ {
new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"),
@ -162,6 +161,9 @@ namespace HeavenStudio.Games
float wordClearTime = Single.MinValue; float wordClearTime = Single.MinValue;
const float hitVoiceOffset = 0.042f; const float hitVoiceOffset = 0.042f;
//backgrounds
public SpriteRenderer BGPlane;
private void Awake() private void Awake()
{ {
instance = this; instance = this;
@ -307,6 +309,14 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame(outSound, forcePlay: true); Jukebox.PlayOneShotGame(outSound, forcePlay: true);
} }
public void SetBgAndShadowCol(float beat, int bgType, int shadowType, Color a, Color b, int fx)
{
if (bgType == (int) BackgroundType.Custom)
BGPlane.color = a;
else
BGPlane.color = BackgroundColors[bgType];
}
public void Combo(float beat) public void Combo(float beat)
{ {
Jukebox.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true); Jukebox.PlayOneShotGame("karateman/barrelOutCombos", forcePlay: true);
@ -349,7 +359,7 @@ namespace HeavenStudio.Games
}, forcePlay: true); }, forcePlay: true);
} }
GameObject CreateItemInstance(float beat, string awakeAnim, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1) public GameObject CreateItemInstance(float beat, string awakeAnim, KarateManPot.ItemType type = KarateManPot.ItemType.Pot, int comboId = -1)
{ {
GameObject mobj = GameObject.Instantiate(Item, ItemHolder); GameObject mobj = GameObject.Instantiate(Item, ItemHolder);
KarateManPot mobjDat = mobj.GetComponent<KarateManPot>(); KarateManPot mobjDat = mobj.GetComponent<KarateManPot>();

View file

@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public bool inKick = false; public bool inKick = false;
float lastChargeTime = Single.MinValue; float lastChargeTime = Single.MinValue;
bool inSpecial { get { return inCombo || inKick; } } bool inSpecial { get { return inCombo || Conductor.instance.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.25f; } }
private void Awake() private void Awake()
{ {
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (inKick) if (inKick)
{ {
float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f); float chargeProg = cond.GetPositionFromBeat(lastChargeTime, 2.75f);
if (chargeProg >= 0f && chargeProg < 1f) if (chargeProg >= 0f && chargeProg < 1f)
{ {
anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f); anim.DoScaledAnimation("ManCharge", lastChargeTime, 2.75f);
@ -107,10 +107,18 @@ namespace HeavenStudio.Games.Scripts_KarateMan
} }
} }
if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && wantKick && !PlayerInput.Pressing(true))) if ((!GameManager.instance.autoplay) && (PlayerInput.PressedUp(true) && !PlayerInput.Pressing(true)))
{ {
//stopped holding, don't charge if (wantKick)
wantKick = false; {
//stopped holding, don't charge
wantKick = false;
}
else if (inKick && cond.GetPositionFromBeat(lastChargeTime, 2.75f) <= 0.5f && !KarateMan.instance.IsExpectingInputNow())
{
Kick(cond.songPositionInBeats);
Jukebox.PlayOneShotGame("karateman/swingKick", forcePlay: true);
}
} }
} }
@ -119,6 +127,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (GameManager.instance.currentGame != "karateman") return false; if (GameManager.instance.currentGame != "karateman") return false;
var cond = Conductor.instance; var cond = Conductor.instance;
bool straight = false; bool straight = false;
anim.speed = 1f;
lastChargeTime = Single.MinValue;
inKick = false;
switch (forceHand) switch (forceHand)
{ {
case 0: case 0:
@ -223,8 +236,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void Kick(float beat) public void Kick(float beat)
{ {
if (!inKick) return; if (!inKick) return;
//play the kick animation and reset stance
anim.speed = 1f;
bop.startBeat = beat + 2.5f;
lastChargeTime = Single.MinValue;
inKick = false; inKick = false;
bop.startBeat = beat + 2f;
anim.DoScaledAnimationAsync("ManKick", 0.5f);
} }
} }
} }

View file

@ -17,7 +17,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public GameObject Shadow; public GameObject Shadow;
public GameObject ShadowInstance; public GameObject ShadowInstance;
//hit effects
public GameObject HitMark; public GameObject HitMark;
public ParticleSystem[] HitParticles;
public string awakeAnim; public string awakeAnim;
FlyStatus status = FlyStatus.Fly; FlyStatus status = FlyStatus.Fly;
@ -143,6 +145,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
path = 1; path = 1;
comboId = -1; comboId = -1;
break; break;
case ItemType.KickBomb:
KarateMan.instance.ScheduleInput(startBeat, 0.75f, InputType.STANDARD_UP | InputType.DIRECTION_UP, KickJustOrNg, KickThrough, KickOut);
CurrentCurve = ItemCurves[6];
curveTargetBeat = 2 * 0.75f;
path = 1;
comboId = -1;
break;
default: default:
KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut); KarateMan.instance.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, ItemJustOrNg, ItemThrough, ItemOut);
KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut); KarateMan.instance.ScheduleUserInput(startBeat, 1f, InputType.STANDARD_ALT_DOWN, ItemWrongAction, ItemOut, ItemOut);
@ -152,7 +161,10 @@ namespace HeavenStudio.Games.Scripts_KarateMan
} }
float floorHeight = HitPosition[0].position.y; float floorHeight = HitPosition[0].position.y;
transform.position = ProgressToFlyPosition(); if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
transform.position = CurrentCurve.GetPoint(0f);
Animator mobjAnim = GetComponent<Animator>(); Animator mobjAnim = GetComponent<Animator>();
mobjAnim.Play(awakeAnim, -1, 0); mobjAnim.Play(awakeAnim, -1, 0);
@ -171,19 +183,30 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{ {
case FlyStatus.Fly: case FlyStatus.Fly:
float prog = cond.GetPositionFromBeat(startBeat, 2f); float prog = cond.GetPositionFromBeat(startBeat, 2f);
transform.position = ProgressToFlyPosition(); if (CurrentCurve == null)
transform.position = ProgressToFlyPosition();
else
{
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
transform.position = CurrentCurve.GetPoint(Mathf.Min(prog, 1f));
}
if (prog >= 2f) { if (prog >= 2f) {
GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject); GameObject.Destroy(gameObject);
return; return;
} }
else if (prog < 1f - ItemSlipRt[path]) { else if (CurrentCurve == null && prog < 1f - ItemSlipRt[path]) {
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat))); transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (125f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
} }
else if (CurrentCurve != null && prog < 1f)
{
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
break; break;
case FlyStatus.Hit: case FlyStatus.Hit:
prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat); prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
if (cond.songPositionInBeats >= startBeat + 2f || CurrentCurve == null) { if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
GameObject.Destroy(ShadowInstance.gameObject); GameObject.Destroy(ShadowInstance.gameObject);
GameObject.Destroy(gameObject); GameObject.Destroy(gameObject);
return; return;
@ -201,10 +224,24 @@ namespace HeavenStudio.Games.Scripts_KarateMan
} }
break; break;
case FlyStatus.NG: case FlyStatus.NG:
//TEMPORARY prog = cond.GetPositionFromBeat(startBeat, curveTargetBeat);
GameObject.Destroy(ShadowInstance.gameObject); if (cond.songPositionInBeats >= startBeat + Mathf.Max(2f, curveTargetBeat) || CurrentCurve == null) {
GameObject.Destroy(gameObject); GameObject.Destroy(ShadowInstance.gameObject);
return; GameObject.Destroy(gameObject);
return;
}
else {
if (prog <= 1f)
{
transform.position = CurrentCurve.GetPoint(prog);
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-90f * Time.deltaTime * (1/cond.pitchedSecPerBeat)));
}
else
{
transform.position = CurrentCurve.GetPoint(1f);
}
}
break;
case FlyStatus.HitWeak: case FlyStatus.HitWeak:
break; break;
} }
@ -225,7 +262,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
//handles hitsound and particles //handles hitsound and particles
void ItemHitEffect(bool straight = false) void ItemHitEffect(bool straight = false)
{ {
startBeat = Conductor.instance.songPositionInBeats;
CreateHitMark(type == ItemType.KickBomb); CreateHitMark(type == ItemType.KickBomb);
switch (type) switch (type)
{ {
@ -243,54 +279,84 @@ namespace HeavenStudio.Games.Scripts_KarateMan
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f; curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/soccerHit", forcePlay: true);
ParticleSystem p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.Cooking: case ItemType.Cooking:
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f; curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true); Jukebox.PlayOneShotGame("karateman/cookingPot", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
//todo: pot lid //todo: pot lid
break; break;
case ItemType.Alien: case ItemType.Alien:
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f; curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/alienHit", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.TacoBell: case ItemType.TacoBell:
CurrentCurve = ItemCurves[1]; CurrentCurve = ItemCurves[1];
curveTargetBeat = 2f; curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true); Jukebox.PlayOneShotGame("karateman/rockHit", forcePlay: true);
Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true); Jukebox.PlayOneShotGame("karateman/tacobell", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.ComboPot1: case ItemType.ComboPot1:
CurrentCurve = ItemCurves[straight ? 1 : 0]; CurrentCurve = ItemCurves[straight ? 1 : 0];
curveTargetBeat = 2f; curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.ComboPot2: case ItemType.ComboPot2:
CurrentCurve = ItemCurves[0]; CurrentCurve = ItemCurves[0];
curveTargetBeat = 2f; curveTargetBeat = 2f;
Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true); Jukebox.PlayOneShotGame("karateman/comboHit1", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.ComboPot3: case ItemType.ComboPot3:
CurrentCurve = ItemCurves[2]; CurrentCurve = ItemCurves[2];
curveTargetBeat = 1f; curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true); Jukebox.PlayOneShotGame("karateman/comboHit2", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[2].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.ComboPot4: case ItemType.ComboPot4:
CurrentCurve = ItemCurves[3]; CurrentCurve = ItemCurves[3];
curveTargetBeat = 1f; curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[3].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.ComboPot5: case ItemType.ComboPot5:
CurrentCurve = ItemCurves[4]; CurrentCurve = ItemCurves[4];
curveTargetBeat = 1f; curveTargetBeat = 1f;
Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true); Jukebox.PlayOneShotGame("karateman/comboHit3", forcePlay: true);
p = Instantiate(HitParticles[1], HitPosition[4].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.ComboBarrel: case ItemType.ComboBarrel:
Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true); Jukebox.PlayOneShotGame("karateman/comboHit4", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
p = Instantiate(HitParticles[1], HitPosition[5].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break; break;
case ItemType.KickBarrel: case ItemType.KickBarrel:
KarateMan.instance.CreateItemInstance(startBeat + 1f, "Item04", ItemType.KickBomb);
Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true); Jukebox.PlayOneShotGame("karateman/barrelBreak", forcePlay: true);
p = Instantiate(HitParticles[0], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
p = Instantiate(HitParticles[1], HitPosition[1].position, Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
break;
case ItemType.KickBomb:
Jukebox.PlayOneShotGame("karateman/bombKick", forcePlay: true);
break; break;
default: default:
CurrentCurve = ItemCurves[straight ? 1 : 0]; CurrentCurve = ItemCurves[straight ? 1 : 0];
@ -299,6 +365,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
break; break;
} }
startBeat = Conductor.instance.songPositionInBeats;
status = FlyStatus.Hit; status = FlyStatus.Hit;
} }
@ -376,6 +443,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (status == FlyStatus.Fly && !joe.inCombo) { if (status == FlyStatus.Fly && !joe.inCombo) {
bool straight = joe.Punch(ItemPunchHand()); bool straight = joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) { if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
status = FlyStatus.NG; status = FlyStatus.NG;
} }
@ -395,6 +465,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (status == FlyStatus.Fly && !joe.inCombo) { if (status == FlyStatus.Fly && !joe.inCombo) {
joe.ForceFailCombo(Conductor.instance.songPositionInBeats); joe.ForceFailCombo(Conductor.instance.songPositionInBeats);
if (state <= -1f || state >= 1f) { if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
status = FlyStatus.NG; status = FlyStatus.NG;
} }
@ -429,6 +502,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetComboId(comboId); joe.SetComboId(comboId);
joe.SetShouldComboId(comboId); joe.SetShouldComboId(comboId);
if (state <= -1f || state >= 1f) { if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
status = FlyStatus.NG; status = FlyStatus.NG;
} }
@ -453,6 +529,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (status == FlyStatus.Fly && !joe.inCombo) { if (status == FlyStatus.Fly && !joe.inCombo) {
bool straight = joe.Punch(ItemPunchHand()); bool straight = joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) { if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
status = FlyStatus.NG; status = FlyStatus.NG;
} }
@ -472,6 +551,9 @@ namespace HeavenStudio.Games.Scripts_KarateMan
joe.SetShouldComboId(-1); joe.SetShouldComboId(-1);
joe.ComboSequence(3); joe.ComboSequence(3);
if (state <= -1f || state >= 1f) { if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[5];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
status = FlyStatus.NG; status = FlyStatus.NG;
} }
@ -518,11 +600,13 @@ namespace HeavenStudio.Games.Scripts_KarateMan
if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) { if (status == FlyStatus.Fly && !(joe.inKick || joe.wantKick || joe.inCombo)) {
joe.Punch(ItemPunchHand()); joe.Punch(ItemPunchHand());
if (state <= -1f || state >= 1f) { if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[6];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss"); Jukebox.PlayOneShot("miss");
status = FlyStatus.NG; status = FlyStatus.NG;
} }
else { else {
//spawn the bomb
joe.StartKickCharge(startBeat + 1.25f); joe.StartKickCharge(startBeat + 1.25f);
ItemHitEffect(); ItemHitEffect();
status = FlyStatus.Hit; status = FlyStatus.Hit;
@ -544,5 +628,43 @@ namespace HeavenStudio.Games.Scripts_KarateMan
}) })
}); });
} }
public void KickJustOrNg(PlayerActionEvent caller, float state)
{
if (GameManager.instance.currentGame != "karateman") return;
var joe = KarateMan.instance.Joe;
if (status == FlyStatus.Fly && joe.inKick) {
joe.Kick(Conductor.instance.songPositionInBeats);
if (state <= -1f || state >= 1f) {
startBeat = Conductor.instance.songPositionInBeats;
CurrentCurve = ItemCurves[8];
curveTargetBeat = 1f;
Jukebox.PlayOneShot("miss");
status = FlyStatus.NG;
}
else {
ItemHitEffect();
status = FlyStatus.Hit;
CurrentCurve = ItemCurves[7];
startBeat = Conductor.instance.songPositionInBeats;
curveTargetBeat = 3f;
}
}
}
public void KickOut(PlayerActionEvent caller) {}
public void KickThrough(PlayerActionEvent caller)
{
if (GameManager.instance.currentGame != "karateman") return;
if (status != FlyStatus.Fly || gameObject == null) return;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + 2f, delegate {
//TODO: play miss sound
//deduct flow if applicable
})
});
}
} }
} }