driver reacts to player

still need to do the car screeching, but thats for another time
This commit is contained in:
DPS2004 2022-08-19 21:01:29 -04:00
parent 0d00858d0c
commit e2ac9e2871
9 changed files with 583 additions and 1 deletions

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@ -62,6 +62,7 @@ namespace HeavenStudio.Games
[Header("Animators")] [Header("Animators")]
public Animator cowbellAnimator; public Animator cowbellAnimator;
public Animator driverAnimator;
[Header("Curves")] [Header("Curves")]
public BezierCurve3D handCurve; public BezierCurve3D handCurve;
@ -99,7 +100,8 @@ namespace HeavenStudio.Games
if (PlayerInput.Pressed() && !IsExpectingInputNow()) if (PlayerInput.Pressed() && !IsExpectingInputNow())
{ {
HitCowbell(); HitCowbell();
print("unexpected input"); //print("unexpected input");
driverAnimator.Play("Angry1", -1, 0);
} }
@ -154,12 +156,25 @@ namespace HeavenStudio.Games
public void CowbellSuccess(PlayerActionEvent caller, float state) public void CowbellSuccess(PlayerActionEvent caller, float state)
{ {
HitCowbell(); HitCowbell();
//print(state);
if(Math.Abs(state) >= 0.5)
{
driverAnimator.Play("Disturbed", -1, 0);
}
else
{
driverAnimator.Play("Idle", -1, 0);
}
} }
public void CowbellMiss(PlayerActionEvent caller) public void CowbellMiss(PlayerActionEvent caller)
{ {
//HitCowbell(); //HitCowbell();
driverAnimator.Play("Angry1", -1, 0);
} }
public void CowbellEmpty(PlayerActionEvent caller) public void CowbellEmpty(PlayerActionEvent caller)