From e1f4c0a38d03aa03d28021dcf256c73ddc3e9a71 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 4 Mar 2024 04:50:39 +0100 Subject: [PATCH] LumBEARjack (#734) * Heh * prefab cat * minigame script + sounds imported * more catgrab * oops * functional objects non visual * More cat ghrab 2 * persist/stretchy logs + cue disable sound + sigh * finished cat grab * sdfsdfsdf * oops * Oops. * Freedom * More * more anime * anims almost dune * all anims * Oops. * Fixing bad animation * I have made a severe and continuous lapse in judgement * bear bop + cut + whiff visuals implemented * rest visuals implemented * added log visuals cut * accomadation for persist/stretch * Oops345 * CATS! * sorting layer oops * fix catgrab object being flipped * bug fix and huh choice * sorting layer fix * anim fixes * upscale almost * upscale done * Huge zoom in * left cat put * two main cats done * particles for main logs * Particles implemented * particle tweaks * bg cats placed * bg cats + zoom toggle * slide offset * more bg cat * new object sheet * bg cats final * more particle * particles fr * Oops * catdance update * I have created an Issue * fixed a lot of shit * Paricle fix * particle fix again im sorry * object upscale wip and more * Mistakes * freezer particle and tweaks * resorted * more particle nonsense im sorry everything hurts * freezer break implement * penguin fix * sorry * halves + upscales done + particles done * fixed particles * particle fixes 2000 * fixed cat dance and rest * snow * icon * oops232323 * Sigh * snow implementation * baby done * layering fix * actual layering fix * particle tweaks * windsnowshit * new rotation * rotation pivots set * all particles should be good now * bat fix * bg cats work better * miss implemented * layer arm fix * rotation changed * expose camera ease + spam prevention * it was just 1 beat long * custom objects * custom objects initial implementation * bomb + ball fix * new sounds * 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+ private double _stopDanceBeat = double.MaxValue; + + private void Awake() + { + _moveScript = GetComponent(); + _anim = transform.GetChild(0).GetComponent(); + } + + private void Update() + { + if (Conductor.instance.songPositionInBeatsAsDouble >= _stopDanceBeat) + { + _anim.DoNormalizedAnimation("CatDance", 0); + return; + } + if (_danceBeat > Conductor.instance.songPositionInBeatsAsDouble) + { + _anim.DoNormalizedAnimation("CatIdle", 0); + return; + } + float normalized = Conductor.instance.GetPositionFromBeat(_danceBeat, 2, false) % 1; + _anim.DoNormalizedAnimation("CatDance", normalized); + } + + public void Activate(double beat, double length, bool inToScene, bool moveInstant, bool dance, bool instantStart, bool instantEnd) + { + _moveScript.Move(beat, moveInstant ? 0 : length, inToScene); + + double overflowBeat = beat % 2; + double toBeat = 2.0 - overflowBeat; + + _danceBeat = beat + (instantStart ? -overflowBeat : toBeat) - 0.5; + if (!inToScene) _danceBeat = double.MaxValue; + + _stopDanceBeat = beat + (instantEnd ? -overflowBeat : toBeat) - 0.5; + if (dance) _stopDanceBeat = double.MaxValue; + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta new file mode 100644 index 00000000..07998a40 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 622e8db4bfec4d441bf18fd631559238 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs new file mode 100644 index 00000000..4e0b6cf8 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using System; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBaby : SuperCurveObject + { + [Header("Sprites")] + [SerializeField] private Sprite _flySprite; + [SerializeField] private Sprite _standSprite; + + [Header("Properties")] + [SerializeField] private float _rot; + [SerializeField] private float _addedHeight; + [SerializeField] private float _addedY; + + [Header("Path")] + [SerializeField] private Path _path; + + private SpriteRenderer _sr; + + private void Awake() + { + _sr = GetComponent(); + } + + public void OnDrawGizmos() + { + DrawEditorGizmo(_path); + } + + public void Activate(double beat, float durationMult, int babyIndex) + { + gameObject.SetActive(true); + _path.positions[0].duration *= durationMult; + _path.positions[1].pos.y += _addedY * babyIndex; + _path.positions[1].height += _addedHeight * babyIndex; + _sr.sprite = _flySprite; + _sr.sortingOrder += babyIndex; + StartCoroutine(FlyCo(beat)); + } + + private IEnumerator FlyCo(double beat) + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false); + while (normalizedBeat <= 1) + { + normalizedBeat = Conductor.instance.GetPositionFromBeat(beat, _path.positions[0].duration, false); + transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat); + transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat)); + yield return null; + } + transform.localPosition = GetPathPositionFromBeat(_path, Math.Clamp(Conductor.instance.songPositionInBeatsAsDouble, beat, beat + _path.positions[0].duration), beat); + transform.localEulerAngles = Vector3.zero; + _sr.sprite = _standSprite; + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta new file mode 100644 index 00000000..3791e130 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBaby.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 174924f647af468498c31429703764fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs new file mode 100644 index 00000000..5c9a6ec0 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs @@ -0,0 +1,115 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBear : MonoBehaviour + { + [Header("Components")] + [SerializeField] private Animator _anim; + [SerializeField] private Transform _cameraPoint; + + [Header("Properties")] + [SerializeField] private double _zoomInLength = 0.25; + [SerializeField] private float _zoomInPower = 4f; + [SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseOutBounce; + + private bool _rested = false; + private LumBEARjack.RestSoundChoice _restSound; + + private float _cameraPointZFrom; + private EasingFunction.Function _cameraFunc; + + private void Awake() + { + _cameraPointZFrom = _cameraPoint.localPosition.z; + _cameraFunc = EasingFunction.GetEasingFunction(_ease); + } + + public void SwingWhiff(bool sound = true) + { + if (_rested) return; + if (sound) SoundByte.PlayOneShotGame("lumbearjack/swing", -1, SoundByte.GetPitchFromCents(Random.Range(-200, 201), false)); + _anim.DoScaledAnimationAsync("BeastWhiff", 0.75f); + } + + public void Cut(double beat, bool huh, bool huhL, bool zoomIn = false) + { + _anim.DoScaledAnimationAsync(huh ? "BeastHalfCut" : "BeastCut", 0.75f); + if (zoomIn) ActivateZoomIn(); + if (!huh) return; + BeatAction.New(this, new() + { + new(beat + 1, delegate + { + _anim.DoScaledAnimationAsync(huhL ? "BeastHuhL" : "BeastHuhR", 0.5f); + }), + new(beat + 2, delegate + { + _anim.DoScaledAnimationAsync("BeastReady", 0.75f); + }) + }); + } + + public void CutMid(bool noImpact = false) + { + _anim.DoScaledAnimationAsync("BeastCutMid" + (noImpact ? "NoImpact" : ""), 0.75f); + } + + public void Bop() + { + if (_anim.IsPlayingAnimationNames("BeastWhiff", "BeastRest") || _rested) return; + _anim.DoScaledAnimationAsync("BeastBop", 0.75f); + } + + public void Rest(bool instant, LumBEARjack.RestSoundChoice sound) + { + _anim.DoScaledAnimationAsync("BeastRest", 0.5f, instant ? 1 : 0); + _rested = true; + _restSound = sound; + } + + public void RestSound() + { + switch (_restSound) + { + case LumBEARjack.RestSoundChoice.Random: + SoundByte.PlayOneShotGame("lumbearjack/sigh" + (Random.Range(1, 3) == 1 ? "A" : "B")); + break; + case LumBEARjack.RestSoundChoice.restA: + SoundByte.PlayOneShotGame("lumbearjack/sighA"); + break; + case LumBEARjack.RestSoundChoice.restB: + SoundByte.PlayOneShotGame("lumbearjack/sighB"); + break; + default: + break; + } + } + + private Coroutine _currentZoomCo; + + private void ActivateZoomIn() + { + if (_currentZoomCo != null) StopCoroutine(_currentZoomCo); + _currentZoomCo = StartCoroutine(ActivateZoomInCo()); + } + + private IEnumerator ActivateZoomInCo() + { + double startBeat = Conductor.instance.songPositionInBeatsAsDouble; + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _zoomInLength, false); + + while (normalizedBeat <= 1f) + { + normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _zoomInLength, false); + float newZ = _cameraFunc(_cameraPointZFrom + _zoomInPower, _cameraPointZFrom, Mathf.Clamp01(normalizedBeat)); + _cameraPoint.localPosition = new Vector3(_cameraPoint.localPosition.x, _cameraPoint.localPosition.y, newZ); + yield return null; + } + } + } + +} diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta new file mode 100644 index 00000000..4d95a0f0 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBear.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32640a26a175a5d4baa5ba61b5446e33 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs new file mode 100644 index 00000000..38adf7ed --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs @@ -0,0 +1,161 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using UnityEngine.UIElements; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBigObject : MonoBehaviour + { + [Header("Components")] + [SerializeField] private SpriteRenderer _logSR; + [SerializeField] private Sprite _logCutSprite; + [SerializeField] private SpriteRenderer _ballSR1; + [SerializeField] private Sprite _ballCutSprite; + [SerializeField] private SpriteRenderer _ballSR2; + + private LBJBear _bear; + private LBJObjectRotate _rotateObject; + private LumBEARjack.BigType _type; + private bool _right = true; + + private PlayerActionEvent _hitActionEvent; + private PlayerActionEvent _cutActionEvent; + + private double _rotationBeat; + private double _rotationLength; + + private void Awake() + { + _rotateObject = GetComponent(); + _logSR.gameObject.SetActive(false); + _ballSR2.gameObject.SetActive(false); + } + + public void Init(LBJBear bear, double beat, double length, LumBEARjack.BigType type, bool right, double startUpBeat = -1) + { + _bear = bear; + _type = type; + _right = right; + + _rotationBeat = beat + (length / 4 * 2); + _rotationLength = length / 4; + + switch (_type) + { + case LumBEARjack.BigType.log: + _logSR.gameObject.SetActive(true); + break; + case LumBEARjack.BigType.bigBall: + _ballSR1.gameObject.SetActive(true); + _ballSR2.gameObject.SetActive(true); + break; + } + + if (startUpBeat <= beat + (length / 4 * 2)) _hitActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 2, Minigame.InputAction_BasicPress, JustHit, Miss, Blank); + else + { + _rotationBeat = beat + (length / 4 * 3); + _logSR.sprite = _logCutSprite; + _ballSR1.sprite = _ballCutSprite; + } + _cutActionEvent = LumBEARjack.instance.ScheduleInput(beat, length / 4 * 3, Minigame.InputAction_BasicPress, JustCut, Miss, Blank); + Update(); + } + + private void Update() + { + if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) + { + LumBEARjack.instance.ScoreMiss(); + Miss(null); + if (_hitActionEvent != null) + { + _hitActionEvent.Disable(); + _hitActionEvent.QueueDeletion(); + } + return; + } + if (_type == LumBEARjack.BigType.bigBall) + { + _rotateObject.SingleMove(_rotationBeat, _rotationLength, _right); + return; + } + _rotateObject.Move(_rotationBeat, _rotationLength, _right); + } + + private void JustHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/hitVoice" + (Random.Range(1, 3) == 1 ? "A" : "B")); + SoundByte.PlayOneShotGame("lumbearjack/baseHit"); + + LumBEARjack.instance.DoBigObjectEffect(_type, true); + + string hitSound = _type switch + { + LumBEARjack.BigType.log => "bigLogHit", + LumBEARjack.BigType.bigBall => "bigBallHit", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + hitSound); + _bear.CutMid(); + _rotationBeat = _cutActionEvent.startBeat + _cutActionEvent.timer; + _logSR.sprite = _logCutSprite; + _ballSR1.sprite = _ballCutSprite; + } + + private void JustCut(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/bigLogCutVoice"); + + LumBEARjack.instance.DoBigObjectEffect(_type, false); + + string cutSound = _type switch + { + LumBEARjack.BigType.log => "bigLogCut", + LumBEARjack.BigType.bigBall => "bigBallCut", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + cutSound, -1, 1, (_type == LumBEARjack.BigType.bigBall) ? 2 : 1); + if (_type == LumBEARjack.BigType.bigBall) SoundByte.PlayOneShotGame("lumbearjack/bigBallHit", -1, 1.5f); + _bear.Cut(caller.startBeat + caller.timer, false, false); + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShot("miss"); + if (_cutActionEvent != null) + { + _cutActionEvent.Disable(); + _cutActionEvent.QueueDeletion(); + } + SpriteRenderer sr = _type switch + { + LumBEARjack.BigType.log => _logSR, + LumBEARjack.BigType.bigBall => _ballSR2, + _ => throw new System.NotImplementedException(), + }; + LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); + Destroy(gameObject); + } + + private void Blank(PlayerActionEvent caller) { } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta new file mode 100644 index 00000000..47a0577b --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2402aaa1d4e67df479cc626100110795 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs new file mode 100644 index 00000000..f38a0e55 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs @@ -0,0 +1,38 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJBomb : SuperCurveObject + { + [SerializeField] private float _rot = 720f; + [SerializeField] private Path _path; + + [NonSerialized] public double startBeat; + + private void Awake() + { + _path.positions[1].pos = new Vector3(UnityEngine.Random.Range(-_path.positions[1].pos.x, _path.positions[1].pos.x), _path.positions[1].pos.y, _path.positions[1].pos.z); + } + + private void OnDrawGizmos() + { + DrawEditorGizmo(_path); + } + + private void Update() + { + float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _path.positions[0].duration, false); + transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, startBeat); + transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat)); + + if (normalizedBeat > 1) + { + Destroy(gameObject); + } + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta new file mode 100644 index 00000000..e65f5fa9 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJBomb.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f7da3ea3f48e67e4fb95580edccae00a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs new file mode 100644 index 00000000..56cb1518 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs @@ -0,0 +1,62 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJCatMove : MonoBehaviour + { + [Header("Components")] + [SerializeField] private Transform _otherPoint; + + [Header("Properties")] + [SerializeField] private bool _startAtOther; + [SerializeField] private bool _usePoint = true; + [SerializeField] private float _slideOffset = 0f; + + private Vector3 _thisPosition; + private Vector3 _otherPosition; + + private Coroutine _currentMove; + + private void Awake() + { + _thisPosition = transform.localPosition; + if (_usePoint) + { + _otherPosition = _otherPoint.localPosition; + } + else + { + _otherPosition = _thisPosition + new Vector3(_slideOffset / 2, 0); + } + if (_startAtOther) transform.localPosition = _otherPosition; + } + + public void Move(double beat, double length, bool inToScene) + { + if (_currentMove != null) StopCoroutine(_currentMove); + _currentMove = StartCoroutine(MoveCo(beat, length, inToScene)); + } + + private IEnumerator MoveCo(double beat, double length, bool inToScene) + { + if (length <= 0) + { + transform.localPosition = inToScene ? _thisPosition : _otherPosition; + yield break; + } + float normalized = Conductor.instance.GetPositionFromBeat(beat, length, false); + while (normalized <= 1f) + { + normalized = Conductor.instance.GetPositionFromBeat(beat, length); + Vector3 newPos = Vector3.Lerp(inToScene ? _otherPosition : _thisPosition, inToScene ? _thisPosition : _otherPosition, normalized); + transform.localPosition = newPos; + yield return null; + } + } + } +} + + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta new file mode 100644 index 00000000..2120bb22 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ae63fcd437df0c4c91e553fb159986c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs new file mode 100644 index 00000000..04d9f5b5 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs @@ -0,0 +1,218 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using static HeavenStudio.Games.Scripts_AirRally.Cloud; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJHugeObject : MonoBehaviour + { + [Header("Components")] + [SerializeField] private SpriteRenderer _logSR; + [SerializeField] private Sprite[] _logCutSprites = new Sprite[3]; + [SerializeField] private SpriteRenderer _freezerSR; + [SerializeField] private Sprite[] _freezerCutSprites = new Sprite[3]; + [SerializeField] private SpriteRenderer _peachSR; + [SerializeField] private Sprite[] _peachCutSprites = new Sprite[3]; + + private LBJBear _bear; + private LBJObjectRotate _rotateObject; + private LumBEARjack.HugeType _type; + private bool _right = true; + private bool _zoom = true; + private bool _baby = true; + + private PlayerActionEvent _initialAction; + private PlayerActionEvent[] _soundsToDeleteIfMiss = new PlayerActionEvent[3]; + + private double _rotationBeat; + private double _rotationLength; + + private void Awake() + { + _logSR.gameObject.SetActive(false); + _freezerSR.gameObject.SetActive(false); + _peachSR.gameObject.SetActive(false); + + _rotateObject = GetComponent(); + } + + public void Init(LBJBear bear, double beat, double length, LumBEARjack.HugeType type, bool right, bool zoom, bool baby, double startUpBeat = -1) + { + _bear = bear; + _type = type; + _right = right; + _zoom = zoom; + _baby = baby; + + switch (type) + { + case LumBEARjack.HugeType.log: + _logSR.gameObject.SetActive(true); + break; + case LumBEARjack.HugeType.freezer: + _freezerSR.gameObject.SetActive(true); + break; + case LumBEARjack.HugeType.peach: + _peachSR.gameObject.SetActive(true); + break; + default: + break; + } + + _rotationBeat = beat + (length / 6 * 2); + _rotationLength = length / 6; + + if (startUpBeat <= beat + (length / 6 * 2)) _initialAction = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 2, Minigame.InputAction_BasicPress, JustHit1, Miss, Blank); + else + { + _rotationBeat = beat + (length / 6 * 3); + SetObjectCutSprite(1); + } + + if (startUpBeat <= beat + (length / 6 * 3)) _soundsToDeleteIfMiss[0] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 3, Minigame.InputAction_BasicPress, JustHit2, Miss, Blank); + else + { + _rotationBeat = beat + (length / 6 * 4); + SetObjectCutSprite(2); + } + + if (startUpBeat <= beat + (length / 6 * 4)) _soundsToDeleteIfMiss[1] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 4, Minigame.InputAction_BasicPress, JustHit3, Miss, Blank); + else + { + _rotationBeat = beat + (length / 6 * 5); + SetObjectCutSprite(3); + } + + _soundsToDeleteIfMiss[2] = LumBEARjack.instance.ScheduleInput(beat, length / 6 * 5, Minigame.InputAction_BasicPress, JustCut, Miss, Blank); + Update(); + } + + private void Update() + { + if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) + { + LumBEARjack.instance.ScoreMiss(); + Miss(null); + if (_initialAction != null) + { + _initialAction.Disable(); + _initialAction.QueueDeletion(); + } + return; + } + _rotateObject.Move(_rotationBeat, _rotationLength, _right); + } + + private void SetObjectCutSprite(int step) + { + switch (_type) + { + case LumBEARjack.HugeType.log: + _logSR.sprite = _logCutSprites[step - 1]; + break; + case LumBEARjack.HugeType.freezer: + _freezerSR.sprite = _freezerCutSprites[step - 1]; + break; + case LumBEARjack.HugeType.peach: + _peachSR.sprite = _peachCutSprites[step - 1]; + break; + default: + break; + } + } + + private void JustHit1(PlayerActionEvent caller, float state) + { + JustHit(caller, state, 1); + } + + private void JustHit2(PlayerActionEvent caller, float state) + { + JustHit(caller, state, 2); + } + + private void JustHit3(PlayerActionEvent caller, float state) + { + JustHit(caller, state, 3); + } + + private void JustHit(PlayerActionEvent caller, float state, int step) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peach" : "hit") + "Voice" + (Random.Range(1, 3) == 1 ? "A" : "B")); + SoundByte.PlayOneShotGame("lumbearjack/baseHit"); + + LumBEARjack.instance.DoHugeObjectEffect(_type, true); + + string hitSound = _type switch + { + LumBEARjack.HugeType.log => $"hugeLogHit{step}", + LumBEARjack.HugeType.freezer => $"freezerHit{step}", + LumBEARjack.HugeType.peach => $"peachHit{step}", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + hitSound); + _bear.CutMid(_type == LumBEARjack.HugeType.freezer); + _rotationBeat = _soundsToDeleteIfMiss[step - 1].startBeat + _soundsToDeleteIfMiss[step - 1].timer; + + SetObjectCutSprite(step); + } + + private void JustCut(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/" + (_type == LumBEARjack.HugeType.peach ? "peachCutVoice" : "hugeLogCutVoice")); + + LumBEARjack.instance.DoHugeObjectEffect(_type, false); + if (_type == LumBEARjack.HugeType.peach && _baby) LumBEARjack.instance.ActivateBaby(caller.startBeat + caller.timer, (float)_rotationLength); + + string cutSound = _type switch + { + LumBEARjack.HugeType.log => "hugeLogCut", + LumBEARjack.HugeType.freezer => "freezerCut", + LumBEARjack.HugeType.peach => "peachCut", + _ => throw new System.NotImplementedException(), + }; + SoundByte.PlayOneShotGame("lumbearjack/" + cutSound); + _bear.Cut(caller.startBeat + caller.timer, false, false, _zoom); + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShot("miss"); + foreach (var s in _soundsToDeleteIfMiss) + { + if (s == null) continue; + s.Disable(); + s.QueueDeletion(); + } + SpriteRenderer sr = _type switch + { + LumBEARjack.HugeType.log => _logSR, + LumBEARjack.HugeType.freezer => _freezerSR, + LumBEARjack.HugeType.peach => _peachSR, + _ => throw new System.NotImplementedException(), + }; + LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); + Destroy(gameObject); + } + + private void Blank(PlayerActionEvent caller) { } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta new file mode 100644 index 00000000..615c4dc0 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c24e5872094ce204ababcbfdc6db7b9d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs new file mode 100644 index 00000000..448561ce --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJMissObject : SuperCurveObject + { + [Header("Properties")] + [SerializeField] private float _rot; + [SerializeField] private float _height; + [SerializeField] private float _beatDuration; + [SerializeField] private float _jumpDistanceX; + [SerializeField] private float _jumpDistanceY; + + private Path _path; + private SpriteRenderer _objectSr; + private double _startBeat; + private bool _right; + + private void Awake() + { + _path = new Path() + { + positions = new PathPos[2], + }; + _path.positions[0].height = _height; + _path.positions[0].duration = _beatDuration; + } + + public void Activate(Transform objectToMove, SpriteRenderer objectSr) + { + _startBeat = Conductor.instance.songPositionInBeatsAsDouble; + _objectSr = objectSr; + transform.position = objectToMove.position; + objectToMove.SetParent(transform, true); + _right = objectToMove.localEulerAngles.z <= 180; + _path.positions[0].pos = transform.localPosition; + _path.positions[1].pos = transform.localPosition + new Vector3(_right ? _jumpDistanceX : -_jumpDistanceX, _jumpDistanceY); + Update(); + } + + private void Update() + { + float normalized = Mathf.Max(Conductor.instance.GetPositionFromBeat(_startBeat, _beatDuration, false), 0); + + _objectSr.color = new Color(1, 1, 1, 1 - Mathf.Clamp01(normalized)); + transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, _startBeat); + + float newRot = Mathf.Lerp(0, _right ? _rot : -_rot, normalized); + transform.localEulerAngles = new Vector3(0, 0, newRot); + + if (normalized > 1) Destroy(gameObject); + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta new file mode 100644 index 00000000..38062d54 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27e24d8dc75422c44a8e6c0dbe17d195 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs new file mode 100644 index 00000000..b46433d9 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs @@ -0,0 +1,63 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJObjectRotate : MonoBehaviour + { + [Header("Parameters")] + [SerializeField] private float _rotationLeft = 22f; + [SerializeField] private float _rotationRight = -22f; + [SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad; + + [Header("References")] + [SerializeField] private Transform _pivotLeft; + [SerializeField] private Transform _pivotRight; + [SerializeField] private Transform _pivotSingle; + [SerializeField] private Transform[] _objectsToMove; + + + public void Move(double beat, double length, bool right) + { + float normalized = Conductor.instance.GetPositionFromBeat(beat - length, length * 2, false); + if (!right) normalized = 1 - normalized; + var func = EasingFunction.GetEasingFunction(_ease); + + if (normalized <= 0.5f) + { + foreach (var o in _objectsToMove) + { + if (o.parent != _pivotRight) o.SetParent(_pivotRight, true); + } + float newRotation = Mathf.Min(func(_rotationRight, -_rotationRight, normalized), 0); + _pivotRight.localEulerAngles = new Vector3(0, 0, newRotation); + } + else + { + foreach (var o in _objectsToMove) + { + if (o.parent != _pivotLeft) o.SetParent(_pivotLeft, true); + } + float newRotation = Mathf.Max(func(-_rotationLeft, _rotationLeft, normalized), 0); + _pivotLeft.localEulerAngles = new Vector3(0, 0, newRotation); + } + } + + + public void SingleMove(double beat, double length, bool right) + { + float normalized = Conductor.instance.GetPositionFromBeat(beat - length, length * 2, false); + if (!right) normalized = 1 - normalized; + var func = EasingFunction.GetEasingFunction(_ease); + foreach (var o in _objectsToMove) + { + if (o.parent != _pivotSingle) o.SetParent(_pivotSingle, true); + } + float newRotation = func(_rotationRight, _rotationLeft, normalized); + _pivotSingle.localEulerAngles = new Vector3(0, 0, newRotation); + } + } +} + diff --git a/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta new file mode 100644 index 00000000..29d95164 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e7d1e893c935d84b9b2f07e9cd6abfb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs new file mode 100644 index 00000000..ff63e30b --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs @@ -0,0 +1,161 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using Starpelly; + +namespace HeavenStudio.Games.Scripts_LumBEARjack +{ + public class LBJSmallObject : MonoBehaviour + { + [Header("Components")] + [SerializeField] private GameObject _log; + [SerializeField] private GameObject _can; + [SerializeField] private GameObject _bat; + [SerializeField] private GameObject _broom; + [SerializeField] private GameObject _barrel; + [SerializeField] private GameObject _book; + + private LBJBear _bear; + private LBJObjectRotate _rotateObject; + private LumBEARjack.SmallType _type; + private LumBEARjack.HuhChoice _huh; + private bool _right = true; + private bool _bomb = true; + + private double _rotationBeat; + private double _rotationLength; + + private PlayerActionEvent _inputEvent; + + private void Awake() + { + _log.SetActive(false); + _can.SetActive(false); + _bat.SetActive(false); + _broom.SetActive(false); + _barrel.SetActive(false); + _book.SetActive(false); + _rotateObject = GetComponent(); + } + + public void Init(LBJBear bear, double beat, double length, LumBEARjack.SmallType type, LumBEARjack.HuhChoice huh, bool right, bool bomb, double startUpBeat = -1) + { + _bear = bear; + _type = type; + _huh = huh; + _right = right; + _bomb = bomb; + + switch (type) + { + case LumBEARjack.SmallType.log: + _log.SetActive(true); + break; + case LumBEARjack.SmallType.can: + _can.SetActive(true); + break; + case LumBEARjack.SmallType.bat: + _bat.SetActive(true); + break; + case LumBEARjack.SmallType.broom: + _broom.SetActive(true); + break; + case LumBEARjack.SmallType.barrel: + _barrel.SetActive(true); + break; + case LumBEARjack.SmallType.book: + _book.SetActive(true); + break; + default: + break; + } + + _rotationBeat = beat + (length / 3 * 2); + _rotationLength = length / 3; + _inputEvent = LumBEARjack.instance.ScheduleInput(beat, length / 3 * 2, Minigame.InputAction_BasicPress, Just, Miss, Blank); + Update(); + } + + private void Update() + { + if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress) && !LumBEARjack.instance.IsExpectingInputNow(Minigame.InputAction_BasicPress)) + { + LumBEARjack.instance.ScoreMiss(); + Miss(_inputEvent); + _inputEvent.Disable(); + _inputEvent.QueueDeletion(); + return; + } + if (_type == LumBEARjack.SmallType.bat) + { + _rotateObject.SingleMove(_rotationBeat, _rotationLength, _right); + return; + } + _rotateObject.Move(_rotationBeat, _rotationLength, _right); + } + + private void Just(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + _bear.SwingWhiff(false); + Miss(caller); + return; + } + + SoundByte.PlayOneShotGame("lumbearjack/cutVoice" + (Random.Range(1, 3) == 1 ? "A" : "B")); + + string cutSound = _type switch + { + LumBEARjack.SmallType.log => "smallLogCut", + LumBEARjack.SmallType.can => "canCut", + LumBEARjack.SmallType.bat => "batCut", + LumBEARjack.SmallType.broom => "broomCut", + LumBEARjack.SmallType.barrel => "barrelCut", + LumBEARjack.SmallType.book => "bookCut", + _ => throw new System.NotImplementedException() + }; + SoundByte.PlayOneShotGame("lumbearjack/" + cutSound); + if (_type == LumBEARjack.SmallType.book) SoundByte.PlayOneShotGame("lumbearjack/bookBoom"); + + LumBEARjack.instance.DoSmallObjectEffect(_type, _bomb, caller.startBeat + caller.timer); + + switch (_huh) + { + case LumBEARjack.HuhChoice.ObjectSpecific: + if (_type != LumBEARjack.SmallType.log) SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1); + _bear.Cut(caller.startBeat + caller.timer, _type != LumBEARjack.SmallType.log, !_right); + break; + case LumBEARjack.HuhChoice.On: + SoundByte.PlayOneShotGame("lumbearjack/huh", caller.startBeat + caller.timer + 1); + _bear.Cut(caller.startBeat + caller.timer, true, false); + break; + default: + _bear.Cut(caller.startBeat + caller.timer, false, false); + break; + } + + Destroy(gameObject); + } + + private void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShot("miss"); + SpriteRenderer sr = _type switch + { + LumBEARjack.SmallType.log => _log.GetComponent(), + LumBEARjack.SmallType.can => _can.GetComponent(), + LumBEARjack.SmallType.bat => _bat.GetComponent(), + LumBEARjack.SmallType.broom => _broom.GetComponent(), + LumBEARjack.SmallType.barrel => _barrel.GetComponent(), + LumBEARjack.SmallType.book => _book.GetComponent(), + _ => throw new System.NotImplementedException(), + }; + LumBEARjack.instance.ActivateMissEffect(sr.transform, sr); + Destroy(gameObject); + } + + private void Blank(PlayerActionEvent caller) { } + } +} diff --git a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta new file mode 100644 index 00000000..b6c4c262 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a375355ce9643dd40a371b496e3fc9ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs new file mode 100644 index 00000000..6289db88 --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs @@ -0,0 +1,1201 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class CtrLumBEARjackLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("lumbearjack", "LumBEARjack", "ffffff", false, false, new List() + { + new("bop", "Bop") + { + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.Bop(e.beat, e.length, (LumBEARjack.WhoBops)e["bop"]); + }, + resizable = true, + parameters = new() + { + new("bop", LumBEARjack.WhoBops.Both, "Bop"), + new("auto", LumBEARjack.WhoBops.None, "Bop (Auto)") + } + }, + new("small", "Small Object") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); + }, + defaultLength = 3, + parameters = new() + { + new("type", LumBEARjack.SmallType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) + }), + new("sound", true, "Cue Sound"), + new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("bomb", true, "Bomb") + } + }, + new("big", "Big Object") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); + }, + defaultLength = 4, + parameters = new() + { + new("type", LumBEARjack.BigType.log, "Type"), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") + } + }, + new("huge", "Huge Object") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); + }, + defaultLength = 6, + parameters = new() + { + new("type", LumBEARjack.HugeType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) + }), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("zoom", true, "Zoom-In"), + new("baby", true, "Baby"), + new("pBaby", true, "Persist Baby") + } + }, + new("cats", "Cats Presence") + { + resizable = true, + parameters = new() + { + new("main", LumBEARjack.MainCatChoice.Right, "Main Cats"), + new("bg", new EntityTypes.Integer(0, 12), "Background Cats"), + new("instant", false, "Instant"), + new("dance", true, "Dance") + } + }, + new("sigh", "Rest") + { + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.RestBear(e["instant"], (LumBEARjack.RestSoundChoice)e["sound"]); + }, + defaultLength = 3, + parameters = new() + { + new("instant", false, "Instant"), + new("sound", LumBEARjack.RestSoundChoice.Random, "Sound") + } + }, + new("snow", "Snow") + { + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SetSnow(e["on"], e["instant"], e["wS"], e["pS"]); + }, + defaultLength = 0.5f, + parameters = new() + { + new("on", true, "Visible"), + new("instant", false, "Instant"), + new("pS", new EntityTypes.Float(30f, 200f, 30f), "Particle Strength"), + new("wS", new EntityTypes.Float(-25f, 25f, 1f), "Wind Strength") + } + }, + + // Stretchable Objects + + new("smallS", "Small Object (Stretchable)") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.SmallObjectSound(e.beat, e.length, (LumBEARjack.SmallType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnSmallObject(e.beat, e.length, (LumBEARjack.SmallType)e["type"], (LumBEARjack.HuhChoice)e["huh"], (LumBEARjack.CatPutChoice)e["cat"], e["bomb"]); + }, + defaultLength = 3, + parameters = new() + { + new("type", LumBEARjack.SmallType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.SmallType)x == LumBEARjack.SmallType.barrel, new string[] { "bomb" }) + }), + new("sound", true, "Cue Sound"), + new("huh", LumBEARjack.HuhChoice.ObjectSpecific, "Huh"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("bomb", true, "Bomb") + }, + resizable = true + }, + new("bigS", "Big Object (Stretchable)") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.BigObjectSound(e.beat, e.length, (LumBEARjack.BigType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnBigObject(e.beat, e.length, (LumBEARjack.BigType)e["type"], (LumBEARjack.CatPutChoice)e["cat"]); + }, + defaultLength = 4, + parameters = new() + { + new("type", LumBEARjack.BigType.log, "Type"), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side") + }, + resizable = true + }, + new("hugeS", "Huge Object (Stretchable)") + { + preFunction = delegate + { + var e = eventCaller.currentEntity; + if (!e["sound"]) return; + LumBEARjack.HugeObjectSound(e.beat, e.length, (LumBEARjack.HugeType)e["type"]); + }, + function = delegate + { + var e = eventCaller.currentEntity; + LumBEARjack.instance.SpawnHugeObject(e.beat, e.length, (LumBEARjack.HugeType)e["type"], (LumBEARjack.CatPutChoice)e["cat"], e["zoom"], e["baby"]); + }, + defaultLength = 6, + parameters = new() + { + new("type", LumBEARjack.HugeType.log, "Type", "", new() + { + new((x, _) => (LumBEARjack.HugeType)x == LumBEARjack.HugeType.peach, new string [] { "baby", "pBaby" }) + }), + new("sound", true, "Cue Sound"), + new("cat", LumBEARjack.CatPutChoice.Alternate, "Side"), + new("zoom", true, "Zoom-In"), + new("baby", true, "Baby"), + new("pBaby", true, "Persist Baby") + }, + resizable = true + }, + } + ); + } + } +} + +namespace HeavenStudio.Games +{ + using HeavenStudio.Games.Scripts_LumBEARjack; + + public class LumBEARjack : Minigame + { + public enum RestSoundChoice + { + Random, + restA, + restB, + NoSound + } + + public enum SmallType + { + log, + can, + bat, + broom, + barrel, + book + } + + public enum BigType + { + log, + bigBall + } + + public enum HugeType + { + log, + freezer, + peach + } + + public enum WhoBops + { + Both = 0, + Bear = 1, + Cats = 2, + None = 3 + } + + public enum HuhChoice + { + ObjectSpecific, + Off, + On + } + + public enum CatPutChoice + { + Alternate, + Right, + Left + } + + public enum MainCatChoice + { + Right, + Left, + Both + } + + [Header("Components")] + [SerializeField] private LBJBear _bear; + [SerializeField] private LBJBaby _baby; + [SerializeField] private LBJSmallObject _smallObjectPrefab; + [SerializeField] private LBJBigObject _bigObjectPrefab; + [SerializeField] private LBJHugeObject _hugeObjectPrefab; + [SerializeField] private Transform _cutObjectHolder; + + [SerializeField] private Animator _catRight; + [SerializeField] private LBJCatMove _catRightMove; + [SerializeField] private GameObject[] _catRightObjectsSmall = new GameObject[4]; + [SerializeField] private GameObject[] _catRightObjectsBig = new GameObject[1]; + [SerializeField] private GameObject[] _catRightObjectsHuge = new GameObject[3]; + + [SerializeField] private Animator _catLeft; + [SerializeField] private LBJCatMove _catLeftMove; + [SerializeField] private GameObject[] _catLeftObjectsSmall = new GameObject[4]; + [SerializeField] private GameObject[] _catLeftObjectsBig = new GameObject[1]; + [SerializeField] private GameObject[] _catLeftObjectsHuge = new GameObject[3]; + + [SerializeField] private Transform _particleHitPoint; + [SerializeField] private Transform _particleCutPoint; + + [SerializeField] private LBJBGCat[] _bgCats = new LBJBGCat[12]; + + [SerializeField] private LBJMissObject _missObjectRef; + + [SerializeField] private LBJBomb _bombRef; + + [Header("Particles")] + [SerializeField] private ParticleSystem _smallLogCutParticle; + [SerializeField] private ParticleSystem _canCutParticle; + [SerializeField] private ParticleSystem _batCutParticle; + [SerializeField] private ParticleSystem _broomCutParticle; + [SerializeField] private ParticleSystem _barrelCutParticle; + [SerializeField] private ParticleSystem _bookCutParticle; + + [SerializeField] private ParticleSystem _bigLogHitParticle; + [SerializeField] private ParticleSystem _bigLogCutParticle; + [SerializeField] private ParticleSystem _bigBallCutParticle; + + [SerializeField] private ParticleSystem _hugeLogHitParticle; + [SerializeField] private ParticleSystem _hugeLogCutParticle; + [SerializeField] private ParticleSystem _freezerChipParticle; + [SerializeField] private ParticleSystem _freezerBreakParticle; + [SerializeField] private ParticleSystem _peachHitParticle; + [SerializeField] private ParticleSystem _peachCutParticle; + + [Header("Snow")] + [SerializeField] private ParticleSystem _snowParticle; + [SerializeField] private WindZone _wind; + + [Header("Parameters")] + [SerializeField] private double _catAnimationOffsetStart = -0.5; + [SerializeField] private double _catAnimationOffsetEnd = 0.5; + + private int _babyIndex = 0; + + private List _bearNoBopBeats = new(); + private Dictionary _catPuts = new(); + private Dictionary _mainCatPresences = new(); + private MainCatChoice _startMainCat = MainCatChoice.Right; + + private Dictionary _bgCatPresences = new(); + + public static LumBEARjack instance; + + private void Awake() + { + instance = this; + SetupBopRegion("lumbearjack", "bop", "auto", false); + DisableAllCatRightObjects(); + DisableAllCatLeftObjects(); + } + + #region Update + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + _bear.SwingWhiff(); + } + } + + #endregion + + #region Spawn Objects + + public void SpawnSmallObject(double beat, double length, SmallType type, HuhChoice huh, CatPutChoice cat, bool bomb, double startUpBeat = -1) + { + BeatAction.New(this, new() + { + new(beat + (length / 3), delegate + { + LBJSmallObject spawnedObject = Instantiate(_smallObjectPrefab, _cutObjectHolder); + spawnedObject.Init(_bear, beat, length, type, huh, ShouldBeRight(beat, cat), bomb, startUpBeat); + }) + }); + } + + public void SpawnBigObject(double beat, double length, BigType type, CatPutChoice cat, double startUpBeat = -1) + { + BeatAction.New(this, new() + { + new(beat + (length / 4), delegate + { + LBJBigObject spawnedObject = Instantiate(_bigObjectPrefab, _cutObjectHolder); + spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), startUpBeat); + }) + }); + } + + public void SpawnHugeObject(double beat, double length, HugeType type, CatPutChoice cat, bool zoom, bool baby, double startUpBeat = -1) + { + BeatAction.New(this, new() + { + new(beat + (length / 6), delegate + { + LBJHugeObject spawnedObject = Instantiate(_hugeObjectPrefab, _cutObjectHolder); + spawnedObject.Init(_bear, beat, length, type, ShouldBeRight(beat, cat), zoom, baby, startUpBeat); + }) + }); + } + + private bool ShouldBeRight(double beat, CatPutChoice cat) + { + switch (cat) + { + case CatPutChoice.Alternate: + bool right = _startMainCat != MainCatChoice.Left; + bool first = true; + + foreach (var e in _catPuts) + { + if (e.Key > beat) break; + switch (e.Value) + { + case CatPutChoice.Alternate: + if (!first) right = !right; + if (CatPresenceAtBeat(beat) != MainCatChoice.Both) right = CatPresenceAtBeat(beat) != MainCatChoice.Left; + break; + case CatPutChoice.Right: + right = CatPresenceAtBeat(beat) != MainCatChoice.Left; + break; + case CatPutChoice.Left: + right = CatPresenceAtBeat(beat) == MainCatChoice.Right; + break; + } + first = false; + } + return right; + case CatPutChoice.Left: + return CatPresenceAtBeat(beat) == MainCatChoice.Right; + default: + return CatPresenceAtBeat(beat) != MainCatChoice.Left; + } + } + + #endregion + + #region StartUp Methods + + public override void OnGameSwitch(double beat) + { + HandleCatPresence(beat); + PersistObjects(beat); + HandleBops(beat); + HandleCatAnimation(beat); + HandleSnow(beat); + HandleBaby(beat, false); + } + + public override void OnPlay(double beat) + { + HandleCatPresence(beat); + PersistObjects(beat); + HandleBops(beat); + HandleCatAnimation(beat); + HandleSnow(beat); + HandleBaby(beat, true); + } + + private void HandleBaby(double beat, bool onPlay) + { + var allBaby = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "huge", "hugeS" }).FindAll(x => x["baby"] && (HugeType)x["type"] == HugeType.peach && x.beat + x.length - (x.length / 6) < beat); + var lastGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat < beat && x.datamodel.Split(2) == "lumbearjack"); + + double lastGameSwitchBeat = onPlay ? 0 : beat; + if (lastGameSwitch != null) lastGameSwitchBeat = onPlay ? lastGameSwitch.beat : beat; + foreach (var e in allBaby) + { + if (e["pBaby"] || e.beat >= lastGameSwitchBeat) + { + ActivateBaby(e.beat + e.length - (e.length / 6), e.length / 6); + } + } + } + + private void HandleSnow(double beat) + { + var lastSnow = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "snow" }).FindLast(x => x.beat < beat); + if (lastSnow != null) + { + SetSnow(lastSnow["on"], true, lastSnow["wS"], lastSnow["pS"]); + } + } + + private void HandleCatPresence(double beat) + { + List allPresences = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "cats" }); + + foreach (var e in allPresences) + { + if (!_bgCatPresences.ContainsKey(e.beat)) _bgCatPresences.Add(e.beat, e["bg"]); + if (!_mainCatPresences.ContainsKey(e.beat)) _mainCatPresences.Add(e.beat, (MainCatChoice)e["main"]); + } + + _startMainCat = CatPresenceBeforeBeat(beat); + + switch (_startMainCat) + { + case MainCatChoice.Right: + ActivateCatVisualPresence(beat, 0, true, true, true); + ActivateCatVisualPresence(beat, 0, false, false, true); + break; + case MainCatChoice.Left: + ActivateCatVisualPresence(beat, 0, false, true, true); + ActivateCatVisualPresence(beat, 0, true, false, true); + break; + case MainCatChoice.Both: + ActivateCatVisualPresence(beat, 0, true, true, true); + ActivateCatVisualPresence(beat, 0, true, false, true); + break; + } + + SetBGCats(beat, 0, BGCatPresenceBeforeBeat(beat), BGCatPresenceBeforeBeat(beat), true, true); + + var allPresencesAfterBeat = allPresences.FindAll(x => x.beat >= beat); + List actions = new(); + foreach (var e in allPresencesAfterBeat) + { + double eventBeat = e.beat; + double eventLength = e.length; + bool instant = e["instant"]; + bool dance = e["dance"]; + + int beforeBG = BGCatPresenceBeforeBeat(e.beat); + int atBG = e["bg"]; + actions.Add(new(e.beat, delegate + { + SetBGCats(eventBeat, eventLength, atBG, beforeBG, instant, dance); + })); + + MainCatChoice beforeCats = CatPresenceBeforeBeat(e.beat); + MainCatChoice atCats = (MainCatChoice)e["main"]; + if (beforeCats == atCats) continue; + + switch (atCats) + { + case MainCatChoice.Right: + actions.Add( + new(e.beat, delegate + { + if (beforeCats == MainCatChoice.Both) + { + ActivateCatVisualPresence(eventBeat, eventLength, true, true, true); + ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); + return; + } + ActivateCatVisualPresence(eventBeat, eventLength, true, true, instant); + ActivateCatVisualPresence(eventBeat, eventLength, false, false, instant); + }) + ); + break; + case MainCatChoice.Left: + actions.Add( + new(e.beat, delegate + { + if (beforeCats == MainCatChoice.Both) + { + ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); + ActivateCatVisualPresence(eventBeat, eventLength, true, false, true); + return; + } + ActivateCatVisualPresence(eventBeat, eventLength, false, true, instant); + ActivateCatVisualPresence(eventBeat, eventLength, true, false, instant); + }) + ); + break; + case MainCatChoice.Both: + actions.Add( + new(e.beat, delegate + { + ActivateCatVisualPresence(eventBeat, eventLength, true, true, (beforeCats == MainCatChoice.Right) ? true : instant); + ActivateCatVisualPresence(eventBeat, eventLength, true, false, (beforeCats == MainCatChoice.Left) ? true : instant); + }) + ); + break; + } + } + if (actions.Count > 0) BeatAction.New(this, actions); + } + + private void PersistObjects(double beat) + { + List allEligibleEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + + for (int i = 0; i < allEligibleEvents.Count; i++) + { + var e = allEligibleEvents[i]; + + switch (e.datamodel.Split(1)) + { + case "small": + case "smallS": + SmallObjectSound(e.beat, e.length, (SmallType)e["type"], beat); + SpawnSmallObject(e.beat, e.length, (SmallType)e["type"], (HuhChoice)e["huh"], (CatPutChoice)e["cat"], e["bomb"], beat); + break; + case "big": + case "bigS": + BigObjectSound(e.beat, e.length, (BigType)e["type"], beat); + SpawnBigObject(e.beat, e.length, (BigType)e["type"], (CatPutChoice)e["cat"], beat); + break; + case "huge": + case "hugeS": + HugeObjectSound(e.beat, e.length, (HugeType)e["type"], beat); + SpawnHugeObject(e.beat, e.length, (HugeType)e["type"], (CatPutChoice)e["cat"], e["zoom"], e["baby"], beat); + break; + } + } + } + + private void HandleBops(double beat) + { + List allCutEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); + + for (int i = 0; i < allCutEvents.Count; i++) + { + var e = allCutEvents[i]; + + switch (e.datamodel.Split(1)) + { + case "small": + case "smallS": + _bearNoBopBeats.Add(e.beat + (e.length / 3 * 2)); + if (((SmallType)e["type"] != SmallType.log || (HuhChoice)e["huh"] == HuhChoice.On) && (HuhChoice)e["huh"] != HuhChoice.Off) + { + _bearNoBopBeats.Add(e.beat + e.length); + _bearNoBopBeats.Add(e.beat + e.length + 1); + } + break; + case "big": + case "bigS": + _bearNoBopBeats.Add(e.beat + (e.length / 4 * 2)); + _bearNoBopBeats.Add(e.beat + (e.length / 4 * 3)); + break; + case "huge": + case "hugeS": + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 2)); + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 3)); + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 4)); + _bearNoBopBeats.Add(e.beat + (e.length / 6 * 5)); + break; + } + } + + List allEligibleBops = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "bop" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); + + foreach (var e in allEligibleBops) + { + Bop(e.beat, e.length, (WhoBops)e["bop"], beat); + } + } + + private void HandleCatAnimation(double beat) + { + var allEvents = EventCaller.GetAllInGameManagerList("lumbearjack", new string[] { "small", "big", "huge", "smallS", "bigS", "hugeS" }); + var nextGameSwitch = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" }).Find(x => x.beat > beat && x.datamodel.Split(2) != "lumbearjack"); + + double nextGameSwitchBeat = double.MaxValue; + if (nextGameSwitch != null) nextGameSwitchBeat = nextGameSwitch.beat; + + foreach (var e in allEvents) + { + float effectiveLength = e.length / (e.datamodel.Split(1) switch + { + "small" => 3, + "smallS" => 3, + "big" => 4, + "bigS" => 4, + "huge" => 6, + "hugeS" => 6, + _ => 3 + }); + if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) + if (!_catPuts.ContainsKey(e.beat)) _catPuts.Add(e.beat, (CatPutChoice)e["cat"]); + } + + var sortedCatPuts = _catPuts.OrderBy(x => x.Key); + _catPuts = sortedCatPuts.ToDictionary(pair => pair.Key, pair => pair.Value); + + foreach (var e in allEvents) + { + float effectiveLength = e.length / (e.datamodel.Split(1) switch + { + "small" => 3, + "smallS" => 3, + "big" => 4, + "bigS" => 4, + "huge" => 6, + "hugeS" => 6, + _ => 3 + }); + + if ((e.beat + _catAnimationOffsetStart < beat && e.beat + effectiveLength + _catAnimationOffsetEnd > beat) || (e.beat >= beat && e.beat < nextGameSwitchBeat)) + { + bool catRight = ShouldBeRight(e.beat, (CatPutChoice)e["cat"]); + + switch (e.datamodel.Split(1)) + { + case "small": + case "smallS": + CatPutObject(e.beat, e.length, (SmallType)e["type"], catRight); + break; + case "big": + case "bigS": + CatPutObject(e.beat, e.length, (BigType)e["type"], catRight); + break; + case "huge": + case "hugeS": + CatPutObject(e.beat, e.length, (HugeType)e["type"], catRight); + break; + } + } + } + } + + #endregion + + #region Bop + + public override void OnLateBeatPulse(double beat) + { + switch ((WhoBops)BeatIsInBopRegionInt(beat)) + { + case WhoBops.Both: + if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + case WhoBops.Bear: + if (!_bearNoBopBeats.Contains(beat)) _bear.Bop(); + break; + case WhoBops.Cats: + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + default: + break; + } + } + + public void Bop(double beat, float length, WhoBops who, double startUpBeat = -1) + { + if (who == WhoBops.None) return; + + List actions = new(); + + for (int i = 0; i < length; i++) + { + if (beat + i < startUpBeat) continue; + + actions.Add(new(beat + i, delegate + { + switch (who) + { + case WhoBops.Both: + _bear.Bop(); + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + case WhoBops.Bear: + _bear.Bop(); + break; + case WhoBops.Cats: + if (!_catRight.IsPlayingAnimationNames("CatGrab")) _catRight.DoScaledAnimationAsync("CatBop", 0.75f); + if (!_catLeft.IsPlayingAnimationNames("CatGrab")) _catLeft.DoScaledAnimationAsync("CatBop", 0.75f); + break; + default: + break; + } + })); + } + + if (actions.Count > 0) BeatAction.New(this, actions); + } + + #endregion + + #region PreSounds + + public static void SmallObjectSound(double beat, float length, SmallType type, double startUpBeat = -1) + { + List sounds = new(); + if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); + if (beat + (length / 3) >= startUpBeat) + { + switch (type) + { + case SmallType.bat: + case SmallType.log: + case SmallType.barrel: + sounds.Add(new("lumbearjack/smallLogPut", beat + (length / 3))); + break; + case SmallType.can: + sounds.Add(new("lumbearjack/canPut", beat + (length / 3))); + break; + case SmallType.broom: + sounds.Add(new("lumbearjack/broomPut", beat + (length / 3))); + break; + case SmallType.book: + sounds.Add(new("lumbearjack/bookPut", beat + (length / 3))); + break; + default: + break; + } + } + + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); + } + + public static void BigObjectSound(double beat, float length, BigType type, double startUpBeat = -1) + { + List sounds = new(); + if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); + if (beat + (length / 4) >= startUpBeat) + { + switch (type) + { + case BigType.log: + sounds.Add(new("lumbearjack/bigLogPut", beat + (length / 4))); + break; + case BigType.bigBall: + sounds.Add(new("lumbearjack/bigBallPut", beat + (length / 4))); + break; + default: + break; + } + } + + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); + } + + public static void HugeObjectSound(double beat, float length, HugeType type, double startUpBeat = -1) + { + List sounds = new(); + + if (beat >= startUpBeat) sounds.Add(new("lumbearjack/readyVoice", beat)); + if (beat + (length / 6) >= startUpBeat) + { + switch (type) + { + case HugeType.log: + sounds.Add(new("lumbearjack/hugeLogPut", beat + (length / 6))); + break; + case HugeType.freezer: + sounds.Add(new("lumbearjack/freezerPut", beat + (length / 6))); + break; + case HugeType.peach: + sounds.Add(new("lumbearjack/peachPut", beat + (length / 6))); + break; + default: + break; + } + } + + if (sounds.Count > 0) MultiSound.Play(sounds.ToArray(), true, true); + } + + #endregion + + #region Cats + + private Coroutine _catRightCoroutine; + private Coroutine _catLeftCoroutine; + + public void CatPutObject(double beat, double length, SmallType type, bool right) + { + GameObject objectToUse = right ? _catRightObjectsSmall[(int)type] : _catLeftObjectsSmall[(int)type]; + CatPutObjectExec(beat, length / 3, objectToUse, right); + } + + public void CatPutObject(double beat, double length, BigType type, bool right) + { + GameObject objectToUse = right ? _catRightObjectsBig[(int)type] : _catLeftObjectsBig[(int)type]; + CatPutObjectExec(beat, length / 4, objectToUse, right); + } + + public void CatPutObject(double beat, double length, HugeType type, bool right) + { + GameObject objectToUse = right ? _catRightObjectsHuge[(int)type] : _catLeftObjectsHuge[(int)type]; + CatPutObjectExec(beat, length / 6, objectToUse, right); + } + + private void CatPutObjectExec(double beat, double effectiveLength, GameObject objectUsed, bool right) + { + BeatAction.New(this, new() + { + new(beat + (_catAnimationOffsetStart * effectiveLength), delegate + { + if (right) + { + if (_catRightCoroutine != null) StopCoroutine(_catRightCoroutine); + DisableAllCatRightObjects(); + _catRightCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catRight)); + } + else + { + if (_catLeftCoroutine != null) StopCoroutine(_catLeftCoroutine); + DisableAllCatLeftObjects(); + _catLeftCoroutine = StartCoroutine(CatPutObjectCo(beat, effectiveLength, _catLeft)); + } + }), + new(beat, delegate + { + objectUsed.SetActive(true); + }), + new(beat + effectiveLength, delegate + { + if (right) DisableAllCatRightObjects(); + else DisableAllCatLeftObjects(); + }) + }); + } + + private IEnumerator CatPutObjectCo(double beat, double effectiveLength, Animator cat) + { + double s = _catAnimationOffsetStart * effectiveLength; + double e = _catAnimationOffsetEnd * effectiveLength; + + float normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); + cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); + + while (normalizedBeat <= 1) + { + normalizedBeat = conductor.GetPositionFromBeat(beat + s, effectiveLength + e - s, false); + + cat.DoNormalizedAnimation("CatGrab", Mathf.Clamp01(normalizedBeat)); + + yield return null; + } + } + + private void DisableAllCatRightObjects() + { + foreach (var g in _catRightObjectsSmall) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catRightObjectsBig) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catRightObjectsHuge) + { + if (g == null) continue; + g.SetActive(false); + } + } + + private void DisableAllCatLeftObjects() + { + foreach (var g in _catLeftObjectsSmall) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catLeftObjectsBig) + { + if (g == null) continue; + g.SetActive(false); + } + + foreach (var g in _catLeftObjectsHuge) + { + if (g == null) continue; + g.SetActive(false); + } + } + + private void ActivateCatVisualPresence(double beat, double length, bool inToScene, bool right, bool instant = false) + { + LBJCatMove move = right ? _catRightMove : _catLeftMove; + move.Move(beat, instant ? 0 : length, inToScene); + } + + private void SetBGCats(double beat, double length, int bgCats, int beforeBgCats, bool instant, bool dance) + { + bgCats = Math.Clamp(bgCats, 0, 12); + bgCats -= 1; + beforeBgCats -= 1; + Debug.Log(bgCats - beforeBgCats); + + for (int i = 0; i < _bgCats.Length; i++) + { + if (bgCats < beforeBgCats) + { + _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > bgCats && i <= beforeBgCats), dance, instant || i <= bgCats, instant); + } + else if (bgCats > beforeBgCats) + { + _bgCats[i].Activate(beat, length, bgCats >= i, instant || !(i > beforeBgCats && i <= bgCats), dance, instant || i <= beforeBgCats, instant); + } + else + { + _bgCats[i].Activate(beat, length, bgCats >= i, true, dance, true, instant); + } + } + } + + private MainCatChoice CatPresenceAtBeat(double beat) + { + MainCatChoice cat = MainCatChoice.Right; + foreach (var p in _mainCatPresences) + { + if (p.Key > beat) break; + cat = p.Value; + } + return cat; + } + + private MainCatChoice CatPresenceBeforeBeat(double beat) + { + MainCatChoice cat = MainCatChoice.Right; + foreach (var p in _mainCatPresences) + { + if (p.Key >= beat) break; + cat = p.Value; + } + return cat; + } + + private int BGCatPresenceAtBeat(double beat) + { + int amount = 0; + foreach (var p in _bgCatPresences) + { + if (p.Key > beat) break; + amount = p.Value; + } + return amount; + } + + private int BGCatPresenceBeforeBeat(double beat) + { + int amount = 0; + foreach (var p in _bgCatPresences) + { + if (p.Key >= beat) break; + amount = p.Value; + } + return amount; + } + + #endregion + + #region Particles and Effects + + public void ActivateMissEffect(Transform objectToMove, SpriteRenderer objectSr) + { + LBJMissObject spawnedMiss = Instantiate(_missObjectRef, transform); + spawnedMiss.gameObject.SetActive(true); + spawnedMiss.Activate(objectToMove, objectSr); + } + + public void ActivateBaby(double beat, float durationMult) + { + LBJBaby newBaby = Instantiate(_baby, transform); + newBaby.Activate(beat, durationMult, _babyIndex); + _babyIndex++; + } + + public void SetSnow(bool isOn, bool instant, float windStrength, float particleStrength) + { + _snowParticle.gameObject.SetActive(isOn); + if (!isOn) + { + _snowParticle.Stop(); + return; + } + + var emm = _snowParticle.emission; + var main = _snowParticle.main; + + emm.rateOverTimeMultiplier = particleStrength; + main.prewarm = instant; + + _wind.windMain = 0.5f * windStrength; + + _snowParticle.Play(); + } + + public void DoSmallObjectEffect(SmallType type, bool bomb, double beat) + { + switch (type) + { + case SmallType.log: + ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.can: + ParticleSystem spawnedParticle1 = Instantiate(_canCutParticle, _particleCutPoint); + spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.bat: + ParticleSystem spawnedParticle2 = Instantiate(_batCutParticle, _particleCutPoint); + spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.broom: + ParticleSystem spawnedParticle3 = Instantiate(_broomCutParticle, _particleCutPoint); + spawnedParticle3.PlayScaledAsyncAllChildren(0.5f); + break; + case SmallType.barrel: + ParticleSystem spawnedParticle4 = Instantiate(_barrelCutParticle, _particleCutPoint); + spawnedParticle4.PlayScaledAsyncAllChildren(0.5f); + + if (bomb) + { + LBJBomb spawnedBomb = Instantiate(_bombRef, transform); + spawnedBomb.gameObject.SetActive(true); + spawnedBomb.startBeat = beat; + MultiSound.Play(new MultiSound.Sound[] + { + new("lumbearjack/bombCut", beat), + new("lumbearjack/bombBreak", beat + 4, 1, 0.2f) + }); + } + break; + case SmallType.book: + ParticleSystem spawnedParticle5 = Instantiate(_bookCutParticle, _particleCutPoint); + spawnedParticle5.PlayScaledAsyncAllChildren(0.5f); + break; + } + } + + public void DoBigObjectEffect(BigType type, bool hit) + { + switch (type) + { + case BigType.log: + ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); + break; + case BigType.bigBall: + if (hit) break; + ParticleSystem spawnedParticle2 = Instantiate(_bigBallCutParticle, _particleCutPoint); + spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); + break; + } + } + + public void DoHugeObjectEffect(HugeType type, bool hit) + { + switch (type) + { + case HugeType.log: + ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle.PlayScaledAsyncAllChildren(0.5f); + break; + case HugeType.freezer: + ParticleSystem spawnedParticle1 = Instantiate(hit ? _freezerChipParticle : _freezerBreakParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle1.PlayScaledAsyncAllChildren(0.5f); + break; + case HugeType.peach: + ParticleSystem spawnedParticle2 = Instantiate(hit ? _peachHitParticle : _peachCutParticle, hit ? _particleHitPoint : _particleCutPoint); + spawnedParticle2.PlayScaledAsyncAllChildren(0.5f); + break; + } + } + + #endregion + + #region Misc + + public void RestBear(bool instant, RestSoundChoice sound) + { + _bear.Rest(instant, sound); + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta new file mode 100644 index 00000000..03b5e10e --- /dev/null +++ b/Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 558ee22857b0a9f48a8f8876116fd5b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index c7dd5fc8..fdbe5cc7 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -253,6 +253,19 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); } + Debug.Log("Running game loader CtrLumBEARjackLoader"); + game = CtrLumBEARjackLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!"); + } + + Debug.Log("Running game loader AgbMannequinFactoryLoader"); + game = AgbMannequinFactoryLoader.AddGame(eventCaller); if (game != null) { diff --git a/Assets/Scripts/Util/ParticleSystemHelpers.cs b/Assets/Scripts/Util/ParticleSystemHelpers.cs index b5e1e2d5..31c4b998 100644 --- a/Assets/Scripts/Util/ParticleSystemHelpers.cs +++ b/Assets/Scripts/Util/ParticleSystemHelpers.cs @@ -6,15 +6,25 @@ namespace HeavenStudio.Util { public static void PlayScaledAsync(this ParticleSystem particleSystem, float timeScale) { - ParticleSystem.MainModule main = particleSystem.main; - main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale; + SetAsyncScaling(particleSystem, timeScale); particleSystem.Play(); } public static void SetAsyncScaling(this ParticleSystem particleSystem, float timeScale) { ParticleSystem.MainModule main = particleSystem.main; - main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale; + main.simulationSpeed = main.simulationSpeed / Conductor.instance.pitchedSecPerBeat * timeScale; + } + + public static void PlayScaledAsyncAllChildren(this ParticleSystem particleSystem, float timeScale) + { + particleSystem.PlayScaledAsync(timeScale); + + foreach (var p in particleSystem.GetComponentsInChildren()) + { + if (p == particleSystem) continue; + p.PlayScaledAsyncAllChildren(timeScale); + } } } } diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 85de28d5..7aec8d37 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -18,6 +18,83 @@ MonoBehaviour: _disableAutoReloadInBackground: 0 ImportedScriptPaths: - Assets/Scripts/Games/Tunnel/Tunnel.cs + - Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs + - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs + - Assets/Scripts/Games/TotemClimb/TotemClimb.cs + - Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs + - Assets/Scripts/LevelEditor/Commands/CommandManager.cs + - Assets/Scripts/Games/FirstContact/Translator.cs + - Assets/Scripts/LevelEditor/TooltipGiver.cs + - Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs + - Assets/Scripts/Games/DrummingPractice/DrummerHit.cs + - Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs + - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs + - Assets/Scripts/StudioDance/Dancer.cs + - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs + - Assets/Scripts/Games/Lockstep/Lockstep.cs + - Assets/Scripts/Games/TotemClimb/TCTotemManager.cs + - Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs + - Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs + - Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs + - Assets/Scripts/Games/DoubleDate/SoccerBall.cs + - Assets/Scripts/Games/RhythmTweezers/Tweezers.cs + - Assets/Scripts/Games/WorkingDough/WorkingDough.cs + - Assets/Scripts/Games/TotemClimb/TCFrog.cs + - Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs + - Assets/Scripts/Games/SpaceDance/SpaceDance.cs + - Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs + - Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs + - Assets/Scripts/Games/TotemClimb/TCPillarManager.cs + - Assets/Scripts/Games/Fireworks/Fireworks.cs + - Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs + - Assets/Scripts/Games/WizardsWaltz/Wizard.cs + - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs + - Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs + - Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs + - Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs + - Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs + - Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs + - Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs + - Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs + - Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs + - Assets/Scripts/Games/LumBEARjack/LBJBear.cs + - Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs + - Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs + - Assets/Scripts/Util/ParticleSystemHelpers.cs + - Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs + - Assets/Scripts/Games/LumBEARjack/LBJBaby.cs + - Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs + - Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs + - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs + - Assets/Plugins/Starpelly/Textures.cs + - Assets/Plugins/Starpelly/OS.cs + - Assets/Plugins/Color picker/ColorPreview.cs + - Assets/Scripts/Games/Manzai/Manzai.cs + - Assets/Plugins/Starpelly/Starpelly.cs + - Assets/Scripts/LevelEditor/Tooltip.cs + - Assets/Scripts/Games/SoundEffects.cs + - Assets/Plugins/Starpelly/Random.cs + - Assets/Plugins/Starpelly/OperatingSystem/Linux.cs + - Assets/Plugins/Starpelly/Utils.cs + - Assets/Plugins/Starpelly/Enums/Windows.cs + - Assets/Plugins/Starpelly/OperatingSystem/Windows.cs + - Assets/Plugins/Starpelly/Pelly.cs + - Assets/Plugins/Starpelly/Enums/StringType.cs + - Assets/Plugins/Starpelly/OperatingSystem/User32.cs + - Assets/Plugins/Starpelly/Extensions.cs + - Assets/Plugins/Starpelly/ScreenUtility.cs + - Assets/Plugins/Starpelly/Properties/Strings.cs + - Assets/Plugins/Starpelly/Anchors.cs + - Assets/Plugins/Starpelly/Properties/Arrays.cs + - Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs + - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs + - Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs + - Assets/Plugins/Starpelly/Transformer.cs + - Assets/Plugins/Starpelly/RendererExtensions.cs + - Assets/Scripts/Util/StringUtils.cs + - Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs + - Assets/Plugins/Starpelly/Common.cs + - Assets/Scripts/Games/LumBEARjack/LBJBomb.cs - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs PathsToSkipImportEvent: []