adjust Karate Man nori sound behaviour

This commit is contained in:
minenice55 2022-08-19 17:00:55 -04:00
parent 98ff9987ee
commit e17db16628
1 changed files with 6 additions and 2 deletions

View File

@ -117,6 +117,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoHit() public void DoHit()
{ {
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori; float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku) if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{ {
@ -135,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f); NoriHeartAnimators[i].Play("NoriFull", -1, (Time.time * PeriodHigh) % 1f);
} }
} }
if (KarateMan.instance.NoriPerformance >= 0.6 && oldNori / MaxNori < 0.6) if (KarateMan.instance.NoriPerformance >= 0.6f && oldNori / MaxNori < 0.6f)
{ {
Jukebox.PlayOneShotGame("karateman/nori_just"); Jukebox.PlayOneShotGame("karateman/nori_just");
} }
@ -145,6 +146,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoNG() public void DoNG()
{ {
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float oldNori = Nori; float oldNori = Nori;
if (noriMode == (int) KarateMan.NoriMode.Tengoku) if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{ {
@ -172,7 +174,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
} }
} }
} }
if (KarateMan.instance.NoriPerformance < 0.6 && oldNori / MaxNori >= 0.6) if (KarateMan.instance.NoriPerformance < 0.6f && oldNori / MaxNori >= 0.6f)
{ {
Jukebox.PlayOneShotGame("karateman/nori_ng"); Jukebox.PlayOneShotGame("karateman/nori_ng");
} }
@ -182,6 +184,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public void DoThrough() public void DoThrough()
{ {
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
if (noriMode == (int) KarateMan.NoriMode.Tengoku) if (noriMode == (int) KarateMan.NoriMode.Tengoku)
{ {
if (Nori >= MaxNori) if (Nori >= MaxNori)
@ -219,6 +222,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{ {
var cond = Conductor.instance; var cond = Conductor.instance;
if (noriMode == (int) KarateMan.NoriMode.None) return; if (noriMode == (int) KarateMan.NoriMode.None) return;
if (MaxNori <= 0) return;
float flashPeriod; float flashPeriod;
for (int i = 0; i < NoriHeartMaterials.Length; i++) for (int i = 0; i < NoriHeartMaterials.Length; i++)
{ {