add (currently broken) count in event

This commit is contained in:
DPS2004 2022-08-19 00:19:08 -04:00
parent 2ff810ff17
commit e157a71eae
5 changed files with 83 additions and 3 deletions

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@ -21,6 +21,8 @@ namespace HeavenStudio.Games.Loaders
new Param("toggle", false, "Driver can stop", "Lets the driver stop if the player makes too many mistakes"),
}),
new GameAction("Count In", delegate { Tunnel.instance.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 1f, true),
}
//new List<string>() {"ntr", "aim"},
@ -124,7 +126,7 @@ namespace HeavenStudio.Games
cowbellAnimator.Play("Shake",-1,0);
}
public void StartCowbell(float beat, bool audienceReacting, float length)
public void StartCowbell(float beat, bool driverStops, float length)
{
started = true;
@ -167,6 +169,24 @@ namespace HeavenStudio.Games
public void CountIn(float beat, float length)
{
for (int i = 0; i <= length; i++)
{
if(i % 2 == 0)
{
Jukebox.PlayOneShotGame("tunnel/en/one", beat+i);
print("cueing one at " + (beat + i));
}
else
{
Jukebox.PlayOneShotGame("tunnel/en/two", beat+i);
print("cueing two at " + (beat + i));
}
}
}