diff --git a/Assets/Resources/Games/fireworks.prefab b/Assets/Resources/Games/fireworks.prefab
index fa5f922e..5dcb6c11 100644
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new file mode 100644
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diff --git a/Assets/Resources/Sprites/Games/Fireworks/Animations/ExplodeBomb.anim.meta b/Assets/Resources/Sprites/Games/Fireworks/Animations/ExplodeBomb.anim.meta
new file mode 100644
index 00000000..0ea16258
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diff --git a/Assets/Resources/Sprites/Games/Fireworks/Animations/IdleBomb.anim b/Assets/Resources/Sprites/Games/Fireworks/Animations/IdleBomb.anim
new file mode 100644
index 00000000..b6962a0d
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/Fireworks/Animations/IdleBomb.anim
@@ -0,0 +1,53 @@
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diff --git a/Assets/Resources/Sprites/Games/Fireworks/Animations/IdleBomb.anim.meta b/Assets/Resources/Sprites/Games/Fireworks/Animations/IdleBomb.anim.meta
new file mode 100644
index 00000000..78db3393
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/Fireworks/Animations/IdleBomb.anim.meta
@@ -0,0 +1,8 @@
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diff --git a/Assets/Resources/Sprites/Games/Fireworks/city.png.meta b/Assets/Resources/Sprites/Games/Fireworks/city.png.meta
index 80640598..8182bfbd 100644
--- a/Assets/Resources/Sprites/Games/Fireworks/city.png.meta
+++ b/Assets/Resources/Sprites/Games/Fireworks/city.png.meta
@@ -14,6 +14,9 @@ TextureImporter:
- first:
213: -3980211991217024205
second: face_1
+ - first:
+ 213: -4113892033949338959
+ second: Stars
externalObjects: {}
serializedVersion: 11
mipmaps:
@@ -109,7 +112,7 @@ TextureImporter:
x: 0
y: 572
width: 672
- height: 452
+ height: 49
alignment: 0
pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
@@ -153,7 +156,7 @@ TextureImporter:
width: 266
height: 376
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -174,7 +177,7 @@ TextureImporter:
width: 394
height: 412
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -186,6 +189,27 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: Stars
+ rect:
+ serializedVersion: 2
+ x: 0
+ y: 621
+ width: 672
+ height: 403
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
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+ tessellationDetail: 0
+ bones: []
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+ internalID: -4113892033949338959
+ vertices: []
+ indices:
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+ weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index 87bc5fcb..74cfa42e 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -2,6 +2,8 @@ using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
+using NaughtyBezierCurves;
+using DG.Tweening;
namespace HeavenStudio.Games.Loaders
{
@@ -9,8 +11,57 @@ namespace HeavenStudio.Games.Loaders
public static class AgbFireworkLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("fireworks", "Fireworks \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ return new Minigame("fireworks", "Fireworks", "0058CE", false, false, new List()
{
+ new GameAction("firework", "Firework")
+ {
+ preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.PreSpawnFirework(e.beat, false, e["whereToSpawn"], e["toggle"], e["explosionType"]); },
+ defaultLength = 4f,
+ parameters = new List()
+ {
+ new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"),
+ new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"),
+ new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
+ }
+ },
+ new GameAction("sparkler", "Sparkler")
+ {
+ preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.PreSpawnFirework(e.beat, true, e["whereToSpawn"], e["toggle"], e["explosionType"]); },
+ defaultLength = 2f,
+ parameters = new List()
+ {
+ new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"),
+ new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"),
+ new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
+ }
+ },
+ new GameAction("bomb", "Bomb")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.SpawnBomb(e.beat, e["toggle"]); },
+ defaultLength = 3f,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?")
+ }
+ },
+ new GameAction("countIn", "Count-In")
+ {
+ preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.CountIn(e.beat, e["count"]); },
+ defaultLength = 1f,
+ parameters = new List()
+ {
+ new Param("count", Fireworks.CountInType.CountOne, "Count", "Which count should be said?")
+ }
+ },
+ new GameAction("altBG", "Background Appearance")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("toggle", true, "Remix 5", "Should the background from Remix 5 tengoku appear?")
+ }
+ }
});
}
}
@@ -21,16 +72,229 @@ namespace HeavenStudio.Games
using Scripts_Fireworks;
public class Fireworks : Minigame
{
- // Start is called before the first frame update
- void Awake()
+ public enum ExplosionType
{
-
+ UniformBig = 0,
+ UniformDonut = 1,
+ UniformSwirl = 2,
+ UniformSmile = 3,
+ MixedCircular = 4
+ }
+ public struct QueuedFirework
+ {
+ public float beat;
+ public bool isSparkler;
+ public int whereToSpawn;
+ public bool practice;
+ public int explosionType;
+ }
+ public enum WhereToSpawn
+ {
+ Left = 0,
+ Right = 1,
+ Middle = 2
+ }
+ public enum CountInType
+ {
+ CountOne = 0,
+ CountTwo = 1,
+ CountThree = 2,
+ CountHey = 3
+ }
+ [Header("Components")]
+ [SerializeField] Transform spawnLeft;
+ [SerializeField] Transform spawnRight;
+ [SerializeField] Transform spawnMiddle;
+ [SerializeField] Transform bombSpawn;
+ [SerializeField] Rocket firework;
+ [SerializeField] FireworksBomb bomb;
+ [SerializeField] BezierCurve3D bombCurve;
+ [SerializeField] SpriteRenderer flashWhite;
+ [SerializeField] GameObject faces;
+ [SerializeField] GameObject stars;
+ [Header("Properties")]
+ Tween flashTween;
+ public static List queuedFireworks = new List();
+
+ public static Fireworks instance;
+
+ void OnDestroy()
+ {
+ if (queuedFireworks.Count > 0) queuedFireworks.Clear();
+ }
+
+ void Awake()
+ {
+ instance = this;
}
- // Update is called once per frame
void Update()
{
-
+ var cond = Conductor.instance;
+
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ if (queuedFireworks.Count > 0)
+ {
+ foreach (var firework in queuedFireworks)
+ {
+ SpawnFirework(firework.beat, firework.isSparkler, firework.whereToSpawn, firework.practice, firework.explosionType);
+ }
+ queuedFireworks.Clear();
+ }
+ }
+ }
+
+ public void ChangeBackgroundAppearance(bool doIt)
+ {
+ faces.SetActive(doIt);
+ stars.SetActive(!doIt);
+ }
+
+ public static void CountIn(float beat, int count)
+ {
+ switch (count)
+ {
+ case (int)CountInType.CountOne:
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/count1", beat)
+ }, forcePlay: true);
+ break;
+ case (int)CountInType.CountTwo:
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/count2", beat)
+ }, forcePlay: true);
+ break;
+ case (int)CountInType.CountThree:
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/count3", beat)
+ }, forcePlay: true);
+ break;
+ case (int)CountInType.CountHey:
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/countHey", beat)
+ }, forcePlay: true);
+ break;
+ }
+ }
+
+ public static void PreSpawnFirework(float beat, bool isSparkler, int whereToSpawn, bool practice, int explosionType)
+ {
+ if (isSparkler)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/sparkler", beat, 1, 1, false, 0.223f)
+ }, forcePlay: true);
+ }
+ else
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/rocket", beat)
+ }, forcePlay: true);
+ }
+ if (GameManager.instance.currentGame == "fireworks")
+ {
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ Fireworks.instance.SpawnFirework(beat, isSparkler, whereToSpawn, practice, explosionType);
+ })
+ });
+ }
+ else
+ {
+ queuedFireworks.Add(new QueuedFirework { beat = beat, isSparkler = isSparkler, whereToSpawn = whereToSpawn, practice = practice, explosionType = explosionType });
+ }
+
+ }
+
+ void SpawnFirework(float beat, bool isSparkler, int whereToSpawn, bool practice, int explosionType)
+ {
+ if (isSparkler && practice)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/practiceHai", beat + 1),
+ }, forcePlay: true);
+ }
+ else if (practice)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/practice1", beat),
+ new MultiSound.Sound("fireworks/practice2", beat + 1),
+ new MultiSound.Sound("fireworks/practice3", beat + 2),
+ new MultiSound.Sound("fireworks/practiceHai", beat + 3),
+ }, forcePlay: true);
+ }
+
+ Transform spawnPoint = spawnMiddle;
+ switch (whereToSpawn)
+ {
+ case (int)WhereToSpawn.Left:
+ spawnPoint = spawnLeft;
+ break;
+ case (int)WhereToSpawn.Right:
+ spawnPoint = spawnRight;
+ break;
+ default:
+ spawnPoint = spawnMiddle;
+ break;
+ }
+ Rocket spawnedRocket = Instantiate(firework, spawnPoint, false);
+ spawnedRocket.isSparkler = isSparkler;
+ spawnedRocket.Init(beat, explosionType);
+ }
+
+ public void SpawnBomb(float beat, bool practice)
+ {
+ Jukebox.PlayOneShotGame("fireworks/bomb");
+ if (practice)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("fireworks/practiceHai", beat + 2),
+ }, forcePlay: true);
+ }
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + 1, delegate
+ {
+ FireworksBomb spawnedBomb = Instantiate(bomb, bombSpawn, false);
+ spawnedBomb.curve = bombCurve;
+ spawnedBomb.Init(beat + 1);
+ })
+ });
+ }
+
+ public void ChangeFlashColor(Color color, float beats)
+ {
+ var seconds = Conductor.instance.secPerBeat * beats;
+
+ if (flashTween != null)
+ flashTween.Kill(true);
+
+ if (seconds == 0)
+ {
+ flashWhite.color = color;
+ }
+ else
+ {
+ flashTween = flashWhite.DOColor(color, seconds);
+ }
+ }
+
+ public void FadeFlashColor(Color start, Color end, float beats)
+ {
+ ChangeFlashColor(start, 0f);
+ ChangeFlashColor(end, beats);
}
}
}
diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs
new file mode 100644
index 00000000..ed6edac7
--- /dev/null
+++ b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs
@@ -0,0 +1,65 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using HeavenStudio.Util;
+using NaughtyBezierCurves;
+
+namespace HeavenStudio.Games.Scripts_Fireworks
+{
+ public class FireworksBomb : PlayerActionObject
+ {
+ public BezierCurve3D curve;
+ private bool exploded;
+ private Fireworks game;
+ private float startBeat;
+ private Animator anim;
+
+ void Awake()
+ {
+ game = Fireworks.instance;
+ anim = GetComponent();
+ }
+
+ public void Init(float beat)
+ {
+ game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Out, Out);
+ startBeat = beat;
+ }
+
+ void Update()
+ {
+ var cond = Conductor.instance;
+ if (exploded) return;
+ float flyPos = cond.GetPositionFromBeat(startBeat, 1f);
+ transform.position = curve.GetPoint(flyPos);
+ if (flyPos > 2) Destroy(gameObject);
+ }
+
+ void Just(PlayerActionEvent caller, float state)
+ {
+ anim.DoScaledAnimationAsync("ExplodeBomb", 0.25f);
+ exploded = true;
+ BeatAction.New(game.gameObject, new List()
+ {
+ new BeatAction.Action(startBeat + 3f, delegate { Destroy(gameObject); })
+ });
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("fireworks/miss");
+
+ return;
+ }
+ Success();
+ }
+
+ void Success()
+ {
+ Jukebox.PlayOneShotGame("fireworks/explodeBomb");
+ game.FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f);
+ }
+
+ void Out(PlayerActionEvent caller) { }
+ }
+}
+
+
diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta
new file mode 100644
index 00000000..5bea6d01
--- /dev/null
+++ b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta
@@ -0,0 +1,11 @@
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+guid: 5d25335cea525ce4397a2f83a3050aef
+MonoImporter:
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+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/Games/Fireworks/Rocket.cs b/Assets/Scripts/Games/Fireworks/Rocket.cs
index 467f0feb..4f526bdb 100644
--- a/Assets/Scripts/Games/Fireworks/Rocket.cs
+++ b/Assets/Scripts/Games/Fireworks/Rocket.cs
@@ -8,18 +8,62 @@ namespace HeavenStudio.Games.Scripts_Fireworks
{
public class Rocket : PlayerActionObject
{
+ [SerializeField] ParticleSystem particleBarelyEffect;
+ [SerializeField] private List particleEffects = new List();
+ [SerializeField] ParticleSystem selectedParticleEffect;
+ [SerializeField] Animator anim;
public bool isSparkler;
+ private Fireworks game;
+ public float startBeat;
+ private bool exploded;
+ private float startY;
- // Start is called before the first frame update
void Awake()
{
-
+ game = Fireworks.instance;
+ startY = transform.position.y;
+ }
+
+ public void Init(float beat, int explosionToChoose)
+ {
+ startBeat = beat;
+ game.ScheduleInput(beat, isSparkler ? 1f : 3f, InputType.STANDARD_DOWN, Just, Out, Out);
+ anim.DoScaledAnimationAsync(isSparkler ? "Sparkler" : "Rocket", isSparkler ? 1f : 0.5f);
+ selectedParticleEffect = particleEffects[explosionToChoose];
}
- // Update is called once per frame
void Update()
{
-
+ var cond = Conductor.instance;
+ float normalizedBeat = cond.GetPositionFromBeat(startBeat, isSparkler ? 1f : 3f);
+ if (!exploded && cond.isPlaying && !cond.isPaused)
+ {
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.Linear);
+ float newPosY = func(startY, 7f, normalizedBeat * (isSparkler ? 0.5f : 0.4f));
+ transform.position = new Vector3(transform.position.x, newPosY, transform.position.z);
+ }
+ if (normalizedBeat > 3f && !selectedParticleEffect.isPlaying) Destroy(gameObject);
}
+
+ void Just(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("fireworks/miss");
+ particleBarelyEffect.Play();
+ anim.gameObject.SetActive(false);
+ return;
+ }
+ Success();
+ }
+
+ void Success()
+ {
+ Jukebox.PlayOneShotGame("fireworks/explodeRocket");
+ selectedParticleEffect.Play();
+ anim.gameObject.SetActive(false);
+ }
+
+ void Out(PlayerActionEvent caller) { }
}
}
diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets
index 5325ebd7..9cfca179 100644
Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ
diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest
index f137bf5b..054c435e 100644
--- a/Assets/StreamingAssets/StreamingAssets.manifest
+++ b/Assets/StreamingAssets/StreamingAssets.manifest
@@ -1,52 +1,52 @@
ManifestFileVersion: 0
-CRC: 353797687
+CRC: 3431703811
AssetBundleManifest:
AssetBundleInfos:
Info_0:
- Name: ntridol/common
- Dependencies: {}
- Info_1:
- Name: karate/locale.en
- Dependencies: {}
- Info_2:
Name: ctrpillow/common
Dependencies: {}
- Info_3:
- Name: ntridol/locale.jp
- Dependencies: {}
- Info_4:
- Name: ntrsamurai/common
- Dependencies: {}
- Info_5:
+ Info_1:
Name: karate/common
Dependencies: {}
- Info_6:
+ Info_2:
+ Name: ntrsamurai/common
+ Dependencies: {}
+ Info_3:
+ Name: ctrpillow/locale.jp
+ Dependencies: {}
+ Info_4:
+ Name: ctrcatchy/common
+ Dependencies: {}
+ Info_5:
Name: ntrdj/common
Dependencies: {}
+ Info_6:
+ Name: ntridol/common
+ Dependencies: {}
Info_7:
- Name: ctrpillow/locale.en
+ Name: ntridol/locale.jp
Dependencies: {}
Info_8:
Name: ntrcoin/common
Dependencies: {}
Info_9:
- Name: ntrsamurai/locale.en
+ Name: karate/locale.en
Dependencies: {}
Info_10:
Name: ctrpillow/locale.ko
Dependencies: {}
Info_11:
- Name: ctrpillow/locale.jp
+ Name: ctrpillow/locale.en
Dependencies: {}
Info_12:
- Name: ctrcatchy/common
+ Name: ntrsamurai/locale.en
Dependencies: {}
Info_13:
Name: agbmarcher/locale.en
Dependencies: {}
Info_14:
- Name: agbmarcher/locale.jp
- Dependencies: {}
- Info_15:
Name: agbmarcher/common
Dependencies: {}
+ Info_15:
+ Name: agbmarcher/locale.jp
+ Dependencies: {}
diff --git a/Assets/StreamingAssets/karate/common b/Assets/StreamingAssets/karate/common
index 2ac55c7a..6b49654c 100644
Binary files a/Assets/StreamingAssets/karate/common and b/Assets/StreamingAssets/karate/common differ
diff --git a/Assets/StreamingAssets/karate/common.manifest b/Assets/StreamingAssets/karate/common.manifest
index 2e1cfbbd..5f719336 100644
--- a/Assets/StreamingAssets/karate/common.manifest
+++ b/Assets/StreamingAssets/karate/common.manifest
@@ -1,9 +1,9 @@
ManifestFileVersion: 0
-CRC: 267694931
+CRC: 1703679742
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: ac8dfc11a7dd479a544b25bc6e6b152a
+ Hash: cd675f415fa478e57341ee08736f551b
TypeTreeHash:
serializedVersion: 2
Hash: 98a6d4eb4172ec02b55d5f14afb2d5a8
diff --git a/Assets/StreamingAssets/ntridol/common b/Assets/StreamingAssets/ntridol/common
index 0d191416..a98265cc 100644
Binary files a/Assets/StreamingAssets/ntridol/common and b/Assets/StreamingAssets/ntridol/common differ
diff --git a/Assets/StreamingAssets/ntridol/common.manifest b/Assets/StreamingAssets/ntridol/common.manifest
index 8c4d3a93..73caf895 100644
--- a/Assets/StreamingAssets/ntridol/common.manifest
+++ b/Assets/StreamingAssets/ntridol/common.manifest
@@ -1,9 +1,9 @@
ManifestFileVersion: 0
-CRC: 3271251889
+CRC: 3515263134
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: fa8f6be17f9cb26e18d3027ce53d73da
+ Hash: ae8587d5871f6e87fe3ef335a91a5dd3
TypeTreeHash:
serializedVersion: 2
Hash: 6c542f6873f7e3067be67f888d87c947