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-2,6 +2,8 @@ using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; +using NaughtyBezierCurves; +using DG.Tweening; namespace HeavenStudio.Games.Loaders { @@ -9,8 +11,57 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fireworks", "Fireworks \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() + return new Minigame("fireworks", "Fireworks", "0058CE", false, false, new List() { + new GameAction("firework", "Firework") + { + preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.PreSpawnFirework(e.beat, false, e["whereToSpawn"], e["toggle"], e["explosionType"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"), + new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"), + new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?") + } + }, + new GameAction("sparkler", "Sparkler") + { + preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.PreSpawnFirework(e.beat, true, e["whereToSpawn"], e["toggle"], e["explosionType"]); }, + defaultLength = 2f, + parameters = new List() + { + new Param("whereToSpawn", Fireworks.WhereToSpawn.Middle, "Where to spawn?", "Where should the firework spawn?"), + new Param("explosionType", Fireworks.ExplosionType.MixedCircular, "Explosion Pattern", "What pattern should the firework explode with?"), + new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?") + } + }, + new GameAction("bomb", "Bomb") + { + function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.SpawnBomb(e.beat, e["toggle"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("toggle", false, "Practice Count-In", "Should the count-in from the fireworks practice play?") + } + }, + new GameAction("countIn", "Count-In") + { + preFunction = delegate {var e = eventCaller.currentEntity; Fireworks.CountIn(e.beat, e["count"]); }, + defaultLength = 1f, + parameters = new List() + { + new Param("count", Fireworks.CountInType.CountOne, "Count", "Which count should be said?") + } + }, + new GameAction("altBG", "Background Appearance") + { + function = delegate {var e = eventCaller.currentEntity; Fireworks.instance.ChangeBackgroundAppearance(e["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", true, "Remix 5", "Should the background from Remix 5 tengoku appear?") + } + } }); } } @@ -21,16 +72,229 @@ namespace HeavenStudio.Games using Scripts_Fireworks; public class Fireworks : Minigame { - // Start is called before the first frame update - void Awake() + public enum ExplosionType { - + UniformBig = 0, + UniformDonut = 1, + UniformSwirl = 2, + UniformSmile = 3, + MixedCircular = 4 + } + public struct QueuedFirework + { + public float beat; + public bool isSparkler; + public int whereToSpawn; + public bool practice; + public int explosionType; + } + public enum WhereToSpawn + { + Left = 0, + Right = 1, + Middle = 2 + } + public enum CountInType + { + CountOne = 0, + CountTwo = 1, + CountThree = 2, + CountHey = 3 + } + [Header("Components")] + [SerializeField] Transform spawnLeft; + [SerializeField] Transform spawnRight; + [SerializeField] Transform spawnMiddle; + [SerializeField] Transform bombSpawn; + [SerializeField] Rocket firework; + [SerializeField] FireworksBomb bomb; + [SerializeField] BezierCurve3D bombCurve; + [SerializeField] SpriteRenderer flashWhite; + [SerializeField] GameObject faces; + [SerializeField] GameObject stars; + [Header("Properties")] + Tween flashTween; + public static List queuedFireworks = new List(); + + public static Fireworks instance; + + void OnDestroy() + { + if (queuedFireworks.Count > 0) queuedFireworks.Clear(); + } + + void Awake() + { + instance = this; } - // Update is called once per frame void Update() { - + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (queuedFireworks.Count > 0) + { + foreach (var firework in queuedFireworks) + { + SpawnFirework(firework.beat, firework.isSparkler, firework.whereToSpawn, firework.practice, firework.explosionType); + } + queuedFireworks.Clear(); + } + } + } + + public void ChangeBackgroundAppearance(bool doIt) + { + faces.SetActive(doIt); + stars.SetActive(!doIt); + } + + public static void CountIn(float beat, int count) + { + switch (count) + { + case (int)CountInType.CountOne: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/count1", beat) + }, forcePlay: true); + break; + case (int)CountInType.CountTwo: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/count2", beat) + }, forcePlay: true); + break; + case (int)CountInType.CountThree: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/count3", beat) + }, forcePlay: true); + break; + case (int)CountInType.CountHey: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/countHey", beat) + }, forcePlay: true); + break; + } + } + + public static void PreSpawnFirework(float beat, bool isSparkler, int whereToSpawn, bool practice, int explosionType) + { + if (isSparkler) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/sparkler", beat, 1, 1, false, 0.223f) + }, forcePlay: true); + } + else + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/rocket", beat) + }, forcePlay: true); + } + if (GameManager.instance.currentGame == "fireworks") + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + Fireworks.instance.SpawnFirework(beat, isSparkler, whereToSpawn, practice, explosionType); + }) + }); + } + else + { + queuedFireworks.Add(new QueuedFirework { beat = beat, isSparkler = isSparkler, whereToSpawn = whereToSpawn, practice = practice, explosionType = explosionType }); + } + + } + + void SpawnFirework(float beat, bool isSparkler, int whereToSpawn, bool practice, int explosionType) + { + if (isSparkler && practice) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/practiceHai", beat + 1), + }, forcePlay: true); + } + else if (practice) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/practice1", beat), + new MultiSound.Sound("fireworks/practice2", beat + 1), + new MultiSound.Sound("fireworks/practice3", beat + 2), + new MultiSound.Sound("fireworks/practiceHai", beat + 3), + }, forcePlay: true); + } + + Transform spawnPoint = spawnMiddle; + switch (whereToSpawn) + { + case (int)WhereToSpawn.Left: + spawnPoint = spawnLeft; + break; + case (int)WhereToSpawn.Right: + spawnPoint = spawnRight; + break; + default: + spawnPoint = spawnMiddle; + break; + } + Rocket spawnedRocket = Instantiate(firework, spawnPoint, false); + spawnedRocket.isSparkler = isSparkler; + spawnedRocket.Init(beat, explosionType); + } + + public void SpawnBomb(float beat, bool practice) + { + Jukebox.PlayOneShotGame("fireworks/bomb"); + if (practice) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("fireworks/practiceHai", beat + 2), + }, forcePlay: true); + } + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 1, delegate + { + FireworksBomb spawnedBomb = Instantiate(bomb, bombSpawn, false); + spawnedBomb.curve = bombCurve; + spawnedBomb.Init(beat + 1); + }) + }); + } + + public void ChangeFlashColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (flashTween != null) + flashTween.Kill(true); + + if (seconds == 0) + { + flashWhite.color = color; + } + else + { + flashTween = flashWhite.DOColor(color, seconds); + } + } + + public void FadeFlashColor(Color start, Color end, float beats) + { + ChangeFlashColor(start, 0f); + ChangeFlashColor(end, beats); } } } diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs new file mode 100644 index 00000000..ed6edac7 --- /dev/null +++ b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using NaughtyBezierCurves; + +namespace HeavenStudio.Games.Scripts_Fireworks +{ + public class FireworksBomb : PlayerActionObject + { + public BezierCurve3D curve; + private bool exploded; + private Fireworks game; + private float startBeat; + private Animator anim; + + void Awake() + { + game = Fireworks.instance; + anim = GetComponent(); + } + + public void Init(float beat) + { + game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Out, Out); + startBeat = beat; + } + + void Update() + { + var cond = Conductor.instance; + if (exploded) return; + float flyPos = cond.GetPositionFromBeat(startBeat, 1f); + transform.position = curve.GetPoint(flyPos); + if (flyPos > 2) Destroy(gameObject); + } + + void Just(PlayerActionEvent caller, float state) + { + anim.DoScaledAnimationAsync("ExplodeBomb", 0.25f); + exploded = true; + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(startBeat + 3f, delegate { Destroy(gameObject); }) + }); + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("fireworks/miss"); + + return; + } + Success(); + } + + void Success() + { + Jukebox.PlayOneShotGame("fireworks/explodeBomb"); + game.FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); + } + + void Out(PlayerActionEvent caller) { } + } +} + + diff --git a/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta new file mode 100644 index 00000000..5bea6d01 --- /dev/null +++ b/Assets/Scripts/Games/Fireworks/FireworksBomb.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d25335cea525ce4397a2f83a3050aef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Fireworks/Rocket.cs b/Assets/Scripts/Games/Fireworks/Rocket.cs index 467f0feb..4f526bdb 100644 --- a/Assets/Scripts/Games/Fireworks/Rocket.cs +++ b/Assets/Scripts/Games/Fireworks/Rocket.cs @@ -8,18 +8,62 @@ namespace HeavenStudio.Games.Scripts_Fireworks { public class Rocket : PlayerActionObject { + [SerializeField] ParticleSystem particleBarelyEffect; + [SerializeField] private List particleEffects = new List(); + [SerializeField] ParticleSystem selectedParticleEffect; + [SerializeField] Animator anim; public bool isSparkler; + private Fireworks game; + public float startBeat; + private bool exploded; + private float startY; - // Start is called before the first frame update void Awake() { - + game = Fireworks.instance; + startY = transform.position.y; + } + + public void Init(float beat, int explosionToChoose) + { + startBeat = beat; + game.ScheduleInput(beat, isSparkler ? 1f : 3f, InputType.STANDARD_DOWN, Just, Out, Out); + anim.DoScaledAnimationAsync(isSparkler ? "Sparkler" : "Rocket", isSparkler ? 1f : 0.5f); + selectedParticleEffect = particleEffects[explosionToChoose]; } - // Update is called once per frame void Update() { - + var cond = Conductor.instance; + float normalizedBeat = cond.GetPositionFromBeat(startBeat, isSparkler ? 1f : 3f); + if (!exploded && cond.isPlaying && !cond.isPaused) + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.Linear); + float newPosY = func(startY, 7f, normalizedBeat * (isSparkler ? 0.5f : 0.4f)); + transform.position = new Vector3(transform.position.x, newPosY, transform.position.z); + } + if (normalizedBeat > 3f && !selectedParticleEffect.isPlaying) Destroy(gameObject); } + + void Just(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("fireworks/miss"); + particleBarelyEffect.Play(); + anim.gameObject.SetActive(false); + return; + } + Success(); + } + + void Success() + { + Jukebox.PlayOneShotGame("fireworks/explodeRocket"); + selectedParticleEffect.Play(); + anim.gameObject.SetActive(false); + } + + void Out(PlayerActionEvent caller) { } } } diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index 5325ebd7..9cfca179 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index f137bf5b..054c435e 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,52 +1,52 @@ ManifestFileVersion: 0 -CRC: 353797687 +CRC: 3431703811 AssetBundleManifest: AssetBundleInfos: Info_0: - Name: ntridol/common - Dependencies: {} - Info_1: - Name: karate/locale.en - Dependencies: {} - Info_2: Name: ctrpillow/common Dependencies: {} - Info_3: - Name: ntridol/locale.jp - Dependencies: {} - Info_4: - Name: ntrsamurai/common - Dependencies: {} - Info_5: + Info_1: Name: karate/common Dependencies: {} - Info_6: + Info_2: + Name: ntrsamurai/common + Dependencies: {} + Info_3: + Name: ctrpillow/locale.jp + Dependencies: {} + Info_4: + Name: ctrcatchy/common + Dependencies: {} + Info_5: Name: ntrdj/common Dependencies: {} + Info_6: + Name: ntridol/common + Dependencies: {} Info_7: - Name: ctrpillow/locale.en + Name: ntridol/locale.jp Dependencies: {} Info_8: Name: ntrcoin/common Dependencies: {} Info_9: - Name: ntrsamurai/locale.en + Name: karate/locale.en Dependencies: {} Info_10: Name: ctrpillow/locale.ko Dependencies: {} Info_11: - Name: ctrpillow/locale.jp + Name: ctrpillow/locale.en Dependencies: {} Info_12: - Name: ctrcatchy/common + Name: ntrsamurai/locale.en Dependencies: {} Info_13: Name: agbmarcher/locale.en Dependencies: {} Info_14: - Name: agbmarcher/locale.jp - Dependencies: {} - Info_15: Name: agbmarcher/common Dependencies: {} + Info_15: + Name: agbmarcher/locale.jp + Dependencies: {} diff --git a/Assets/StreamingAssets/karate/common b/Assets/StreamingAssets/karate/common index 2ac55c7a..6b49654c 100644 Binary files a/Assets/StreamingAssets/karate/common and b/Assets/StreamingAssets/karate/common differ diff --git a/Assets/StreamingAssets/karate/common.manifest b/Assets/StreamingAssets/karate/common.manifest index 2e1cfbbd..5f719336 100644 --- a/Assets/StreamingAssets/karate/common.manifest +++ b/Assets/StreamingAssets/karate/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 267694931 +CRC: 1703679742 Hashes: AssetFileHash: serializedVersion: 2 - Hash: ac8dfc11a7dd479a544b25bc6e6b152a + Hash: cd675f415fa478e57341ee08736f551b TypeTreeHash: serializedVersion: 2 Hash: 98a6d4eb4172ec02b55d5f14afb2d5a8 diff --git a/Assets/StreamingAssets/ntridol/common b/Assets/StreamingAssets/ntridol/common index 0d191416..a98265cc 100644 Binary files a/Assets/StreamingAssets/ntridol/common and b/Assets/StreamingAssets/ntridol/common differ diff --git a/Assets/StreamingAssets/ntridol/common.manifest b/Assets/StreamingAssets/ntridol/common.manifest index 8c4d3a93..73caf895 100644 --- a/Assets/StreamingAssets/ntridol/common.manifest +++ b/Assets/StreamingAssets/ntridol/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 3271251889 +CRC: 3515263134 Hashes: AssetFileHash: serializedVersion: 2 - Hash: fa8f6be17f9cb26e18d3027ce53d73da + Hash: ae8587d5871f6e87fe3ef335a91a5dd3 TypeTreeHash: serializedVersion: 2 Hash: 6c542f6873f7e3067be67f888d87c947