mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
Small Fixes (#609)
* additive angle in rhythm rally * remove old keyboard controller compat * fix control style dropdowns * using mouse on title screen selects keyboard instead default to keyboard for invalid controllers * temporarily ditch discord RPC we need a new API key lol * remove this discord call too * certain editor shortcuts now exit fullscreen fix color hex input not locking editor shortcuts * increase max queued frames turns out this may not be an issue for audio rhythm games
This commit is contained in:
parent
5e74129a82
commit
e08ce8f0b0
10 changed files with 101 additions and 120 deletions
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@ -26851,7 +26851,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Size: 0.9989085
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m_Size: 0.9999814
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -32707,7 +32707,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 173.14249}
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m_AnchoredPosition: {x: 0, y: 171.91833}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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@ -39097,8 +39097,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 459.58514, y: -25}
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m_SizeDelta: {x: 879.1703, y: 30}
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m_AnchoredPosition: {x: 391.79788, y: -25}
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m_SizeDelta: {x: 743.59576, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1443721748
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MonoBehaviour:
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@ -39119,6 +39119,7 @@ MonoBehaviour:
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ColorTable: {fileID: 723094753}
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colorTableActive: 0
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colorPreview: {fileID: 1535224921}
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hex: {fileID: 426555699}
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--- !u!1 &1443971064
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GameObject:
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m_ObjectHideFlags: 0
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@ -90,7 +90,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {
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var e = eventCaller.currentEntity;
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// var rotation = new Vector3(0, e["valA"], 0);
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RhythmRally.instance.ChangeCameraAngle(e.beat, e["valA"], e["valB"], e.length, (Util.EasingFunction.Ease)e["type"]);
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RhythmRally.instance.ChangeCameraAngle(e.beat, e["valA"], e["valB"], e.length, (Util.EasingFunction.Ease)e["type"], e["additive"]);
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},
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defaultLength = 4,
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resizable = true,
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@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"),
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new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"),
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new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"),
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// new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
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new Param("additive", true, "Additive Rotation", "Add to current angle instead of setting target angle")
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}
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},
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// todo: background recolouring
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@ -407,7 +407,7 @@ namespace HeavenStudio.Games
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foreach (var entity in cameraEntities)
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{
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ChangeCameraAngle(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"]);
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ChangeCameraAngle(entity.beat, entity["valA"], entity["valB"], entity.length, (Util.EasingFunction.Ease)entity["type"], entity["additive"]);
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}
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UpdateCamera(beat);
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@ -419,6 +419,7 @@ namespace HeavenStudio.Games
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{
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Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cameraRotateEase);
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float rotProg = Conductor.instance.GetPositionFromBeat(cameraRotateBeat, cameraRotateLength, true);
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rotProg = Mathf.Clamp01(rotProg);
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float rot = func(cameraRotateLast, cameraRotateNext, rotProg);
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cameraPivot.rotation = Quaternion.Euler(0, rot, 0);
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cameraPivot.localScale = Vector3.one * func(cameraScaleLast, cameraScaleNext, rotProg);
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@ -558,15 +559,22 @@ namespace HeavenStudio.Games
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inPose = true;
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}
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public void ChangeCameraAngle(double beat, float rotation, float camZoom, double length, Util.EasingFunction.Ease ease)
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public void ChangeCameraAngle(double beat, float rotation, float camZoom, double length, Util.EasingFunction.Ease ease, bool additive = true)
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{
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cameraRotateBeat = beat;
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cameraRotateLength = length;
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cameraRotateEase = ease;
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cameraRotateLast = cameraRotateNext;
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cameraRotateLast = cameraRotateNext % 360f;
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cameraScaleLast = cameraScaleNext;
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cameraRotateNext = rotation;
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cameraScaleNext = camZoom;
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if (additive)
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{
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cameraRotateNext = cameraRotateLast + rotation;
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}
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else
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{
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cameraRotateNext = rotation;
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}
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}
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public void PrepareFastRally(double beat, RallySpeed speedChange, bool muteAudio = false)
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@ -115,7 +115,7 @@ namespace HeavenStudio
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Application.targetFrameRate = -1;
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QualitySettings.vSyncCount = 0;
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QualitySettings.maxQueuedFrames = 1;
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QualitySettings.maxQueuedFrames = 2;
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if (PersistentDataManager.gameSettings.isFullscreen)
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{
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Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen);
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@ -428,21 +428,23 @@ namespace HeavenStudio
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public static void UpdateDiscordStatus(string details, bool editor = false, bool updateTime = false)
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{
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if (discordDuringTesting || !Application.isEditor)
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{
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if (PersistentDataManager.gameSettings.discordRPCEnable)
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{
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try
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{
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DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
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Debug.Log("Discord status updated");
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}
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catch (System.Exception e)
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{
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Debug.Log("Discord status update failed: " + e.Message);
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}
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}
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}
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Debug.Log("Discord Rich Presence temporarily disabled");
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return;
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// if (discordDuringTesting || !Application.isEditor)
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// {
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// if (PersistentDataManager.gameSettings.discordRPCEnable)
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// {
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// try
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// {
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// DiscordRPC.DiscordRPC.UpdateActivity(editor ? "In Editor " : "Playing ", details, updateTime);
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// Debug.Log("Discord status updated");
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// }
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// catch (System.Exception e)
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// {
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// Debug.Log("Discord status update failed: " + e.Message);
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// }
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// }
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// }
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}
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private static void OnQuitting()
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@ -453,8 +455,8 @@ namespace HeavenStudio
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PlayerInput.CleanUp();
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Debug.Log("Clearing RIQ Cache...");
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Jukebox.RiqFileHandler.ClearCache();
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Debug.Log("Closing Discord GameSDK...");
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DiscordRPC.DiscordController.instance?.Disconnect();
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// Debug.Log("Closing Discord GameSDK...");
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// DiscordRPC.DiscordController.instance?.Disconnect();
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HasShutDown = true;
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}
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@ -121,17 +121,6 @@ namespace HeavenStudio
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public static InputController GetInputController(int player)
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{
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// Needed so Keyboard works on MacOS and Linux
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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{
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InputKeyboard keyboard = new InputKeyboard();
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keyboard.SetPlayer(1);
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keyboard.InitializeController();
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inputDevices.Add(keyboard);
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}
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#endif
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//select input controller that has player field set to player
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//this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons)
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//so such controllers should have a reference to the other controller in the pair
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@ -151,19 +140,6 @@ namespace HeavenStudio
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//this will return the first controller that has that player number in the case of controller pairs (eg. Joy-Cons)
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//so such controllers should have a reference to the other controller in the pair
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//controller IDs are determined by connection order (the Keyboard is always first)
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// Needed so Keyboard works on MacOS and Linux
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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{
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InputKeyboard keyboard = new InputKeyboard();
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keyboard.SetPlayer(1);
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keyboard.InitializeController();
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inputDevices.Add(keyboard);
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}
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#endif
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for (int i = 0; i < inputDevices.Count; i++)
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{
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if (inputDevices[i].GetPlayer() == player)
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@ -176,17 +152,6 @@ namespace HeavenStudio
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public static void UpdateInputControllers()
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{
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// Needed so Keyboard works on MacOS and Linux
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX
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inputDevices = new List<InputController>();
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if(inputDevices.Count < 1)
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{
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InputKeyboard keyboard = new InputKeyboard();
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keyboard.SetPlayer(1);
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keyboard.InitializeController();
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inputDevices.Add(keyboard);
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}
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#endif
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foreach (InputController i in inputDevices)
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{
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i.UpdateState();
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@ -131,6 +131,7 @@ namespace HeavenStudio.Editor
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public void ShowQuitPopUp(bool show)
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{
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if (fullscreen) Fullscreen();
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_confirmQuitMain.SetActive(show);
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SetAuthoritiveMenu(show);
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}
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@ -167,12 +168,12 @@ namespace HeavenStudio.Editor
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Fullscreen();
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}
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if (Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace))
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if ((Input.GetKeyDown(KeyCode.Delete) || Input.GetKeyDown(KeyCode.Backspace)) && !fullscreen)
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{
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CommandManager.Instance.AddCommand(new Commands.Delete(Selections.instance.eventsSelected.Select(c => c.entity.guid).ToList()));
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}
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if (Input.GetKey(KeyCode.LeftControl))
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if (Input.GetKey(KeyCode.LeftControl) && !fullscreen)
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{
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if (Input.GetKeyDown(KeyCode.Z))
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{
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@ -193,20 +194,13 @@ namespace HeavenStudio.Editor
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{
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Timeline.instance.Paste();
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}
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if (Input.GetKey(KeyCode.LeftShift))
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{
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if (Input.GetKeyDown(KeyCode.D))
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{
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ToggleDebugCam();
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}
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}
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}
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if (Input.GetKey(KeyCode.LeftControl))
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{
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if (Input.GetKeyDown(KeyCode.N))
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{
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if (fullscreen) Fullscreen();
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NewBTN.onClick.Invoke();
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}
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else if (Input.GetKeyDown(KeyCode.O))
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@ -224,6 +218,14 @@ namespace HeavenStudio.Editor
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{
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SaveRemix(false);
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}
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if (Input.GetKey(KeyCode.LeftShift))
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{
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if (Input.GetKeyDown(KeyCode.D))
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{
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ToggleDebugCam();
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}
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}
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}
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}
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#endregion
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@ -247,33 +249,6 @@ namespace HeavenStudio.Editor
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PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.white;
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else
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PasteBTN.transform.GetChild(0).GetComponent<Image>().color = Color.gray;
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if (Timeline.instance.timelineState.selected && Editor.instance.canSelect)
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{
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/*
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if (Input.GetMouseButtonUp(0))
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{
|
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List<TimelineEventObj> selectedEvents = Timeline.instance.eventObjs.FindAll(c => c.selected == true && c.eligibleToMove == true);
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if (selectedEvents.Count > 0)
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{
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List<TimelineEventObj> result = new List<TimelineEventObj>();
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for (int i = 0; i < selectedEvents.Count; i++)
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{
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//TODO: this is in LateUpdate, so this will never run! change this to something that works properly
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if (!(selectedEvents[i].isCreating || selectedEvents[i].wasDuplicated))
|
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{
|
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result.Add(selectedEvents[i]);
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}
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selectedEvents[i].OnUp();
|
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}
|
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CommandManager.instance.Execute(new Commands.Move(result));
|
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}
|
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}
|
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*/
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}
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}
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public static Sprite GameIcon(string name)
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@ -360,6 +335,7 @@ namespace HeavenStudio.Editor
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{
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if (dialog.GetType() == typeof(RemixPropertiesDialog))
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{
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if (fullscreen) Fullscreen();
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GlobalGameManager.ShowErrorMessage("Set Remix Properties", "Set remix properties before saving.");
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(dialog as RemixPropertiesDialog).SwitchPropertiesDialog();
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(dialog as RemixPropertiesDialog).SetSaveOnClose(true, saveAs);
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@ -431,6 +407,7 @@ namespace HeavenStudio.Editor
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public void LoadRemix(bool create = false)
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{
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if (fullscreen) Fullscreen();
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if (create)
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{
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GameManager.instance.NewRemix();
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@ -446,6 +423,7 @@ namespace HeavenStudio.Editor
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public void OpenRemix()
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{
|
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if (fullscreen) Fullscreen();
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var extensions = new[]
|
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{
|
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new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),
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|
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|
@ -20,6 +20,7 @@ namespace HeavenStudio.Editor
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public RectTransform ColorTable;
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public bool colorTableActive;
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public ColorPreview colorPreview;
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public TMP_InputField hex;
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private Color _defaultColor;
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@ -27,6 +28,17 @@ namespace HeavenStudio.Editor
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{
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InitProperties(propertyName, caption);
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hex.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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hex.onEndEdit.AddListener(
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_ =>
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{;
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Editor.instance.editingInputField = false;
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}
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);
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colorPreview.colorPicker.onColorChanged += _ =>
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{
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parameterManager.entity[propertyName] = colorPreview.colorPicker.color;
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|
@ -78,6 +90,7 @@ namespace HeavenStudio.Editor
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{
|
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ColorTable.gameObject.SetActive(false);
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colorTableActive = false;
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Editor.instance.editingInputField = false;
|
||||
}
|
||||
}
|
||||
}
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||||
|
|
|
@ -1,14 +1,9 @@
|
|||
using UnityEngine;
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
using HeavenStudio.Editor;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
|
@ -22,9 +17,9 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
InitProperties(diag, propertyName, caption);
|
||||
|
||||
var enumType = type.GetType();
|
||||
var enumVals = Enum.GetValues(enumType);
|
||||
var enumNames = Enum.GetNames(enumType).ToList();
|
||||
Type enumType = type.GetType();
|
||||
Array enumVals = Enum.GetValues(enumType);
|
||||
List<string> enumNames = Enum.GetNames(enumType).ToList();
|
||||
|
||||
// Can we assume non-holey enum?
|
||||
// If we can we can simplify to dropdown.value = (int) parameterManager.chart[propertyName]
|
||||
|
@ -38,7 +33,7 @@ namespace HeavenStudio.Editor
|
|||
dropdown.value = selected;
|
||||
|
||||
dropdown.onValueChanged.AddListener(_ =>
|
||||
parameterManager.chart[propertyName] = (int) enumVals.GetValue(dropdown.value)
|
||||
parameterManager.chart[propertyName] = Enum.ToObject(enumType, (int) enumVals.GetValue(dropdown.value))
|
||||
);
|
||||
}
|
||||
|
||||
|
|
|
@ -25,10 +25,15 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
|
||||
{
|
||||
if (!Minigames.propertiesModel.ContainsKey(propertyName))
|
||||
{
|
||||
Debug.LogError("Property " + propertyName + " does not exist!");
|
||||
return;
|
||||
}
|
||||
GameObject prefab = diag.IntegerP;
|
||||
GameObject input;
|
||||
|
||||
var objType = type.GetType();
|
||||
var objType = Minigames.propertiesModel[propertyName].GetType();
|
||||
|
||||
if (objType == typeof(EntityTypes.Integer))
|
||||
{
|
||||
|
@ -83,13 +88,13 @@ namespace HeavenStudio.Editor
|
|||
property.SetProperties(diag, propertyName, type, caption);
|
||||
break;
|
||||
default:
|
||||
Debug.LogError("Can't make property interface of type: " + type.GetType());
|
||||
Debug.LogError("Can't make property interface of type: " + objType);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Can't make property interface of type: " + type.GetType());
|
||||
Debug.LogError("Can't make property interface of type: " + objType);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -325,6 +325,8 @@ namespace HeavenStudio
|
|||
{
|
||||
if (data.properties[prop.Key].GetType() == typeof(string))
|
||||
data.properties[prop.Key] = Enum.Parse(mType, (string)data.properties[prop.Key]);
|
||||
else
|
||||
data.properties[prop.Key] = Enum.ToObject(mType, data.properties[prop.Key]);
|
||||
}
|
||||
// convert all JObjects to their respective types
|
||||
else if (data.properties[prop.Key].GetType() == typeof(Newtonsoft.Json.Linq.JObject))
|
||||
|
|
|
@ -141,14 +141,26 @@ namespace HeavenStudio
|
|||
pressAnyKeyAnim.Play("PressKeyFadeOut", 0, 0);
|
||||
SoundByte.PlayOneShot("ui/UIEnter");
|
||||
|
||||
var nextController = newController;
|
||||
|
||||
if (newController is InputMouse)
|
||||
{
|
||||
Debug.Log("Mouse used, selecting keyboard instead");
|
||||
nextController = controllers[0];
|
||||
}
|
||||
Debug.Log("Assigning controller: " + newController.GetDeviceName());
|
||||
|
||||
var lastController = PlayerInput.GetInputController(1);
|
||||
if (lastController != newController)
|
||||
if (lastController != nextController)
|
||||
{
|
||||
if (nextController == null)
|
||||
{
|
||||
Debug.Log("invalid controller, using keyboard");
|
||||
nextController = controllers[0];
|
||||
}
|
||||
lastController.SetPlayer(null);
|
||||
newController.SetPlayer(1);
|
||||
PlayerInput.CurrentControlStyle = newController.GetDefaultStyle();
|
||||
nextController.SetPlayer(1);
|
||||
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
|
||||
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
|
||||
selectedDisplayIcon.SetActive(!usingMouse);
|
||||
|
||||
|
@ -157,10 +169,10 @@ namespace HeavenStudio
|
|||
(lastController as InputJoyshock)?.UnAssignOtherHalf();
|
||||
}
|
||||
|
||||
if ((newController as InputJoyshock) != null)
|
||||
if ((nextController as InputJoyshock) != null)
|
||||
{
|
||||
newController.OnSelected();
|
||||
(newController as InputJoyshock)?.UnAssignOtherHalf();
|
||||
nextController.OnSelected();
|
||||
(nextController as InputJoyshock)?.UnAssignOtherHalf();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue