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new GameAction("setEmotion", "Set Emotion") + new GameAction("setEmotion", "Emotion") { - function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e.beat, e.length, e["type"]); }, - defaultLength = 0.5f, + function = delegate { var e = eventCaller.currentEntity; BlueBear.instance.SetEmotion(e["type"]); }, parameters = new List() { - new Param("type", BlueBear.EmotionType.ClosedEyes, "Type", "Which emotion should the blue bear use?") + new Param("type", BlueBear.EmotionType.ClosedEyes, "Emotion", "Which emotion should the blue bear use?") + } + }, + new GameAction("stretchEmotion", "Long Emotion") + { + defaultLength = 4, + resizable = true, + parameters = new List() + { + new Param("type", BlueBear.EmotionStretchType.LookUp, "Emotion", "Which emotion should the blue bear use?") } }, new GameAction("wind", "Wind") @@ -75,17 +83,21 @@ namespace HeavenStudio.Games { using Jukebox; using Scripts_BlueBear; + public class BlueBear : Minigame { public enum EmotionType { - Neutral, - ClosedEyes, - LookUp, - Smile, - Sad, - InstaSad, - Sigh + Neutral = 0, + ClosedEyes = 1, + Cry = 2, + Sigh = 3 + } + public enum EmotionStretchType + { + LookUp = 0, + Smile = 1, + StartCrying = 2, } public enum StoryType { @@ -117,15 +129,9 @@ namespace HeavenStudio.Games static int rightCrumbAppearThreshold = 15; static int leftCrumbAppearThreshold = 30; static int eatenTreats = 0; - double emotionStartBeat; - float emotionLength; - string emotionAnimName; bool crying; private List _allStoryEvents = new(); - - [Header("Curves")] - public BezierCurve3D donutCurve; - public BezierCurve3D cakeCurve; + [SerializeField] private SuperCurveObject.Path[] _treatCurves; [Header("Gradients")] public Gradient donutGradient; @@ -190,6 +196,31 @@ namespace HeavenStudio.Games new("CtrBearRight", new int[] { IARight, IARight, IARight }, IA_PadRight, IA_TouchRight, IA_BatonRight); + // Editor gizmo to draw trajectories + new void OnDrawGizmos() + { + base.OnDrawGizmos(); + foreach (SuperCurveObject.Path path in _treatCurves) + { + if (path.preview) + { + donutBase.GetComponent().DrawEditorGizmo(path); + } + } + } + + public SuperCurveObject.Path GetPath(string name) + { + foreach (SuperCurveObject.Path path in _treatCurves) + { + if (path.name == name) + { + return path; + } + } + return default(SuperCurveObject.Path); + } + void OnDestroy() { foreach (var evt in scheduledInputs) @@ -254,37 +285,100 @@ namespace HeavenStudio.Games private void Update() { headAndBodyAnim.SetBool("ShouldOpenMouth", foodHolder.childCount != 0); + if (headAndBodyAnim.GetBool("ShouldOpenMouth")) + { + _emotionCancelled = true; + } if (PlayerInput.GetIsAction(InputAction_Left) && !IsExpectingInputNow(InputAction_Left.inputLockCategory)) { + SoundByte.PlayOneShotGame("blueBear/whiff"); Bite(true); } else if (PlayerInput.GetIsAction(InputAction_Right) && !IsExpectingInputNow(InputAction_Right.inputLockCategory)) { + SoundByte.PlayOneShotGame("blueBear/whiff"); Bite(false); } - Conductor cond = Conductor.instance; + UpdateEmotions(); - if (cond.isPlaying && !cond.isPaused) - { - float normalizedBeat = cond.GetPositionFromBeat(emotionStartBeat, emotionLength); - if (normalizedBeat >= 0 && normalizedBeat <= 1f) - { - //headAndBodyAnim.DoNormalizedAnimation(emotionAnimName, normalizedBeat); - } - } UpdateStory(); + headAndBodyAnim.SetScaledAnimationSpeed(); + bagsAnim.SetScaledAnimationSpeed(); + cakeBagAnim.SetScaledAnimationSpeed(); + donutBagAnim.SetScaledAnimationSpeed(); + windAnim.SetScaledAnimationSpeed(); + } + + private bool _emotionCancelled = false; + private int _emotionIndex = 0; + private List _allEmotionsStretch = new(); + private EmotionStretchType _lastEmotion = EmotionStretchType.LookUp; + + private void UpdateEmotions() + { + var cond = Conductor.instance; + if (_allEmotionsStretch.Count == 0 || _emotionIndex >= _allEmotionsStretch.Count) return; + + var beat = cond.songPositionInBeatsAsDouble; + + var e = _allEmotionsStretch[_emotionIndex]; + + if (beat > e.beat + e.length) + { + _emotionIndex++; + _lastEmotion = (EmotionStretchType)_allEmotionsStretch[_emotionIndex - 1]["type"]; + crying = _lastEmotion == EmotionStretchType.StartCrying; + _emotionCancelled = false; + UpdateEmotions(); + return; + } + + if (beat >= e.beat && beat < e.beat + e.length && !_emotionCancelled) + { + _lastEmotion = (EmotionStretchType)e["type"]; + crying = _lastEmotion == EmotionStretchType.StartCrying; + float normalizedBeat = cond.GetPositionFromBeat(e.beat, e.length); + + string animName = (EmotionStretchType)e["type"] switch + { + EmotionStretchType.LookUp => "OpenEyes", + EmotionStretchType.Smile => "Smile", + EmotionStretchType.StartCrying => "Sad", + _ => throw new NotImplementedException(), + }; + headAndBodyAnim.DoNormalizedAnimation(animName, normalizedBeat); + } + } + + private void HandleEmotions(double beat) + { + _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }); + if (_allEmotionsStretch.Count == 0) return; + UpdateEmotions(); + var allEmosBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => x.beat < beat); + + if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) + { + headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); + } + else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) + { + headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); + } } public override void OnPlay(double beat) { HandleTreatsOnStart(beat); + HandleEmotions(beat); } public override void OnGameSwitch(double beat) { HandleTreatsOnStart(beat); + HandleEmotions(beat); } private void HandleTreatsOnStart(double gameswitchBeat) @@ -302,18 +396,19 @@ namespace HeavenStudio.Games public void Wind() { - windAnim.Play("Wind", 0, 0); + windAnim.DoScaledAnimationAsync("Wind", 0.5f); } public void Bite(bool left) { + _emotionCancelled = true; if (crying) { - headAndBodyAnim.Play(left ? "CryBiteL" : "CryBiteR", 0, 0); + headAndBodyAnim.DoScaledAnimationAsync(left ? "CryBiteL" : "CryBiteR", 0.5f); } else { - headAndBodyAnim.Play(left ? "BiteL" : "BiteR", 0, 0); + headAndBodyAnim.DoScaledAnimationAsync(left ? "BiteL" : "BiteR", 0.5f); } } @@ -358,58 +453,31 @@ namespace HeavenStudio.Games if (noDonutSquash && noCakeSquash) { squashing = false; - bagsAnim.Play("Idle", 0, 0); + bagsAnim.DoScaledAnimationAsync("Idle", 0.5f); } } } - public void SetEmotion(double beat, float length, int emotion) + public void SetEmotion(int emotion) { + _emotionCancelled = true; switch (emotion) { case (int)EmotionType.Neutral: - if (emotionAnimName == "Smile") - { - headAndBodyAnim.Play("StopSmile", 0, 0); - emotionAnimName = ""; - } - else - { - headAndBodyAnim.Play("Idle", 0, 0); - } + //check if smiling then play "StopSmile" + headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f); crying = false; break; case (int)EmotionType.ClosedEyes: - headAndBodyAnim.Play("EyesClosed", 0, 0); + headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f); crying = false; break; - case (int)EmotionType.LookUp: - emotionStartBeat = beat; - emotionLength = length; - emotionAnimName = "OpenEyes"; - headAndBodyAnim.Play(emotionAnimName, 0, 0); - crying = false; - break; - case (int)EmotionType.Smile: - emotionStartBeat = beat; - emotionLength = length; - emotionAnimName = "Smile"; - headAndBodyAnim.Play(emotionAnimName, 0, 0); - crying = false; - break; - case (int)EmotionType.Sad: - emotionStartBeat = beat; - emotionLength = length; - emotionAnimName = "Sad"; - headAndBodyAnim.Play(emotionAnimName, 0, 0); - crying = true; - break; - case (int)EmotionType.InstaSad: - headAndBodyAnim.Play("CryIdle", 0, 0); + case (int)EmotionType.Cry: + headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); crying = true; break; case (int)EmotionType.Sigh: - headAndBodyAnim.Play("Sigh", 0, 0); + headAndBodyAnim.DoScaledAnimationAsync("Sigh", 0.5f); crying = false; break; default: @@ -424,7 +492,6 @@ namespace HeavenStudio.Games var treatComp = newTreat.GetComponent(); treatComp.startBeat = beat; - treatComp.curve = isCake ? cakeCurve : donutCurve; newTreat.SetActive(true); @@ -439,17 +506,17 @@ namespace HeavenStudio.Games public void SquashBag(bool isCake) { squashing = true; - bagsAnim.Play("Squashing", 0, 0); + bagsAnim.DoScaledAnimationAsync("Squashing", 0.5f); individualBagHolder.SetActive(true); if (isCake) { - cakeBagAnim.Play("CakeSquash", 0, 0); + cakeBagAnim.DoScaledAnimationAsync("CakeSquash", 0.5f); } else { - donutBagAnim.Play("DonutSquash", 0, 0); + donutBagAnim.DoScaledAnimationAsync("DonutSquash", 0.5f); } } } diff --git a/Assets/Scripts/Games/BlueBear/Treat.cs b/Assets/Scripts/Games/BlueBear/Treat.cs index a4adcf51..5d5e3f87 100644 --- a/Assets/Scripts/Games/BlueBear/Treat.cs +++ b/Assets/Scripts/Games/BlueBear/Treat.cs @@ -8,17 +8,18 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_BlueBear { - public class Treat : MonoBehaviour + public class Treat : SuperCurveObject { - const float rotSpeed = 360f; + const float barelyDistX = 1.5f; + const float barelyDistY = -6f; + const float barelyHeight = 4f; + const float rotSpeed = 360f * 3; public bool isCake; public double startBeat; - - bool flying = true; double flyBeats; - [NonSerialized] public BezierCurve3D curve; + private Path path; private BlueBear game; @@ -30,33 +31,34 @@ namespace HeavenStudio.Games.Scripts_BlueBear private void Start() { flyBeats = isCake ? 3f : 2f; + Path pathToCopy = isCake ? game.GetPath("Cake") : game.GetPath("Donut"); + path = new(); + path.positions = new PathPos[2]; + path.positions[0].pos = pathToCopy.positions[0].pos; + path.positions[0].duration = pathToCopy.positions[0].duration; + path.positions[0].height = pathToCopy.positions[0].height; + path.positions[1].pos = pathToCopy.positions[1].pos; game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out); + Update(); } private void Update() { - if (flying) + var cond = Conductor.instance; + transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat); + + float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); + if (flyPos > 2f) { - var cond = Conductor.instance; - - float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - flyPos *= isCake ? 0.75f : 0.6f; - transform.position = curve.GetPoint(flyPos); - - if (flyPos > 1f) - { - Destroy(gameObject); - return; - } - - float rot = isCake ? rotSpeed : -rotSpeed; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime)); + Destroy(gameObject); + return; } + + float rot = isCake ? rotSpeed : -rotSpeed; + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime * cond.pitchedSecPerBeat)); } void EatFood() { - flying = false; - if (isCake) { SoundByte.PlayOneShotGame("blueBear/chompCake"); @@ -71,21 +73,28 @@ namespace HeavenStudio.Games.Scripts_BlueBear SpawnCrumbs(); - GameObject.Destroy(gameObject); + Destroy(gameObject); } private void Just(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) - { //todo: proper near miss feedback + { + SoundByte.PlayOneShot("miss"); if (isCake) { - game.headAndBodyAnim.Play("BiteL", 0, 0); + game.headAndBodyAnim.DoScaledAnimationAsync("BiteL", 0, 0); } else { - game.headAndBodyAnim.Play("BiteR", 0, 0); + game.headAndBodyAnim.DoScaledAnimationAsync("BiteR", 0, 0); } + path.positions[0].pos = transform.localPosition; + path.positions[0].height = barelyHeight; + path.positions[0].duration = 1; + path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY); + startBeat = Conductor.instance.songPositionInBeatsAsDouble; + Update(); return; } EatFood(); @@ -104,7 +113,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient); newGradient.mode = ParticleSystemGradientMode.RandomColor; main.startColor = newGradient; - ps.Play(); + ps.PlayScaledAsync(1); } } } diff --git a/Assets/Scripts/Util/AnimationHelpers.cs b/Assets/Scripts/Util/AnimationHelpers.cs index 72351355..093c9329 100644 --- a/Assets/Scripts/Util/AnimationHelpers.cs +++ b/Assets/Scripts/Util/AnimationHelpers.cs @@ -90,6 +90,11 @@ namespace HeavenStudio.Util anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * timeScale; } + public static void SetScaledAnimationSpeed(this Animator anim, float timeScale = 0.5f) + { + anim.speed = (1f / Conductor.instance.pitchedSecPerBeat) * timeScale; + } + /// /// Plays animation on animator, at default speed /// this is the least nessecary function here lol