mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
This commit is contained in:
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11 changed files with 1683 additions and 23 deletions
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m_Position: {x: 30, y: 250, z: 0}
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 8974632825853024981}
|
||||||
|
m_Position: {x: 170, y: 320, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
|
@ -594,3 +619,30 @@ AnimatorState:
|
||||||
m_MirrorParameter:
|
m_MirrorParameter:
|
||||||
m_CycleOffsetParameter:
|
m_CycleOffsetParameter:
|
||||||
m_TimeParameter:
|
m_TimeParameter:
|
||||||
|
--- !u!1102 &8974632825853024981
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: ComboCrouchPunchToIdle
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: -5461356639066851517}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: f12d8291285d20442a916bbd8cf306ab, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
|
|
@ -215,6 +215,9 @@ TextureImporter:
|
||||||
- first:
|
- first:
|
||||||
213: -6283416824598814145
|
213: -6283416824598814145
|
||||||
second: karateman_tacobell
|
second: karateman_tacobell
|
||||||
|
- first:
|
||||||
|
213: 756708653002075470
|
||||||
|
second: karateman_combo_crouch_toIdle_leg
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 11
|
serializedVersion: 11
|
||||||
mipmaps:
|
mipmaps:
|
||||||
|
@ -1836,7 +1839,7 @@ TextureImporter:
|
||||||
width: 280
|
width: 280
|
||||||
height: 280
|
height: 280
|
||||||
alignment: 0
|
alignment: 0
|
||||||
pivot: {x: 0, y: 0}
|
pivot: {x: 0.5, y: 0.5}
|
||||||
border: {x: 0, y: 0, z: 0, w: 0}
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
|
@ -1848,6 +1851,27 @@ TextureImporter:
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: karateman_combo_crouch_toIdle_leg
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 2690
|
||||||
|
y: 2082
|
||||||
|
width: 401
|
||||||
|
height: 409
|
||||||
|
alignment: 0
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: e4d27acb28e508a00800000000000000
|
||||||
|
internalID: 756708653002075470
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
|
|
|
@ -202,13 +202,20 @@ namespace RhythmHeavenMania
|
||||||
}
|
}
|
||||||
else if (closestGameSwitch.beat > beat)
|
else if (closestGameSwitch.beat > beat)
|
||||||
{
|
{
|
||||||
if (index - 1 >= 0)
|
if (index == 0)
|
||||||
{
|
{
|
||||||
newGame = gameSwitchs[index - 1].datamodel.Split(2);
|
newGame = Beatmap.entities[0].datamodel.Split(0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0);
|
if (index - 1 >= 0)
|
||||||
|
{
|
||||||
|
newGame = gameSwitchs[index - 1].datamodel.Split(2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
newGame = Beatmap.entities[Beatmap.entities.IndexOf(closestGameSwitch) - 1].datamodel.Split(0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
|
// newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
|
||||||
|
|
|
@ -143,6 +143,13 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
AnimPlay("ComboMiss");
|
AnimPlay("ComboMiss");
|
||||||
ResetCombo();
|
ResetCombo();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (comboNormalizedBeat >= 3.5f && comboIndex < 69)
|
||||||
|
{
|
||||||
|
ResetCombo();
|
||||||
|
AnimPlay("ComboCrouchPunchToIdle");
|
||||||
|
comboIndex = 69;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -218,6 +225,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
private void ResetCombo()
|
private void ResetCombo()
|
||||||
{
|
{
|
||||||
|
SetHead(0);
|
||||||
hitCombo = false;
|
hitCombo = false;
|
||||||
inCombo = false;
|
inCombo = false;
|
||||||
comboPotIndex = 0;
|
comboPotIndex = 0;
|
||||||
|
@ -245,6 +253,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
|
|
||||||
public void Swing(Pot p)
|
public void Swing(Pot p)
|
||||||
{
|
{
|
||||||
|
SetHead(0);
|
||||||
bool punchLeft = true;
|
bool punchLeft = true;
|
||||||
|
|
||||||
if (p == null)
|
if (p == null)
|
||||||
|
|
|
@ -76,7 +76,8 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
GameObject pot = Instantiate(Pot);
|
GameObject pot = Instantiate(Pot);
|
||||||
pot.transform.parent = Pot.transform.parent;
|
pot.transform.parent = Pot.transform.parent;
|
||||||
|
|
||||||
KarateJoe.instance.SetHead(0);
|
if (KarateJoe.instance.anim.IsAnimationNotPlaying())
|
||||||
|
KarateJoe.instance.SetHead(0);
|
||||||
|
|
||||||
Pot p = pot.GetComponent<Pot>();
|
Pot p = pot.GetComponent<Pot>();
|
||||||
|
|
||||||
|
|
|
@ -285,7 +285,7 @@ namespace RhythmHeavenMania.Games.KarateMan
|
||||||
public void Miss()
|
public void Miss()
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShot("miss");
|
||||||
|
|
||||||
KarateJoe.instance.SetHead(3);
|
KarateJoe.instance.SetHead(3);
|
||||||
|
|
||||||
NewHolder();
|
NewHolder();
|
||||||
|
|
Loading…
Reference in a new issue