mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-12 20:55:08 +00:00
Merge branch 'master' into game-ntrIdol
This commit is contained in:
commit
df068c3899
123 changed files with 296 additions and 186 deletions
|
@ -1,9 +1,9 @@
|
||||||
using UnityEditor;
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using UnityEditor;
|
||||||
using UnityEditor.UI;
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using UnityEditor.UI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania;
|
using HeavenStudio;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
[CustomEditor(typeof(TempoFinderButton))]
|
[CustomEditor(typeof(TempoFinderButton))]
|
||||||
public class TempoFinderButtonEditor : ButtonEditor
|
public class TempoFinderButtonEditor : ButtonEditor
|
||||||
|
|
22
Assets/Resources/Sfx/games/fireworks/practice1.ogg.meta
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22
Assets/Resources/Sfx/games/fireworks/practice1.ogg.meta
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@ -0,0 +1,22 @@
|
||||||
|
fileFormatVersion: 2
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||||||
|
guid: fa0ac14cddd20ef4d9b6eafd42de8fec
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||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
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||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
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||||||
|
sampleRateOverride: 44100
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||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
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||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/fireworks/practice2.ogg.meta
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22
Assets/Resources/Sfx/games/fireworks/practice2.ogg.meta
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@ -0,0 +1,22 @@
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||||||
|
fileFormatVersion: 2
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||||||
|
guid: 58696a20234617b4495105adaa2b468e
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||||||
|
AudioImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
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|
loadType: 0
|
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|
sampleRateSetting: 0
|
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|
sampleRateOverride: 44100
|
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|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
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||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
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||||||
|
ambisonic: 0
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||||||
|
3D: 1
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||||||
|
userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
|
22
Assets/Resources/Sfx/games/fireworks/practice3.ogg.meta
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22
Assets/Resources/Sfx/games/fireworks/practice3.ogg.meta
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@ -0,0 +1,22 @@
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||||||
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fileFormatVersion: 2
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|
guid: 322aea7dea5d81f4db1adbe321001b4f
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||||||
|
AudioImporter:
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||||||
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externalObjects: {}
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||||||
|
serializedVersion: 6
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||||||
|
defaultSettings:
|
||||||
|
loadType: 0
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||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/Resources/Sfx/games/fireworks/practiceAww.ogg.meta
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22
Assets/Resources/Sfx/games/fireworks/practiceAww.ogg.meta
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@ -0,0 +1,22 @@
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||||||
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fileFormatVersion: 2
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||||||
|
guid: 515581093d4da8e42b05ae161866221d
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||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
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||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
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||||||
|
ambisonic: 0
|
||||||
|
3D: 1
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||||||
|
userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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22
Assets/Resources/Sfx/games/fireworks/practiceHai.ogg.meta
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22
Assets/Resources/Sfx/games/fireworks/practiceHai.ogg.meta
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@ -0,0 +1,22 @@
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||||||
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fileFormatVersion: 2
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||||||
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guid: b30a65e4c8b32cd46b08f516ca3614b3
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||||||
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AudioImporter:
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||||||
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externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
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assetBundleVariant:
|
|
@ -3,7 +3,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class AudioDspTimeKeeper : MonoBehaviour
|
public class AudioDspTimeKeeper : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public class Beatmap
|
public class Beatmap
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class CircleCursor : MonoBehaviour
|
public class CircleCursor : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Common
|
namespace HeavenStudio.Common
|
||||||
{
|
{
|
||||||
public class Billboard : MonoBehaviour
|
public class Billboard : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Common
|
namespace HeavenStudio.Common
|
||||||
{
|
{
|
||||||
public class FollowMouse : MonoBehaviour
|
public class FollowMouse : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Common
|
namespace HeavenStudio.Common
|
||||||
{
|
{
|
||||||
public class Parallax : MonoBehaviour
|
public class Parallax : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Common
|
namespace HeavenStudio.Common
|
||||||
{
|
{
|
||||||
public class Scroll : MonoBehaviour
|
public class Scroll : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.Audio;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
// [RequireComponent(typeof(AudioSource))]
|
// [RequireComponent(typeof(AudioSource))]
|
||||||
public class Conductor : MonoBehaviour
|
public class Conductor : MonoBehaviour
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public static class Datamodel
|
public static class Datamodel
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class DebugUI : MonoBehaviour
|
public class DebugUI : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine.EventSystems;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using RhythmHeavenMania.Common;
|
using HeavenStudio.Common;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Deprecated
|
namespace HeavenStudio.Deprecated
|
||||||
{
|
{
|
||||||
public class Tooltip : MonoBehaviour
|
public class Tooltip : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,7 +6,7 @@ using System.Text;
|
||||||
using Discord;
|
using Discord;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.DiscordRPC
|
namespace HeavenStudio.DiscordRPC
|
||||||
{
|
{
|
||||||
public class DiscordController : MonoBehaviour
|
public class DiscordController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.DiscordRPC
|
namespace HeavenStudio.DiscordRPC
|
||||||
{
|
{
|
||||||
public class DiscordRPC : MonoBehaviour
|
public class DiscordRPC : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class EventCaller : MonoBehaviour
|
public class EventCaller : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameCamera : MonoBehaviour
|
public class GameCamera : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameEvent
|
public class GameEvent
|
||||||
{
|
{
|
||||||
|
|
|
@ -6,9 +6,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using RhythmHeavenMania.Games;
|
using HeavenStudio.Games;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameProfiler : MonoBehaviour
|
public class GameProfiler : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GameProperties
|
public class GameProperties
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_BlueBear;
|
using Scripts_BlueBear;
|
||||||
public class BlueBear : Minigame
|
public class BlueBear : Minigame
|
||||||
|
|
|
@ -4,9 +4,9 @@ using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_BlueBear
|
namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
{
|
{
|
||||||
public class Treat : PlayerActionObject
|
public class Treat : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,8 +2,8 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||||
{
|
{
|
||||||
public class BTSPiece : MonoBehaviour
|
public class BTSPiece : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
|
namespace HeavenStudio.Games.Scripts_BuiltToScaleDS
|
||||||
{
|
{
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
public class Blocks : PlayerActionObject
|
public class Blocks : PlayerActionObject
|
||||||
{
|
{
|
||||||
public float createBeat;
|
public float createBeat;
|
||||||
|
|
|
@ -5,8 +5,8 @@ using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_BuiltToScaleDS;
|
using Scripts_BuiltToScaleDS;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_ClappyTrio;
|
using Scripts_ClappyTrio;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ClappyTrio
|
namespace HeavenStudio.Games.Scripts_ClappyTrio
|
||||||
{
|
{
|
||||||
public class ClappyTrioPlayer : PlayerActionObject
|
public class ClappyTrioPlayer : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_CropStomp;
|
using Scripts_CropStomp;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
public class Farmer : PlayerActionObject
|
public class Farmer : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
public class Veggie : PlayerActionObject
|
public class Veggie : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_DJSchool;
|
using Scripts_DJSchool;
|
||||||
|
|
||||||
|
|
|
@ -3,10 +3,10 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_DJSchool
|
namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
{
|
{
|
||||||
public class Student : PlayerActionObject
|
public class Student : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||||
{
|
{
|
||||||
public class Drummer : MonoBehaviour
|
public class Drummer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
|
namespace HeavenStudio.Games.Scripts_DrummingPractice
|
||||||
{
|
{
|
||||||
public class DrummerHit : PlayerActionObject
|
public class DrummerHit : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_DrummingPractice;
|
using Scripts_DrummingPractice;
|
||||||
|
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_Fireworks;
|
using Scripts_Fireworks;
|
||||||
public class Fireworks : Minigame
|
public class Fireworks : Minigame
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Fireworks
|
namespace HeavenStudio.Games.Scripts_Fireworks
|
||||||
{
|
{
|
||||||
public class Rocket : PlayerActionObject
|
public class Rocket : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_ForkLifter;
|
using Scripts_ForkLifter;
|
||||||
|
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class ForkLifterHand : MonoBehaviour
|
public class ForkLifterHand : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class ForkLifterPlayer : MonoBehaviour
|
public class ForkLifterPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_ForkLifter
|
namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
public class Pea : PlayerActionObject
|
public class Pea : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,10 +2,10 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Global
|
namespace HeavenStudio.Games.Global
|
||||||
{
|
{
|
||||||
public class Flash : MonoBehaviour
|
public class Flash : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||||
public class BarrelDestroyEffect : MonoBehaviour
|
public class BarrelDestroyEffect : MonoBehaviour
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class Bomb : PlayerActionObject
|
public class Bomb : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
|
||||||
public class CookingPotDestroyEffect : MonoBehaviour
|
public class CookingPotDestroyEffect : MonoBehaviour
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class KarateJoe : MonoBehaviour
|
public class KarateJoe : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_KarateMan;
|
using Scripts_KarateMan;
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_KarateMan
|
namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
{
|
{
|
||||||
public class Pot : PlayerActionObject
|
public class Pot : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class Minigame : MonoBehaviour
|
public class Minigame : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_MrUpbeat;
|
using Scripts_MrUpbeat;
|
||||||
|
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||||
{
|
{
|
||||||
public class UpbeatMan : MonoBehaviour
|
public class UpbeatMan : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
|
namespace HeavenStudio.Games.Scripts_MrUpbeat
|
||||||
{
|
{
|
||||||
public class UpbeatStep : PlayerActionObject
|
public class UpbeatStep : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public class PlayerActionObject : MonoBehaviour
|
public class PlayerActionObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,9 +4,9 @@ using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmRally
|
namespace HeavenStudio.Games.Scripts_RhythmRally
|
||||||
{
|
{
|
||||||
public class Paddlers : PlayerActionObject
|
public class Paddlers : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,8 +4,8 @@ using UnityEngine;
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_RhythmRally;
|
using Scripts_RhythmRally;
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class Hair : PlayerActionObject
|
public class Hair : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class LongHair : PlayerActionObject
|
public class LongHair : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_RhythmTweezers;
|
using Scripts_RhythmTweezers;
|
||||||
|
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
|
namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
{
|
{
|
||||||
public class Tweezers : MonoBehaviour
|
public class Tweezers : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using NaughtyBezierCurves;
|
using NaughtyBezierCurves;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
public class Ball : MonoBehaviour
|
public class Ball : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
|
namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
public class Kicker : PlayerActionObject
|
public class Kicker : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_SpaceSoccer;
|
using Scripts_SpaceSoccer;
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class Alien : MonoBehaviour
|
public class Alien : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_Spaceball;
|
using Scripts_Spaceball;
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,11 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballBall : PlayerActionObject
|
public class SpaceballBall : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
namespace HeavenStudio.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballPlayer : MonoBehaviour
|
public class SpaceballPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||||
{
|
{
|
||||||
public class Tap : PlayerActionObject
|
public class Tap : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_TapTrial;
|
using Scripts_TapTrial;
|
||||||
|
|
||||||
|
|
|
@ -1,8 +1,8 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
namespace HeavenStudio.Games.Scripts_TapTrial
|
||||||
{
|
{
|
||||||
public class TapTrialPlayer : MonoBehaviour
|
public class TapTrialPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Girl : MonoBehaviour
|
public class Girl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,10 +1,10 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class MagicFX : MonoBehaviour
|
public class MagicFX : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Plant : PlayerActionObject
|
public class Plant : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,9 +1,9 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Wizard : MonoBehaviour
|
public class Wizard : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games
|
namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
using Scripts_WizardsWaltz;
|
using Scripts_WizardsWaltz;
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GlobalGameManager : MonoBehaviour
|
public class GlobalGameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class GoForAPerfect : MonoBehaviour
|
public class GoForAPerfect : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Audio;
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace HeavenStudio
|
||||||
{
|
{
|
||||||
public class Initializer : MonoBehaviour
|
public class Initializer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
@ -56,7 +56,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
if (editor)
|
if (editor)
|
||||||
{
|
{
|
||||||
this.GetComponent<RhythmHeavenMania.Editor.Editor>().Init();
|
this.GetComponent<HeavenStudio.Editor.Editor>().Init();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using UnityEngine;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BPMText : MonoBehaviour
|
public class BPMText : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BeatGrid : MonoBehaviour
|
public class BeatGrid : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,9 +5,9 @@ using UnityEngine.UI;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class BoxSelection : MonoBehaviour
|
public class BoxSelection : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Commands
|
namespace HeavenStudio.Editor.Commands
|
||||||
{
|
{
|
||||||
public class Selection : IAction
|
public class Selection : IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Commands;
|
using HeavenStudio.Editor.Commands;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class CommandManager : MonoBehaviour
|
public class CommandManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor.Commands
|
namespace HeavenStudio.Editor.Commands
|
||||||
{
|
{
|
||||||
public interface IAction
|
public interface IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Commands;
|
using HeavenStudio.Editor.Commands;
|
||||||
|
|
||||||
public class TestCommand : IAction
|
public class TestCommand : IAction
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class DisableSelectOnHover : MonoBehaviour
|
public class DisableSelectOnHover : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,13 +13,13 @@ using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
using SFB;
|
using SFB;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Editor : MonoBehaviour
|
public class Editor : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -8,9 +8,9 @@ using TMPro;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EditorTheme : MonoBehaviour
|
public class EditorTheme : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,9 +2,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EventParameterManager : MonoBehaviour
|
public class EventParameterManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,9 +7,9 @@ using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class EventPropertyPrefab : MonoBehaviour
|
public class EventPropertyPrefab : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,9 +7,9 @@ using TMPro;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class GridGameSelector : MonoBehaviour
|
public class GridGameSelector : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class GridGameSelectorGame : MonoBehaviour
|
public class GridGameSelectorGame : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,9 +3,9 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Editor.Track;
|
using HeavenStudio.Editor.Track;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Selections : MonoBehaviour
|
public class Selections : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class Selector : MonoBehaviour
|
public class Selector : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TempoFinder : MonoBehaviour
|
public class TempoFinder : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.EventSystems;
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
public class TempoFinderButton : Button, IPointerDownHandler
|
public class TempoFinderButton : Button, IPointerDownHandler
|
||||||
{
|
{
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue