Update KarateMan.cs

Changed "toggle" to "combo"
This commit is contained in:
FancyEX 2024-05-14 11:21:14 -04:00 committed by minenice55
parent 75bee5ab02
commit deb181184e

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@ -755,7 +755,7 @@ namespace HeavenStudio.Games
if (flow != null) if (flow != null)
{ {
int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"]; int fxType = bg == null || flow.beat > bg.beat ? flow["fxType"] : bg["fxType"];
SetGameplayMods(beat, fxType, flow["type"], flow["toggle"]); SetGameplayMods(beat, fxType, flow["type"], flow["combo"]);
} }
// get all entities to later check against eachother to cut out voices // get all entities to later check against eachother to cut out voices
@ -1193,4 +1193,4 @@ namespace HeavenStudio.Games
Joe.SetFaceExpression(face); Joe.SetFaceExpression(face);
} }
} }
} }