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Balloon Hunter
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74 changed files with 9687 additions and 12 deletions
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secondaryTextures: []
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nameFileIdTable:
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balloonHunterCharacters_0: -254174707
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balloonHunterCharacters_8: -322478363
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balloonHunterCharacters_9: -1836106678
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleVariant:
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8
Assets/Scripts/Games/BalloonHunter.meta
Normal file
8
Assets/Scripts/Games/BalloonHunter.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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guid: 52af69830b36c9749b12de737d061050
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folderAsset: yes
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56
Assets/Scripts/Games/BalloonHunter/Balloon.cs
Normal file
56
Assets/Scripts/Games/BalloonHunter/Balloon.cs
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_BalloonHunter
|
||||||
|
{
|
||||||
|
public class Balloon : MonoBehaviour
|
||||||
|
{
|
||||||
|
public double startBeat;
|
||||||
|
public bool isFast;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] Animator anim;
|
||||||
|
[SerializeField] Animator hunterAnim;
|
||||||
|
[SerializeField] Animator popEffect;
|
||||||
|
|
||||||
|
public BalloonHunter game;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
game.ScheduleInput(startBeat, isFast ? 1.5f : 2f, Minigame.InputAction_BasicPress, Pop, Miss, null);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, isFast ? 2.5 : 3);
|
||||||
|
if (normalizedBeat > 1) Destroy(gameObject);
|
||||||
|
anim.DoNormalizedAnimation("Move", normalizedBeat, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Pop(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
hunterAnim.DoScaledAnimationAsync("Shoot", 0.5f);
|
||||||
|
|
||||||
|
if (state is >= 1 or <= -1)
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/miss");
|
||||||
|
anim.DoScaledAnimationAsync("Miss", 0.5f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/pop");
|
||||||
|
popEffect.DoScaledAnimationAsync("Pop", 0.5f);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Miss(PlayerActionEvent caller)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/BalloonHunter/Balloon.cs.meta
Normal file
11
Assets/Scripts/Games/BalloonHunter/Balloon.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 3bdfede9b5a65ec4899ead46f385e508
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
219
Assets/Scripts/Games/BalloonHunter/BalloonHunter.cs
Normal file
219
Assets/Scripts/Games/BalloonHunter/BalloonHunter.cs
Normal file
|
@ -0,0 +1,219 @@
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
|
using Jukebox;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
/// Minigame loaders handle the setup of your minigame.
|
||||||
|
/// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
|
||||||
|
|
||||||
|
/// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
|
||||||
|
/// `Platformcode` is a three-leter platform code with the minigame's origin
|
||||||
|
/// `Name` is a short internal name
|
||||||
|
/// `Loader` is the string "Loader"
|
||||||
|
|
||||||
|
/// Platform codes are as follows:
|
||||||
|
/// Agb: Gameboy Advance ("Advance Gameboy")
|
||||||
|
/// Ntr: Nintendo DS ("Nitro")
|
||||||
|
/// Rvl: Nintendo Wii ("Revolution")
|
||||||
|
/// Ctr: Nintendo 3DS ("Centrair")
|
||||||
|
/// Mob: Mobile
|
||||||
|
/// Pco: PC / Other
|
||||||
|
|
||||||
|
/// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
|
||||||
|
/// For help, feel free to reach out to us on our discord, in the #development channel.
|
||||||
|
public static class PcoBalloonHunterLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("balloonHunter", "Balloon Hunter", "92cbe8", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("bop", "Bop")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out BalloonHunter instance)) {
|
||||||
|
instance.ToggleBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["auto"], eventCaller.currentEntity["toggle"]);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
|
||||||
|
new Param("auto", true, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached."),
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new GameAction("prepare", "Prepare")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out BalloonHunter instance)) {
|
||||||
|
instance.Prepare();
|
||||||
|
}
|
||||||
|
},
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
},
|
||||||
|
new GameAction("balloonSlow", "Slow Balloon")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/tweet_slow", eventCaller.currentEntity.beat, forcePlay: true);
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out BalloonHunter instance)) {
|
||||||
|
instance.QueueBalloonSlow(eventCaller.currentEntity.beat);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
defaultLength = 3,
|
||||||
|
},
|
||||||
|
new GameAction("balloonFast", "Fast Balloon")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/tweet_fast", eventCaller.currentEntity.beat, forcePlay: true);
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/tweet_fast", eventCaller.currentEntity.beat+0.75, forcePlay: true);
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out BalloonHunter instance)) {
|
||||||
|
instance.SendBalloonFast(eventCaller.currentEntity.beat);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
defaultLength = 2.5f,
|
||||||
|
},
|
||||||
|
new GameAction("balloonBoth", "Both Balloons")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/tweet_both", eventCaller.currentEntity.beat, forcePlay: true);
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/tweet_both", eventCaller.currentEntity.beat+0.75, forcePlay: true);
|
||||||
|
if (eventCaller.gameManager.minigameObj.TryGetComponent(out BalloonHunter instance)) {
|
||||||
|
instance.SendBalloonBoth(eventCaller.currentEntity.beat);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
defaultLength = 3,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
using Scripts_BalloonHunter;
|
||||||
|
/// This class handles the minigame logic.
|
||||||
|
/// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
|
||||||
|
public class BalloonHunter : Minigame
|
||||||
|
{
|
||||||
|
public static BalloonHunter instance;
|
||||||
|
|
||||||
|
[Header("Objects")]
|
||||||
|
[SerializeField] Balloon slowBalloon;
|
||||||
|
[SerializeField] Balloon fastBalloon;
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
[SerializeField] Animator hunterAnim;
|
||||||
|
[SerializeField] Animator birdAnim;
|
||||||
|
|
||||||
|
private bool hunterBop;
|
||||||
|
private bool birdBop;
|
||||||
|
private bool preparing;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
slowBalloon.gameObject.SetActive(false);
|
||||||
|
fastBalloon.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnBeatPulse(double beat)
|
||||||
|
{
|
||||||
|
if (hunterBop)
|
||||||
|
{
|
||||||
|
hunterAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
|
||||||
|
}
|
||||||
|
if (birdBop)
|
||||||
|
{
|
||||||
|
birdAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && (!preparing) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||||
|
{
|
||||||
|
hunterAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
}
|
||||||
|
if (PlayerInput.GetIsAction(InputAction_BasicPress) && (preparing) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||||
|
{
|
||||||
|
hunterAnim.DoScaledAnimationAsync("Miss", 0.5f);
|
||||||
|
SoundByte.PlayOneShotGame("balloonHunter/blow");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Prepare()
|
||||||
|
{
|
||||||
|
if (preparing) return;
|
||||||
|
hunterAnim.DoScaledAnimationAsync("Prepare", 0.5f);
|
||||||
|
preparing = true;
|
||||||
|
hunterBop = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BirdCall()
|
||||||
|
{
|
||||||
|
if (birdBop) birdBop = false;
|
||||||
|
birdAnim.DoScaledAnimationAsync("Bop", 0.5f, animLayer: 0);
|
||||||
|
birdAnim.DoScaledAnimationAsync("Call", 0.5f, animLayer: 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ToggleBop(double beat, float length, bool auto, bool bop)
|
||||||
|
{
|
||||||
|
hunterBop = auto;
|
||||||
|
birdBop = auto;
|
||||||
|
preparing = false;
|
||||||
|
if (bop)
|
||||||
|
{
|
||||||
|
hunterAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
birdAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QueueBalloonSlow(double beat)
|
||||||
|
{
|
||||||
|
SendBalloonSlow(beat);
|
||||||
|
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||||
|
new BeatAction.Action(beat, delegate {BirdCall();}),
|
||||||
|
new BeatAction.Action(beat+1, delegate {Prepare();}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendBalloonSlow(double beat)
|
||||||
|
{
|
||||||
|
Balloon newSlowB = Instantiate(slowBalloon, transform);
|
||||||
|
newSlowB.isFast = false;
|
||||||
|
newSlowB.startBeat = beat;
|
||||||
|
newSlowB.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendBalloonFast(double beat)
|
||||||
|
{
|
||||||
|
Balloon newFastB = Instantiate(fastBalloon, transform);
|
||||||
|
newFastB.isFast = true;
|
||||||
|
newFastB.startBeat = beat;
|
||||||
|
newFastB.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
BeatAction.New(instance, new List<BeatAction.Action>(){
|
||||||
|
new BeatAction.Action(beat, delegate {BirdCall();}),
|
||||||
|
new BeatAction.Action(beat+0.75, delegate {BirdCall();}),
|
||||||
|
new BeatAction.Action(beat+0.75, delegate {Prepare();})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendBalloonBoth(double beat)
|
||||||
|
{
|
||||||
|
SendBalloonSlow(beat);
|
||||||
|
SendBalloonFast(beat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/BalloonHunter/BalloonHunter.cs.meta
Normal file
11
Assets/Scripts/Games/BalloonHunter/BalloonHunter.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4df5e531352f02d4b977e9b73ed662d5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -33,6 +33,16 @@ namespace HeavenStudio
|
||||||
Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
|
Debug.LogWarning("Game loader RvlBadmintonLoader failed!");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
game = PcoBalloonHunterLoader.AddGame(eventCaller);
|
||||||
|
if (game != null)
|
||||||
|
{
|
||||||
|
eventCaller.minigames.Add(game.name, game);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Game loader PcoBalloonHunterLoader failed!");
|
||||||
|
}
|
||||||
|
|
||||||
game = RvlBasketLoader.AddGame(eventCaller);
|
game = RvlBasketLoader.AddGame(eventCaller);
|
||||||
if (game != null)
|
if (game != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,17 +17,7 @@ MonoBehaviour:
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths:
|
ImportedScriptPaths:
|
||||||
- Assets/Scripts/Games/Waffle/Waffle.cs
|
- Assets/Scripts/Games/BalloonHunter/Balloon.cs
|
||||||
- Assets/Scripts/LevelEditor/Editor.cs
|
- Assets/Scripts/Games/BalloonHunter/BalloonHunter.cs
|
||||||
- Assets/Scripts/Games/NipInTheBud/Mayfly.cs
|
|
||||||
- Assets/Scripts/Games/NipInTheBud/NipInTheBud.cs
|
|
||||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
|
||||||
- Assets/Scripts/Games/NipInTheBud/Mosquito.cs
|
|
||||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
|
||||||
- Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
|
|
||||||
- Assets/Scripts/PostProcessingVFX.cs
|
|
||||||
- Assets/VHSEffect-main/Assets/VHSEffect/VHS.cs
|
|
||||||
- Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
|
|
||||||
- Assets/Scripts/Minigames.cs
|
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue