new sounds

This commit is contained in:
Rapandrasmus 2023-06-13 13:37:09 +02:00
parent 8ce1d8276b
commit dd290b3331
65 changed files with 187 additions and 381 deletions

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@ -116,14 +116,15 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
if (state >= 1f || state <= -1f) if (state >= 1f || state <= -1f)
{ {
currentState = State.Barely; currentState = State.Barely;
SoundByte.PlayOneShot("miss");
if (big) if (big)
{ {
SoundByte.PlayOneShotGame("workingDough/BigBarely"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
} }
else else
{ {
SoundByte.PlayOneShotGame("workingDough/SmallBarely"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
} }
Update(); Update();
@ -132,13 +133,15 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
currentState = State.Hit; currentState = State.Hit;
if (big) if (big)
{ {
SoundByte.PlayOneShotGame("workingDough/rightBig"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
SoundByte.PlayOneShotGame("workingDough/hitBigPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
game.backgroundAnimator.Play("BackgroundFlash", 0, 0); game.backgroundAnimator.Play("BackgroundFlash", 0, 0);
} }
else else
{ {
SoundByte.PlayOneShotGame("workingDough/rightSmall"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
} }
BeatAction.New(game.gameObject, new List<BeatAction.Action>() BeatAction.New(game.gameObject, new List<BeatAction.Action>()
@ -164,14 +167,16 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
currentState = State.Weak; currentState = State.Weak;
startBeat = beat; startBeat = beat;
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
SoundByte.PlayOneShotGame("workingDough/BigBallTooWeak"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
SoundByte.PlayOneShotGame("workingDough/tooBig");
Update(); Update();
} }
else else
{ {
GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder); GameObject.Instantiate(game.breakParticleEffect, game.breakParticleHolder);
game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); game.doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
SoundByte.PlayOneShotGame("workingDough/BreakBall"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
SoundByte.PlayOneShotGame("workingDough/tooSmall");
Destroy(gameObject); Destroy(gameObject);
} }
} }

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@ -323,7 +323,8 @@ namespace HeavenStudio.Games
} }
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound(isBig ? "workingDough/NPCBigBall" : "workingDough/NPCSmallBall", beat + 1f), new MultiSound.Sound(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther", beat + 1f),
new MultiSound.Sound(isBig ? "workingDough/bigOther" : "workingDough/smallOther", beat + 1f),
}); });
arrowSRLeftNPC.sprite = redArrowSprite; arrowSRLeftNPC.sprite = redArrowSprite;
@ -472,12 +473,12 @@ namespace HeavenStudio.Games
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{ {
doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0); doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
SoundByte.PlayOneShotGame("workingDough/PlayerSmallJump"); SoundByte.PlayOneShotGame("workingDough/smallPlayer");
} }
else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
{ {
doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0); doughDudesPlayer.GetComponent<Animator>().Play("BigDoughJump", 0, 0);
SoundByte.PlayOneShotGame("workingDough/PlayerBigJump"); SoundByte.PlayOneShotGame("workingDough/bigPlayer");
} }
} }
@ -526,7 +527,6 @@ namespace HeavenStudio.Games
{ {
new BeatAction.Action(beat + length, delegate { spaceshipAnimator.Play("SpaceshipLaunch", 0, 0); }), new BeatAction.Action(beat + length, delegate { spaceshipAnimator.Play("SpaceshipLaunch", 0, 0); }),
new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/LaunchRobot"); }), new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/LaunchRobot"); }),
new BeatAction.Action(beat + length, delegate { SoundByte.PlayOneShotGame("workingDough/Rocket"); }),
}); });
} }

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@ -1,12 +1,12 @@
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@ -23,8 +23,6 @@ ClassTypes:
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@ -56,40 +54,29 @@ Assets:
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerNoBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerNoBigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/OnGround.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/OnGround.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpened.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpened.anim
- Assets/Resources/Sfx/games/workingDough/Xylophone.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDudeIdle.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDudeIdle.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/Alarm.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/Alarm.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLights.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLights.anim
- Assets/Resources/Sfx/games/workingDough/SmallBarely.wav
- Assets/Resources/Sfx/games/workingDough/NPCBigBall.ogg
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRight.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRight.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudesHolder.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudesHolder.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerExitBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerExitBigMode.anim
- Assets/Resources/Sfx/games/workingDough/BigBarely.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClose.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClosed.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClosed.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeftClose.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/InAir.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/InAir.anim
- Assets/Resources/Sfx/games/workingDough/Idk.wav
- Assets/Resources/Sfx/games/workingDough/Break.wav
- Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClosed.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClosed.anim
- Assets/Resources/Sfx/games/workingDough/Gong.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWEnter.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWEnter.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCBallTransporters.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCBallTransporters.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeave.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeave.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim
- Assets/Resources/Sfx/games/workingDough/Splash.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BackgroundBlack.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BackgroundBlack.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunched.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunched.anim
- Assets/Resources/Sfx/games/workingDough/BallMiss.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDudeIdle.anim
- Assets/Resources/Sfx/games/workingDough/Blunt.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeft.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeft.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClose.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightClose.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/ConveyerBelt.controller
@ -98,14 +85,12 @@ Assets:
- Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCExitBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCExitBigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/AbsorbBall.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/AbsorbBall.anim
- Assets/Resources/Sfx/games/workingDough/BigBallTooWeak.wav
- Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl.mm1.png - Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl.mm1.png
- Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl 2.png - Assets/Resources/Sprites/Games/WorkingDough/cellanim.tpl 2.png
- Assets/Resources/Sprites/Games/WorkingDough/Animations/Lights.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/Lights.controller
- Assets/Resources/Sfx/games/workingDough/SmallBall.wav - Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCGoBigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatchLeverDown.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatchLeverDown.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/Risen.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/Risen.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/NPCGoBigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerGoBigMode.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerGoBigMode.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunch.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipLaunch.anim
- Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeverUp.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/GANDWLeverUp.anim
@ -113,17 +98,9 @@ Assets:
- Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeft.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterLeft.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpen.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BallTransporterRightOpen.anim
- Assets/Resources/Sfx/games/workingDough/rightBig.ogg
- Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBallTransporters.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/PlayerBallTransporters.controller
- Assets/Resources/Sfx/games/workingDough/PlayerSmallJump.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/AlarmIdle.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/AlarmIdle.anim
- Assets/Resources/Sfx/games/workingDough/NPCSmallBall.ogg
- Assets/Resources/Sfx/games/workingDough/Bong.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceShipParts.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceShipParts.anim
- Assets/Resources/Sfx/games/workingDough/PlayerBigJump.wav
- Assets/Resources/Sfx/games/workingDough/rightSmall.ogg
- Assets/Resources/Sfx/games/workingDough/BreakBall.wav
- Assets/Resources/Sfx/games/workingDough/Rocket.wav
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDude.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughDude.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDude.controller - Assets/Resources/Sprites/Games/WorkingDough/Animations/SmallDoughDude.controller
- Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughJump.anim - Assets/Resources/Sprites/Games/WorkingDough/Animations/BigDoughJump.anim