Title Screen (#454)

* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
This commit is contained in:
Rapandrasmus 2023-12-26 06:22:51 +01:00 committed by GitHub
parent 1578f0268f
commit dd24a96338
1264 changed files with 194146 additions and 11622 deletions

View file

@ -1,18 +1,66 @@
using UnityEngine; using UnityEngine;
namespace Rellac.Windows namespace Rellac.Windows
{ {
/// <summary> /// <summary>
/// Simple script to destroy the target GameObject when window is closed /// Simple script to destroy the target GameObject when window is closed
/// </summary> /// </summary>
public class GUIWindow : MonoBehaviour public class GUIWindow : MonoBehaviour
{ {
/// <summary> [SerializeField] private float maxWidth = 0;
/// Close window by destroying this GameObject [SerializeField] private float maxHeight = 0;
/// </summary>
public void CloseWindow() /// <summary>
{ /// Close window by destroying this GameObject
Destroy(gameObject); /// </summary>
} public void CloseWindow()
} {
Destroy(gameObject);
}
private void Update()
{
// limit window size
RectTransform rectTransform = GetComponent<RectTransform>();
if (maxWidth > 0 && rectTransform.rect.width > maxWidth)
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, maxWidth);
}
if (maxHeight > 0 && rectTransform.rect.height > maxHeight)
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, maxHeight);
}
// keep in bounds of parent
RectTransform parent = transform.parent.GetComponent<RectTransform>();
if (parent != null)
{
Vector3[] corners = new Vector3[4];
parent.GetWorldCorners(corners);
Vector3 min = corners[0];
Vector3 max = corners[2];
Vector3[] myCorners = new Vector3[4];
rectTransform.GetWorldCorners(myCorners);
if (myCorners[0].x < min.x)
{
rectTransform.localPosition += new Vector3(min.x - myCorners[0].x, 0, 0);
}
if (myCorners[2].x > max.x)
{
rectTransform.localPosition -= new Vector3(myCorners[2].x - max.x, 0, 0);
}
if (myCorners[0].y < min.y)
{
rectTransform.localPosition += new Vector3(0, min.y - myCorners[0].y, 0);
}
if (myCorners[2].y > max.y)
{
rectTransform.localPosition -= new Vector3(0, myCorners[2].y - max.y, 0);
}
}
}
}
} }

View file

@ -56,8 +56,8 @@ namespace Rellac.Windows
//register to pointer events //register to pointer events
onPointerDown.AddListener(SetIsGrabbed); onPointerDown.AddListener(SetIsGrabbed);
onPointerDown.AddListener(parentWindow.SetAsLastSibling); onPointerDown.AddListener(parentWindow.SetAsLastSibling);
// onPointerEnter.AddListener(ShowCursor); onPointerEnter.AddListener(ShowCursor);
// onPointerExit.AddListener(ResetCursor); onPointerExit.AddListener(ResetCursor);
// find what direction we're pulling with this handle // find what direction we're pulling with this handle
switch (axis) switch (axis)
@ -129,8 +129,9 @@ namespace Rellac.Windows
} }
Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one; Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size; Vector3 anchoredPosition = Input.mousePosition;
Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale); anchoredPosition.z = 0;
Vector2 mouseDelta = Vector2.Scale((Vector2)anchoredPosition - initialMousePos, scaleOffset) * 0.5f;
Vector2 size = initialSize; Vector2 size = initialSize;
switch (direction) switch (direction)
@ -199,7 +200,9 @@ namespace Rellac.Windows
if (isLocked) return; if (isLocked) return;
isGrabbed = true; isGrabbed = true;
initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()); Vector3 anchoredPosition = Input.mousePosition;
anchoredPosition.z = 0;
initialMousePos = anchoredPosition;
initialSize = parentWindow.sizeDelta; initialSize = parentWindow.sizeDelta;
initialPivot = parentWindow.pivot; initialPivot = parentWindow.pivot;

View file

@ -60,7 +60,9 @@ namespace Rellac.Windows
public static Vector3 MousePosition() public static Vector3 MousePosition()
{ {
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector3 anchoredPosition = Input.mousePosition;
anchoredPosition.z = 0;
var mousePos = Camera.main.ScreenToWorldPoint(anchoredPosition);
return new Vector3(mousePos.x, mousePos.y, 0); return new Vector3(mousePos.x, mousePos.y, 0);
} }
} }

View file

@ -1,7 +1,7 @@
<align="center"><b>Programming</b></align> <align="center"><b>Programming</b></align>
-<indent=5%>minenice</indent>
-<indent=5%>Megaminerzero</indent> -<indent=5%>Megaminerzero</indent>
-<indent=5%>Starpelly</indent> -<indent=5%>Starpelly</indent>
-<indent=5%>minenice</indent>
-<indent=5%>huantian</indent> -<indent=5%>huantian</indent>
-<indent=5%>Slaith12</indent> -<indent=5%>Slaith12</indent>
-<indent=5%>Mytiaoga</indent> -<indent=5%>Mytiaoga</indent>
@ -9,21 +9,24 @@
-<indent=5%>saladplainzone</indent> -<indent=5%>saladplainzone</indent>
-<indent=5%>Pengu123</indent> -<indent=5%>Pengu123</indent>
-<indent=5%>Krıspy Kreme</indent> -<indent=5%>Krıspy Kreme</indent>
-<indent=5%>Demon Jake</indent>
-<indent=5%>DPS2004</indent> -<indent=5%>DPS2004</indent>
-<indent=5%>Jellirby</indent> -<indent=5%>Jellirby</indent>
-<indent=5%>BookwormKevin</indent> -<indent=5%>BookwormKevin</indent>
-<indent=5%>Zeo</indent> -<indent=5%>Zeo</indent>
-<indent=5%>Rapandrasmus</indent> -<indent=5%>Rapandrasmus</indent>
-<indent=5%>AstrlJelly</indent> -<indent=5%>AstrlJelly</indent>
-<indent=5%>Maddy / saladplainzone</indent>
<align="center"><b>Artwork</b></align> <align="center"><b>Artwork</b></align>
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent> -<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent> -<indent=5%>Nintendo <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
-<indent=5%>Starpelly</indent> -<indent=5%>ev <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>OctaHeart <alpha=#88>(Logo)<alpha=#FF></indent> -<indent=5%>Metasepia <alpha=#88>(Art Direction)<alpha=#FF></indent>
-<indent=5%>ev <alpha=#88>(Editor UI)<alpha=#FF></indent> -<indent=5%>OctaHeart <alpha=#88>(Logo, Original Design)<alpha=#FF></indent>
-<indent=5%>Tailx <alpha=#88>(Logo, Revised)<alpha=#FF></indent>
-<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent> -<indent=5%>Seanski2 <alpha=#88>(Minigame Icons)<alpha=#FF></indent>
-<indent=5%>Maddy / saladplainzone <alpha=#88>(Default Epilogues)<alpha=#FF></indent>
-<indent=5%>Starpelly</indent>
-<indent=5%>dexiedoo_octo</indent> -<indent=5%>dexiedoo_octo</indent>
-<indent=5%>Sofuto</indent> -<indent=5%>Sofuto</indent>
-<indent=5%>MilaDraws</indent> -<indent=5%>MilaDraws</indent>
@ -32,7 +35,6 @@
-<indent=5%>Mocha</indent> -<indent=5%>Mocha</indent>
-<indent=5%>The Culinator</indent> -<indent=5%>The Culinator</indent>
-<indent=5%>Brandix</indent> -<indent=5%>Brandix</indent>
-<indent=5%>Metasepia</indent>
-<indent=5%>Jellirby</indent> -<indent=5%>Jellirby</indent>
-<indent=5%>Radomila</indent> -<indent=5%>Radomila</indent>
-<indent=5%>UnbrokenMage</indent> -<indent=5%>UnbrokenMage</indent>
@ -44,8 +46,12 @@
-<indent=5%>TheCloudMonkey</indent> -<indent=5%>TheCloudMonkey</indent>
-<indent=5%>flaticon.com</indent> -<indent=5%>flaticon.com</indent>
<align="center"><b>Music</b></align>
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
-<indent=5%>SushiiZ <alpha=#88>(Title Screen, Results, Epilogue)<alpha=#FF></indent>
<align="center"><b>Font</b></align> <align="center"><b>Font</b></align>
-<indent=5%>Tailx <alpha=#88>(Logo)<alpha=#FF></indent> -<indent=5%>Tailx <alpha=#88>(Kurokane Modified)<alpha=#FF></indent>
-<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent> -<indent=5%>Christian Robertson <alpha=#88>(Roboto)<alpha=#FF></indent>
-<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent> -<indent=5%>Nintendo <alpha=#88>(Rodin)<alpha=#FF></indent>
-<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent> -<indent=5%>minenice <alpha=#88>(Sprite Glyphs)<alpha=#FF></indent>
@ -53,14 +59,17 @@
<align="center"><b>Other Resources & Technologies</b></align> <align="center"><b>Other Resources & Technologies</b></align>
-<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent> -<indent=5%>Nintendo <alpha=#88>(Concept, Sound, Design)<alpha=#FF></indent>
-<indent=5%>Powered by Unity 2021.3.21</indent> -<indent=5%>Powered by Unity 2021.3.21</indent>
-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by minenice<alpha=#FF></indent> -<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
-<indent=5%>Newtonsoft.Json</indent>
-<indent=5%>UniTask</indent>
-<indent=5%>Graphy</indent>
-<indent=5%>Adobe Photoshop 2022</indent> -<indent=5%>Adobe Photoshop 2022</indent>
-<indent=5%>GIMP</indent> -<indent=5%>GIMP</indent>
-<indent=5%>paint.net</indent> -<indent=5%>paint.net</indent>
-<indent=5%>Krita</indent> -<indent=5%>Krita</indent>
-<indent=5%>Visual Studio 2022</indent> -<indent=5%>Visual Studio 2022</indent>
-<indent=5%>Visual Studio Code</indent> -<indent=5%>Visual Studio Code</indent>
-<indent=5%>Newtonsoft.Json</indent>
-<indent=5%>DOTween</indent> -<indent=5%>DOTween</indent>
-<indent=5%>Starpelly Library</indent> -<indent=5%>Starpelly Library</indent>
-<indent=5%>StandaloneFileBrowser</indent> -<indent=5%>StandaloneFileBrowser</indent>

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m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
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m_RotateWithStretchDirection: 1 m_RotateWithStretchDirection: 1
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@ -107205,7 +107205,7 @@ ParticleSystem:
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m_RotationOrder: 4 m_RotationOrder: 4
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scalingMode: 1 scalingMode: 1
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@ -111957,7 +111957,7 @@ ParticleSystemRenderer:
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@ -112490,7 +112490,7 @@ ParticleSystem:
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m_RotationOrder: 4 m_RotationOrder: 4
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@ -117257,7 +117257,7 @@ ParticleSystemRenderer:
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m_RotateWithStretchDirection: 1 m_RotateWithStretchDirection: 1
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@ -118481,7 +118481,7 @@ ParticleSystem:
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m_RotationOrder: 4 m_RotationOrder: 4
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moveWithCustomTransform: {fileID: 0} moveWithCustomTransform: {fileID: 0}
scalingMode: 1 scalingMode: 1
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@ -123239,7 +123239,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
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m_RotateWithStretchDirection: 1 m_RotateWithStretchDirection: 1
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@ -123577,7 +123577,7 @@ ParticleSystem:
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m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
moveWithTransform: 0 moveWithTransform: 1
moveWithCustomTransform: {fileID: 0} moveWithCustomTransform: {fileID: 0}
scalingMode: 1 scalingMode: 1
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@ -128328,7 +128328,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
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m_RotateWithStretchDirection: 1 m_RotateWithStretchDirection: 1
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@ -128550,7 +128550,7 @@ ParticleSystem:
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m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
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moveWithCustomTransform: {fileID: 0} moveWithCustomTransform: {fileID: 0}
scalingMode: 1 scalingMode: 1
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@ -133301,7 +133301,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
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File diff suppressed because it is too large Load diff

View file

@ -66,7 +66,7 @@ MonoBehaviour:
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m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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m_UVRect: m_UVRect:
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@ -138,7 +138,7 @@ Camera:
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m_TargetDisplay: 0 m_TargetDisplay: 0
m_TargetEye: 3 m_TargetEye: 3
m_HDR: 0 m_HDR: 0
@ -382,7 +382,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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m_UVRect: m_UVRect:
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@ -997,9 +997,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
SoundSequences: [] SoundSequences: []
EligibleHits: []
scheduledInputs: [] scheduledInputs: []
firstEnable: 0
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@ -1031,10 +1029,16 @@ MonoBehaviour:
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--- !u!1 &3794864692894715104 --- !u!1 &3794864692894715104
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m_RenderingPath: -1 m_RenderingPath: -1
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m_TargetDisplay: 0 m_TargetDisplay: 0
m_TargetEye: 3 m_TargetEye: 3
m_HDR: 0 m_HDR: 0
@ -2401,7 +2405,7 @@ MonoBehaviour:
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m_PersistentCalls: m_PersistentCalls:
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@ -2924,7 +2928,7 @@ Camera:
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@ -3242,7 +3246,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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m_UVRect: m_UVRect:
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@ -3399,7 +3403,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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m_UVRect: m_UVRect:
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@ -3578,7 +3582,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
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View file

@ -143,15 +143,17 @@ MonoBehaviour:
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m_paragraphSpacing: 0 m_paragraphSpacing: 0
m_charWidthMaxAdj: 0 m_charWidthMaxAdj: 0
m_enableWordWrapping: 1 m_TextWrappingMode: 1
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parentLinkedComponent: {fileID: 0} parentLinkedComponent: {fileID: 0}
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m_isOrthographic: 0 m_isOrthographic: 0
m_isCullingEnabled: 0 m_isCullingEnabled: 0
@ -221,9 +223,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
SoundSequences: [] SoundSequences: []
EligibleHits: []
scheduledInputs: [] scheduledInputs: []
firstEnable: 0
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Bubbles: Bubbles:
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m_paragraphSpacing: 0 m_paragraphSpacing: 0
m_charWidthMaxAdj: 0 m_charWidthMaxAdj: 0
m_enableWordWrapping: 1 m_TextWrappingMode: 1
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m_isOrthographic: 0 m_isOrthographic: 0
m_isCullingEnabled: 0 m_isCullingEnabled: 0
@ -750,7 +752,7 @@ ParticleSystem:
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m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
moveWithTransform: 0 moveWithTransform: 1
moveWithCustomTransform: {fileID: 0} moveWithCustomTransform: {fileID: 0}
scalingMode: 1 scalingMode: 1
randomSeed: 0 randomSeed: 0
@ -5448,7 +5450,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 0 m_ApplyActiveColorSpace: 0
m_AllowRoll: 1 m_AllowRoll: 0
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@ -5601,7 +5603,7 @@ ParticleSystem:
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m_RotationOrder: 4 m_RotationOrder: 4
moveWithTransform: 0 moveWithTransform: 1
moveWithCustomTransform: {fileID: 0} moveWithCustomTransform: {fileID: 0}
scalingMode: 1 scalingMode: 1
randomSeed: 0 randomSeed: 0
@ -10299,7 +10301,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
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View file

@ -5171,7 +5171,7 @@ ParticleSystemRenderer:
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m_RotateWithStretchDirection: 1 m_RotateWithStretchDirection: 1
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@ -10639,7 +10639,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
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m_VertexStreams: 00010304 m_VertexStreams: 00010304
@ -11750,9 +11750,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
SoundSequences: [] SoundSequences: []
EligibleHits: []
scheduledInputs: [] scheduledInputs: []
firstEnable: 0
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contesteeRightArmAnim: {fileID: 8583771169857499308} contesteeRightArmAnim: {fileID: 8583771169857499308}
contesteeHead: {fileID: 3800801865589503712} contesteeHead: {fileID: 3800801865589503712}
@ -16860,7 +16858,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
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@ -21962,7 +21960,7 @@ ParticleSystemRenderer:
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@ -27862,7 +27860,7 @@ ParticleSystemRenderer:
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@ -33373,7 +33371,7 @@ ParticleSystemRenderer:
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@ -38532,7 +38530,7 @@ ParticleSystemRenderer:
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@ -43913,7 +43911,7 @@ ParticleSystemRenderer:
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@ -49835,7 +49833,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
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m_VertexStreams: 00010304 m_VertexStreams: 00010304
@ -54712,7 +54710,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
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m_VertexStreams: 00010304 m_VertexStreams: 00010304
@ -59877,7 +59875,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
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View file

@ -6375,7 +6375,7 @@ ParticleSystem:
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m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
moveWithTransform: 0 moveWithTransform: 1
moveWithCustomTransform: {fileID: 0} moveWithCustomTransform: {fileID: 0}
scalingMode: 1 scalingMode: 1
randomSeed: 0 randomSeed: 0
@ -11068,7 +11068,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
m_AllowRoll: 1 m_AllowRoll: 0
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m_RotateWithStretchDirection: 1 m_RotateWithStretchDirection: 1
m_VertexStreams: 00010304 m_VertexStreams: 00010304
@ -14201,7 +14201,7 @@ ParticleSystem:
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m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
moveWithTransform: 0 moveWithTransform: 1
moveWithCustomTransform: {fileID: 0} moveWithCustomTransform: {fileID: 0}
scalingMode: 1 scalingMode: 1
randomSeed: 0 randomSeed: 0
@ -18894,7 +18894,7 @@ ParticleSystemRenderer:
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m_EnableGPUInstancing: 1 m_EnableGPUInstancing: 1
m_ApplyActiveColorSpace: 1 m_ApplyActiveColorSpace: 1
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View file

@ -27,6 +27,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 3637030213139620066} m_Father: {fileID: 3637030213139620066}
m_RootOrder: 1 m_RootOrder: 1
@ -74,6 +75,7 @@ Transform:
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m_LocalPosition: {x: -0.75514185, y: 1.4763501, z: 0} m_LocalPosition: {x: -0.75514185, y: 1.4763501, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 1151143911982550622} m_Father: {fileID: 1151143911982550622}
m_RootOrder: 0 m_RootOrder: 0
@ -121,6 +123,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Children: m_Children:
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@ -174,6 +177,7 @@ Transform:
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