Fan Club: landing sound

This commit is contained in:
minenice55 2022-03-17 17:01:26 -04:00
parent 65918bd950
commit dc46781d40

View file

@ -191,11 +191,15 @@ namespace HeavenStudio.Games.Scripts_FanClub
{ {
motionRoot.transform.localPosition = new Vector3(0, 0); motionRoot.transform.localPosition = new Vector3(0, 0);
shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f); shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f);
if (hasJumped && player) if (hasJumped)
{
Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
if (player)
{ {
animator.Play("FanPrepare", 0, 0); animator.Play("FanPrepare", 0, 0);
stopBeat = false; stopBeat = false;
} }
}
hasJumped = false; hasJumped = false;
} }
} }