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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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fix broken material (#701)
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dd9a06ad52
commit
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3 changed files with 74 additions and 1 deletions
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@ -8,7 +8,7 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: GameTexMaterial
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m_Shader: {fileID: 4800000, guid: 0ae724cf80d801b43b140517e4bbb12f, type: 3}
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m_Shader: {fileID: 4800000, guid: 0596a6838d78f624397b642817cf20bc, type: 3}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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@ -20,10 +20,18 @@ Material:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BlendTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Cube:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -40,10 +48,18 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -52,6 +68,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@ -63,21 +83,51 @@ Material:
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m_Ints: []
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m_Floats:
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- _Alpha: 1
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- _Bevel: 0.5
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- _BevelClamp: 0
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- _BevelOffset: 0
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- _BevelRoundness: 0
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- _BevelWidth: 0
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- _BlendDst: 1
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- _BlendSrc: 1
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- _BumpFace: 0.5
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- _BumpOutline: 0.5
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- _BumpScale: 1
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- _ColorMask: 15
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- _CullMode: 0
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _FaceDilate: 0
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- _FaceShininess: 0
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _GlowInner: 0.05
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- _GlowOffset: 0
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- _GlowOuter: 0.05
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- _GlowPower: 0.75
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- _GradientScale: 5
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- _InvFade: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _OutlineShininess: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0
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- _Parallax: 0.02
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- _PerspectiveFilter: 0.875
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- _ScaleRatioA: 1
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- _ScaleRatioB: 1
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- _ScaleRatioC: 1
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _Sharpness: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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@ -86,12 +136,27 @@ Material:
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _TextureHeight: 512
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- _TextureWidth: 512
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _VertexOffsetX: 0
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- _VertexOffsetY: 0
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- _WeightBold: 0.5
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- _WeightNormal: 0
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- _ZWrite: 1
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m_Colors:
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- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _MainColor: {r: 1, g: 1, b: 1, a: 1}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
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- _Tint1: {r: 1, g: 1, b: 1, a: 0}
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- _Tint2: {r: 1, g: 1, b: 1, a: 0}
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m_BuildTextureStacks: []
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@ -19,6 +19,7 @@
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"com.unity.textmeshpro": "3.2.0-pre.5",
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"com.unity.timeline": "1.6.5",
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"com.unity.ugui": "1.0.0",
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"com.zigurous.shaders.blending": "https://github.com/zigurous/unity-blend-shaders.git",
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"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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@ -165,6 +165,13 @@
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"com.unity.modules.imgui": "1.0.0"
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}
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},
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"com.zigurous.shaders.blending": {
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"version": "https://github.com/zigurous/unity-blend-shaders.git",
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "4b351991a8c464adc961232425ff99f607396b9d"
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},
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"jillejr.newtonsoft.json-for-unity.converters": {
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"version": "1.5.1",
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"depth": 1,
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