fix broken material (#701)

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minenice55 2024-02-16 08:48:37 -05:00 committed by GitHub
parent dd9a06ad52
commit dbf99f8d5d
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GPG key ID: B5690EEEBB952194
3 changed files with 74 additions and 1 deletions

View file

@ -8,7 +8,7 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GameTexMaterial
m_Shader: {fileID: 4800000, guid: 0ae724cf80d801b43b140517e4bbb12f, type: 3}
m_Shader: {fileID: 4800000, guid: 0596a6838d78f624397b642817cf20bc, type: 3}
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
@ -20,10 +20,18 @@ Material:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BlendTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Cube:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -40,10 +48,18 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FaceTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -52,6 +68,10 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OutlineTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@ -63,21 +83,51 @@ Material:
m_Ints: []
m_Floats:
- _Alpha: 1
- _Bevel: 0.5
- _BevelClamp: 0
- _BevelOffset: 0
- _BevelRoundness: 0
- _BevelWidth: 0
- _BlendDst: 1
- _BlendSrc: 1
- _BumpFace: 0.5
- _BumpOutline: 0.5
- _BumpScale: 1
- _ColorMask: 15
- _CullMode: 0
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FaceDilate: 0
- _FaceShininess: 0
- _FaceUVSpeedX: 0
- _FaceUVSpeedY: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _GlowInner: 0.05
- _GlowOffset: 0
- _GlowOuter: 0.05
- _GlowPower: 0.75
- _GradientScale: 5
- _InvFade: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _OutlineShininess: 0
- _OutlineSoftness: 0
- _OutlineUVSpeedX: 0
- _OutlineUVSpeedY: 0
- _OutlineWidth: 0
- _Parallax: 0.02
- _PerspectiveFilter: 0.875
- _ScaleRatioA: 1
- _ScaleRatioB: 1
- _ScaleRatioC: 1
- _ScaleX: 1
- _ScaleY: 1
- _ShaderFlags: 0
- _Sharpness: 0
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
@ -86,12 +136,27 @@ Material:
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWriteMask: 255
- _TextureHeight: 512
- _TextureWidth: 512
- _UVSec: 0
- _UseUIAlphaClip: 0
- _VertexOffsetX: 0
- _VertexOffsetY: 0
- _WeightBold: 0.5
- _WeightNormal: 0
- _ZWrite: 1
m_Colors:
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MainColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0, g: 0, b: 0, a: 1}
- _Tint1: {r: 1, g: 1, b: 1, a: 0}
- _Tint2: {r: 1, g: 1, b: 1, a: 0}
m_BuildTextureStacks: []

View file

@ -19,6 +19,7 @@
"com.unity.textmeshpro": "3.2.0-pre.5",
"com.unity.timeline": "1.6.5",
"com.unity.ugui": "1.0.0",
"com.zigurous.shaders.blending": "https://github.com/zigurous/unity-blend-shaders.git",
"jillejr.newtonsoft.json-for-unity.converters": "1.3.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",

View file

@ -165,6 +165,13 @@
"com.unity.modules.imgui": "1.0.0"
}
},
"com.zigurous.shaders.blending": {
"version": "https://github.com/zigurous/unity-blend-shaders.git",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "4b351991a8c464adc961232425ff99f607396b9d"
},
"jillejr.newtonsoft.json-for-unity.converters": {
"version": "1.5.1",
"depth": 1,