diff --git a/Assets/Resources/Games/cheerReaders.prefab b/Assets/Resources/Games/cheerReaders.prefab
index 153fcc8f..ea74d061 100644
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@@ -209,14 +196,9 @@ TextureImporter:
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diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
index 81999e5c..6ee5a2ae 100644
--- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
+++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
@@ -1,4 +1,3 @@
-using HeavenStudio.Games.Scripts_PajamaParty;
using HeavenStudio.Util;
using JetBrains.Annotations;
using Starpelly.Transformer;
@@ -8,6 +7,7 @@ using System.Diagnostics;
using UnityEngine;
using UnityEngine.Rendering;
using static HeavenStudio.EntityTypes;
+using static HeavenStudio.Games.CheerReaders;
namespace HeavenStudio.Games.Loaders
{
@@ -16,8 +16,89 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("cheerReaders", "Cheer Readers \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ return new Minigame("cheerReaders", "Cheer Readers", "0058CE", false, false, new List()
{
+ new GameAction("oneTwoThree", "One Two Three!")
+ {
+ function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OneTwoThree(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
+ defaultLength = 3f,
+ parameters = new List()
+ {
+ new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
+ }
+ },
+ new GameAction("itsUpToYou", "It's Up To You!")
+ {
+ function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.ItsUpToYou(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
+ defaultLength = 3f,
+ parameters = new List()
+ {
+ new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
+ }
+ },
+ new GameAction("letsGoReadABunchaBooks", "Let's Go Read A Buncha Books!")
+ {
+ function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.LetsGoReadABunchaBooks(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
+ defaultLength = 3f,
+ parameters = new List()
+ {
+ new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?")
+ }
+ },
+ new GameAction("rahRahSisBoomBaBoom", "Rah Rah Sis Boom Ba Boom!")
+ {
+ function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.RahRahSisBoomBaBoom(e.beat, e["solo"], e["consecutive"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);},
+ defaultLength = 4f,
+ parameters = new List()
+ {
+ new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
+ new Param("consecutive", false, "Consecutive", "Is this cue using the alternate consecutive version?")
+ }
+ },
+ new GameAction("okItsOn", "OK It's On!")
+ {
+ function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false);},
+ defaultLength = 4f,
+ parameters = new List()
+ {
+ new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
+ new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
+ new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the cheer readers display?"),
+ new Param("happy", true, "Do Happy Face?", "Will the cheer readers do a happy smile 2 beats after showing off their books?")
+ }
+ },
+ new GameAction("okItsOnStretch", "OK It's On! (Stretchable)")
+ {
+ function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false); },
+ defaultLength = 4f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"),
+ new Param("toggle", true, "Whistle", "Should the whistle sound play?"),
+ new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the cheer readers display?"),
+ new Param("happy", true, "Do Happy Face?", "Will the cheer readers do a happy smile 2 beats after showing off their books?")
+ }
+ },
+ new GameAction("yay", "Yay")
+ {
+ function = delegate {CheerReaders.instance.Yay(); },
+ defaultLength = 0.5f
+ },
+ new GameAction("bop", "Bop")
+ {
+ function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e["toggle"]); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Should bop?", "Should the nerds bop?")
+ }
+ },
+ new GameAction("resetPose", "Reset Pose")
+ {
+ function = delegate {CheerReaders.instance.ResetPose(); },
+ defaultLength = 0.5f
+ }
});
}
}
@@ -25,60 +106,1293 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
+ using Scripts_CheerReaders;
public class CheerReaders : Minigame
{
- [Header("Objects")]
- public GameObject PepSquadMember;
- public GameObject faceSprites;
-
- [Header("Positions")]
- public Transform SpawnRoot;
-
public static CheerReaders instance;
- RvlCharacter[,] chars;
+ public enum WhoSpeaks
+ {
+ Solo = 0,
+ Girls = 1,
+ Both = 2
+ }
+ public enum PosterToChoose
+ {
+ DJSchool = 0,
+ Lockstep = 1,
+ RhythmTweezers = 2,
+ Random = 14
+ }
+ [System.Serializable]
+ public struct PosterImages
+ {
+ public Sprite topPart;
+ public Sprite middlePart;
+ public Sprite bottomPart;
+ public Sprite miss;
+ }
+ [Header("Components")]
+ //Doing this because unity doesn't expose multidimensional/jagged arrays in the inspector - Rasmus
+ [SerializeField] List firstRow = new List();
+ [SerializeField] List secondRow = new List();
+ [SerializeField] List thirdRow = new List();
+ List allGirls = new List();
+ [SerializeField] List topMasks = new List();
+ [SerializeField] List middleMasks = new List();
+ [SerializeField] List bottomMasks = new List();
+ [SerializeField] GameObject playerMask;
+ [SerializeField] GameObject missPoster;
+ [SerializeField] SpriteRenderer topPoster;
+ [SerializeField] SpriteRenderer middlePoster;
+ [SerializeField] SpriteRenderer bottomPoster;
+ [SerializeField] ParticleSystem whiteYayParticle;
+ [SerializeField] ParticleSystem blackYayParticle;
+
+ [SerializeField] RvlCharacter player;
+ Sound SpinningLoop;
+ [Header("Variables")]
+ [SerializeField] List posters = new List();
+ bool shouldBop = true;
+ bool canBop = true;
+ public bool doingCue;
+ float cueLength;
+ float cueBeat;
+ bool shouldYay;
+ bool shouldDoSuccessZoom;
+ public bool shouldBeBlack = false;
+ public GameEvent bop = new GameEvent();
+ int currentZoomIndex;
+ float currentZoomCamBeat;
+ float currentZoomCamLength;
+ private List allCameraEvents = new List();
+
+ void OnDestroy()
+ {
+ Jukebox.KillLoop(SpinningLoop, 0.5f);
+ }
+
+ public override void OnTimeChange()
+ {
+ UpdateCameraZoom();
+ }
- // Start is called before the first frame update
void Awake()
{
instance = this;
- //spawn characters & faces
- // is 4x3 grid
- // c c c c
- // c c c c
- // c c c P
- chars = new RvlCharacter[4, 3];
- float RADIUS = 2.75f;
- float scale = 1.0f;
- int sorting = 10;
- Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0);
- for (int y = 0; y < 3; y++)
+ for (int i = 0; i < topMasks.Count; i++)
{
- for (int x = 0; x < 4; x++)
+ firstRow[i].posterBook = topMasks[i];
+ }
+ for (int i = 0; i < middleMasks.Count; i++)
+ {
+ secondRow[i].posterBook = middleMasks[i];
+ }
+ for (int i = 0; i < bottomMasks.Count; i++)
+ {
+ thirdRow[i].posterBook = bottomMasks[i];
+ }
+ player.posterBook = playerMask;
+ allGirls.AddRange(firstRow);
+ allGirls.AddRange(secondRow);
+ allGirls.AddRange(thirdRow);
+ var camEvents = EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOn" });
+ camEvents.AddRange(EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOnStretch" }));
+ List tempEvents = new List();
+ for (int i = 0; i < camEvents.Count; i++)
+ {
+ if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats)
{
- //on x-axis we go left to right
- spawnPos += new Vector3(RADIUS * scale, 0);
- if (!(y == 0 && x == 2)) //don't spawn at the player's position
- {
- GameObject mobj = Instantiate(PepSquadMember, SpawnRoot.parent);
- RvlCharacter character = mobj.GetComponent();
- mobj.GetComponent().sortingOrder = sorting;
- mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
- mobj.transform.localScale = new Vector3(scale, scale);
- character.row = y;
- character.col = x;
- chars[x, y] = character;
- }
- scale -= 0.1f;
- spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1));
- sorting--;
+ tempEvents.Add(camEvents[i]);
}
}
- // Update is called once per frame
- void Update()
- {
+ allCameraEvents = tempEvents;
+ UpdateCameraZoom();
+ }
+
+ void Update()
+ {
+ var cond = Conductor.instance;
+ if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop && canBop)
+ {
+ foreach (var nerd in firstRow)
+ {
+ nerd.Bop();
+ }
+ foreach (var nerd in secondRow)
+ {
+ nerd.Bop();
+ }
+ foreach (var nerd in thirdRow)
+ {
+ nerd.Bop();
+ }
+ player.Bop();
+ }
+
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ if (allCameraEvents.Count > 0)
+ {
+ if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
+ {
+ if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat)
+ {
+ UpdateCameraZoom();
+ currentZoomIndex++;
+ }
+ }
+
+ float normalizedZoomOutBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 2 * (currentZoomCamLength * 0.25f), 1 * (currentZoomCamLength * 0.25f));
+ float normalizedZoomInBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f), 0.1f);
+ float normalizedZoomOutAgainBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f) + 0.1f, 1.1f);
+ if (normalizedZoomOutAgainBeat >= 0)
+ {
+ if (normalizedZoomOutAgainBeat > 1)
+ {
+ GameCamera.additionalPosition = new Vector3(0, 0, 0);
+ }
+ else
+ {
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuint);
+ float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat);
+ GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
+ }
+ }
+ else if (normalizedZoomInBeat >= 0)
+ {
+ if (normalizedZoomInBeat > 1)
+ {
+ GameCamera.additionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f);
+ }
+ else
+ {
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuint);
+ float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat);
+ GameCamera.additionalPosition = new Vector3(0, 0, newZoom);
+ }
+ }
+ else if (normalizedZoomOutBeat >= 0)
+ {
+ if (normalizedZoomOutBeat > 1)
+ {
+ GameCamera.additionalPosition = new Vector3(0, 0, -1);
+ }
+ else
+ {
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuint);
+ float newZoom = func(0f, 1f, normalizedZoomOutBeat);
+ GameCamera.additionalPosition = new Vector3(0, 0, newZoom * -1);
+ }
+ }
+ }
+ if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
+ {
+ player.FlipBook(false);
+ missPoster.SetActive(false);
+ Jukebox.PlayOneShotGame("cheerReaders/miss");
+ ScoreMiss(1f);
+ }
+ if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/doingoing");
+ player.StartSpinBook();
+ missPoster.SetActive(false);
+ SpinningLoop = Jukebox.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true);
+ ScoreMiss(1f);
+ }
+ if (PlayerInput.AltPressedUp() && !IsExpectingInputNow(InputType.STANDARD_ALT_UP))
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/doingoing");
+ player.StopSpinBook();
+ Jukebox.KillLoop(SpinningLoop, 0f);
+ ScoreMiss(1f);
+ missPoster.SetActive(true);
+ }
+ float normalizedBeat = cond.GetPositionFromBeat(cueBeat, cueLength);
+ if (normalizedBeat >= 0)
+ {
+ if (normalizedBeat > 1f)
+ {
+ doingCue = false;
+ }
+ else
+ {
+ doingCue = true;
+ }
+ }
+ }
+ else if (!cond.isPlaying)
+ {
+ Jukebox.KillLoop(SpinningLoop, 0.5f);
}
}
+
+ void SetPosterImage(int posterToChoose)
+ {
+ if (posterToChoose >= posters.Count || posterToChoose < 0) posterToChoose = UnityEngine.Random.Range(0, 3);
+ topPoster.sprite = posters[posterToChoose].topPart;
+ middlePoster.sprite = posters[posterToChoose].middlePart;
+ bottomPoster.sprite = posters[posterToChoose].bottomPart;
+ missPoster.GetComponent().sprite = posters[posterToChoose].miss;
+ }
+
+ public void ResetPose()
+ {
+ canBop = true;
+ player.ResetPose();
+ foreach (var nerd in allGirls)
+ {
+ nerd.ResetPose();
+ }
+ foreach (var mask in topMasks)
+ {
+ mask.SetActive(false);
+ }
+ foreach (var mask in middleMasks)
+ {
+ mask.SetActive(false);
+ }
+ foreach (var mask in bottomMasks)
+ {
+ mask.SetActive(false);
+ }
+ playerMask.SetActive(false);
+ }
+
+ void UpdateCameraZoom()
+ {
+ if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0)
+ {
+ currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat;
+ currentZoomCamLength = allCameraEvents[currentZoomIndex].length;
+ }
+ }
+
+ public void Yay()
+ {
+ if (!shouldYay) return;
+ if (shouldBeBlack)
+ {
+ blackYayParticle.Play();
+ }
+ else
+ {
+ whiteYayParticle.Play();
+ }
+ foreach (var nerd in allGirls)
+ {
+ nerd.Yay();
+ }
+ player.Yay();
+ playerMask.SetActive(false);
+ missPoster.SetActive(false);
+ foreach (var mask in topMasks)
+ {
+ mask.SetActive(false);
+ }
+ foreach (var mask in middleMasks)
+ {
+ mask.SetActive(false);
+ }
+ foreach (var mask in bottomMasks)
+ {
+ mask.SetActive(false);
+ }
+ Jukebox.PlayOneShotGame("cheerReaders/All/yay");
+ }
+
+ public void BopToggle(bool startBop)
+ {
+ shouldBop = startBop;
+ }
+
+ public void SetIsDoingCue(float beat, float length, bool shouldSwitchColor = true)
+ {
+ if (!doingCue) shouldYay = false;
+ foreach (var girl in allGirls)
+ {
+ girl.ResetFace();
+ }
+ player.ResetFace();
+ doingCue = true;
+ cueBeat = beat;
+ cueLength = length;
+ if (!shouldSwitchColor) return;
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + length * 0.5f, delegate { shouldBeBlack = !shouldBeBlack; })
+ });
+ }
+
+ public void OneTwoThree(float beat, int whoSpeaks)
+ {
+ canBop = false;
+ ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
+ List soundsToPlay = new List()
+ {
+ new MultiSound.Sound("cheerReaders/bookHorizontal", beat),
+ new MultiSound.Sound("cheerReaders/bookHorizontal", beat + 1),
+ };
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1),
+ new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2),
+ });
+ break;
+ case (int)WhoSpeaks.Girls:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat),
+ new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1),
+ new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat),
+ new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1),
+ new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2),
+ new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1),
+ new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2),
+ });
+ break;
+ }
+ MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
+
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ foreach (var nerd in firstRow)
+ {
+ nerd.FlipBook();
+ }
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.OneTwoThree(1);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(1);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.OneTwoThree(1);
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(1);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 1, delegate
+ {
+ foreach (var nerd in secondRow)
+ {
+ nerd.FlipBook();
+ }
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.OneTwoThree(2);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(2);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.OneTwoThree(2);
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(2);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2, delegate
+ {
+ foreach (var nerd in thirdRow)
+ {
+ nerd.FlipBook();
+ }
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.OneTwoThree(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.OneTwoThree(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2.99f, delegate
+ {
+ if (!doingCue) canBop = true;
+ })
+ });
+ }
+
+ public void ItsUpToYou(float beat, int whoSpeaks)
+ {
+ canBop = false;
+ ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
+ List soundsToPlay = new List()
+ {
+ new MultiSound.Sound("cheerReaders/bookVertical", beat),
+ new MultiSound.Sound("cheerReaders/bookVertical", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/bookVertical", beat + 1.5f),
+ };
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f),
+ });
+ break;
+ case (int)WhoSpeaks.Girls:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f),
+ });
+ break;
+ }
+ MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
+
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ firstRow[0].FlipBook();
+ secondRow[0].FlipBook();
+ thirdRow[0].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(1);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(1);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 0.75f, delegate
+ {
+ firstRow[1].FlipBook();
+ secondRow[1].FlipBook();
+ thirdRow[1].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(2);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(2);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(2);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(2);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 1.5f, delegate
+ {
+ firstRow[2].FlipBook();
+ secondRow[2].FlipBook();
+ thirdRow[2].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2f, delegate
+ {
+ firstRow[3].FlipBook();
+ secondRow[3].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(4);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(4);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(4);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(4);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2.99f, delegate
+ {
+ if (!doingCue) canBop = true;
+ })
+ });
+ }
+
+ public void LetsGoReadABunchaBooks(float beat, int whoSpeaks)
+ {
+ canBop = false;
+ ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing);
+ List soundsToPlay = new List()
+ {
+ new MultiSound.Sound("cheerReaders/letsGoRead", beat),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.25f),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.75f),
+ };
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f),
+ });
+ break;
+ case (int)WhoSpeaks.Girls:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f),
+ });
+ break;
+ }
+ MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(1);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(1);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 0.75f, delegate
+ {
+ firstRow[0].FlipBook();
+ }),
+ new BeatAction.Action(beat + 1f, delegate
+ {
+ firstRow[1].FlipBook();
+ secondRow[0].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(1);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(1);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ }
+
+ }),
+ new BeatAction.Action(beat + 1.25f, delegate
+ {
+ firstRow[2].FlipBook();
+ secondRow[1].FlipBook();
+ thirdRow[0].FlipBook();
+ }),
+ new BeatAction.Action(beat + 1.5f, delegate
+ {
+ firstRow[3].FlipBook();
+ secondRow[2].FlipBook();
+ thirdRow[1].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 1.75f, delegate
+ {
+ secondRow[3].FlipBook();
+ thirdRow[2].FlipBook();
+ }),
+ new BeatAction.Action(beat + 2f, delegate
+ {
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2.99f, delegate
+ {
+ if (!doingCue) canBop = true;
+ })
+ });
+ }
+
+ public void RahRahSisBoomBaBoom(float beat, int whoSpeaks, bool consecutive)
+ {
+ canBop = false;
+ ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, Nothing);
+ List soundsToPlay = new List()
+ {
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 2f),
+ };
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f),
+ });
+ break;
+ case (int)WhoSpeaks.Girls:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f),
+ new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f),
+ });
+ break;
+ }
+ if (!consecutive)
+ {
+ soundsToPlay.Add(new MultiSound.Sound("cheerReaders/bookDiagonal", beat));
+ }
+ MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ firstRow[0].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(1);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(1);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 0.5f, delegate
+ {
+ firstRow[1].FlipBook();
+ secondRow[0].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 1f, delegate
+ {
+ firstRow[2].FlipBook();
+ secondRow[1].FlipBook();
+ thirdRow[0].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(1);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(1);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 1.5f, delegate
+ {
+ firstRow[3].FlipBook();
+ secondRow[2].FlipBook();
+ thirdRow[1].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.OneTwoThree(2);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(2);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.OneTwoThree(2);
+ foreach (var nerd in allGirls)
+ {
+ nerd.OneTwoThree(2);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2f, delegate
+ {
+ secondRow[3].FlipBook();
+ thirdRow[2].FlipBook();
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2.5f, delegate
+ {
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.Boom();
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.Boom();
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.Boom();
+ foreach (var nerd in allGirls)
+ {
+ nerd.Boom();
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2.99f, delegate
+ {
+ if (!doingCue) canBop = true;
+ })
+ });
+ }
+
+ public void OkItsOnStretchable(float beat, float length, int whoSpeaks, bool whistle, int posterToChoose, bool shouldHappyFace)
+ {
+ canBop = false;
+ float actualLength = length * 0.25f;
+ ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, Nothing);
+ ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, Nothing);
+ List soundsToPlay = new List();
+ if (whistle)
+ {
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/whistle1", beat),
+ new MultiSound.Sound("cheerReaders/whistle2", beat + 1 * actualLength),
+ });
+ }
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength),
+ });
+ break;
+ case (int)WhoSpeaks.Girls:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f),
+ new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f),
+ new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength),
+ });
+ break;
+ }
+ MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat, delegate
+ {
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 1f * actualLength, delegate
+ {
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(1);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(1);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(1);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 2f * actualLength, delegate
+ {
+ foreach (var nerd in firstRow)
+ {
+ nerd.StartSpinBook();
+ }
+ foreach (var nerd in secondRow)
+ {
+ nerd.StartSpinBook();
+ }
+ foreach (var nerd in thirdRow)
+ {
+ nerd.StartSpinBook();
+ }
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 3f * actualLength, delegate
+ {
+ SetPosterImage(posterToChoose);
+ foreach (var nerd in firstRow)
+ {
+ nerd.StopSpinBook();
+ }
+ foreach (var nerd in secondRow)
+ {
+ nerd.StopSpinBook();
+ }
+ foreach (var nerd in thirdRow)
+ {
+ nerd.StopSpinBook();
+ }
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Solo:
+ player.ItsUpToYou(3);
+ if (shouldHappyFace)
+ {
+ foreach (var girl in allGirls)
+ {
+ girl.HappyFace(true);
+ }
+ }
+ break;
+ case (int)WhoSpeaks.Girls:
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ if (shouldHappyFace)
+ {
+ player.HappyFace(true);
+ }
+ break;
+ case (int)WhoSpeaks.Both:
+ player.ItsUpToYou(3);
+ foreach (var nerd in allGirls)
+ {
+ nerd.ItsUpToYou(3);
+ }
+ break;
+ }
+ }),
+ new BeatAction.Action(beat + 3f * actualLength + 2f, delegate
+ {
+ if (!shouldHappyFace) return;
+ foreach (var girl in allGirls)
+ {
+ girl.HappyFace();
+ }
+ player.HappyFace();
+ })
+ });
+ }
+
+ void JustFlip(PlayerActionEvent caller, float state)
+ {
+ missPoster.SetActive(false);
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/doingoing");
+ player.FlipBook(); //Need near miss anims
+ return;
+ }
+ SuccessFlip();
+ }
+
+ void JustFlipBoom(PlayerActionEvent caller, float state)
+ {
+ missPoster.SetActive(false);
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/doingoing");
+ player.FlipBook(); //Need near miss anims
+ return;
+ }
+ SuccessFlip(true);
+ }
+
+ void SuccessFlip(bool boom = false)
+ {
+ player.FlipBook();
+ shouldYay = true;
+ if (boom)
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/bookBoom");
+ }
+ else
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/bookPlayer");
+ }
+ }
+
+ void JustHoldSpin(PlayerActionEvent caller, float state)
+ {
+ missPoster.SetActive(false);
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/doingoing");
+ player.StartSpinBook();
+ SpinningLoop = Jukebox.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true);
+ return;
+ }
+ SuccessHoldSpin();
+ }
+
+ void SuccessHoldSpin()
+ {
+ player.StartSpinBook();
+ SpinningLoop = Jukebox.PlayOneShotScheduledGame("cheerReaders/bookSpinLoop", Jukebox.PlayOneShotGame("cheerReaders/bookSpin").clip.length, 1, 1, true);
+ }
+
+ void JustReleaseSpin(PlayerActionEvent caller, float state)
+ {
+ Jukebox.KillLoop(SpinningLoop, 0f);
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/doingoing");
+ player.StopSpinBook();
+ shouldDoSuccessZoom = false;
+ missPoster.SetActive(true);
+ return;
+ }
+ SuccessReleaseSpin();
+ }
+
+ void SuccessReleaseSpin()
+ {
+ Jukebox.PlayOneShotGame("cheerReaders/bookOpen");
+ player.StopSpinBook();
+ shouldYay = true;
+ shouldDoSuccessZoom = true;
+ missPoster.SetActive(false);
+ }
+
+ void MissFlip(PlayerActionEvent caller)
+ {
+ playerMask.SetActive(false);
+ missPoster.SetActive(false);
+ Jukebox.PlayOneShotGame("cheerReaders/doingoing");
+ player.Miss();
+ shouldDoSuccessZoom = false;
+ foreach (var girl in allGirls)
+ {
+ girl.Stare();
+ }
+ }
+
+ void Nothing(PlayerActionEvent caller) {}
}
}
diff --git a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
index 5b0dc122..8872e05f 100644
--- a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
+++ b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
@@ -1,28 +1,188 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using HeavenStudio.Util;
-public class RvlCharacter : MonoBehaviour
+namespace HeavenStudio.Games.Scripts_CheerReaders
{
- [Header("Objects")]
- public GameObject BaseModel;
- public Animator BaseAnim;
-
- public int row;
- public int col;
-
- private bool firstCue = true;
- private bool bookFront = false;
-
- // Start is called before the first frame update
- void Awake()
+ public class RvlCharacter : MonoBehaviour
{
- BaseAnim = BaseModel.GetComponent();
- }
+ Animator BaseAnim;
+ [SerializeField] Animator faceAnim;
+ [SerializeField] GameObject blushLeft;
+ [SerializeField] GameObject blushRight;
+ public bool bookIsWhite = true;
+ public GameObject posterBook;
+ bool bookIsOpen;
+ bool noBop;
+ bool canOpenBook;
+ public bool player;
+ float currentBlushBeat;
+ bool missed;
+ [SerializeField] bool shouldLookDown;
+ CheerReaders game;
- // Update is called once per frame
- void Update()
- {
-
+ void Awake()
+ {
+ BaseAnim = GetComponent();
+ game = CheerReaders.instance;
+ }
+
+ void Update()
+ {
+ var cond = Conductor.instance;
+ if (cond.isPlaying && !cond.isPaused)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(currentBlushBeat, 3f);
+ if (normalizedBeat > 1f)
+ {
+ blushLeft.SetActive(false);
+ blushRight.SetActive(false);
+ }
+ if (!game.doingCue && missed)
+ {
+ faceAnim.Play("FaceBlush", 0, 0);
+ }
+ }
+ }
+
+ public void HappyFace(bool forceIt = false)
+ {
+ if (game.doingCue && !forceIt) return;
+ faceAnim.Play(player ? "FaceItsOnHappy" : "FaceItsOnNPC", 0, 0);
+ }
+
+ public void Yay()
+ {
+ faceAnim.DoScaledAnimationAsync("FaceYay", 0.5f);
+ BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteYay" : "BlackYay", 0.5f);
+ }
+
+ public void ResetFace()
+ {
+ if (faceAnim.IsAnimationNotPlaying()) faceAnim.Play("FaceIdle", 0, 0);
+ }
+
+ public void ResetPose()
+ {
+ BaseAnim.Play(bookIsWhite ? "WhiteIdle" : "BlackIdle", 0, 0);
+ ResetFace();
+ }
+
+ public void Boom()
+ {
+ faceAnim.DoScaledAnimationAsync(player ? "FaceBoom" : "FaceBoomNPC", 0.5f);
+ }
+
+ public void ItsUpToYou(int count)
+ {
+ switch (count)
+ {
+ case 1:
+ faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f);
+ break;
+ case 2:
+ faceAnim.DoScaledAnimationAsync("FaceUp", 0.5f);
+ break;
+ case 3:
+ faceAnim.DoScaledAnimationAsync("FaceTo", 0.5f);
+ break;
+ case 4:
+ faceAnim.DoScaledAnimationAsync("FaceYou", 0.5f);
+ break;
+ default:
+ faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f);
+ break;
+ }
+ }
+
+ public void OneTwoThree(int count)
+ {
+ switch (count)
+ {
+ case 1:
+ faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f);
+ break;
+ case 2:
+ faceAnim.DoScaledAnimationAsync("FaceTwo", 0.5f);
+ break;
+ case 3:
+ faceAnim.DoScaledAnimationAsync("FaceThree", 0.5f);
+ break;
+ default:
+ faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f);
+ break;
+ }
+ }
+
+ public void Bop()
+ {
+ if (noBop) return;
+ if (bookIsOpen)
+ {
+ BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteBop" : "BlackBop", 0.5f);
+ }
+ else
+ {
+ BaseAnim.DoScaledAnimationAsync("Bop", 0.5f);
+ }
+ }
+
+ public void Miss()
+ {
+ currentBlushBeat = Conductor.instance.songPositionInBeats;
+ blushLeft.SetActive(true);
+ blushRight.SetActive(true);
+ BaseAnim.Play(bookIsWhite ? "MissWhite" : "MissBlack", 0, 0);
+ noBop = true;
+ missed = true;
+ }
+
+ public void Stare()
+ {
+ faceAnim.Play(shouldLookDown ? "FaceNPCLook2" : "FaceNPCLook1", 0, 0);
+ }
+
+ public void FlipBook(bool hit = true)
+ {
+ posterBook.SetActive(false);
+ if (hit) canOpenBook = false;
+ if (bookIsWhite != game.shouldBeBlack && hit && player)
+ {
+ RepositionBook();
+ return;
+ }
+ BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhitetoBlack" : "BlacktoWhite", 0.5f);
+ bookIsWhite = !bookIsWhite;
+ bookIsOpen = true;
+ noBop = false;
+ missed = !hit;
+ }
+
+ public void RepositionBook()
+ {
+ BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "RepositionToWhite" : "RepositionToBlack", 0.5f);
+ bookIsOpen = true;
+ noBop = false;
+ }
+
+ public void StartSpinBook()
+ {
+ posterBook.SetActive(false);
+ canOpenBook = true;
+ BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "SpinfromWhite" : "SpinfromBlack", 0.5f);
+ bookIsOpen = true;
+ noBop = false;
+ }
+
+ public void StopSpinBook()
+ {
+ if (!canOpenBook) return;
+ posterBook.SetActive(true);
+ BaseAnim.DoScaledAnimationAsync("OpenBook", 0.5f);
+ bookIsOpen = true;
+ noBop = false;
+ }
}
}
+