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HeavenStudio.Games.CheerReaders; namespace HeavenStudio.Games.Loaders { @@ -16,8 +16,89 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("cheerReaders", "Cheer Readers \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() + return new Minigame("cheerReaders", "Cheer Readers", "0058CE", false, false, new List() { + new GameAction("oneTwoThree", "One Two Three!") + { + function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OneTwoThree(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, + defaultLength = 3f, + parameters = new List() + { + new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?") + } + }, + new GameAction("itsUpToYou", "It's Up To You!") + { + function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.ItsUpToYou(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, + defaultLength = 3f, + parameters = new List() + { + new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?") + } + }, + new GameAction("letsGoReadABunchaBooks", "Let's Go Read A Buncha Books!") + { + function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.LetsGoReadABunchaBooks(e.beat, e["solo"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, + defaultLength = 3f, + parameters = new List() + { + new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?") + } + }, + new GameAction("rahRahSisBoomBaBoom", "Rah Rah Sis Boom Ba Boom!") + { + function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.RahRahSisBoomBaBoom(e.beat, e["solo"], e["consecutive"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length);}, + defaultLength = 4f, + parameters = new List() + { + new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"), + new Param("consecutive", false, "Consecutive", "Is this cue using the alternate consecutive version?") + } + }, + new GameAction("okItsOn", "OK It's On!") + { + function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false);}, + defaultLength = 4f, + parameters = new List() + { + new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"), + new Param("toggle", true, "Whistle", "Should the whistle sound play?"), + new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the cheer readers display?"), + new Param("happy", true, "Do Happy Face?", "Will the cheer readers do a happy smile 2 beats after showing off their books?") + } + }, + new GameAction("okItsOnStretch", "OK It's On! (Stretchable)") + { + function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.OkItsOnStretchable(e.beat, e.length, e["solo"], e["toggle"], e["poster"], e["happy"]); CheerReaders.instance.SetIsDoingCue(e.beat, e.length, false); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("solo", CheerReaders.WhoSpeaks.Both, "Who Speaks", "Who should say the voice line?"), + new Param("toggle", true, "Whistle", "Should the whistle sound play?"), + new Param("poster", CheerReaders.PosterToChoose.Random, "Poster", "Which image should the cheer readers display?"), + new Param("happy", true, "Do Happy Face?", "Will the cheer readers do a happy smile 2 beats after showing off their books?") + } + }, + new GameAction("yay", "Yay") + { + function = delegate {CheerReaders.instance.Yay(); }, + defaultLength = 0.5f + }, + new GameAction("bop", "Bop") + { + function = delegate {var e = eventCaller.currentEntity; CheerReaders.instance.BopToggle(e["toggle"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", false, "Should bop?", "Should the nerds bop?") + } + }, + new GameAction("resetPose", "Reset Pose") + { + function = delegate {CheerReaders.instance.ResetPose(); }, + defaultLength = 0.5f + } }); } } @@ -25,60 +106,1293 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Scripts_CheerReaders; public class CheerReaders : Minigame { - [Header("Objects")] - public GameObject PepSquadMember; - public GameObject faceSprites; - - [Header("Positions")] - public Transform SpawnRoot; - public static CheerReaders instance; - RvlCharacter[,] chars; + public enum WhoSpeaks + { + Solo = 0, + Girls = 1, + Both = 2 + } + public enum PosterToChoose + { + DJSchool = 0, + Lockstep = 1, + RhythmTweezers = 2, + Random = 14 + } + [System.Serializable] + public struct PosterImages + { + public Sprite topPart; + public Sprite middlePart; + public Sprite bottomPart; + public Sprite miss; + } + [Header("Components")] + //Doing this because unity doesn't expose multidimensional/jagged arrays in the inspector - Rasmus + [SerializeField] List firstRow = new List(); + [SerializeField] List secondRow = new List(); + [SerializeField] List thirdRow = new List(); + List allGirls = new List(); + [SerializeField] List topMasks = new List(); + [SerializeField] List middleMasks = new List(); + [SerializeField] List bottomMasks = new List(); + [SerializeField] GameObject playerMask; + [SerializeField] GameObject missPoster; + [SerializeField] SpriteRenderer topPoster; + [SerializeField] SpriteRenderer middlePoster; + [SerializeField] SpriteRenderer bottomPoster; + [SerializeField] ParticleSystem whiteYayParticle; + [SerializeField] ParticleSystem blackYayParticle; + + [SerializeField] RvlCharacter player; + Sound SpinningLoop; + [Header("Variables")] + [SerializeField] List posters = new List(); + bool shouldBop = true; + bool canBop = true; + public bool doingCue; + float cueLength; + float cueBeat; + bool shouldYay; + bool shouldDoSuccessZoom; + public bool shouldBeBlack = false; + public GameEvent bop = new GameEvent(); + int currentZoomIndex; + float currentZoomCamBeat; + float currentZoomCamLength; + private List allCameraEvents = new List(); + + void OnDestroy() + { + Jukebox.KillLoop(SpinningLoop, 0.5f); + } + + public override void OnTimeChange() + { + UpdateCameraZoom(); + } - // Start is called before the first frame update void Awake() { instance = this; - //spawn characters & faces - // is 4x3 grid - // c c c c - // c c c c - // c c c P - chars = new RvlCharacter[4, 3]; - float RADIUS = 2.75f; - float scale = 1.0f; - int sorting = 10; - Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0); - for (int y = 0; y < 3; y++) + for (int i = 0; i < topMasks.Count; i++) { - for (int x = 0; x < 4; x++) + firstRow[i].posterBook = topMasks[i]; + } + for (int i = 0; i < middleMasks.Count; i++) + { + secondRow[i].posterBook = middleMasks[i]; + } + for (int i = 0; i < bottomMasks.Count; i++) + { + thirdRow[i].posterBook = bottomMasks[i]; + } + player.posterBook = playerMask; + allGirls.AddRange(firstRow); + allGirls.AddRange(secondRow); + allGirls.AddRange(thirdRow); + var camEvents = EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOn" }); + camEvents.AddRange(EventCaller.GetAllInGameManagerList("cheerReaders", new string[] { "okItsOnStretch" })); + List tempEvents = new List(); + for (int i = 0; i < camEvents.Count; i++) + { + if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats) { - //on x-axis we go left to right - spawnPos += new Vector3(RADIUS * scale, 0); - if (!(y == 0 && x == 2)) //don't spawn at the player's position - { - GameObject mobj = Instantiate(PepSquadMember, SpawnRoot.parent); - RvlCharacter character = mobj.GetComponent(); - mobj.GetComponent().sortingOrder = sorting; - mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); - mobj.transform.localScale = new Vector3(scale, scale); - character.row = y; - character.col = x; - chars[x, y] = character; - } - scale -= 0.1f; - spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1)); - sorting--; + tempEvents.Add(camEvents[i]); } } - // Update is called once per frame - void Update() - { + allCameraEvents = tempEvents; + UpdateCameraZoom(); + } + + void Update() + { + var cond = Conductor.instance; + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop && canBop) + { + foreach (var nerd in firstRow) + { + nerd.Bop(); + } + foreach (var nerd in secondRow) + { + nerd.Bop(); + } + foreach (var nerd in thirdRow) + { + nerd.Bop(); + } + player.Bop(); + } + + if (cond.isPlaying && !cond.isPaused) + { + if (allCameraEvents.Count > 0) + { + if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) + { + if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat) + { + UpdateCameraZoom(); + currentZoomIndex++; + } + } + + float normalizedZoomOutBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 2 * (currentZoomCamLength * 0.25f), 1 * (currentZoomCamLength * 0.25f)); + float normalizedZoomInBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f), 0.1f); + float normalizedZoomOutAgainBeat = cond.GetPositionFromBeat(currentZoomCamBeat + 3 * (currentZoomCamLength * 0.25f) + 0.1f, 1.1f); + if (normalizedZoomOutAgainBeat >= 0) + { + if (normalizedZoomOutAgainBeat > 1) + { + GameCamera.additionalPosition = new Vector3(0, 0, 0); + } + else + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInOutQuint); + float newZoom = func(shouldDoSuccessZoom ? 4f : 1.5f, 0, normalizedZoomOutAgainBeat); + GameCamera.additionalPosition = new Vector3(0, 0, newZoom); + } + } + else if (normalizedZoomInBeat >= 0) + { + if (normalizedZoomInBeat > 1) + { + GameCamera.additionalPosition = new Vector3(0, 0, shouldDoSuccessZoom ? 4f : 1.5f); + } + else + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuint); + float newZoom = func(-1, shouldDoSuccessZoom ? 4f : 1.5f, normalizedZoomInBeat); + GameCamera.additionalPosition = new Vector3(0, 0, newZoom); + } + } + else if (normalizedZoomOutBeat >= 0) + { + if (normalizedZoomOutBeat > 1) + { + GameCamera.additionalPosition = new Vector3(0, 0, -1); + } + else + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuint); + float newZoom = func(0f, 1f, normalizedZoomOutBeat); + GameCamera.additionalPosition = new Vector3(0, 0, newZoom * -1); + } + } + } + if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + player.FlipBook(false); + missPoster.SetActive(false); + Jukebox.PlayOneShotGame("cheerReaders/miss"); + ScoreMiss(1f); + } + if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + { + Jukebox.PlayOneShotGame("cheerReaders/doingoing"); + player.StartSpinBook(); + missPoster.SetActive(false); + SpinningLoop = Jukebox.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true); + ScoreMiss(1f); + } + if (PlayerInput.AltPressedUp() && !IsExpectingInputNow(InputType.STANDARD_ALT_UP)) + { + Jukebox.PlayOneShotGame("cheerReaders/doingoing"); + player.StopSpinBook(); + Jukebox.KillLoop(SpinningLoop, 0f); + ScoreMiss(1f); + missPoster.SetActive(true); + } + float normalizedBeat = cond.GetPositionFromBeat(cueBeat, cueLength); + if (normalizedBeat >= 0) + { + if (normalizedBeat > 1f) + { + doingCue = false; + } + else + { + doingCue = true; + } + } + } + else if (!cond.isPlaying) + { + Jukebox.KillLoop(SpinningLoop, 0.5f); } } + + void SetPosterImage(int posterToChoose) + { + if (posterToChoose >= posters.Count || posterToChoose < 0) posterToChoose = UnityEngine.Random.Range(0, 3); + topPoster.sprite = posters[posterToChoose].topPart; + middlePoster.sprite = posters[posterToChoose].middlePart; + bottomPoster.sprite = posters[posterToChoose].bottomPart; + missPoster.GetComponent().sprite = posters[posterToChoose].miss; + } + + public void ResetPose() + { + canBop = true; + player.ResetPose(); + foreach (var nerd in allGirls) + { + nerd.ResetPose(); + } + foreach (var mask in topMasks) + { + mask.SetActive(false); + } + foreach (var mask in middleMasks) + { + mask.SetActive(false); + } + foreach (var mask in bottomMasks) + { + mask.SetActive(false); + } + playerMask.SetActive(false); + } + + void UpdateCameraZoom() + { + if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) + { + currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; + currentZoomCamLength = allCameraEvents[currentZoomIndex].length; + } + } + + public void Yay() + { + if (!shouldYay) return; + if (shouldBeBlack) + { + blackYayParticle.Play(); + } + else + { + whiteYayParticle.Play(); + } + foreach (var nerd in allGirls) + { + nerd.Yay(); + } + player.Yay(); + playerMask.SetActive(false); + missPoster.SetActive(false); + foreach (var mask in topMasks) + { + mask.SetActive(false); + } + foreach (var mask in middleMasks) + { + mask.SetActive(false); + } + foreach (var mask in bottomMasks) + { + mask.SetActive(false); + } + Jukebox.PlayOneShotGame("cheerReaders/All/yay"); + } + + public void BopToggle(bool startBop) + { + shouldBop = startBop; + } + + public void SetIsDoingCue(float beat, float length, bool shouldSwitchColor = true) + { + if (!doingCue) shouldYay = false; + foreach (var girl in allGirls) + { + girl.ResetFace(); + } + player.ResetFace(); + doingCue = true; + cueBeat = beat; + cueLength = length; + if (!shouldSwitchColor) return; + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length * 0.5f, delegate { shouldBeBlack = !shouldBeBlack; }) + }); + } + + public void OneTwoThree(float beat, int whoSpeaks) + { + canBop = false; + ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + List soundsToPlay = new List() + { + new MultiSound.Sound("cheerReaders/bookHorizontal", beat), + new MultiSound.Sound("cheerReaders/bookHorizontal", beat + 1), + }; + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat), + new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1), + new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2), + }); + break; + case (int)WhoSpeaks.Girls: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat), + new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1), + new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2), + }); + break; + case (int)WhoSpeaks.Both: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/123/onegirls", beat), + new MultiSound.Sound("cheerReaders/Girls/123/twogirls", beat + 1), + new MultiSound.Sound("cheerReaders/Girls/123/threegirls", beat + 2), + new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS1", beat), + new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS2", beat + 1), + new MultiSound.Sound("cheerReaders/Solo/123/oneTwoThreeS3", beat + 2), + }); + break; + } + MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + foreach (var nerd in firstRow) + { + nerd.FlipBook(); + } + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.OneTwoThree(1); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(1); + } + break; + case (int)WhoSpeaks.Both: + player.OneTwoThree(1); + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(1); + } + break; + } + }), + new BeatAction.Action(beat + 1, delegate + { + foreach (var nerd in secondRow) + { + nerd.FlipBook(); + } + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.OneTwoThree(2); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(2); + } + break; + case (int)WhoSpeaks.Both: + player.OneTwoThree(2); + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(2); + } + break; + } + }), + new BeatAction.Action(beat + 2, delegate + { + foreach (var nerd in thirdRow) + { + nerd.FlipBook(); + } + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.OneTwoThree(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(3); + } + break; + case (int)WhoSpeaks.Both: + player.OneTwoThree(3); + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(3); + } + break; + } + }), + new BeatAction.Action(beat + 2.99f, delegate + { + if (!doingCue) canBop = true; + }) + }); + } + + public void ItsUpToYou(float beat, int whoSpeaks) + { + canBop = false; + ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + List soundsToPlay = new List() + { + new MultiSound.Sound("cheerReaders/bookVertical", beat), + new MultiSound.Sound("cheerReaders/bookVertical", beat + 0.75f), + new MultiSound.Sound("cheerReaders/bookVertical", beat + 1.5f), + }; + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f), + }); + break; + case (int)WhoSpeaks.Girls: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f), + }); + break; + case (int)WhoSpeaks.Both: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/UpToYou/itgirls", beat), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/sgirls", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/upgirls", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/togirls", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Girls/UpToYou/yougirls", beat + 2f), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS1", beat), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS3", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS4", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Solo/UpToYou/itsUpToYouS5", beat + 2f), + }); + break; + } + MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + firstRow[0].FlipBook(); + secondRow[0].FlipBook(); + thirdRow[0].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(1); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(1); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + } + }), + new BeatAction.Action(beat + 0.75f, delegate + { + firstRow[1].FlipBook(); + secondRow[1].FlipBook(); + thirdRow[1].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(2); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(2); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(2); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(2); + } + break; + } + }), + new BeatAction.Action(beat + 1.5f, delegate + { + firstRow[2].FlipBook(); + secondRow[2].FlipBook(); + thirdRow[2].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 2f, delegate + { + firstRow[3].FlipBook(); + secondRow[3].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(4); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(4); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(4); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(4); + } + break; + } + }), + new BeatAction.Action(beat + 2.99f, delegate + { + if (!doingCue) canBop = true; + }) + }); + } + + public void LetsGoReadABunchaBooks(float beat, int whoSpeaks) + { + canBop = false; + ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); + List soundsToPlay = new List() + { + new MultiSound.Sound("cheerReaders/letsGoRead", beat), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.75f), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.25f), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.75f), + }; + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f), + }); + break; + case (int)WhoSpeaks.Girls: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f), + }); + break; + case (int)WhoSpeaks.Both: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls1", beat + 0.25f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls3", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls4", beat + 1f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls5", beat + 1.25f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls6", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls7", beat + 1.75f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls8", beat + 2f), + new MultiSound.Sound("cheerReaders/Girls/LetsGoRead/bunchaBooksgirls9", beat + 2.5f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS1", beat + 0.25f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS3", beat + 0.75f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS4", beat + 1f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS5", beat + 1.25f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS6", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS7", beat + 1.75f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS8", beat + 2f), + new MultiSound.Sound("cheerReaders/Solo/LetsGoRead/bunchaBooksS9", beat + 2.5f), + }); + break; + } + MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(1); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(1); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + } + }), + new BeatAction.Action(beat + 0.75f, delegate + { + firstRow[0].FlipBook(); + }), + new BeatAction.Action(beat + 1f, delegate + { + firstRow[1].FlipBook(); + secondRow[0].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(1); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(1); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + } + + }), + new BeatAction.Action(beat + 1.25f, delegate + { + firstRow[2].FlipBook(); + secondRow[1].FlipBook(); + thirdRow[0].FlipBook(); + }), + new BeatAction.Action(beat + 1.5f, delegate + { + firstRow[3].FlipBook(); + secondRow[2].FlipBook(); + thirdRow[1].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 1.75f, delegate + { + secondRow[3].FlipBook(); + thirdRow[2].FlipBook(); + }), + new BeatAction.Action(beat + 2f, delegate + { + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 2.99f, delegate + { + if (!doingCue) canBop = true; + }) + }); + } + + public void RahRahSisBoomBaBoom(float beat, int whoSpeaks, bool consecutive) + { + canBop = false; + ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, Nothing); + List soundsToPlay = new List() + { + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1f), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 1.5f), + new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 2f), + }; + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f), + }); + break; + case (int)WhoSpeaks.Girls: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f), + }); + break; + case (int)WhoSpeaks.Both: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls1", beat), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls3", beat + 1f, 1, 1, false, 0.116f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls4", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls5", beat + 2f), + new MultiSound.Sound("cheerReaders/Girls/RRSBBB/rahRahSisBoomBaBoomgirls6", beat + 2.5f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS1", beat), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS2", beat + 0.5f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS3", beat + 1f, 1, 1, false, 0.081f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS4", beat + 1.5f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS5", beat + 2f), + new MultiSound.Sound("cheerReaders/Solo/RRSBBB/rahRahSisBoomBaBoomS6", beat + 2.5f), + }); + break; + } + if (!consecutive) + { + soundsToPlay.Add(new MultiSound.Sound("cheerReaders/bookDiagonal", beat)); + } + MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + firstRow[0].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(1); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(1); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + } + }), + new BeatAction.Action(beat + 0.5f, delegate + { + firstRow[1].FlipBook(); + secondRow[0].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 1f, delegate + { + firstRow[2].FlipBook(); + secondRow[1].FlipBook(); + thirdRow[0].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(1); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(1); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + } + }), + new BeatAction.Action(beat + 1.5f, delegate + { + firstRow[3].FlipBook(); + secondRow[2].FlipBook(); + thirdRow[1].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.OneTwoThree(2); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(2); + } + break; + case (int)WhoSpeaks.Both: + player.OneTwoThree(2); + foreach (var nerd in allGirls) + { + nerd.OneTwoThree(2); + } + break; + } + }), + new BeatAction.Action(beat + 2f, delegate + { + secondRow[3].FlipBook(); + thirdRow[2].FlipBook(); + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 2.5f, delegate + { + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.Boom(); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.Boom(); + } + break; + case (int)WhoSpeaks.Both: + player.Boom(); + foreach (var nerd in allGirls) + { + nerd.Boom(); + } + break; + } + }), + new BeatAction.Action(beat + 2.99f, delegate + { + if (!doingCue) canBop = true; + }) + }); + } + + public void OkItsOnStretchable(float beat, float length, int whoSpeaks, bool whistle, int posterToChoose, bool shouldHappyFace) + { + canBop = false; + float actualLength = length * 0.25f; + ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, Nothing); + ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, Nothing); + List soundsToPlay = new List(); + if (whistle) + { + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/whistle1", beat), + new MultiSound.Sound("cheerReaders/whistle2", beat + 1 * actualLength), + }); + } + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength), + }); + break; + case (int)WhoSpeaks.Girls: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength), + }); + break; + case (int)WhoSpeaks.Both: + soundsToPlay.AddRange(new List() + { + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS1", beat), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS2", beat + 1f * actualLength), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS3", beat + 2f * actualLength), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS4", beat + 2f * actualLength + 0.75f), + new MultiSound.Sound("cheerReaders/Solo/OKItsOn/okItsOnS5", beat + 3f * actualLength), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls1", beat), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls2", beat + 1f * actualLength), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls3", beat + 2f * actualLength), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls4", beat + 2f * actualLength + 0.75f), + new MultiSound.Sound("cheerReaders/Girls/OKItsOn/okItsOngirls5", beat + 3f * actualLength), + }); + break; + } + MultiSound.Play(soundsToPlay.ToArray(), forcePlay: true); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 1f * actualLength, delegate + { + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(1); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(1); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(1); + } + break; + } + }), + new BeatAction.Action(beat + 2f * actualLength, delegate + { + foreach (var nerd in firstRow) + { + nerd.StartSpinBook(); + } + foreach (var nerd in secondRow) + { + nerd.StartSpinBook(); + } + foreach (var nerd in thirdRow) + { + nerd.StartSpinBook(); + } + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 3f * actualLength, delegate + { + SetPosterImage(posterToChoose); + foreach (var nerd in firstRow) + { + nerd.StopSpinBook(); + } + foreach (var nerd in secondRow) + { + nerd.StopSpinBook(); + } + foreach (var nerd in thirdRow) + { + nerd.StopSpinBook(); + } + switch (whoSpeaks) + { + case (int)WhoSpeaks.Solo: + player.ItsUpToYou(3); + if (shouldHappyFace) + { + foreach (var girl in allGirls) + { + girl.HappyFace(true); + } + } + break; + case (int)WhoSpeaks.Girls: + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + if (shouldHappyFace) + { + player.HappyFace(true); + } + break; + case (int)WhoSpeaks.Both: + player.ItsUpToYou(3); + foreach (var nerd in allGirls) + { + nerd.ItsUpToYou(3); + } + break; + } + }), + new BeatAction.Action(beat + 3f * actualLength + 2f, delegate + { + if (!shouldHappyFace) return; + foreach (var girl in allGirls) + { + girl.HappyFace(); + } + player.HappyFace(); + }) + }); + } + + void JustFlip(PlayerActionEvent caller, float state) + { + missPoster.SetActive(false); + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("cheerReaders/doingoing"); + player.FlipBook(); //Need near miss anims + return; + } + SuccessFlip(); + } + + void JustFlipBoom(PlayerActionEvent caller, float state) + { + missPoster.SetActive(false); + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("cheerReaders/doingoing"); + player.FlipBook(); //Need near miss anims + return; + } + SuccessFlip(true); + } + + void SuccessFlip(bool boom = false) + { + player.FlipBook(); + shouldYay = true; + if (boom) + { + Jukebox.PlayOneShotGame("cheerReaders/bookBoom"); + } + else + { + Jukebox.PlayOneShotGame("cheerReaders/bookPlayer"); + } + } + + void JustHoldSpin(PlayerActionEvent caller, float state) + { + missPoster.SetActive(false); + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("cheerReaders/doingoing"); + player.StartSpinBook(); + SpinningLoop = Jukebox.PlayOneShotGame("cheerReaders/bookSpinLoop", -1, 1, 1, true); + return; + } + SuccessHoldSpin(); + } + + void SuccessHoldSpin() + { + player.StartSpinBook(); + SpinningLoop = Jukebox.PlayOneShotScheduledGame("cheerReaders/bookSpinLoop", Jukebox.PlayOneShotGame("cheerReaders/bookSpin").clip.length, 1, 1, true); + } + + void JustReleaseSpin(PlayerActionEvent caller, float state) + { + Jukebox.KillLoop(SpinningLoop, 0f); + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("cheerReaders/doingoing"); + player.StopSpinBook(); + shouldDoSuccessZoom = false; + missPoster.SetActive(true); + return; + } + SuccessReleaseSpin(); + } + + void SuccessReleaseSpin() + { + Jukebox.PlayOneShotGame("cheerReaders/bookOpen"); + player.StopSpinBook(); + shouldYay = true; + shouldDoSuccessZoom = true; + missPoster.SetActive(false); + } + + void MissFlip(PlayerActionEvent caller) + { + playerMask.SetActive(false); + missPoster.SetActive(false); + Jukebox.PlayOneShotGame("cheerReaders/doingoing"); + player.Miss(); + shouldDoSuccessZoom = false; + foreach (var girl in allGirls) + { + girl.Stare(); + } + } + + void Nothing(PlayerActionEvent caller) {} } } diff --git a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs index 5b0dc122..8872e05f 100644 --- a/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs +++ b/Assets/Scripts/Games/CheerReaders/RvlCharacter.cs @@ -1,28 +1,188 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using HeavenStudio.Util; -public class RvlCharacter : MonoBehaviour +namespace HeavenStudio.Games.Scripts_CheerReaders { - [Header("Objects")] - public GameObject BaseModel; - public Animator BaseAnim; - - public int row; - public int col; - - private bool firstCue = true; - private bool bookFront = false; - - // Start is called before the first frame update - void Awake() + public class RvlCharacter : MonoBehaviour { - BaseAnim = BaseModel.GetComponent(); - } + Animator BaseAnim; + [SerializeField] Animator faceAnim; + [SerializeField] GameObject blushLeft; + [SerializeField] GameObject blushRight; + public bool bookIsWhite = true; + public GameObject posterBook; + bool bookIsOpen; + bool noBop; + bool canOpenBook; + public bool player; + float currentBlushBeat; + bool missed; + [SerializeField] bool shouldLookDown; + CheerReaders game; - // Update is called once per frame - void Update() - { - + void Awake() + { + BaseAnim = GetComponent(); + game = CheerReaders.instance; + } + + void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + float normalizedBeat = cond.GetPositionFromBeat(currentBlushBeat, 3f); + if (normalizedBeat > 1f) + { + blushLeft.SetActive(false); + blushRight.SetActive(false); + } + if (!game.doingCue && missed) + { + faceAnim.Play("FaceBlush", 0, 0); + } + } + } + + public void HappyFace(bool forceIt = false) + { + if (game.doingCue && !forceIt) return; + faceAnim.Play(player ? "FaceItsOnHappy" : "FaceItsOnNPC", 0, 0); + } + + public void Yay() + { + faceAnim.DoScaledAnimationAsync("FaceYay", 0.5f); + BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteYay" : "BlackYay", 0.5f); + } + + public void ResetFace() + { + if (faceAnim.IsAnimationNotPlaying()) faceAnim.Play("FaceIdle", 0, 0); + } + + public void ResetPose() + { + BaseAnim.Play(bookIsWhite ? "WhiteIdle" : "BlackIdle", 0, 0); + ResetFace(); + } + + public void Boom() + { + faceAnim.DoScaledAnimationAsync(player ? "FaceBoom" : "FaceBoomNPC", 0.5f); + } + + public void ItsUpToYou(int count) + { + switch (count) + { + case 1: + faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f); + break; + case 2: + faceAnim.DoScaledAnimationAsync("FaceUp", 0.5f); + break; + case 3: + faceAnim.DoScaledAnimationAsync("FaceTo", 0.5f); + break; + case 4: + faceAnim.DoScaledAnimationAsync("FaceYou", 0.5f); + break; + default: + faceAnim.DoScaledAnimationAsync("FaceIts", 0.5f); + break; + } + } + + public void OneTwoThree(int count) + { + switch (count) + { + case 1: + faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f); + break; + case 2: + faceAnim.DoScaledAnimationAsync("FaceTwo", 0.5f); + break; + case 3: + faceAnim.DoScaledAnimationAsync("FaceThree", 0.5f); + break; + default: + faceAnim.DoScaledAnimationAsync("FaceOne", 0.5f); + break; + } + } + + public void Bop() + { + if (noBop) return; + if (bookIsOpen) + { + BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhiteBop" : "BlackBop", 0.5f); + } + else + { + BaseAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + } + + public void Miss() + { + currentBlushBeat = Conductor.instance.songPositionInBeats; + blushLeft.SetActive(true); + blushRight.SetActive(true); + BaseAnim.Play(bookIsWhite ? "MissWhite" : "MissBlack", 0, 0); + noBop = true; + missed = true; + } + + public void Stare() + { + faceAnim.Play(shouldLookDown ? "FaceNPCLook2" : "FaceNPCLook1", 0, 0); + } + + public void FlipBook(bool hit = true) + { + posterBook.SetActive(false); + if (hit) canOpenBook = false; + if (bookIsWhite != game.shouldBeBlack && hit && player) + { + RepositionBook(); + return; + } + BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "WhitetoBlack" : "BlacktoWhite", 0.5f); + bookIsWhite = !bookIsWhite; + bookIsOpen = true; + noBop = false; + missed = !hit; + } + + public void RepositionBook() + { + BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "RepositionToWhite" : "RepositionToBlack", 0.5f); + bookIsOpen = true; + noBop = false; + } + + public void StartSpinBook() + { + posterBook.SetActive(false); + canOpenBook = true; + BaseAnim.DoScaledAnimationAsync(bookIsWhite ? "SpinfromWhite" : "SpinfromBlack", 0.5f); + bookIsOpen = true; + noBop = false; + } + + public void StopSpinBook() + { + if (!canOpenBook) return; + posterBook.SetActive(true); + BaseAnim.DoScaledAnimationAsync("OpenBook", 0.5f); + bookIsOpen = true; + noBop = false; + } } } +