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- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Leg/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Leg/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Leg/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: LegOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: LegOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: LegOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: BodyOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: BodyOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: BodyOther
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Head
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Head
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Head
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Head/HeadAttatchL
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Head/HeadAttatchL
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Head/HeadAttatchL
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Head/HeadAttatchR
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Head/HeadAttatchR
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Head/HeadAttatchR
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: Leg
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: Leg
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: Leg
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.x
- path: LegOther/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.y
- path: LegOther/LegAttatch
- classID: 4
- script: {fileID: 0}
- - curve:
- serializedVersion: 2
- m_Curve: []
- m_PreInfinity: 2
- m_PostInfinity: 2
- m_RotationOrder: 4
- attribute: m_LocalEulerAngles.z
- path: LegOther/LegAttatch
+ path: Body
classID: 4
script: {fileID: 0}
m_HasGenericRootTransform: 0
diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
index cc8be3ea..665a2e56 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
@@ -34,7 +34,6 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("sigh", "Sigh")
{
-
function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
},
new GameAction("color", "Background Color")
@@ -59,6 +58,17 @@ namespace HeavenStudio.Games.Loaders
},
resizable = true
},
+ new GameAction("bop", "Bop")
+ {
+ function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
+ parameters = new List()
+ {
+ new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"),
+ new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"),
+ },
+ resizable = true,
+ },
+
// These are still here for backwards-compatibility but are hidden in the editor
new GameAction("pea", "")
{
@@ -143,6 +153,18 @@ namespace HeavenStudio.Games
ForkLifterHand.CheckNextFlick();
}
+ public void Bop(float beat, float length, bool doesBop, bool autoBop)
+ {
+ playerInstance.shouldBop = (autoBop || doesBop);
+ if (!autoBop && doesBop) {
+ BeatAction.New(gameObject, new List() {
+ new BeatAction.Action(beat + length, delegate {
+ playerInstance.shouldBop = false;
+ })
+ });
+ }
+ }
+
public void Flick(float beat, int type)
{
Jukebox.PlayOneShotGame("forkLifter/flick");
diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
index 9440ba4e..beb02344 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
@@ -13,24 +13,21 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public static ForkLifterPlayer instance { get; set; }
[Header("Objects")]
- public GameObject fork;
- public Sprite peaSprite;
public Sprite hitFX;
public Sprite hitFXG;
public Sprite hitFXMiss;
public Sprite hitFX2;
public Transform early, perfect, late;
- [SerializeField]
- private BoxCollider2D col;
-
private Animator anim;
private int currentHitInList = 0;
+ public bool shouldBop;
public int currentEarlyPeasOnFork;
public int currentPerfectPeasOnFork;
public int currentLatePeasOnFork;
+ private float lastReportedBeat;
private bool isEating = false;
@@ -57,6 +54,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
{
currentHitInList = 0;
}
+
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop)
+ {
+ anim.DoScaledAnimationAsync("Player_Bop", 0.5f);
+ }
}
public void Eat()
@@ -68,6 +70,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
}
}
+ // used in an animation event
public void EatConfirm()
{
if (topbun && middleburger && bottombun)
diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index 3114e23e..4a94d339 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -46,12 +46,13 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("march", "March!")
{
- function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
- inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
defaultLength = 2f,
parameters = new List
{
- new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call")
+ new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call"),
+ new Param("shouldMarch", true, "March", "Disable automatic marching"),
},
priority = 5,
},
@@ -96,7 +97,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List()
{
new Param("start", true, "Start Moving", "Start moving the conveyor"),
- new Param("direction", MarchingOrders.Direction.Right, "Direction", "Direction"),
+ new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction the cadets will move"),
},
defaultLength = 7f,
resizable = true,
@@ -129,19 +130,19 @@ namespace HeavenStudio.Games.Loaders
var e = eventCaller.currentEntity;
MarchingOrders.instance.ForceMarching(e.beat, e.length);
},
- preFunctionLength = 1,
+ preFunctionLength = 0.2f,
resizable = true,
},
// hidden in the editor but here cuz backwards compatibility
new GameAction("marching", "Start Marching (old)")
{
- hidden = true,
+ hidden = false,
preFunction = delegate {
var e = eventCaller.currentEntity;
MarchingOrders.instance.ForceMarching(e.beat, e.length);
},
- preFunctionLength = 1,
+ preFunctionLength = 0.2f,
resizable = true,
},
new GameAction("face turn", "Direction to Turn (old)")
@@ -267,8 +268,8 @@ namespace HeavenStudio.Games
if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) {
foreach (var scroll in ConveyorGo) scroll.AutoScroll = false;
- ConveyorGo[0].gameObject.transform.position = new Vector3(0, 0);
- ConveyorGo[1].gameObject.transform.position = new Vector3(6.181f, -3.37f);
+ ConveyorGo[0].gameObject.transform.position = new Vector3(6.181f, -3.37f);
+ ConveyorGo[1].gameObject.transform.position = new Vector3(0, 0);
}
// input stuff below
@@ -377,11 +378,9 @@ namespace HeavenStudio.Games
});
}
- public static void SargeMarch(float beat, bool noVoice)
+ public static void SargeMarch(float beat, bool noVoice, bool march)
{
- if (MarchingOrders.wantMarch != float.MinValue) return;
- MarchingOrders.wantMarch = beat + 1;
-
+ if (march) MarchingOrders.wantMarch = beat + 1;
if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat);
if (GameManager.instance.currentGame == "marchingOrders") {
@@ -393,7 +392,7 @@ namespace HeavenStudio.Games
public void ForceMarching(float beat, float length)
{
for (int i = 0; i < length; i++) {
- ScheduleInput(beat + i - 1, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
+ ScheduleInput(beat + i - 0.2f, 0.2f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
BeatAction.New(instance.gameObject, new List() {
new BeatAction.Action(beat + i, delegate {
marchOtherCount++;
diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
index 6f6fe012..7a4c5841 100644
--- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
+++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
@@ -119,10 +119,7 @@ namespace HeavenStudio.Games
intervalStarted = false;
beatInterval = 4f;
}
- foreach (var evt in scheduledInputs)
- {
- evt.Disable();
- }
+ foreach (var evt in scheduledInputs) evt.Disable();
}
private void Update()
@@ -131,13 +128,13 @@ namespace HeavenStudio.Games
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
TackAnim.SetBool("tackMeated", false);
Jukebox.PlayOneShotGame(sfxName+"whiff");
- if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f);
+ bossAnnoyed = false;
}
if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
if (queuedIntervals.Count > 0) {
- foreach (var interval in queuedIntervals) { StartInterval(interval.beat, interval.length); }
+ foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length);
queuedIntervals.Clear();
}
}
@@ -178,9 +175,7 @@ namespace HeavenStudio.Games
length = length,
});
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("meatGrinder/startSignal", beat - 1),
- }, forcePlay: true);
+ Jukebox.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
if (GameManager.instance.currentGame == "meatGrinder") {
BeatAction.New(MeatGrinder.instance.gameObject, new List() {
diff --git a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
index d8243f72..307f6cd7 100644
--- a/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
+++ b/Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
@@ -32,6 +32,7 @@ namespace HeavenStudio.Games.Loaders
var e = eventCaller.currentEntity;
MunchyMonk.instance.MonkMove(e.beat, e.length, e["goToSide"], e["ease"]);
},
+ defaultLength = 8f,
resizable = true,
parameters = new List()
{
@@ -133,6 +134,20 @@ namespace HeavenStudio.Games.Loaders
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"),
}
},
+ new GameAction("CloudMonkey", "Cloud Monkey")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ MunchyMonk.instance.MoveCloudMonkey(e.beat, e.length, e["start"], e["direction"]);
+ },
+ parameters = new List()
+ {
+ new Param("start", true, "Start Moving", "Start moving the monkey"),
+ new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "The direction the monkey will move."),
+ },
+ defaultLength = 8f,
+ resizable = true,
+ },
},
new List() {"ntr", "normal"},
"ntrshugyo", "en",
@@ -176,6 +191,8 @@ namespace HeavenStudio.Games
[SerializeField] GameObject BrowHolder;
[SerializeField] GameObject StacheHolder;
[SerializeField] GameObject DumplingObj;
+ [SerializeField] GameObject CloudMonkey;
+ [SerializeField] ScrollObject CloudMonkeyScroll;
[Header("Animators")]
[SerializeField] Animator OneGiverAnim;
@@ -230,31 +247,39 @@ namespace HeavenStudio.Games
{
scrollObjects = FindObjectsByType(FindObjectsSortMode.None);
foreach (var obj in scrollObjects) obj.SpeedMod = scrollModCurrent;
+ if (growLevel > 0) {
+ StacheHolder.SetActive(true);
+ StacheAnim.Play($"Idle{growLevel}");
+ if (growLevel == 4) {
+ BrowHolder.SetActive(true);
+ BrowAnim.Play("Idle");
+ }
+ }
}
private void OnDestroy()
{
- // reset static variables
- if (queuedOnes.Count > 0) queuedOnes.Clear();
- if (queuedTwoTwos.Count > 0) queuedThrees.Clear();
- if (queuedThrees.Count > 0) queuedThrees.Clear();
+ // reset static variables only when the game is stopped (so that it carries over between game switches)
+ if (!Conductor.instance.NotStopped()) {
+ if (queuedOnes.Count > 0) queuedOnes.Clear();
+ if (queuedTwoTwos.Count > 0) queuedThrees.Clear();
+ if (queuedThrees.Count > 0) queuedThrees.Clear();
- howManyGulps = 0;
- growLevel = 0;
- inputsTilGrow = 10;
- noBlush = false;
- disableBaby = false;
-
- foreach (var evt in scheduledInputs)
- {
- evt.Disable();
+ howManyGulps = 0;
+ growLevel = 0;
+ inputsTilGrow = 10;
+ noBlush = false;
+ disableBaby = false;
}
+
+ foreach (var evt in scheduledInputs) evt.Disable();
}
private void Update()
{
// input stuff
- if (PlayerInput.Pressed(true) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) {
+ if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN)) {
+ Debug.Log("ooops" + PlayerInput.Pressed(true));
MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
Jukebox.PlayOneShotGame(sfxName+"slap");
isStaring = false;
@@ -304,6 +329,10 @@ namespace HeavenStudio.Games
foreach (var obj in scrollObjects) obj.SpeedMod = newPos;
}
+ if (CloudMonkey.transform.position.x < -5 || CloudMonkey.transform.position.x > 15.5) {
+ CloudMonkey.SetActive(false);
+ }
+
// cue queuing stuff
if (queuedOnes.Count > 0) {
foreach (var dumpling in queuedOnes) OneGoCue(dumpling.beat, dumpling.color1);
@@ -335,6 +364,10 @@ namespace HeavenStudio.Games
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
}
+
+ if (CloudMonkey.activeInHierarchy) {
+ CloudMonkey.GetComponent().DoScaledAnimationAsync("Bop", 0.5f);
+ }
}
}
@@ -382,8 +415,10 @@ namespace HeavenStudio.Games
{
PlaySoundSequence("munchyMonk", "one_go", beat);
- queuedOnes.Add(new QueuedDumpling()
- { beat = beat, color1 = firstColor, });
+ queuedOnes.Add(new QueuedDumpling() {
+ beat = beat,
+ color1 = firstColor,
+ });
}
public void OneGoCue(float beat, Color firstColor)
@@ -539,16 +574,28 @@ namespace HeavenStudio.Games
public static void Modifiers(float beat, int inputsTilGrow, bool resetLevel, int setLevel, bool disableBaby, bool shouldBlush)
{
- if (MunchyMonk.inputsTilGrow != inputsTilGrow) MunchyMonk.howManyGulps = inputsTilGrow * MunchyMonk.growLevel;
- if (setLevel != 0) MunchyMonk.growLevel = setLevel;
+ if (MunchyMonk.inputsTilGrow != inputsTilGrow) {
+ // no matter what you set inputsTilGrow to, it will reset howManyGulps to a value inbetween the level-ups relative to the old level and old inputsTilGrow.
+ MunchyMonk.howManyGulps = ((inputsTilGrow * MunchyMonk.growLevel) + inputsTilGrow * (MunchyMonk.howManyGulps % MunchyMonk.inputsTilGrow)/MunchyMonk.inputsTilGrow);
+ MunchyMonk.inputsTilGrow = inputsTilGrow;
+ }
+
+ if (setLevel != 0) {
+ MunchyMonk.growLevel = setLevel;
+ MunchyMonk.howManyGulps = setLevel*inputsTilGrow;
+ if (GameManager.instance.currentGame == "munchyMonk") {
+ MunchyMonk.instance.StacheAnim.Play($"Idle{setLevel}", 0, 0);
+ MunchyMonk.instance.StacheHolder.SetActive(true);
+ }
+ }
+
if (resetLevel) {
MunchyMonk.growLevel = 0;
MunchyMonk.howManyGulps = 0;
+ if (GameManager.instance.currentGame == "munchyMonk") MunchyMonk.instance.StacheHolder.SetActive(false);
}
-
MunchyMonk.noBlush = !shouldBlush;
- MunchyMonk.inputsTilGrow = inputsTilGrow;
MunchyMonk.disableBaby = disableBaby;
if (GameManager.instance.currentGame == "munchyMonk")
@@ -563,5 +610,14 @@ namespace HeavenStudio.Games
scrollRampUp = true;
scrollEase = (EasingFunction.Ease)ease;
}
+
+ public void MoveCloudMonkey(float beat, float length, bool go, int direction)
+ {
+ bool wasActive = CloudMonkey.activeInHierarchy;
+ CloudMonkey.SetActive(true);
+ CloudMonkeyScroll.SpeedMod = ((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100);
+ CloudMonkeyScroll.AutoScroll = go;
+ if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0);
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
index 6f82b1c3..0d37e831 100644
--- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
+++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
@@ -15,20 +15,24 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public GameObject Projectile;
public Animator anim;
+ public bool shouldBop = false;
public int row;
public int col;
+ float lastReportedBeat;
float startJumpTime = Single.MinValue;
float jumpLength = 1f;
float jumpHeight = 4f;
int jumpAlt;
- private bool hasJumped = false;
+ bool shouldntBop = false;
+ bool hasJumped = false;
float startThrowTime = Single.MinValue;
float throwLength = 4f;
float throwHeight = 12f;
+
private bool hasThrown = false;
void Awake()
@@ -67,6 +71,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
{
if (hasJumped)
{
+ shouldntBop = false;
hasJumped = false;
PajamaParty.instance.DoBedImpact();
anim.DoScaledAnimationAsync("MonkeyLand");
@@ -98,10 +103,19 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
anim.DoUnscaledAnimation("MonkeyBeat");
Projectile.SetActive(false);
hasThrown = false;
+ shouldntBop = false;
}
}
}
+ private void LateUpdate()
+ {
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop)
+ {
+ anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f);
+ }
+ }
+
public void Jump(float beat, int alt = 1)
{
startJumpTime = beat;
@@ -114,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void Charge(float beat)
{
+ shouldntBop = true;
anim.DoUnscaledAnimation("MonkeyReady");
}
@@ -126,6 +141,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void ReadySleep(float beat, int action)
{
+ shouldntBop = true;
var cond = Conductor.instance;
startThrowTime = Single.MinValue;
Projectile.transform.localPosition = new Vector3(0, 0);
diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
index aa6106be..e3723204 100644
--- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
+++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
@@ -16,27 +16,31 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public GameObject Projectile_Root;
public Animator anim;
+ float lastReportedBeat;
float startJumpTime = Single.MinValue;
float jumpLength = 0;
float jumpHeight = 0;
bool jumpNg = false;
- private bool hasJumped = false;
- private bool canJump = true;
+ bool canJump = true;
+ bool hasJumped = false;
private bool charging = false;
private bool canCharge = true;
+ private bool startedSleeping = false;
+
float startThrowTime = Single.MinValue;
float throwLength = 0;
float throwHeight = 0;
- // true = throw, false = dropped ("Out")
- bool throwType = true;
+
+ bool throwType = true; // true = throw, false = dropped ("Out")
bool hasThrown = false;
bool throwNg = false;
bool longSleep = false;
public bool canSleep = false;
+ public bool shouldBop = false;
void Awake()
{
@@ -44,7 +48,6 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
longSleep = false;
}
- // Update is called once per frame
void Update()
{
var cond = Conductor.instance;
@@ -145,6 +148,14 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
}
}
+ private void LateUpdate()
+ {
+ if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop)
+ {
+ anim.DoScaledAnimationAsync("MakoBeat", 0.5f);
+ }
+ }
+
public void ProjectileThrow(float beat, bool drop = false, bool ng = false)
{
throwNg = ng;
@@ -167,6 +178,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void PlayerJump(float beat, bool pressout = false, bool ng = false)
{
+ startedSleeping = false;
startJumpTime = beat;
canCharge = false;
canJump = false;
@@ -179,6 +191,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
public void StartCharge()
{
+ startedSleeping = false;
canJump = false;
anim.DoUnscaledAnimation("MakoReady");
charging = true;
@@ -312,6 +325,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
// sleep cue
public void StartSleepSequence(float beat, bool alt, int action)
{
+ startedSleeping = true;
if (hasJumped)
{
hasJumped = false;
diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
index 28aa65a8..e556ea95 100644
--- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
+++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
@@ -14,36 +14,58 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List()
{
+ new GameAction("bop", "Bop")
+ {
+ function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
+ parameters = new List()
+ {
+ new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"),
+ new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"),
+ },
+ resizable = true,
+ },
// both same timing
new GameAction("jump (side to middle)", "Side to Middle Jumps")
{
- function = delegate {PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat);},
+ function = delegate { PajamaParty.instance.DoThreeJump(eventCaller.currentEntity.beat); },
defaultLength = 4f,
- inactiveFunction = delegate {PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat);}
+ inactiveFunction = delegate { PajamaParty.WarnThreeJump(eventCaller.currentEntity.beat); }
},
new GameAction("jump (back to front)", "Back to Front Jumps")
{
- function =delegate {PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat);},
+ function =delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); },
defaultLength = 4f,
- inactiveFunction = delegate {PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat);}
+ inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); }
},
//idem
new GameAction("slumber", "Slumber")
{
- function = delegate {var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]);},
+ function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); },
defaultLength = 8f,
parameters = new List()
{
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako")
},
- inactiveFunction = delegate {var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]);}
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); }
},
new GameAction("throw", "Throw Pillows")
{
- function = delegate {PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat);},
+ function = delegate { PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat); },
defaultLength = 8f,
- inactiveFunction = delegate {PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat);}
+ inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); }
+ },
+ new GameAction("instant slumber", "Instant Slumber")
+ {
+ function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); },
+ defaultLength = 0.5f,
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); },
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
+ },
+ priority = 5,
},
// todo cosmetic crap
// background stuff
@@ -79,9 +101,11 @@ namespace HeavenStudio.Games
static float WantFiveJump = Single.MinValue;
static float WantThrowSequence = Single.MinValue;
static float WantSleepSequence = Single.MinValue;
+ static float WantInstantSleep = Single.MinValue;
static bool WantSleepType = false;
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
-
+ static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal;
+
public enum SleepType {
Normal,
NoAwake,
@@ -151,6 +175,32 @@ namespace HeavenStudio.Games
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
WantSleepSequence = Single.MinValue;
}
+ if (WantInstantSleep != Single.MinValue)
+ {
+ DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
+ WantInstantSleep = Single.MinValue;
+ }
+ }
+
+ public void Bop(float beat, float length, bool doesBop, bool autoBop)
+ {
+ void Bops(bool bop) {
+ Mako.shouldBop = bop;
+ for (int y = 0; y < 5; y++) {
+ for (int x = 0; x < 5; x++) {
+ if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
+ }
+ }
+ }
+
+ Bops(autoBop || doesBop);
+ if (!autoBop && doesBop) {
+ BeatAction.New(gameObject, new List() {
+ new BeatAction.Action(beat + length, delegate {
+ Bops(false);
+ })
+ });
+ }
}
public void DoThreeJump(float beat, bool doSound = true)
@@ -222,8 +272,8 @@ namespace HeavenStudio.Games
public static void WarnFiveJump(float beat)
{
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("pajamaParty/five1", beat),
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("pajamaParty/five1", beat),
new MultiSound.Sound("pajamaParty/five2", beat + 0.5f),
new MultiSound.Sound("pajamaParty/five3", beat + 1f),
new MultiSound.Sound("pajamaParty/five4", beat + 1.5f),
@@ -240,8 +290,8 @@ namespace HeavenStudio.Games
BeatAction.New(Mako.Player, new List()
{
- new BeatAction.Action( beat + 2f, delegate { MonkeyCharge(beat + 2f); } ),
- new BeatAction.Action( beat + 3f, delegate { MonkeyThrow(beat + 3f); } ),
+ new BeatAction.Action(beat + 2f, delegate { MonkeyCharge(beat + 2f); } ),
+ new BeatAction.Action(beat + 3f, delegate { MonkeyThrow(beat + 3f); } ),
});
}
@@ -267,7 +317,6 @@ namespace HeavenStudio.Games
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
{
- var cond = Conductor.instance;
Mako.StartSleepSequence(beat, alt, action);
MonkeySleep(beat, action);
if (doSound)
@@ -294,6 +343,35 @@ namespace HeavenStudio.Games
WantSleepAction = action;
}
+ public void DoInstantSleep(float deslumber, int action)
+ {
+ Mako.anim.Play("MakoSleepJust", -1, 1);
+ for (int y = 0; y < 5; y++) {
+ for (int x = 0; x < 5; x++) {
+ if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1);
+ }
+ }
+
+ if (action == 1) return;
+ BeatAction.New(gameObject, new List() {
+ new BeatAction.Action(deslumber, delegate {
+ Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f);
+ Jukebox.PlayOneShotGame("pajamaParty/siestaDone");
+ for (int y = 0; y < 5; y++) {
+ for (int x = 0; x < 5; x++) {
+ if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f);
+ }
+ }
+ }),
+ });
+ }
+
+ public static void WarnInstantSleep(float beat, float length, int action)
+ {
+ WantInstantSleep = beat + length - 1;
+ WantInstantSleepAction = action;
+ }
+
public void DoBedImpact()
{
Bed.GetComponent().Play("BedImpact", -1, 0);
diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets
index 3922ed4e..69eea26f 100644
Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ
diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest
index 2a909acc..0b423caf 100644
--- a/Assets/StreamingAssets/StreamingAssets.manifest
+++ b/Assets/StreamingAssets/StreamingAssets.manifest
@@ -1,5 +1,5 @@
ManifestFileVersion: 0
-CRC: 875238872
+CRC: 1844318343
AssetBundleManifest:
AssetBundleInfos:
Info_0:
diff --git a/Assets/StreamingAssets/agbhair/common.manifest b/Assets/StreamingAssets/agbhair/common.manifest
index 279e1970..63c04e04 100644
--- a/Assets/StreamingAssets/agbhair/common.manifest
+++ b/Assets/StreamingAssets/agbhair/common.manifest
@@ -6,7 +6,7 @@ Hashes:
Hash: f34440889e5a112b30d599541d3e1002
TypeTreeHash:
serializedVersion: 2
- Hash: 2c80689270eb926e14ce7cc1f6116e6c
+ Hash: c8584d2e9cba35f07253dcf92aa3cf3e
HashAppended: 0
ClassTypes:
- Class: 1
@@ -31,14 +31,14 @@ ClassTypes:
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: 4e340a4511265794abbce4ce7b756b33, type: 3}
+- Class: 114
+ Script: {fileID: 11500000, guid: 2c173ef5dba9631449b99fcbc50ff9e8, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 3279e585337e95a40b3621073b3c77b1, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 62c1e08c47081e84da8af20ea652e2a7, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: d8ea112b8d0c51343bca3ebc026d0295, type: 3}
-- Class: 114
- Script: {fileID: 11500000, guid: 2c173ef5dba9631449b99fcbc50ff9e8, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 212
diff --git a/Assets/StreamingAssets/agbtap/common b/Assets/StreamingAssets/agbtap/common
index 834419fe..011d03bd 100644
Binary files a/Assets/StreamingAssets/agbtap/common and b/Assets/StreamingAssets/agbtap/common differ
diff --git a/Assets/StreamingAssets/agbtap/common.manifest b/Assets/StreamingAssets/agbtap/common.manifest
index 71f4cdef..363383a4 100644
--- a/Assets/StreamingAssets/agbtap/common.manifest
+++ b/Assets/StreamingAssets/agbtap/common.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 4284153785
+CRC: 212326892
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: 129d89b2494f384491150abac9cc6bbd
TypeTreeHash:
serializedVersion: 2
- Hash: 53f89c36c9bad8f327262e553fc65abd
+ Hash: 19ee8e0c3590503ff1703e27669b9083
HashAppended: 0
ClassTypes:
- Class: 1
@@ -31,10 +31,10 @@ ClassTypes:
Script: {fileID: 11500000, guid: 4f71e53c93d1d6b4f93796e1f52550a2, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 45eb7daf344474546ba5079bf18eae01, type: 3}
-- Class: 114
- Script: {fileID: 11500000, guid: d04c124402523b64abce470b1c6ced10, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 6892e03a2f2994b48a4b076fdfae805d, type: 3}
+- Class: 114
+ Script: {fileID: 11500000, guid: d04c124402523b64abce470b1c6ced10, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 198
diff --git a/Assets/StreamingAssets/ctrpillow/common b/Assets/StreamingAssets/ctrpillow/common
index 1165921a..ebe7f0ec 100644
Binary files a/Assets/StreamingAssets/ctrpillow/common and b/Assets/StreamingAssets/ctrpillow/common differ
diff --git a/Assets/StreamingAssets/ctrpillow/common.manifest b/Assets/StreamingAssets/ctrpillow/common.manifest
index ed585067..6ef4858f 100644
--- a/Assets/StreamingAssets/ctrpillow/common.manifest
+++ b/Assets/StreamingAssets/ctrpillow/common.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 1339297613
+CRC: 1567785116
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: fcbc4fce96417d5619d55885942cc258
+ Hash: f8bb872517b07560a31ba951ad28e9dc
TypeTreeHash:
serializedVersion: 2
- Hash: a7c568f5d3a8f80a33b7dd26fe5a006a
+ Hash: fcb38c44c374dbbc10b37e4f25d6f505
HashAppended: 0
ClassTypes:
- Class: 1
diff --git a/Assets/StreamingAssets/ntrshugyo/common b/Assets/StreamingAssets/ntrshugyo/common
index d23bf8ff..5ba490a4 100644
Binary files a/Assets/StreamingAssets/ntrshugyo/common and b/Assets/StreamingAssets/ntrshugyo/common differ
diff --git a/Assets/StreamingAssets/ntrshugyo/common.manifest b/Assets/StreamingAssets/ntrshugyo/common.manifest
index 67f9ad29..53166f5e 100644
--- a/Assets/StreamingAssets/ntrshugyo/common.manifest
+++ b/Assets/StreamingAssets/ntrshugyo/common.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 103956285
+CRC: 1936240129
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: 504f63fb7d6028d54d1cb0eb9fc1482d
+ Hash: 8b9680f168df4baac139ed82cea9e8d3
TypeTreeHash:
serializedVersion: 2
- Hash: 343d65511dfe0d43d6049e61b3f8026f
+ Hash: 8f7b6c86266e0dd4b95e485913ac3385
HashAppended: 0
ClassTypes:
- Class: 1
@@ -96,8 +96,10 @@ Assets:
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Givers/TwoGiver/TwoGiveIn.anim
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Givers/OneGiver/OneIdle.anim
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Holder/IdleRight.anim
+- Assets/Resources/Sprites/Games/MunchyMonk/Animations/CloudMonkey/CloudMonkeyAnim.controller
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Eat.anim
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Stache/Stache3Bop.anim
+- Assets/Resources/Sprites/Games/MunchyMonk/Animations/CloudMonkey/Bop.anim
- Assets/Resources/Games/munchyMonk.prefab
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/NoseRed.anim
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Holder/GoLeft.anim
diff --git a/Assets/StreamingAssets/rvlfork/common b/Assets/StreamingAssets/rvlfork/common
index addbf491..f184cd9d 100644
Binary files a/Assets/StreamingAssets/rvlfork/common and b/Assets/StreamingAssets/rvlfork/common differ
diff --git a/Assets/StreamingAssets/rvlfork/common.manifest b/Assets/StreamingAssets/rvlfork/common.manifest
index a6453e01..07f58099 100644
--- a/Assets/StreamingAssets/rvlfork/common.manifest
+++ b/Assets/StreamingAssets/rvlfork/common.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 1849456549
+CRC: 2127981393
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: bb9e618b3eca60980bd9fbae91f33ac1
+ Hash: d04306243030e2af6a9a4b852e44b474
TypeTreeHash:
serializedVersion: 2
- Hash: d219f359cb3385c42103f8714b1ebcb1
+ Hash: d5bdf3d3949da8c2da750eb785126604
HashAppended: 0
ClassTypes:
- Class: 1
@@ -71,33 +71,38 @@ SerializeReferenceClassIdentifiers:
Assets:
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_81fba35a_1.png
- Assets/Resources/Sfx/games/forkLifter/cough_2.wav
-- Assets/Resources/Sfx/games/forkLifter/sigh.ogg
+- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Bop.anim
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_GrabObject.anim
-- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_7517e2b3_5.png
- Assets/Resources/Sfx/games/forkLifter/flickPrepare.ogg
-- Assets/Resources/Sfx/games/forkLifter/zoomFast.ogg
- Assets/Resources/Sfx/games/forkLifter/gulp.ogg
-- Assets/Resources/Sprites/Games/ForkLifter/Animations/Flicked_Object.anim
-- Assets/Resources/Sfx/games/forkLifter/cough_1.wav
- Assets/Resources/Sfx/games/forkLifter/disappointed.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/GameSprites.png
-- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Stab.anim
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Prepare.anim
-- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Shadow.png
- Assets/Resources/Games/forkLifter.prefab
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Shadow2.png
+- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png
+- Assets/Resources/Sfx/games/forkLifter/stab.ogg
+- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller
+- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Idle.anim
+- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_c728aca2_5.png
+- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png
+- Assets/Resources/Sfx/games/forkLifter/sigh.ogg
+- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim
+- Assets/Resources/Sfx/games/forkLifter/zoomFast.ogg
+- Assets/Resources/Sprites/Games/ForkLifter/Animations/Flicked_Object.anim
+- Assets/Resources/Sfx/games/forkLifter/cough_1.wav
+- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png
+- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Shadow.png
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Conductor.controller
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Object.controller
-- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png
-- Assets/Resources/Sfx/games/forkLifter/stabnohit.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_50d1f7cf_5.png
+- Assets/Resources/Sfx/games/forkLifter/stabnohit.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Title.png
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Fork.png
-- Assets/Resources/Sfx/games/forkLifter/stab.ogg
+- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Bop.anim
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Idle.anim
-- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Juice.png
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_4dd19e1a_5.png
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_0a0120eb_6.png
@@ -105,9 +110,6 @@ Assets:
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player.controller
- Assets/Resources/Sfx/games/forkLifter/flick.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Flick.anim
-- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Idle.anim
-- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_c728aca2_5.png
- Assets/Resources/Sfx/games/forkLifter/zoom.ogg
-- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat.anim
Dependencies: []