mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
Merge remote-tracking branch 'minenice/new-buildscript-test' into actions_rework
This commit is contained in:
commit
db0630e213
343 changed files with 307 additions and 7524 deletions
1
.github/workflows/build.yml
vendored
1
.github/workflows/build.yml
vendored
|
@ -48,6 +48,7 @@ jobs:
|
||||||
unityVersion: auto
|
unityVersion: auto
|
||||||
buildName: Heaven Studio
|
buildName: Heaven Studio
|
||||||
buildsPath: build
|
buildsPath: build
|
||||||
|
buildMethod: UnityBuilderAction.BuildScript.Build
|
||||||
targetPlatform: ${{ matrix.targetPlatform }}
|
targetPlatform: ${{ matrix.targetPlatform }}
|
||||||
|
|
||||||
# Required on Mac/Linux to keep executable permissions
|
# Required on Mac/Linux to keep executable permissions
|
||||||
|
|
11
.gitignore
vendored
11
.gitignore
vendored
|
@ -1,10 +1,3 @@
|
||||||
# TEMPORARY ------------------------------
|
|
||||||
/Assets/Test
|
|
||||||
/Assets/Resources/Music/Unconfirmed
|
|
||||||
# ----------------------------------------
|
|
||||||
|
|
||||||
/[Aa]sset[Bb]undles
|
|
||||||
|
|
||||||
/[Ll]ibrary/
|
/[Ll]ibrary/
|
||||||
/[Tt]emp/
|
/[Tt]emp/
|
||||||
/[Oo]bj/
|
/[Oo]bj/
|
||||||
|
@ -86,3 +79,7 @@ crashlytics-build.properties
|
||||||
|
|
||||||
# macOS
|
# macOS
|
||||||
.DS_Store
|
.DS_Store
|
||||||
|
|
||||||
|
# Built AssetBundles
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/*/*
|
||||||
|
/[Aa]ssets/[Ss]treamingAssets/*.manifest
|
260
Assets/Editor/BuildScript.cs
Normal file
260
Assets/Editor/BuildScript.cs
Normal file
|
@ -0,0 +1,260 @@
|
||||||
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build;
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityBuilderAction
|
||||||
|
{
|
||||||
|
public static class BuildScript
|
||||||
|
{
|
||||||
|
private static readonly string Eol = Environment.NewLine;
|
||||||
|
|
||||||
|
private static readonly string[] Secrets =
|
||||||
|
{"androidKeystorePass", "androidKeyaliasName", "androidKeyaliasPass"};
|
||||||
|
|
||||||
|
[MenuItem("File/Build Windows")]
|
||||||
|
public static void StartWindows()
|
||||||
|
{
|
||||||
|
// Get filename.
|
||||||
|
string path = EditorUtility.SaveFolderPanel("Build out WINDOWS to...", "", "");
|
||||||
|
Build( BuildTarget.StandaloneWindows, 0, path + "/" );
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Build()
|
||||||
|
{
|
||||||
|
// Gather values from args
|
||||||
|
Dictionary<string, string> options = GetValidatedOptions();
|
||||||
|
|
||||||
|
// Set version for this build
|
||||||
|
PlayerSettings.bundleVersion = options["buildVersion"];
|
||||||
|
PlayerSettings.macOS.buildNumber = options["buildVersion"];
|
||||||
|
PlayerSettings.Android.bundleVersionCode = int.Parse(options["androidVersionCode"]);
|
||||||
|
|
||||||
|
// Apply build target
|
||||||
|
var buildTarget = (BuildTarget) Enum.Parse(typeof(BuildTarget), options["buildTarget"]);
|
||||||
|
switch (buildTarget)
|
||||||
|
{
|
||||||
|
case BuildTarget.Android:
|
||||||
|
{
|
||||||
|
EditorUserBuildSettings.buildAppBundle = options["customBuildPath"].EndsWith(".aab");
|
||||||
|
if (options.TryGetValue("androidKeystoreName", out string keystoreName) &&
|
||||||
|
!string.IsNullOrEmpty(keystoreName))
|
||||||
|
{
|
||||||
|
PlayerSettings.Android.useCustomKeystore = true;
|
||||||
|
PlayerSettings.Android.keystoreName = keystoreName;
|
||||||
|
}
|
||||||
|
if (options.TryGetValue("androidKeystorePass", out string keystorePass) &&
|
||||||
|
!string.IsNullOrEmpty(keystorePass))
|
||||||
|
PlayerSettings.Android.keystorePass = keystorePass;
|
||||||
|
if (options.TryGetValue("androidKeyaliasName", out string keyaliasName) &&
|
||||||
|
!string.IsNullOrEmpty(keyaliasName))
|
||||||
|
PlayerSettings.Android.keyaliasName = keyaliasName;
|
||||||
|
if (options.TryGetValue("androidKeyaliasPass", out string keyaliasPass) &&
|
||||||
|
!string.IsNullOrEmpty(keyaliasPass))
|
||||||
|
PlayerSettings.Android.keyaliasPass = keyaliasPass;
|
||||||
|
if (options.TryGetValue("androidTargetSdkVersion", out string androidTargetSdkVersion) &&
|
||||||
|
!string.IsNullOrEmpty(androidTargetSdkVersion))
|
||||||
|
{
|
||||||
|
var targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
targetSdkVersion =
|
||||||
|
(AndroidSdkVersions) Enum.Parse(typeof(AndroidSdkVersions), androidTargetSdkVersion);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
UnityEngine.Debug.Log("Failed to parse androidTargetSdkVersion! Fallback to AndroidApiLevelAuto");
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerSettings.Android.targetSdkVersion = targetSdkVersion;
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case BuildTarget.StandaloneOSX:
|
||||||
|
PlayerSettings.SetScriptingBackend(BuildTargetGroup.Standalone, ScriptingImplementation.Mono2x);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Determine subtarget
|
||||||
|
int buildSubtarget = 0;
|
||||||
|
#if UNITY_2021_2_OR_NEWER
|
||||||
|
if (!options.TryGetValue("standaloneBuildSubtarget", out var subtargetValue) || !Enum.TryParse(subtargetValue, out StandaloneBuildSubtarget buildSubtargetValue)) {
|
||||||
|
buildSubtargetValue = default;
|
||||||
|
}
|
||||||
|
buildSubtarget = (int) buildSubtargetValue;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Custom build
|
||||||
|
Build(buildTarget, buildSubtarget, options["customBuildPath"]);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Dictionary<string, string> GetValidatedOptions()
|
||||||
|
{
|
||||||
|
ParseCommandLineArguments(out Dictionary<string, string> validatedOptions);
|
||||||
|
|
||||||
|
if (!validatedOptions.TryGetValue("projectPath", out string _))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Missing argument -projectPath");
|
||||||
|
EditorApplication.Exit(110);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!validatedOptions.TryGetValue("buildTarget", out string buildTarget))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Missing argument -buildTarget");
|
||||||
|
EditorApplication.Exit(120);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Enum.IsDefined(typeof(BuildTarget), buildTarget ?? string.Empty))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"{buildTarget} is not a defined {nameof(BuildTarget)}");
|
||||||
|
EditorApplication.Exit(121);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!validatedOptions.TryGetValue("customBuildPath", out string _))
|
||||||
|
{
|
||||||
|
Console.WriteLine("Missing argument -customBuildPath");
|
||||||
|
EditorApplication.Exit(130);
|
||||||
|
}
|
||||||
|
|
||||||
|
const string defaultCustomBuildName = "TestBuild";
|
||||||
|
if (!validatedOptions.TryGetValue("customBuildName", out string customBuildName))
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Missing argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||||
|
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||||
|
}
|
||||||
|
else if (customBuildName == "")
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Invalid argument -customBuildName, defaulting to {defaultCustomBuildName}.");
|
||||||
|
validatedOptions.Add("customBuildName", defaultCustomBuildName);
|
||||||
|
}
|
||||||
|
|
||||||
|
return validatedOptions;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ParseCommandLineArguments(out Dictionary<string, string> providedArguments)
|
||||||
|
{
|
||||||
|
providedArguments = new Dictionary<string, string>();
|
||||||
|
string[] args = Environment.GetCommandLineArgs();
|
||||||
|
|
||||||
|
Console.WriteLine(
|
||||||
|
$"{Eol}" +
|
||||||
|
$"###########################{Eol}" +
|
||||||
|
$"# Parsing settings #{Eol}" +
|
||||||
|
$"###########################{Eol}" +
|
||||||
|
$"{Eol}"
|
||||||
|
);
|
||||||
|
|
||||||
|
// Extract flags with optional values
|
||||||
|
for (int current = 0, next = 1; current < args.Length; current++, next++)
|
||||||
|
{
|
||||||
|
// Parse flag
|
||||||
|
bool isFlag = args[current].StartsWith("-");
|
||||||
|
if (!isFlag) continue;
|
||||||
|
string flag = args[current].TrimStart('-');
|
||||||
|
|
||||||
|
// Parse optional value
|
||||||
|
bool flagHasValue = next < args.Length && !args[next].StartsWith("-");
|
||||||
|
string value = flagHasValue ? args[next].TrimStart('-') : "";
|
||||||
|
bool secret = Secrets.Contains(flag);
|
||||||
|
string displayValue = secret ? "*HIDDEN*" : "\"" + value + "\"";
|
||||||
|
|
||||||
|
// Assign
|
||||||
|
Console.WriteLine($"Found flag \"{flag}\" with value {displayValue}.");
|
||||||
|
providedArguments.Add(flag, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Build(BuildTarget buildTarget, int buildSubtarget, string filePath)
|
||||||
|
{
|
||||||
|
string appName = PlayerSettings.productName;
|
||||||
|
string[] scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(s => s.path).ToArray();
|
||||||
|
|
||||||
|
string dataPath = "";
|
||||||
|
string extension = "";
|
||||||
|
switch ( buildTarget ) {
|
||||||
|
case BuildTarget.StandaloneWindows:
|
||||||
|
case BuildTarget.StandaloneWindows64:
|
||||||
|
dataPath = $"{appName}_Data/";
|
||||||
|
extension = ".exe";
|
||||||
|
break;
|
||||||
|
case BuildTarget.StandaloneOSX:
|
||||||
|
dataPath = $"{appName}.app/Contents/";
|
||||||
|
extension = ".app";
|
||||||
|
break;
|
||||||
|
case BuildTarget.StandaloneLinux64:
|
||||||
|
dataPath = $"{appName}_Data/";
|
||||||
|
extension = ".x86_64";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var buildPlayerOptions = new BuildPlayerOptions
|
||||||
|
{
|
||||||
|
scenes = scenes,
|
||||||
|
target = buildTarget,
|
||||||
|
// targetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget),
|
||||||
|
locationPathName = filePath + $"{appName}{extension}",
|
||||||
|
// options = UnityEditor.BuildOptions.Development
|
||||||
|
#if UNITY_2021_2_OR_NEWER
|
||||||
|
subtarget = buildSubtarget
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
string assetBundleDirectory = filePath + dataPath + "StreamingAssets";
|
||||||
|
if (!Directory.Exists(assetBundleDirectory))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(assetBundleDirectory);
|
||||||
|
}
|
||||||
|
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
|
||||||
|
|
||||||
|
BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
|
||||||
|
ReportSummary(buildSummary);
|
||||||
|
if (!Application.isEditor)
|
||||||
|
ExitWithResult(buildSummary.result);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ReportSummary(BuildSummary summary)
|
||||||
|
{
|
||||||
|
Console.WriteLine(
|
||||||
|
$"{Eol}" +
|
||||||
|
$"###########################{Eol}" +
|
||||||
|
$"# Build results #{Eol}" +
|
||||||
|
$"###########################{Eol}" +
|
||||||
|
$"{Eol}" +
|
||||||
|
$"Duration: {summary.totalTime.ToString()}{Eol}" +
|
||||||
|
$"Warnings: {summary.totalWarnings.ToString()}{Eol}" +
|
||||||
|
$"Errors: {summary.totalErrors.ToString()}{Eol}" +
|
||||||
|
$"Size: {summary.totalSize.ToString()} bytes{Eol}" +
|
||||||
|
$"{Eol}"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ExitWithResult(BuildResult result)
|
||||||
|
{
|
||||||
|
switch (result)
|
||||||
|
{
|
||||||
|
case BuildResult.Succeeded:
|
||||||
|
Console.WriteLine("Build succeeded!");
|
||||||
|
EditorApplication.Exit(0);
|
||||||
|
break;
|
||||||
|
case BuildResult.Failed:
|
||||||
|
Console.WriteLine("Build failed!");
|
||||||
|
EditorApplication.Exit(101);
|
||||||
|
break;
|
||||||
|
case BuildResult.Cancelled:
|
||||||
|
Console.WriteLine("Build cancelled!");
|
||||||
|
EditorApplication.Exit(102);
|
||||||
|
break;
|
||||||
|
case BuildResult.Unknown:
|
||||||
|
default:
|
||||||
|
Console.WriteLine("Build result is unknown!");
|
||||||
|
EditorApplication.Exit(103);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Editor/BuildScript.cs.meta
Normal file
11
Assets/Editor/BuildScript.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 886568923d51ab64bac132c52b554e2d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,11 @@
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Build;
|
||||||
|
using UnityEditor.Build.Reporting;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class CreateAssetBundles
|
public class CreateAssetBundles
|
||||||
{
|
{
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,8 +1,8 @@
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public static class AppInfo {
|
public static class AppInfo {
|
||||||
public const string Version = "0.0.975";
|
public const string Version = "0.0.978";
|
||||||
public static readonly DateTime Date = new DateTime(2023, 05, 28, 15, 45, 42, 208, DateTimeKind.Utc);
|
public static readonly DateTime Date = new DateTime(2023, 06, 18, 21, 34, 16, 868, DateTimeKind.Utc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -18,7 +18,7 @@ public class BuildNumberUpdater : UnityEditor.Build.IPreprocessBuild
|
||||||
private const string AppInfoFileName = "AppInfo.cs";
|
private const string AppInfoFileName = "AppInfo.cs";
|
||||||
|
|
||||||
public int callbackOrder {
|
public int callbackOrder {
|
||||||
get { return 0; }
|
get { return 1; }
|
||||||
}
|
}
|
||||||
|
|
||||||
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
|
void UnityEditor.Build.IPreprocessBuild.OnPreprocessBuild(UnityEditor.BuildTarget target, string path) {
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 06e6e979954795a49824e8435a5298fc
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Binary file not shown.
|
@ -1,219 +0,0 @@
|
||||||
ManifestFileVersion: 0
|
|
||||||
CRC: 368295644
|
|
||||||
AssetBundleManifest:
|
|
||||||
AssetBundleInfos:
|
|
||||||
Info_0:
|
|
||||||
Name: ctrpillow/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_1:
|
|
||||||
Name: ntrsamurai/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_2:
|
|
||||||
Name: rvlbooks/locale.en
|
|
||||||
Dependencies: {}
|
|
||||||
Info_3:
|
|
||||||
Name: agbmarcher/locale.jp
|
|
||||||
Dependencies: {}
|
|
||||||
Info_4:
|
|
||||||
Name: ntridol/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_5:
|
|
||||||
Name: ntrdj/common
|
|
||||||
Dependencies:
|
|
||||||
Dependency_0: rvldate/common
|
|
||||||
Info_6:
|
|
||||||
Name: ctrpillow/locale.jp
|
|
||||||
Dependencies: {}
|
|
||||||
Info_7:
|
|
||||||
Name: karate/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_8:
|
|
||||||
Name: ctrcatchy/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_9:
|
|
||||||
Name: rvlbooks/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_10:
|
|
||||||
Name: agbmarcher/common
|
|
||||||
Dependencies: {}
|
|
||||||
Info_11:
|
|
||||||
Name: ntridol/locale.jp
|
|
||||||
Dependencies: {}
|
|
||||||
Info_12:
|
|
||||||
Name: agbmarcher/locale.en
|
|
||||||
Dependencies: {}
|
|
||||||
Info_13:
|
|
||||||
Name: ctrpillow/locale.en
|
|
||||||
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- Assets/Resources/Sfx/games/firstContact/Bob5.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/AlienContact.asset
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob10.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/missionControl_fail.anim
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/successExtra1.wav
|
|
||||||
- Assets/Resources/Games/firstContact.prefab
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/translator_anim/Translator.controller
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/TranslatedTextboxMaterialFX.mat
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/interpreter_bg_00_rot.png
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/mission_control_anim/missionControl_fail.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/borderAlien.png
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob6.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob1.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/whistle.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/CrowdOfAliens.controller
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/interpreterTextboxes.png
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/ALIEN_PLAYER_MISS2_A.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_idle/alien_idle.anim
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob9.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/translator_anim/interpret_nod/translator_lookAtAlien_nod.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_good/alien_success.anim
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/successExtra2.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/turnover.wav
|
|
||||||
- Assets/Resources/Sfx/games/firstContact/Bob7.wav
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/alien_anim/alien_talk/alien_talk.anim
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/Animations/mission_control_anim/MissionControl.controller
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/bar.png
|
|
||||||
- Assets/Resources/Sprites/Games/FirstContact/interpreter_bg_01_rot.png
|
|
||||||
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