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Music sorting
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36 changed files with 1169 additions and 29 deletions
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--- !u!212 &2072389418
|
--- !u!212 &2072389418
|
||||||
SpriteRenderer:
|
SpriteRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -6757,7 +6777,7 @@ SpriteRenderer:
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: -120
|
m_SortingOrder: 30
|
||||||
m_Sprite: {fileID: 21300000, guid: 523719bd3643eea4e8b4e418b4571b7a, type: 3}
|
m_Sprite: {fileID: 21300000, guid: 523719bd3643eea4e8b4e418b4571b7a, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 0.3764706}
|
m_Color: {r: 1, g: 1, b: 1, a: 0.3764706}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
|
|
|
@ -14,6 +14,7 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
public Transform GamesHolder;
|
public Transform GamesHolder;
|
||||||
private float currentBeat;
|
private float currentBeat;
|
||||||
|
private float currentLength;
|
||||||
|
|
||||||
public delegate void EventCallback();
|
public delegate void EventCallback();
|
||||||
|
|
||||||
|
@ -69,7 +70,12 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new MiniGame("clappyTrio", new List<GameAction>()
|
new MiniGame("clappyTrio", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("clap", delegate { Debug.Log("bruh"); }, true ),
|
// Claps
|
||||||
|
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, true ),
|
||||||
|
|
||||||
|
|
||||||
|
new GameAction("prepare_0", delegate { ClappyTrio.instance.Prepare(0); }, true ),
|
||||||
|
new GameAction("prepare_4", delegate { ClappyTrio.instance.Prepare(4); }, true ),
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -108,11 +114,14 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
currentLength = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].length;
|
||||||
|
|
||||||
GameAction action = game.actions.Find(c => c.actionName == details[1]);
|
GameAction action = game.actions.Find(c => c.actionName == details[1]);
|
||||||
action.function.Invoke();
|
action.function.Invoke();
|
||||||
|
|
||||||
if (action.playerAction == true)
|
if (action.playerAction == true)
|
||||||
GameManager.instance.currentPlayerEvent++;
|
GameManager.instance.currentPlayerEvent++;
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,13 +2,100 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.ClappyTrio
|
namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
{
|
{
|
||||||
public class ClappyTrio : MonoBehaviour
|
public class ClappyTrio : MonoBehaviour
|
||||||
{
|
{
|
||||||
void Start()
|
[SerializeField] private GameObject LionLeft;
|
||||||
|
private GameObject LionMiddle;
|
||||||
|
private GameObject LionPlayer;
|
||||||
|
|
||||||
|
[SerializeField] private Sprite[] faces;
|
||||||
|
|
||||||
|
private bool isClapping;
|
||||||
|
private float currentClappingLength;
|
||||||
|
private float lastClapStart;
|
||||||
|
private int clapIndex;
|
||||||
|
|
||||||
|
public static ClappyTrio instance { get; set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
{
|
{
|
||||||
Debug.Log("ClappyTrio");
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
LionMiddle = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||||
|
LionMiddle.transform.localPosition = new Vector3(3.1f, 0);
|
||||||
|
|
||||||
|
LionPlayer = Instantiate(LionLeft, LionLeft.transform.parent);
|
||||||
|
LionPlayer.transform.localPosition = new Vector3(6.2f, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (isClapping)
|
||||||
|
{
|
||||||
|
float songPosBeat = Conductor.instance.songPositionInBeats;
|
||||||
|
|
||||||
|
if (songPosBeat > lastClapStart && songPosBeat < lastClapStart + 1 && clapIndex == 0)
|
||||||
|
{
|
||||||
|
LionLeft.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
|
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
||||||
|
|
||||||
|
clapIndex++;
|
||||||
|
}
|
||||||
|
else if (songPosBeat > lastClapStart + currentClappingLength && songPosBeat < lastClapStart + (currentClappingLength * 2) && clapIndex == 1)
|
||||||
|
{
|
||||||
|
LionMiddle.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
|
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
|
||||||
|
|
||||||
|
clapIndex++;
|
||||||
|
}
|
||||||
|
else if (songPosBeat > lastClapStart + (currentClappingLength * 2) && clapIndex == 2)
|
||||||
|
{
|
||||||
|
LionPlayer.GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
|
Jukebox.PlayOneShotGame("clappyTrio/rightClap");
|
||||||
|
|
||||||
|
clapIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Clap(float beat, float length)
|
||||||
|
{
|
||||||
|
isClapping = true;
|
||||||
|
lastClapStart = beat;
|
||||||
|
currentClappingLength = length;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Prepare(int type)
|
||||||
|
{
|
||||||
|
PlayAnimationAll("Prepare");
|
||||||
|
Jukebox.PlayOneShotGame("clappyTrio/ready");
|
||||||
|
SetFace(0, type);
|
||||||
|
SetFace(1, type);
|
||||||
|
SetFace(2, type);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PlayAnimationAll(string anim)
|
||||||
|
{
|
||||||
|
LionLeft.GetComponent<Animator>().Play(anim, 0, 0);
|
||||||
|
LionMiddle.GetComponent<Animator>().Play(anim, 0, 0);
|
||||||
|
LionPlayer.GetComponent<Animator>().Play(anim, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetFace(int lion, int type)
|
||||||
|
{
|
||||||
|
if (lion == 0)
|
||||||
|
LionLeft.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||||
|
else if (lion == 1)
|
||||||
|
LionMiddle.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||||
|
else if (lion == 3)
|
||||||
|
LionPlayer.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = faces[type];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -62,7 +62,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
public void Flick(float beat, int type)
|
public void Flick(float beat, int type)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot("flick");
|
Jukebox.PlayOneShotGame("forkLifter/flick");
|
||||||
handAnim.Play("Hand_Flick", 0, 0);
|
handAnim.Play("Hand_Flick", 0, 0);
|
||||||
GameObject fo = Instantiate(flickedObject);
|
GameObject fo = Instantiate(flickedObject);
|
||||||
fo.GetComponent<Pea>().startBeat = beat;
|
fo.GetComponent<Pea>().startBeat = beat;
|
||||||
|
|
|
@ -49,7 +49,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
public void Prepare()
|
public void Prepare()
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot("flickPrepare");
|
Jukebox.PlayOneShotGame("forkLifter/flickPrepare");
|
||||||
GetComponent<Animator>().Play("Hand_Prepare");
|
GetComponent<Animator>().Play("Hand_Prepare");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -101,17 +101,17 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
{
|
{
|
||||||
if (topbun && middleburger && bottombun)
|
if (topbun && middleburger && bottombun)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot("burger");
|
Jukebox.PlayOneShotGame("forkLifter/burger");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0)
|
if (currentEarlyPeasOnFork > 0 || currentLatePeasOnFork > 0)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot($"cough_{Random.Range(1, 3)}");
|
Jukebox.PlayOneShotGame($"forkLifter/cough_{Random.Range(1, 3)}");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot("gulp");
|
Jukebox.PlayOneShotGame("forkLifter/gulp");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -186,7 +186,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||||
|
|
||||||
Jukebox.PlayOneShot("stab");
|
Jukebox.PlayOneShotGame("forkLifter/stab");
|
||||||
|
|
||||||
currentPerfectPeasOnFork++;
|
currentPerfectPeasOnFork++;
|
||||||
|
|
||||||
|
@ -230,7 +230,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||||
|
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShotGame("miss");
|
||||||
|
|
||||||
currentEarlyPeasOnFork++;
|
currentEarlyPeasOnFork++;
|
||||||
|
|
||||||
|
@ -259,7 +259,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
|
|
||||||
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
FastEffectHit(EligibleHits[currentHitInList].pea.type);
|
||||||
|
|
||||||
Jukebox.PlayOneShot("miss");
|
Jukebox.PlayOneShotGame("miss");
|
||||||
|
|
||||||
currentLatePeasOnFork++;
|
currentLatePeasOnFork++;
|
||||||
|
|
||||||
|
@ -268,7 +268,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShot("stabnohit");
|
Jukebox.PlayOneShotGame("forkLifter/stabnohit");
|
||||||
}
|
}
|
||||||
|
|
||||||
anim.Play("Player_Stab", 0, 0);
|
anim.Play("Player_Stab", 0, 0);
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
Jukebox.PlayOneShot("zoom");
|
Jukebox.PlayOneShotGame("forkLifter/zoom");
|
||||||
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
|
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];
|
||||||
|
|
||||||
e = new ForkLifterPlayer.Eligible();
|
e = new ForkLifterPlayer.Eligible();
|
||||||
|
@ -73,7 +73,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
||||||
if (normalizedBeat > endTime && endstate <= 1)
|
if (normalizedBeat > endTime && endstate <= 1)
|
||||||
{
|
{
|
||||||
endstate++;
|
endstate++;
|
||||||
Jukebox.PlayOneShot("disappointed");
|
Jukebox.PlayOneShotGame("audience/disappointed");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (normalizedBeat > 1.35f)
|
if (normalizedBeat > 1.35f)
|
||||||
|
|
|
@ -48,6 +48,11 @@ namespace RhythmHeavenMania.Util
|
||||||
Sound snd = oneShot.AddComponent<Sound>();
|
Sound snd = oneShot.AddComponent<Sound>();
|
||||||
snd.clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
snd.clip = Resources.Load<AudioClip>($"Sfx/{name}");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void PlayOneShotGame(string name)
|
||||||
|
{
|
||||||
|
PlayOneShot($"games/{name}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -2,8 +2,12 @@
|
||||||
"bpm": 117.26,
|
"bpm": 117.26,
|
||||||
"entities": [
|
"entities": [
|
||||||
{
|
{
|
||||||
"beat": 9,
|
"beat": 1,
|
||||||
"length": 3,
|
"datamodel": "clappyTrio/prepare_4"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"beat": 4,
|
||||||
|
"length": 2,
|
||||||
"datamodel": "clappyTrio/clap"
|
"datamodel": "clappyTrio/clap"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
|
|
Loading…
Reference in a new issue