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serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 1024 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 3 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 diff --git a/Assets/Resources/Sprites/Games/AirRally/whooshForth_Close.ogg b/Assets/Resources/Sprites/Games/AirRally/whooshForth_Close.ogg deleted file mode 100644 index 05060301..00000000 Binary files a/Assets/Resources/Sprites/Games/AirRally/whooshForth_Close.ogg and /dev/null differ diff --git a/Assets/Resources/Sprites/Games/AirRally/whooshForth_Close.ogg.meta b/Assets/Resources/Sprites/Games/AirRally/whooshForth_Close.ogg.meta deleted file mode 100644 index 2e1f5775..00000000 --- a/Assets/Resources/Sprites/Games/AirRally/whooshForth_Close.ogg.meta +++ /dev/null @@ -1,22 +0,0 @@ -fileFormatVersion: 2 -guid: f0a4e9dd06176a444bbf55c5188721b8 -AudioImporter: - externalObjects: {} - serializedVersion: 6 - defaultSettings: - loadType: 0 - sampleRateSetting: 0 - sampleRateOverride: 44100 - 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externalObjects: {} - serializedVersion: 6 - defaultSettings: - loadType: 0 - sampleRateSetting: 0 - sampleRateOverride: 44100 - compressionFormat: 1 - quality: 1 - conversionMode: 0 - platformSettingOverrides: {} - forceToMono: 0 - normalize: 1 - preloadAudioData: 1 - loadInBackground: 0 - ambisonic: 0 - 3D: 1 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 474bebd2..0776256b 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -18,27 +18,29 @@ namespace HeavenStudio.Games.Loaders { new GameAction("set distance", "Set Distance") { - function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); }, + function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"], e.currentEntity["inst"]); }, defaultLength = .5f, parameters = new List() { - new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?"), + new Param("inst", false, "Instant", "Instantly move Forthington") } }, //new GameAction("start rally", delegate { AirRally.instance.StartRally(true); }, .5f, false), new GameAction("rally", "Rally") { - function = delegate { AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); }, + function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); AirRally.instance.Rally(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity.length); }, defaultLength = 2f, resizable = true, parameters = new List() { new Param("toggle", false, "Silent", "Make Forthington Silent"), + new Param("type", AirRally.DistanceSound.close, "Type", "How far is Forthington?") } }, new GameAction("ba bum bum bum", "Ba Bum Bum Bum") { - function = delegate { AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); }, + function = delegate { AirRally.instance.SetDistance(e.currentEntity["type"]); AirRally.instance.BaBumBumBum(e.currentEntity.beat, e.currentEntity["toggle"], e.currentEntity["type"]); }, defaultLength = 7f, parameters = new List() { @@ -167,80 +169,32 @@ namespace HeavenStudio.Games four } - public void SpawnObject(float beat, int type) + public void ServeObject(float beat, float targetBeat, bool type) { - BezierCurve3D curve = null; - - switch (type) - { - case (int)DistanceSound.close: - curve = closeRallyCurve; - break; - case (int)DistanceSound.far: - curve = farRallyCurve; - break; - case (int)DistanceSound.farther: - curve = fartherRallyCurve; - break; - case (int)DistanceSound.farthest: - curve = farthestRallyCurve; - break; - } - - //curve.KeyPoints[0].transform.position = new Vector3(holderPos.position.x, holderPos.position.y, wayPointZForForth); - if (!shuttleActive) { ActiveShuttle = GameObject.Instantiate(Shuttlecock, objHolder.transform); - ActiveShuttle.AddComponent(); + ActiveShuttle.SetActive(true); } var shuttleScript = ActiveShuttle.GetComponent(); shuttleScript.flyPos = 0f; shuttleScript.isReturning = false; - shuttleScript.startBeat = (int)Conductor.instance.songPositionInBeats; - shuttleScript.curve = curve; - //float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f); - - //ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim); - ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0); - ActiveShuttle.SetActive(true); + shuttleScript.startBeat = beat; + shuttleScript.flyBeats = targetBeat - beat; + shuttleScript.flyType = type; + shuttleActive = true; - } - public void ReturnObject(float beat, int type) + public void ReturnObject(float beat, float targetBeat, bool type) { - - BezierCurve3D curve = null; - switch (type) - { - case (int)DistanceSound.close: - curve = closeRallyCurve; - break; - case (int)DistanceSound.far: - curve = farRallyCurve; - break; - case (int)DistanceSound.farther: - curve = fartherRallyCurve; - break; - case (int)DistanceSound.farthest: - curve = farthestRallyCurve; - break; - } - - ActiveShuttle.transform.localPosition = curve.KeyPoints[0].transform.position; var shuttleScript = ActiveShuttle.GetComponent(); shuttleScript.flyPos = 0f; shuttleScript.isReturning = true; shuttleScript.startBeat = beat; - //shuttleScript.curve = closeRallyReturnCurve; - //float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(beat, 3f); - - //ActiveShuttle.transform.position = curve.GetPoint(normalizedBeatAnim); - ActiveShuttle.transform.rotation = Quaternion.Euler(0, 0, 0); - - + shuttleScript.flyBeats = targetBeat - beat; + shuttleScript.flyType = type; } //change to something more optimized @@ -325,23 +279,36 @@ namespace HeavenStudio.Games } } - public void SetDistance(int type) + public void SetDistance(int type, bool instant = false) { switch (type) { case 0: e_BaBumState = DistanceSound.close; + wayPointZForForth = 3.55f; break; case 1: e_BaBumState = DistanceSound.far; + wayPointZForForth = 35.16f; break; case 2: e_BaBumState = DistanceSound.farther; + wayPointZForForth = 105.16f; break; case 3: e_BaBumState = DistanceSound.farthest; + wayPointZForForth = 255.16f; break; } + if (instant) + { + tweenForForth.Kill(); + Forthington.gameObject.transform.position = new Vector3(Forthington.gameObject.transform.position.x, Forthington.gameObject.transform.position.y, wayPointZForForth); + } + else + { + tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + } } public void StartRally(bool start) @@ -365,63 +332,52 @@ namespace HeavenStudio.Games { //new BeatAction.Action(beat, delegate { Forthington.GetComponent().Play("Ready");} ), new BeatAction.Action(beat, delegate { Forthington.GetComponent().Play("Hit");} ), - //new BeatAction.Action(beat, delegate { SpawnObject(beat, (int)e_BaBumState); } ), + new BeatAction.Action(beat, delegate { ServeObject(beat, beat + 1, false); } ), }); + string wooshSnd = "airRally/whooshForth_Close"; switch (e_BaBumState) { case DistanceSound.close: - wayPointZForForth = 3.55f; - - tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + wooshSnd = "airRally/whooshForth_Close"; BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("CloseReady"); }), new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Close"); }), - new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Close"); } }), - new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Close");}), + new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Close"); } }), new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), }); break; case DistanceSound.far: - wayPointZForForth = 35.16f; - - tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + wooshSnd = "airRally/whooshForth_Far"; BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Far"); }), - new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Far"); } }), - new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Far");}), + new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Far"); } }), new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), }); break; case DistanceSound.farther: - wayPointZForForth = 105.16f; - - tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + wooshSnd = "airRally/whooshForth_Farther"; BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farther"); }), - new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farther"); } }), - new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farther");}), + new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Farther"); } }), new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), }); break; case DistanceSound.farthest: - wayPointZForForth = 255.16f; - - tweenForForth = Forthington.gameObject.transform.DOMoveZ(wayPointZForForth, .15f); + wooshSnd = "airRally/whooshForth_Farthest"; BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { Baxter.GetComponent().Play("FarReady"); }), new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame("airRally/hitForth_Farthest"); }), - new BeatAction.Action(beat, delegate { if(!silent) { Jukebox.PlayOneShotGame("airRally/nya_Farthest"); } }), - new BeatAction.Action(beat + .25f, delegate { Jukebox.PlayOneShotGame("airRally/whooshForth_Farthest");}), + new BeatAction.Action(beat, delegate { if(!(silent || babum)) { Jukebox.PlayOneShotGame("airRally/nya_Farthest"); } }), new BeatAction.Action(beat + 1f, delegate { if(!babum) { Forthington.GetComponent().Play("Ready"); } }), }); break; @@ -429,6 +385,10 @@ namespace HeavenStudio.Games //SpawnObject(beat, (int)e_BaBumState); ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(wooshSnd, beat+.25f), + }); + //restart rally if (lengthShown == lengthHolder || lengthShown >= lengthHolder) { @@ -448,11 +408,6 @@ namespace HeavenStudio.Games lengthShown = 0f; lengthHolder = 0f; - //if (!ActiveShuttle) - //{ - // SpawnObject(beat, (int)e_BaBumState); - //} - string[] sounds = { "", "", "", "", "", ""}; string[] sounds2 = { "", "", "" }; if (e_BaBumState == DistanceSound.close || type == 0) @@ -523,22 +478,23 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 1.5f, delegate { Forthington.GetComponent().Play("Ready"); }), new BeatAction.Action(beat + 2.5f, delegate { if(babum) { Forthington.GetComponent().Play("Hit"); } }), + new BeatAction.Action(beat + 2.5f, delegate { ServeObject(beat + 2.5f, beat + 4.5f, true); } ), new BeatAction.Action(beat + 3.5f, delegate { Forthington.GetComponent().Play("TalkShort"); }), new BeatAction.Action(beat + 4f, delegate { if(!count) Forthington.GetComponent().Play("TalkShort"); }), new BeatAction.Action(beat + 4.5f, delegate { Forthington.GetComponent().Play("Ready"); }), new BeatAction.Action(beat + 7f, delegate { if(babum) { babum = false; } }), }); - BeatAction.New(gameObject, new List() //MultiSound.Sound sounds weird - { - new BeatAction.Action(beat, delegate { Jukebox.PlayOneShotGame(sounds[0]); }), - new BeatAction.Action(beat + .5f, delegate { Jukebox.PlayOneShotGame(sounds[1]); }), - new BeatAction.Action(beat + 1.5f, delegate { Jukebox.PlayOneShotGame(sounds[2]); }), - new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[3]); }), - new BeatAction.Action(beat + 2.5f, delegate { Jukebox.PlayOneShotGame(sounds[4]); }), - new BeatAction.Action(beat + 3f, delegate { Jukebox.PlayOneShotGame(sounds[5]); }), - new BeatAction.Action(beat + 3.5f, delegate { if(e_BaBumState == DistanceSound.far) { Jukebox.PlayOneShotGame("airRally/whooshForth_Far2"); } }), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f), + new MultiSound.Sound(sounds[2], beat + 1.5f), + new MultiSound.Sound(sounds[3], beat + 2.5f), + new MultiSound.Sound(sounds[4], beat + 2.5f), + new MultiSound.Sound(sounds[5], beat + 3f), }); + if(e_BaBumState == DistanceSound.far) + MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("airRally/whooshForth_Far2", beat + 3.5f) }); if (count) { @@ -546,59 +502,94 @@ namespace HeavenStudio.Games var sound2 = new MultiSound.Sound[] { new MultiSound.Sound(sounds2[0], beat + 3.5f), - new MultiSound.Sound(sounds2[1], beat + 4.3f), + new MultiSound.Sound(sounds2[1], beat + 4.3f), //TODO: find sound offset in seconds new MultiSound.Sound(sounds2[2], beat + 5.4f) }; MultiSound.Play(sound2); } - ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, RallyOnHit, RallyOnMiss, RallyEmpty); + ScheduleInput(beat, 4.5f, InputType.STANDARD_DOWN, LongShotOnHit, RallyOnMiss, RallyEmpty); } - public void RallyOnHit(PlayerActionEvent caller, float beat) + public void RallyOnHit(PlayerActionEvent caller, float state) { Baxter.GetComponent().Play("Hit"); - hasMissed = false; - if (e_BaBumState == DistanceSound.close) - { - Jukebox.PlayOneShotGame("airRally/hitBaxter_Close"); - } - if (e_BaBumState == DistanceSound.far) - { - Jukebox.PlayOneShotGame("airRally/hitBaxter_Far"); - } - if (e_BaBumState == DistanceSound.farther) - { - Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther"); - } - if (e_BaBumState == DistanceSound.farthest) - { - Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest"); - } - - if (beatHolder % 2 == 0) - { - //ReturnObject(beatHolder + 1, 0); - //Debug.Log("a"); + if (state >= 1 || state <= -1) + { + ActiveShuttle.GetComponent().DoNearMiss(); + hasMissed = true; + shuttleActive = false; + ActiveShuttle = null; } else { - //ReturnObject(beatHolder + 1, 0); - //Debug.Log("b"); + ReturnObject(Conductor.instance.songPositionInBeats, caller.startBeat + caller.timer + 1f, false); + hasMissed = false; + if (e_BaBumState == DistanceSound.close) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Close"); + } + if (e_BaBumState == DistanceSound.far) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Far"); + } + if (e_BaBumState == DistanceSound.farther) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther"); + } + if (e_BaBumState == DistanceSound.farthest) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest"); + } } + served = false; + } - //Debug.Log("BeatHolder: " + beatHolder); + public void LongShotOnHit(PlayerActionEvent caller, float state) + { + Baxter.GetComponent().Play("Hit"); + + if (state >= 1 || state <= -1) + { + ActiveShuttle.GetComponent().DoThrough(); + hasMissed = true; + shuttleActive = false; + } + else + { + ReturnObject(Conductor.instance.songPositionInBeats, caller.startBeat + caller.timer + 2f, true); + hasMissed = false; + + if (e_BaBumState == DistanceSound.close) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Close"); + } + if (e_BaBumState == DistanceSound.far) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Far"); + } + if (e_BaBumState == DistanceSound.farther) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Farther"); + } + if (e_BaBumState == DistanceSound.farthest) + { + Jukebox.PlayOneShotGame("airRally/hitBaxter_Farthest"); + } + } served = false; } public void RallyOnMiss(PlayerActionEvent caller) { + ActiveShuttle.GetComponent().DoThrough(); served = false; hasMissed = true; shuttleActive = false; + ActiveShuttle = null; } public void RallyEmpty(PlayerActionEvent caller) diff --git a/Assets/Scripts/Games/AirRally/Shuttlecock.cs b/Assets/Scripts/Games/AirRally/Shuttlecock.cs index 6a0dce5b..e8d50e84 100644 --- a/Assets/Scripts/Games/AirRally/Shuttlecock.cs +++ b/Assets/Scripts/Games/AirRally/Shuttlecock.cs @@ -7,28 +7,27 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_AirRally { - public class Shuttlecock : PlayerActionObject + public class Shuttlecock : MonoBehaviour { + [SerializeField] Transform PlayerTarget; + [SerializeField] Transform OtherTarget; + [SerializeField] float TargetHeight; + [SerializeField] float TargetHeightLong; + public float startBeat; - private float flyBeats; + public float flyBeats; public bool flyType; bool miss = false; public float flyPos; public bool isReturning; - - [NonReorderable] public BezierCurve3D curve; AirRally game; - Vector3 nextPos; private void Awake() { game = AirRally.instance; - flyBeats = 1f; - var cond = Conductor.instance; - flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - transform.position = curve.GetPoint(flyPos); } + void Start() { @@ -38,85 +37,53 @@ namespace HeavenStudio.Games.Scripts_AirRally void Update() { var cond = Conductor.instance; - //flyBeats = isReturning ? 1.2f : 1.2f; - float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - if (flyPos <= 1f) + + Vector3 lastPos = transform.position; + if (!GetComponent().simulated) { - if (!miss) - { - flyPos *= .8f; - } + float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - Vector3 lastPos = transform.position; - nextPos = curve.GetPoint(flyPos); - curve.KeyPoints[0].transform.position = new Vector3(game.holderPos.position.x, game.holderPos.position.y, game.wayPointZForForth); - if (isReturning) - { - curve.transform.localScale = new Vector3(-1, 1); - } - else - { - curve.transform.localScale = new Vector3(1, 1); - } + Vector3 startPos = isReturning ? PlayerTarget.position : OtherTarget.position; + Vector3 endPos = isReturning ? OtherTarget.position : PlayerTarget.position; - if (flyType) - { - Vector3 direction = (nextPos - lastPos).normalized; - float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - this.transform.eulerAngles = new Vector3(0, 0, rotation); - } - else - { + transform.position = Vector3.LerpUnclamped(startPos, endPos, flyPos); - if (!isReturning) - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime)); - else - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime)); - } - - transform.position = nextPos; + float yMul = flyPos * 2f - 1f; + float yWeight = -(yMul*yMul) + 1f; + transform.position += Vector3.up * yWeight * (flyType ? TargetHeightLong : TargetHeight); } - //else - //{ - // transform.position = curve.GetPoint(miss ? 1f : 0.95f); - //} - //if (flyPos > 1f) - //{ - // if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) - // { - // GameObject.Destroy(gameObject); - // return; - // } - //} - //if(flyPos > 1f) - //{ - // if(Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) - // { - // if (!isReturning) - // { - // curve = game.MissCurve; - // transform.position = curve.GetPoint(flyPos); - // } + Vector3 direction = (transform.position - lastPos).normalized; + float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + this.transform.eulerAngles = new Vector3(0, 0, rotation - 90f); - // else - // { - // curve = game.MissReturnCurve; - // transform.position = curve.GetPoint(flyPos); - // } - - // return; - // } - //} - if (game.hasMissed && flyPos > 1f) + if (miss && flyPos > 2f) { - if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) + if (cond.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) { GameObject.Destroy(gameObject); return; } } } + + public void DoNearMiss() + { + miss = true; + Jukebox.PlayOneShot("miss"); + Rigidbody2D rb = GetComponent(); + rb.simulated = true; + rb.WakeUp(); + rb.velocity = Vector3.zero; + rb.gravityScale = 10f; + rb.AddForce(Vector2.up * 10, ForceMode2D.Impulse); + rb.AddForce(Vector2.right * -10, ForceMode2D.Impulse); + } + + public void DoThrough() + { + miss = true; + } } } diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index 5f673897..941bd57f 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -53,24 +53,24 @@ namespace HeavenStudio.Games.Scripts_FanClub public void ClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; - ClapStart(true, false, auto ? 0.1f : 0f); + ClapStart(state < 1f && state > -1f, false, auto ? 0.1f : 0f); } public void ChargeClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; - ClapStart(true, true, auto ? 1f : 0f); + ClapStart(state < 1f && state > -1f, true, auto ? 1f : 0f); } public void LongClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; - ClapStart(true, false, auto ? 1f : 0f); + ClapStart(state < 1f && state > -1f, false, auto ? 1f : 0f); } public void JumpJust(PlayerActionEvent caller, float state) { - JumpStart(true); + JumpStart(state < 1f && state > -1f); } public void ClapThrough(PlayerActionEvent caller) { diff --git a/CREDITS.md b/CREDITS.md index 9f5e0e60..64b5df6e 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -21,7 +21,7 @@ * flaticon.com ## Fonts -* Super_Tailx_50 (Logo fonts) +* Tailx (Logo fonts) * Christian Robertson (Roboto) * Nintendo (Rodin)