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Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
This commit is contained in:
parent
36dccd0a21
commit
d9550afaec
5 changed files with 42 additions and 12 deletions
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@ -28,7 +28,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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float stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f);
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float stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f);
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StateCheck(stateBeat);
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StateCheck(stateBeat);
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if (PlayerInput.Pressed())
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if (PlayerInput.Pressed(true))
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{
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{
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if (state.perfect)
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if (state.perfect)
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{
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{
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@ -39,7 +39,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f);
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stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval, 1f);
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StateCheck(stateBeat);
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StateCheck(stateBeat);
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if (PlayerInput.Pressed())
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if (PlayerInput.Pressed(true))
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{
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{
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if (state.perfect)
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if (state.perfect)
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{
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{
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@ -60,7 +60,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval + 0.5f, 1f);
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stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.tweezerBeatOffset + game.beatInterval + 0.5f, 1f);
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StateCheck(stateBeat);
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StateCheck(stateBeat);
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if (PlayerInput.PressedUp())
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if (PlayerInput.PressedUp(true))
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{
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{
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// It's possible to release earlier than earlyTime,
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// It's possible to release earlier than earlyTime,
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// and the hair will automatically be released before lateTime,
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// and the hair will automatically be released before lateTime,
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@ -28,7 +28,7 @@ namespace RhythmHeavenMania.Games.RhythmTweezers
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private void LateUpdate()
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private void LateUpdate()
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{
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{
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if (PlayerInput.Pressed())
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if (PlayerInput.Pressed(true))
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{
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{
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if (!pluckingThisFrame) // Did you do a successful pluck earlier in the frame?
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if (!pluckingThisFrame) // Did you do a successful pluck earlier in the frame?
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{
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{
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@ -281,7 +281,7 @@ namespace RhythmHeavenMania.Editor
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{
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{
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var extensions = new[]
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var extensions = new[]
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{
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{
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new ExtensionFilter("Rhythm Heaven Mania Remix File", "rhmania")
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new ExtensionFilter("Heaven Studio Remix File", "tengoku")
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};
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};
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StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) =>
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StandaloneFileBrowser.SaveFilePanelAsync("Save Remix As", "", "remix_level", extensions, (string path) =>
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@ -323,7 +323,7 @@ namespace RhythmHeavenMania.Editor
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{
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{
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var extensions = new[]
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var extensions = new[]
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{
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{
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new ExtensionFilter("Rhythm Heaven Mania Remix File", "rhmania")
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new ExtensionFilter("Heaven Studio Remix File", new string[] { "tengoku", "rhmania" })
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};
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};
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StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
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StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
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@ -6,19 +6,22 @@ namespace RhythmHeavenMania
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{
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{
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public class PlayerInput
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public class PlayerInput
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{
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{
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public static bool Pressed()
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public static bool Pressed(bool includeDPad = false)
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{
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{
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return Input.GetKeyDown(KeyCode.Z) && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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bool keyDown = Input.GetKeyDown(KeyCode.Z) || (includeDPad && GetAnyDirectionDown());
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return keyDown && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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}
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}
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public static bool PressedUp()
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public static bool PressedUp(bool includeDPad = false)
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{
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{
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return Input.GetKeyUp(KeyCode.Z) && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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bool keyUp = Input.GetKeyUp(KeyCode.Z) || (includeDPad && GetAnyDirectionUp());
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return keyUp && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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}
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}
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public static bool Pressing()
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public static bool Pressing(bool includeDPad = false)
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{
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{
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return Input.GetKey(KeyCode.Z) && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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bool pressing = Input.GetKey(KeyCode.Z) || (includeDPad && GetAnyDirection());
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return pressing && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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}
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}
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@ -36,5 +39,32 @@ namespace RhythmHeavenMania
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{
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{
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return Input.GetKey(KeyCode.X) && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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return Input.GetKey(KeyCode.X) && !GameManager.instance.autoplay && Conductor.instance.isPlaying;
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}
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}
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public static bool GetAnyDirectionDown()
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{
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return Input.GetKeyDown(KeyCode.UpArrow)
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|| Input.GetKeyDown(KeyCode.DownArrow)
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|| Input.GetKeyDown(KeyCode.LeftArrow)
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|| Input.GetKeyDown(KeyCode.RightArrow);
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}
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public static bool GetAnyDirectionUp()
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{
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return Input.GetKeyUp(KeyCode.UpArrow)
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|| Input.GetKeyUp(KeyCode.DownArrow)
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|| Input.GetKeyUp(KeyCode.LeftArrow)
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|| Input.GetKeyUp(KeyCode.RightArrow);
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}
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public static bool GetAnyDirection()
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{
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return Input.GetKey(KeyCode.UpArrow)
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|| Input.GetKey(KeyCode.DownArrow)
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|| Input.GetKey(KeyCode.LeftArrow)
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|| Input.GetKey(KeyCode.RightArrow);
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}
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}
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}
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}
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}
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