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secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MeatGrinder.meta b/Assets/Scripts/Games/MeatGrinder.meta new file mode 100644 index 00000000..a8c8b5d7 --- /dev/null +++ b/Assets/Scripts/Games/MeatGrinder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6308c73468451a04fa65cf3b71604646 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs new file mode 100644 index 00000000..f193174a --- /dev/null +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -0,0 +1,227 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; + +using NaughtyBezierCurves; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class pcoMeatLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("meatGrinder", "Meat Grinder", "f1492e", false, false, new List() + { + new GameAction("MeatToss", "Meat Toss") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.MeatToss(e.beat); + }, + defaultLength = 2f, + priority = 2, + }, + new GameAction("MeatCall", "Meat Call") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.MeatCall(e.beat); + }, + defaultLength = 0.5f, + priority = 2, + }, + new GameAction("StartInterval", "Start Interval") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.StartInterval(e.beat, e.length); + }, + defaultLength = 4f, + resizable = true, + priority = 1, + preFunction = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.PreInterval(e.beat, e.length); + }, + }, + new GameAction("bop", "Bop") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.Bop(e.beat, e["bossBop"]); + }, + parameters = new List() + { + new Param("bossBop", false, "Boss Bops?", "Does Boss bop?"), + }, + defaultLength = 0.5f, + priority = 4, + }, + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_MeatGrinder; + public class MeatGrinder : Minigame + { + static List queuedInputs = new List(); + struct QueuedMeatInput + { + public float beatAwayFromStart; + } + + [Header("Objects")] + public GameObject MeatBase; + + [Header("Animators")] + public Animator BossAnim; + public Animator TackAnim; + + [Header("Variables")] + bool intervalStarted; + float intervalStartBeat; + float beatInterval = 4f; + bool bossBop = true; + public bool bossAnnoyed = false; + private float lastReportedBeat = 0f; + const string sfxName = "meatGrinder/"; + + public static MeatGrinder instance; + + public enum MeatType + { + Dark, + Light, + } + + private void Awake() + { + instance = this; + } + + void OnDestroy() + { + if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { + if (queuedInputs.Count > 0) queuedInputs.Clear(); + } + } + + private void Update() + { + if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { + if (queuedInputs.Count > 0) queuedInputs.Clear(); + } + if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) + { + intervalStarted = false; + } + if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + ScoreMiss(); + TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); + TackAnim.SetBool("tackMeated", false); + Jukebox.PlayOneShotGame(sfxName+"whiff"); + if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + + if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); + } + + private void LateUpdate() + { + if (Conductor.instance.ReportBeat(ref lastReportedBeat) + && !BossAnim.IsPlayingAnimationName("BossCall") + && !BossAnim.IsPlayingAnimationName("BossSignal") + && bossBop) + { + BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); + }; + } + + public void Bop(float beat, bool doesBop) + { + bossBop = doesBop; + } + + public static void PreInterval(float beat, float interval) + { + MeatGrinder.instance.beatInterval = interval; + + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat - 1, delegate { instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); }), + }); + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(sfxName+"startSignal", beat - 1f), + }, forcePlay: true); + } + + public void StartInterval(float beat, float interval) + { + intervalStartBeat = beat; + if (!intervalStarted) + { + intervalStarted = true; + } + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + interval - 1, delegate { PassTurn(beat); }), + }); + } + + public void MeatToss(float beat) + { + Jukebox.PlayOneShotGame(sfxName+"toss"); + + MeatToss Meat = Instantiate(MeatBase).GetComponent(); + Meat.startBeat = beat; + Meat.cueLength = 1f; + Meat.cueBased = true; + Meat.meatType = "DarkMeat"; + } + + public void MeatCall(float beat) + { + BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); + Jukebox.PlayOneShotGame(sfxName+"signal"); + + if (!intervalStarted) + { + StartInterval(beat, beatInterval); + } + + queuedInputs.Add(new QueuedMeatInput() + { + beatAwayFromStart = beat - intervalStartBeat, + }); + } + + public void PassTurn(float beat) + { + intervalStarted = false; + foreach (var input in queuedInputs) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(input.beatAwayFromStart + beat, delegate { + MeatToss Meat = Instantiate(MeatBase).GetComponent(); + Meat.startBeat = beat; + Meat.cueLength = beatInterval + input.beatAwayFromStart; + Meat.cueBased = false; + Meat.meatType = "LightMeat"; + }), + }); + + } + queuedInputs.Clear(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs.meta b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs.meta new file mode 100644 index 00000000..ba620a67 --- /dev/null +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 31c080f1348660145a632613f1b91733 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs new file mode 100644 index 00000000..df356b5e --- /dev/null +++ b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs @@ -0,0 +1,87 @@ +using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using NaughtyBezierCurves; + +namespace HeavenStudio.Games.Scripts_MeatGrinder +{ + public class MeatToss : PlayerActionObject + { + public float startBeat; + public float cueLength; + public bool cueBased; + public string meatType; + bool animCheck = false; + + + + [Header("Animators")] + private Animator anim; + + private MeatGrinder game; + + private void Awake() + { + game = MeatGrinder.instance; + anim = GetComponent(); + } + + private void Start() + { + game.ScheduleInput(startBeat, cueLength, InputType.STANDARD_DOWN, Hit, Miss, Nothing); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(cueBased ? startBeat + 0.66f : cueLength + startBeat - 1 + 0.66f, delegate { anim.DoScaledAnimationAsync(meatType+"Thrown", 0.32f); }), + }); + } + + private void Update() + { + if (GameManager.instance.currentGame != "meatGrinder") { + GameObject.Destroy(gameObject); + } + + if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) { + GameObject.Destroy(gameObject); + } + if (anim.IsAnimationNotPlaying() && animCheck) GameObject.Destroy(gameObject); + } + + private void InputActions(bool annoyBoss, string whichSfx, string whichAnim) + { + game.bossAnnoyed = annoyBoss; + Jukebox.PlayOneShotGame("meatGrinder/"+whichSfx); + game.TackAnim.DoScaledAnimationAsync(whichAnim, 0.5f); + } + + private void Hit(PlayerActionEvent caller, float state) + { + game.TackAnim.SetBool("tackMeated", false); + anim.DoScaledAnimationAsync(meatType+"Hit", 0.5f); + animCheck = true; + + if (state >= 1f || state <= -1f) + { + InputActions(true, "tink", "TackHitBarely"); + } else { + InputActions(false, "meatHit", "TackHitSuccess"); + } + } + + private void Miss(PlayerActionEvent caller) + { + GameObject.Destroy(gameObject); + InputActions(true, "miss", "TackMiss"+meatType); + game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f); + game.TackAnim.SetBool("tackMeated", true); + } + + private void Nothing(PlayerActionEvent caller) + { + + } + } +} diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs.meta b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs.meta new file mode 100644 index 00000000..6350eb4f --- /dev/null +++ b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f5e4b8f117d68e142ae364804ec945d3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: