mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
fixed (#521)
This commit is contained in:
parent
eeb802b2fd
commit
d8712e5f01
1 changed files with 6 additions and 6 deletions
|
@ -1365,7 +1365,7 @@ namespace HeavenStudio.Games
|
||||||
SoundByte.PlayOneShotGame("airRally/birdieCatch");
|
SoundByte.PlayOneShotGame("airRally/birdieCatch");
|
||||||
shuttleActive = false;
|
shuttleActive = false;
|
||||||
recursingRally = false;
|
recursingRally = false;
|
||||||
if (ActiveShuttle != null) Destroy(ActiveShuttle);
|
if (ActiveShuttle != null) Destroy(ActiveShuttle.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RallyOnHit(PlayerActionEvent caller, float state)
|
public void RallyOnHit(PlayerActionEvent caller, float state)
|
||||||
|
@ -1374,7 +1374,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (state >= 1 || state <= -1)
|
if (state >= 1 || state <= -1)
|
||||||
{
|
{
|
||||||
ActiveShuttle.GetComponent<Shuttlecock>().DoNearMiss();
|
ActiveShuttle.DoNearMiss();
|
||||||
hasMissed = true;
|
hasMissed = true;
|
||||||
shuttleActive = false;
|
shuttleActive = false;
|
||||||
ActiveShuttle = null;
|
ActiveShuttle = null;
|
||||||
|
@ -1383,7 +1383,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 1f, false);
|
ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 1f, false);
|
||||||
hasMissed = false;
|
hasMissed = false;
|
||||||
ActiveShuttle.GetComponent<Shuttlecock>().DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
|
ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
|
||||||
string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
|
string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
|
||||||
{
|
{
|
||||||
DistanceSound.close => "Close",
|
DistanceSound.close => "Close",
|
||||||
|
@ -1414,7 +1414,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (state >= 1 || state <= -1)
|
if (state >= 1 || state <= -1)
|
||||||
{
|
{
|
||||||
ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
|
ActiveShuttle.DoThrough();
|
||||||
hasMissed = true;
|
hasMissed = true;
|
||||||
shuttleActive = false;
|
shuttleActive = false;
|
||||||
}
|
}
|
||||||
|
@ -1422,7 +1422,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 2f, true);
|
ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 2f, true);
|
||||||
hasMissed = false;
|
hasMissed = false;
|
||||||
ActiveShuttle.GetComponent<Shuttlecock>().DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
|
ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
|
||||||
|
|
||||||
string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
|
string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
|
||||||
{
|
{
|
||||||
|
@ -1454,7 +1454,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void RallyOnMiss(PlayerActionEvent caller)
|
public void RallyOnMiss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
ActiveShuttle.GetComponent<Shuttlecock>().DoThrough();
|
ActiveShuttle.DoThrough();
|
||||||
hasMissed = true;
|
hasMissed = true;
|
||||||
shuttleActive = false;
|
shuttleActive = false;
|
||||||
ActiveShuttle = null;
|
ActiveShuttle = null;
|
||||||
|
|
Loading…
Reference in a new issue