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externalObjects: {} - mainObjectFileID: 9100000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs b/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs index 405d87cb..c4a0cb7a 100644 --- a/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs +++ b/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs @@ -68,6 +68,7 @@ namespace HeavenStudio.Games.Scripts_BoardMeeting rollLoop.KillLoop(0); rollLoop = null; } + game.StopChairLoopSoundIfLastToStop(); BeatAction.New(game.gameObject, new List() { diff --git a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs index 13aaa75c..ea9cdbe2 100644 --- a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs +++ b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs @@ -77,6 +77,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { using Scripts_BoardMeeting; + using System; public class BoardMeeting : Minigame { @@ -94,7 +95,7 @@ namespace HeavenStudio.Games bool assistantCanBop = true; bool executivesCanBop = true; public GameEvent bop = new GameEvent(); - Sound chairLoopSound = null; + [NonSerialized] public Sound chairLoopSound = null; int missCounter = 0; private Tween shakeTween; @@ -106,6 +107,19 @@ namespace HeavenStudio.Games InitExecutives(); } + private void OnDestroy() + { + foreach(var evt in scheduledInputs) + { + evt.Disable(); + } + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + } + private void Update() { var cond = Conductor.instance; @@ -124,6 +138,10 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame("boardMeeting/miss"); SoundByte.PlayOneShot("miss"); ScoreMiss(); + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } } } } @@ -312,6 +330,16 @@ namespace HeavenStudio.Games } } + public void StopChairLoopSoundIfLastToStop() + { + if (executives.FindAll(x => x.spinning).Count > 1) return; + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + } + public void InitExecutives() { float startPos = farLeft.position.x; diff --git a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs deleted file mode 100644 index fbdfcd74..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs +++ /dev/null @@ -1,33 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using HeavenStudio.Util; -using System; - -namespace HeavenStudio.Games.Scripts_WizardsWaltz -{ - public class MagicFX : MonoBehaviour - { - public Animator animator; - public SpriteRenderer spriteRenderer; - public GameObject shimmer; - - public void Awake() - { - int order = (int)Math.Round((transform.position.z - 2) * 1000); - spriteRenderer.sortingOrder = order; - shimmer.GetComponent().sortingOrder = order; - animator.Play("Magic", 0, 0); - - Rigidbody2D rb2d = gameObject.AddComponent(); - rb2d.gravityScale = 2.5f; - } - - public void Kill() - { - Destroy(shimmer); - Destroy(gameObject); - } - - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs.meta b/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs.meta deleted file mode 100644 index 4a0dc7ea..00000000 --- a/Assets/Scripts/Games/WizardsWaltz/MagicFX.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b107d57be99ffe34ea2d14c49c15ff80 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/WizardsWaltz/Plant.cs b/Assets/Scripts/Games/WizardsWaltz/Plant.cs index 85da27c9..bb15ec23 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Plant.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Plant.cs @@ -12,20 +12,20 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz public double createBeat; private WizardsWaltz game; - private bool hit = false; private bool passed = false; public int order = 0; - private void Awake() + public void Init(bool spawnedInactive) { game = WizardsWaltz.instance; spriteRenderer.sortingOrder = order; - animator.Play("Appear", 0, 0); + animator.Play("Appear", 0, spawnedInactive ? 1 : 0); } - private void Start() { - game.ScheduleInput(createBeat, game.beatInterval, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out); + public void StartInput(double beat, float length) + { + game.ScheduleInput(beat, length, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Just, Miss, Out); } private void Update() @@ -65,13 +65,11 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz public void Ace() { game.wizard.Magic(this, true); - hit = true; } public void NearMiss() { game.wizard.Magic(this, false); - hit = true; } private void Just(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs index a9eba4fb..f0af89a3 100644 --- a/Assets/Scripts/Games/WizardsWaltz/Wizard.cs +++ b/Assets/Scripts/Games/WizardsWaltz/Wizard.cs @@ -10,9 +10,6 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz public Animator animator; public GameObject shadow; - private float newBeat = 0; - private int beats = 0; - private WizardsWaltz game; private float songPos; @@ -25,17 +22,20 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz { songPos = (float)(Conductor.instance.songPositionInBeatsAsDouble - game.wizardBeatOffset); var am = game.beatInterval / 2f; - var x = Mathf.Sin(Mathf.PI * songPos / am) * 6; - var y = Mathf.Cos(Mathf.PI * songPos / am); - var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; - - transform.position = new Vector3(x, 3f - y * 0.5f, 0); - shadow.transform.position = new Vector3(x, -3f + y * 1.5f, 0); + var x = Mathf.Sin(Mathf.PI * songPos / am) * game.xRange; + var y = Mathf.Cos(Mathf.PI * songPos / am) * game.yRange; + var z = Mathf.Cos(Mathf.PI * songPos / am) * game.zRange; + //var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; - var xscale = scale; + transform.position = new Vector3(x, 3f - y * 0.5f, z); + shadow.transform.position = new Vector3(x, game.plantYOffset + y * 1.5f, z); + + /*var xscale = scale; if (y > 0) xscale *= -1; transform.localScale = new Vector3(xscale, scale, 1); - shadow.transform.localScale = new Vector3(scale, scale, 1); + shadow.transform.localScale = new Vector3(scale, scale, 1);*/ + + transform.localScale = new Vector3((y > 0) ? -1 : 1, 1, 1); } private void LateUpdate() diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 4c1d170e..3c218f9a 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -17,16 +17,24 @@ namespace HeavenStudio.Games.Loaders { new GameAction("start interval", "Start Interval") { - function = delegate { WizardsWaltz.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, + preFunction = delegate { var e = eventCaller.currentEntity; WizardsWaltz.PreInterval(e.beat, e.length, e["auto"]); }, defaultLength = 6f, resizable = true, - priority = 1 + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn") + }, + preFunctionLength = 1 }, new GameAction("plant", "Plant") { - function = delegate { WizardsWaltz.instance.SpawnFlower(eventCaller.currentEntity.beat); }, defaultLength = 0.5f, }, + new GameAction("passTurn", "Pass Turn") + { + preFunction = delegate { var e = eventCaller.currentEntity; WizardsWaltz.PrePassTurn(e.beat); }, + preFunctionLength = 1 + } }, new List() {"agb", "repeat"}, "agbwizard", "en", @@ -38,6 +46,7 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Jukebox; using Scripts_WizardsWaltz; public class WizardsWaltz : Minigame @@ -47,99 +56,220 @@ namespace HeavenStudio.Games public Girl girl; public GameObject plantHolder; public GameObject plantBase; - public GameObject fxHolder; - public GameObject fxBase; - private int timer = 0; - public float beatInterval = 6f; - double intervalStartBeat; - bool intervalStarted; + [Header("Properties")] + [NonSerialized] public float beatInterval = 6f; + [NonSerialized] public double intervalStartBeat; public double wizardBeatOffset = 0f; - - [NonSerialized] public int plantsLeft = 0; //this variable is unused + public float xRange = 5; + public float zRange = 5; + public float yRange = 0.5f; + public float plantYOffset = -2f; + private List currentPlants = new(); public static WizardsWaltz instance; + private static CallAndResponseHandler crHandlerInstance; + private void Awake() { instance = this; wizard.Init(); + } - var nextStart = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "wizardsWaltz/start interval" && c.beat + c.length >= Conductor.instance.songPositionInBeatsAsDouble); + public override void OnPlay(double beat) + { + SetWizardOffset(beat); + crHandlerInstance = null; + } - if (nextStart != null) + public override void OnGameSwitch(double beat) + { + SetWizardOffset(beat); + if (queuedIntervals.Count > 0) { - EventCaller.instance.CallEvent(nextStart, true); + foreach (var interval in queuedIntervals) + { + SetIntervalStart(interval.beat, interval.interval, beat, interval.autoPassTurn); + } + queuedIntervals.Clear(); + } + if (crHandlerInstance != null && crHandlerInstance.queuedEvents.Count > 0) + { + if (crHandlerInstance.queuedEvents.Find(x => x.beat >= beat) != null) + { + crHandlerInstance = null; + return; + } + foreach (var crEvent in crHandlerInstance.queuedEvents) + { + SpawnFlower(crEvent.beat, true); + } + } + } + + private void SetWizardOffset(double beat) + { + var allIntervals = EventCaller.GetAllInGameManagerList("wizardsWaltz", new string[] { "start interval" }); + var tempEvents = allIntervals.FindAll(x => x.beat >= beat); + if (tempEvents.Count > 0) + { + wizardBeatOffset = tempEvents[0].beat; + beatInterval = tempEvents[0].length; } } private void Update() { - if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) { - intervalStarted = false; + if (passedTurns.Count > 0) + { + foreach (var pass in passedTurns) + { + PassTurnStandalone(pass); + } + passedTurns.Clear(); + } } } - private void FixedUpdate() + private List GetAllPlantsBetweenBeat(double beat, double endBeat) { - if (timer % 8 == 0 || UnityEngine.Random.Range(0,8) == 0) - { - var songPos = (float)(Conductor.instance.songPositionInBeatsAsDouble - wizardBeatOffset); - var am = beatInterval / 2f; - var x = Mathf.Sin(Mathf.PI * songPos / am) * 6 + UnityEngine.Random.Range(-0.5f, 0.5f); - var y = Mathf.Cos(Mathf.PI * songPos / am) * 0.5f + UnityEngine.Random.Range(-0.5f, 0.5f); - var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f + UnityEngine.Random.Range(-0.2f, 0.2f); - - MagicFX magic = Instantiate(fxBase, fxHolder.transform).GetComponent(); - - magic.transform.position = new Vector3(x, 2f + y, 0); - magic.transform.localScale = wizard.gameObject.transform.localScale; - magic.gameObject.SetActive(true); - } - - timer++; + return EventCaller.GetAllInGameManagerList("wizardsWaltz", new string[] { "plant" }).FindAll(x => x.beat >= beat && x.beat < endBeat); } - public void SetIntervalStart(double beat, float interval = 4f) + public void SetIntervalStart(double beat, float interval, double gameSwitchBeat, bool autoPassTurn) { - // Don't do these things if the interval was already started. - if (!intervalStarted) - { - plantsLeft = 0; - intervalStarted = true; - } - wizardBeatOffset = beat; intervalStartBeat = beat; beatInterval = interval; + + CallAndResponseHandler newHandler = new(); + crHandlerInstance = newHandler; + crHandlerInstance.StartInterval(beat, interval); + var relevantPlantEvents = GetAllPlantsBetweenBeat(beat, beat + interval); + foreach (var plant in relevantPlantEvents) + { + crHandlerInstance.AddEvent(plant.beat); + SpawnFlower(plant.beat, plant.beat < gameSwitchBeat); + } + + if (autoPassTurn) + { + PassTurn(beat + interval, newHandler); + } } - public void SpawnFlower(double beat) + public static void PreInterval(double beat, float interval, bool autoPassTurn) { - // If interval hasn't started, assume this is the first hair of the interval. - if (!intervalStarted) - SetIntervalStart(beat, beatInterval); + if (GameManager.instance.currentGame == "wizardsWaltz") + { + instance.SetIntervalStart(beat, interval, beat, autoPassTurn); + } + else + { + queuedIntervals.Add(new QueuedInterval() + { + beat = beat, + interval = interval, + autoPassTurn = autoPassTurn + }); + } + } - SoundByte.PlayOneShotGame("wizardsWaltz/plant", beat); + private void PassTurnStandalone(double beat) + { + if (crHandlerInstance != null) PassTurn(beat, crHandlerInstance); + } + + public static void PrePassTurn(double beat) + { + if (GameManager.instance.currentGame == "wizardsWaltz") + { + instance.PassTurnStandalone(beat); + } + else + { + passedTurns.Add(beat); + } + } + + private static List passedTurns = new(); + + private void PassTurn(double beat, CallAndResponseHandler crHandler) + { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat - 0.25, delegate + { + beatInterval = crHandler.intervalLength; + wizardBeatOffset = beat; + intervalStartBeat = beat; + foreach (var plant in currentPlants) + { + var songPos = (float)(plant.createBeat - wizardBeatOffset); + var am = (beatInterval / 2f); + var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange; + var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f); + var z = Mathf.Cos(Mathf.PI * songPos / am) * zRange; + /*var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; + var xscale = scale; + if (y > -3.5f) xscale *= -1;*/ + + plant.transform.localPosition = new Vector3(x, y, z); + //plant.transform.localScale = new Vector3(xscale, scale, 1); + } + + foreach (var crEvent in crHandler.queuedEvents) + { + Plant plantToInput = currentPlants.Find(x => x.createBeat == crEvent.beat); + plantToInput.StartInput(beat - 0.25, (float)crEvent.relativeBeat + 0.25f); + } + crHandler.queuedEvents.Clear(); + }) + }); + } + + private static List queuedIntervals = new(); + + private struct QueuedInterval + { + public double beat; + public float interval; + public bool autoPassTurn; + } + + public void SpawnFlower(double beat, bool spawnedInactive) + { + if (!spawnedInactive) SoundByte.PlayOneShotGame("wizardsWaltz/plant", beat); Plant plant = Instantiate(plantBase, plantHolder.transform).GetComponent(); - - var songPos = (float)(Conductor.instance.songPositionInBeatsAsDouble - wizardBeatOffset); + currentPlants.Add(plant); + var songPos = (float)(beat - wizardBeatOffset); var am = (beatInterval / 2f); - var x = Mathf.Sin(Mathf.PI * songPos / am) * 6; - var y = -3f + Mathf.Cos(Mathf.PI * songPos / am) * 1.5f; - var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; + var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange; + var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f); + var z = Mathf.Cos(Mathf.PI * songPos / am) * zRange; + /*var scale = 1 - Mathf.Cos(Mathf.PI * songPos / am) * 0.35f; var xscale = scale; - if (y > -3.5f) xscale *= -1; + if (y > -3.5f) xscale *= -1;*/ - plant.transform.localPosition = new Vector3(x, y, 0); - plant.transform.localScale = new Vector3(xscale, scale, 1); + plant.transform.localPosition = new Vector3(x, y, z); + //plant.transform.localScale = new Vector3(xscale, scale, 1); - plant.order = (int)Math.Round((scale - 1) * 1000); - plant.gameObject.SetActive(true); + //plant.order = (int)Math.Round((scale - 1) * 1000); + plant.order = (int)Math.Round(z * -1); plant.createBeat = beat; - plantsLeft++; + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + plant.gameObject.SetActive(true); + plant.Init(spawnedInactive); + }) + }); } }